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Can Fighting League - Welcome to the CANFL!


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What Is The Can Fighting League?

 

 

The Can Fighting League or CANFL for short was the brain child of businessman and MMA enthusiast Paul McCarthy. An unknown within the MMA scene, his idea is to take a handful of amateur prospects, provide them with the world class training facilities and fierce competition to season them before sending them out into the professional world, with the goal of setting the MMA scene ablaze. With that vision, the Can Fighting League was born.

 

 

For the fighters involved? They'll be participating across several tournaments, each offering difference environments and rules sets to help develop their skills. There are five difference tournaments, each fighter will be able to pick two of their choosing, with the third - The CANFL Open Weight being mandatory for all.

 

The CANFL Open Weight

  • No particular focus or bias toward Fighting Styles
  • Held within a Cage
  • 3x5 Minute Rounds
  • Weight Classes to be determined
  • Elbows to the head are allowed, Knee strikes to the head of a downed opponent are not
  • Soccer Kicks and Stomps to downed opponents are also illegal
  • Referee can separate inactive fighters

 

 

 

 

The other four tournaments are available are as followed:

 

 

Grapple Arts Invitational

  • Focuses on Grappling, Wrestling and Jiu Jitsu
  • Strikes to downed opponents are illegal
  • 3x5 Minute Rounds held inside of a Cage
  • Separate weight classes
  • 10pt Scoring System per Round
  • Referee will stand up fighters for inactivity

 

Bushido Fighting Spirit Open

  • No particular focus on Fighting Styles
  • Held within a Ring
  • Round Format goes 1x10 Minutes for the 1st Round, followed by 2x5 minutes for the 2nd and 3rd Rounds
  • No separate weight classes
  • All Elbow Strikes to the head or face of an opponent are illegal
  • 10pt Scoring System per Round
  • Referee will stand up fighters for inactivity
  • Foot Stomps, Stomps, Knees to downed opponents and Soccer Kicks are all legal

 

Vale Tudo Rumble

  • Primary Focus on Striking (Boxing, Muay Thai, Kick Boxing ect)
  • Held within a Ring
  • 10x3 Minute Rounds + an 11th Deciding Round if needed to break a Draw
  • Judges scorecard comes at the end of the fight rather than Round by Round
  • Two weight classes - Heavyweight (200lbs+) and Lightweight (199lbs and under)
  • No Strikes are illegal - Elbows, Knees, Stomps, Kicks are all legal
  • Fighters are given a standing 10 Count to respond when knocked down
  • Referee will stand up fighters for inactivity

 

Iron Man Championship

  • No particular focus or bias toward Fighting Styles
  • Held within a Cage
  • 1x60 Minute Round
  • No separate weight classes
  • Elbows to the head are allowed, Knee strikes to the head of a downed opponent are not
  • Soccer Kicks and Stomps to downed opponents are also illegal
  • Referee can separate inactive fighters

 

 

After 3 Seasons the group of amateurs will be sent off into the big league and this will turn into watcher diary as we'll follow their professional careers.. until the next batch of rookies come through. At that point there'll be updates on both the existing and new generation of fighters coming through

 

 

 

With that now comes the part where you can get involved, next post will feature an application form (it's a touch wall of text-y, so sorry in advance :o ). Anyway I'll be looking forward to see how this goes

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<p></p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>Application Form</strong></span></p></div><p></p><p></p><p> </p><p> </p><p>

<strong>Name:</strong> </p><p>

<strong>Nickname:</strong> (If wanted - will need to know it's placement, either before or mid-name. Example, "The Man" Aaron Adams or Aaron "The Man" Adams)</p><p>

<strong>Bio:</strong> Not needed, though background information is always appreciated</p><p>

