curtains Posted February 27, 2018 Share Posted February 27, 2018 I may not understand exactly what this stat means, but I notice that in my game world, whenever you populate fighters, the populated fighter has a Potential of "0". Just checking to make sure this isn't a bug! Link to comment Share on other sites More sharing options...
Omnikron Posted February 27, 2018 Share Posted February 27, 2018 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="curtains" data-cite="curtains" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="45026" data-ipsquote-contentclass="forums_Topic"><div>I may not understand exactly what this stat means, but I notice that in my game world, whenever you populate fighters, the populated fighter has a Potential of "0". <p> </p><p> Just checking to make sure this isn't a bug!</p></div></blockquote><p> </p><p> ....</p> Link to comment Share on other sites More sharing options...
Teh_Showtime Posted February 27, 2018 Share Posted February 27, 2018 I think 0 is the default/random. It’s not like other stats where 0 is the worst possible score Link to comment Share on other sites More sharing options...
curtains Posted February 28, 2018 Author Share Posted February 28, 2018 I think 0 is the default/random. It’s not like other stats where 0 is the worst possible score Okay, so 0 means that the destiny for that character is random? What if I set it to 1 for example? What would that mean for the future of the character? Link to comment Share on other sites More sharing options...
Adam Ryland Posted February 28, 2018 Share Posted February 28, 2018 0 means that the AI will assign its own values. Please note that this is covered in the Handbook under General Skills -> General -> Potential. Link to comment Share on other sites More sharing options...
Omnikron Posted March 2, 2018 Share Posted March 2, 2018 My assumption about the stat was wrong. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.