raufbold Posted October 19, 2018 Share Posted October 19, 2018 I'm pretty sure this was somewhere, but I just can't find it. When you create a fighter in the editor and assign skill levels - are those "peak age" skills that a fighter can theoretically reach given experience, training and that random potential value? In this case what defines the starting skills? Or are those the starting skill levels from which a fighter can rise? Link to comment Share on other sites More sharing options...
Adam Ryland Posted October 19, 2018 Share Posted October 19, 2018 They're the current levels. Link to comment Share on other sites More sharing options...
raufbold Posted October 20, 2018 Author Share Posted October 20, 2018 <p>ok - so basically starting ones? I mean when using the main editor, not in-game one. The fighter gets created there - does he start with those exact levels? Or are they modified upon fighter entering the game world and then they can reach that initially defined level by training?</p><p> </p><p> Example: I create a fighter with 78 punching skill.</p><p> </p><p> Situation 1: fighter enters the game world with punching skill 78 and through training, destiny and such can reach higher levels (possibly declining lower than 78 past peak)</p><p> </p><p> Situation 2: fighter enters the game world with (somehow defined because destiny and all) punching skill 68 and if successful, can eventually reach 78 in his prime (but not more). Will eventually decline after that.</p> Link to comment Share on other sites More sharing options...
Adam Ryland Posted October 20, 2018 Share Posted October 20, 2018 Situation 1. They are his skills <em>at the current time when the game starts</em>. This can be confirmed simply by going into the in-game editor on day 1 as the skills will all match the main editor. Link to comment Share on other sites More sharing options...
raufbold Posted October 20, 2018 Author Share Posted October 20, 2018 ok, thank you for clarification Link to comment Share on other sites More sharing options...
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