<strong>Picture:</strong> Again not required.</p><p> </p><p>

<strong>Gender:</strong> (Male/Female)</p><p>

<strong>Sexuality:</strong></p><p>

<strong>Age/Birth Month:</strong> (Pick an age from 18 - 25)</p><p>

<strong>Nationality:</strong></p><p>

<strong>Ethnicity:</strong> (White/Black/Latin/Asian/Middle Eastern/Indian/Other) </p><p>

<strong>Hometown:</strong></p><p> </p><p> </p><p> </p><p>

<em><strong>Personality </strong></em>is a fighter's actually personality, as apposed to their public face or <em><strong>Persona</strong></em> - which is somewhat like a gimmick in a sense. It's how the fighter acts publicly in interviews, press conferences and with other characters. Below is a list on the available personalities/personas - Pick which suit your fighter (Note you can have a similiar Persona as their Personality, there's nothing wrong with that <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> ) </p><p> </p><p>

<strong>Personality</strong></p><p>

</p><ul><li>Antagonistic<br /></li><li>Loner<br /></li><li>Loose Cannon<br /></li><li>Moody<br /></li><li>Normal<br /></li><li>Professional<br /></li><li>Serious<br /></li><li>Short Tempered<br /></li><li>Sociable<br /></li></ul><p></p><p> </p><p>

<strong>Persona</strong></p><p>

</p><ul><li>Aggressive<br /></li><li>Annoying<br /></li><li>Braggart<br /></li><li>Egomaniacal<br /></li><li>Joker<br /></li><li>Normal<br /></li><li>Quiet<br /></li><li>Respectful<br /></li><li>Troll<br /></li></ul><p></p><p> </p><p> </p><p> </p><p>

Next is your <strong>Stance</strong>. Typically right handed boxers stand Orthodox and lefties stand Southpaw. While most stick to their preferred stance though it's not uncommon to see a some fighters switch their stance to mix up their tactics.</p><p> </p><p>

<strong>Stance</strong></p><p>

</p><ul><li>Always Orthodox<br /></li><li>Always Southpaw<br /></li><li>Prefers Orthodox<br /></li><li>Prefers Southpaw<br /></li></ul><p></p><p> </p><p>

Next one is a doozy - <strong>Fighting Styles</strong>. Each fighter has a fighting style, a primary martial art background that they've trained for several years. For your created fighter in CANFL, you'll be picking one of the following styles as their base. Each one will provide bonus starting attributes in certain categories, which will be listed below next to a quick description of each style. Please note that some fighting styles may not be 100% accurately described, but are they're done so for variety and balance.</p><p> </p><p> </p><p>

</p><ul><li><strong>Boxing</strong> - The sweet science. With a focus on Punching strikes, techniques and footwork it provides a solid base for most fighters.<br /><span style="font-size:8px;"><em>Footwork (+20), Head Movement (+20), Punch Power (+20) Punch Technique (+25), Hand Speed (+25), Guard (+20), Dirty Boxing (+20)</em></span><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Brazilian Jiu Jitsu</strong> - Perhaps the most recognisable fighting style in MMA - BJJ is famed for being dangerous from one's Guard and general ground submission skills.<br /><span style="font-size:8px;"><em>Ground Positioning (+15), Armlock Submissions (+15), Leglock Submissions (+15), Creative Submissions (+15), Control from Bottom (+10), Control from Guard (+20), Ground Escape (+20), Grappling (+20), Takedown from Clinch (+20)</em></span><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Greco-Roman Wrestling</strong> - Greco-Roman Wrestling in MMA focuses on Clinch Grappling, Dirty Boxing, Slams, Controlling, Grinding and bullying their opponent.<br /><em><span style="font-size:8px;">Takedown Defence (+25), Grappling (+25), Takedown from Clinch (+25), Takedown Defence from Clinch (+25), Slams (+25), Dirty Boxing (+25)</span></em><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Karate</strong> - A Defensive style, strong kicks and elusiveness <br /><span style="font-size:8px;"><em>Footwork (+25), Feints (+30), Low Kick Speed (+10) Low Kick Technique (+25) Low Kick Power (+10), High Kick Speed (+10), High Kick Technique (+25), High Kick Power (+15)</em></span><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Kick Boxing</strong> - Well rounded offence, using a combination of kicks and strikes to handle any opponent.<br /><span style="font-size:8px;"><em>Footwork (+15), Punch Power (+15), Punch Technique (+15), Low Kick Speed (+15), Low Kick Technique (+15), Low Kick Power (+15), High Kick Speed (+15), High Kick Technique (+15), High Kick Power (+15), Guard (+15) </em></span><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Judo</strong> - Old Japanese grappling modernised for today's MMA fighter, focuses on Clinch Control, Takedowns, Trips and Armlocks once on the ground<br /><em><span style="font-size:8px;">Takedown Defence (+20), Armlock Submissions (+25), Top Control (+15), Takedown From Clinch (+30), Takedown Defence From Clinch (+30), Grappling (+30)</span></em><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Kung Fu</strong> - Offensive, Creative and Flashy strikes are the hallmarks of a Kung Fu fighter<br /><em><span style="font-size:8px;">Low Kick Speed (+15), Low Kick Technique (+20), Low Kick Power (+20), High Kick Speed (+20), High Kick Technique (+20), High Kick Power (+20), Creative Strikes (+35)</span></em><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Mixed Martial Arts</strong> - Combination of all. Jack of all trades, master of none<br /><span style="font-size:8px;"><em>+150 Points to be used on stats later below</em></span><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Muay Thai</strong> - "The Art of Eight Limbs" - Combines Boxing with Brutal clinch strikes from the famed Muay Thai Clinch. Lethal Elbows, Knees and crippling Low Kicks are notorious with Muay Thai fighters.<br /><em><span style="font-size:8px;">Low Kick Speed (+15), Low Kick Technique (+15), Low Kick Power (+15), Thai Clinch Control (+25), Thai Technique (+20), Thai Elbow Power (+20), Thai Knee Technique (+20), Thai Knee Power (+20)</span></em><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Sambo</strong> - Russian based hand to hand combat. Focuses on Clinch Control, Takedowns/Trips and Leglocks<br /><em><span style="font-size:8px;">Takedown Defence (+20), Leglock Submissions (+25), Top Control (+15), Takedown From Clinch (+30), Takedown Defence From Clinch (+30), Grappling (+30)</span></em><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Submission Wrestling</strong> - Wrestling incorporating aspects of Jiu Jitsu, with the fighter looking to Takedown and submit his opponent rather than pound them out.<br /><em><span style="font-size:8px;">Takedown Set-Up (+20), Takedown Speed (+20), Takedown Defence (+20), Sprawl (+10) Arm Chokes (+25), Top Control (+20), Grappling (+20), Takdown From Clinch (+15)</span></em><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Taekwondo</strong> - Similar to Karate and Kung Fu - not as defensive or elusive as the former, nor as offensive than the later but somewhere in-between.<br /><span style="font-size:8px;"><em>Footwork (+10), Low Kick Speed (+20), Low Kick Technique (+20), Low Kick Power (+20), High Kick Speed (+20), High Kick Technique (+20), High Kick Power (+20), Creative Strikes (+20)</em></span><br /></li></ul><p></p><p> </p><p>

</p><ul><li><strong>Wrestling</strong> - One of MMA's staples, Wrestler's generally have two trains of thought - Control/Takedown my opponent and grind/pound them out.<br /><em><span style="font-size:8px;">Takedown Set-Up (+25), Takedown Speed (+20), Takedown Defence (+15), Ground Punch Power (+15), Ground Elbow Power (+15), Top Control (+15), Grappling (+15), Takedown From Clinch (+15), Takedown Defence From Clinch (+15)</span></em><br /></li></ul><p></p><p> </p><p> </p><p> </p><p>

Up next is your <strong>Height</strong> and <strong>Weight</strong>. Height's pretty straight forward (reach will be partially affected by your height and altered by other factors later on). Weight has 4 categories. For now we'll just focus on two - <em>Walking Weight</em>, which is how heavy they are day to day and their<em> Best Weight</em> - their preferred weight to fight at. In the future we'll add a minimum and maximum weight. Rule of thumb, heavier fighters hit harder, quicker fighters move and strike faster.</p><p> </p><p>

<strong>Height: </strong></p><p><strong>

Walking Weight: </strong></p><p><strong>

Best Weight: </strong></p><p> </p><p> </p><p> </p><p>

Next is your fighter's <strong>Career Goals</strong>. There are 3 options to pick from and they'll affect how they sign/negotiate with companies throughout their career. <em>Glory </em>orientated fighters want the fame and accolades that comes from working under the premier companies, whilst <em>Money </em>orientated fighters are solely after the C.R.E.A.M. <em>Career</em> fighters are after a combination of both.</p><p> </p><p>

<strong>Career Goals:</strong> (Career/Glory/Money)</p><p> </p><p> </p><p> </p><p> </p><p>

Up next is your starting stats. You'll be giving <strong>2150</strong> points to use across all the categories below. Keep in mind any bonus stats from your Fighting Style above will be added in after. Brief description of each skills comes courtesy of the "Help" section in WMMA5.</p><p> </p><p> </p><p> </p><p>

</p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>General Skills</strong></span></p><p>

<em><span style="font-size:8px;">Covers your fighter's physical skills and general athleticism</span></em></p></div><p></p><p></p><p> </p><p>

<strong>Cut Immunity: </strong></p><p>

<em><span style="font-size:8px;">How likely your fighter is to be cut by strikes. High rating is more resilient, though even with a maximum rating a fighter isn't immune to cuts. Fights can be stopped from a bad cut.</span></em></p><p> </p><p>

<strong>Conditioning: </strong></p><p>

<em><span style="font-size:8px;">Your fighter's physical conditioning. Determines their starting stamina in a fight, how long they can fight and at what intensity. For example a fighter in peak condition might be able to go near non-stop for 2-3 rounds straight, compared to one with an average conditioning, who will have to pace themselves at a slow pace and still likely tire out. Important to know is that once a fighter becomes tired/gassed they'll take an increasingly larger penalty to their skills as the fight goes on.</span></em></p><p> </p><p>

<strong>Strength: </strong></p><p>

<em><span style="font-size:8px;">A fighter's physical power. High strength can provide a bonuses for Wrestling and Grappling and is also necessary to pull off in-fight moves such as Slams, big Suplexes or Powerbombs.</span></em></p><p> </p><p>

<strong>Mobility: </strong></p><p>

<em><span style="font-size:8px;">How mobile a fighter is. High mobility enables and increases the chance for successful explosive and/or leaping moves (Flying Knees, Stomps, Flying Armbars ect).</span></em></p><p><em><span style="font-size:8px;">

</span></em></p><p>

<strong>Flexibility: </strong></p><p>

<em><span style="font-size:8px;">A fighter's physical flexibility. Highly Flexible fighters are able to pull off moves that inflexible fighters physically can't. Couple examples would include the Rubber Guard, Omoplatas, Gogoplatas and Flying Armbars.</span></em></p><p> </p><p>

<strong>Reflexes:</strong> </p><p>

<em><span style="font-size:8px;">General reaction speed. A high Reflex rating is useful both offensively and defensively (both setting up and dodging potential danger).</span></em></p><p> </p><p>

<strong>Chin Strength:</strong> </p><p>

<em><span style="font-size:8px;">How hard of a hit a fighter can take before being stunned and knocked out. The higher the rating, the more durable the fighter. Multiple strikes during a fight will wear down the rating, becoming more likely to get stunned/knocked out.</span></em></p><p> </p><p>

<strong>Stun Recovery: </strong></p><p>

<em><span style="font-size:8px;">How long it takes a fighter to recover from being stunned. The higher the rating, the quicker the fighter recovers</span></em></p><p> </p><p>

<strong>Consistency: </strong></p><p>

<em><span style="font-size:8px;">How consistent a fighter is. How consistency works in WMMA5 is as followed: a number between 1-90 is generated at the start of the fight for each fighter and if it's higher than their Consistency rating they'll suffer a penalty (anywhere from 1% - 15% of some key skills) to simulate an off-day. That said, fighters with 90 and above in Consistency are unable to have off-days.</span></em></p><p> </p><p>

<strong>Weight Cutting: </strong></p><p>

<em><span style="font-size:8px;">How effective a fighter is at cutting weight. A higher rating means that a fighter is able to safely cut more weight, which may allow them to complete a different weight classes.</span></em></p><p><em><span style="font-size:8px;">

</span></em></p><p> </p><p> </p><p>

</p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>Standing</strong></span></p><p>

<em><span style="font-size:8px;">Covers your fighter's striking skills and basic wrestling offence/defence</span></em></p></div><p></p><p></p><p> </p><p>

<strong>Footwork: </strong></p><p>

<em><span style="font-size:8px;">A fighter's footwork quality, used when they're defending against strikes - most obvious one being distant strikes such as head kicks or spin kicks. Fighters with higher ratings are more likely to avoid and step out the way.</span></em></p><p> </p><p>

<strong>Feints: </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill in feints and fake strikes to off-balance and find an opening in their Guard. A higher rating would see more frequent and more successful use. Successful feints provide a bonus to any immediate follow-up strikes.</span></em></p><p> </p><p>

<strong>Head Movement: </strong></p><p>

<em><span style="font-size:8px;">Fighter's ability of ducking, slipping and avoiding punches to the head.</span></em></p><p> </p><p>

<strong>Punch Power: </strong></p><p>

<em><span style="font-size:8px;">Raw punching power - how hard your fighter hits on a clean strike. Naturally a punch that doesn't land clean, is partially blocked or thrown from a tired fighter doesn't hit as hard, but still hard with a high rating.</span></em></p><p> </p><p>

<strong>Punch Technique: </strong></p><p>

<span style="font-size:8px;"><em>A fighter's technical skill in boxing. Highly skilled boxers are able to pick holes in their opponent's Guard and land shots nearly at will. Low rated fighters will have a hard time landing anything of value on a decent opponent.</em></span></p><p> </p><p>

<strong>Hand Speed:</strong></p><p>

<em><span style="font-size:8px;">How quick a fighter's hands are at throwing punches. Quick hands can make up for poor technique, but not entirely.</span></em></p><p> </p><p>

<strong>High Kick Power: </strong></p><p>

<em><span style="font-size:8px;">Natural kicking power with kicks to the head. Represents how hard your fighter hits on a clean strike. Same as punches, a strike that doesn't land clean, is partially blocked or thrown from a tired fighter doesn't hit as hard, but still hard with a decent rating.</span></em></p><p> </p><p>

<strong>High Kick Technique: </strong></p><p>

<em><span style="font-size:8px;">Fighter's technical ability in throwing head kicks, along with timing, distance control and disguising the strike. Higher the skill, the more likely the strike will land.</span></em> </p><p> </p><p>

<strong>High Kick Speed: </strong></p><p>

<em><span style="font-size:8px;">How quick a fighter can throw a head kick.</span></em></p><p> </p><p>

<strong>Low Kick Power: </strong></p><p>

<em><span style="font-size:8px;">Natural kicking power with kicks below chest height. Generally a rating under 30 will do little damage, whilst a rating higher than 70 can severely hurt their opponent. Same as above, represents how hard your fighter hits on a clean strike. Same as punches, a strike that doesn't land clean, is partially blocked or thrown from a tired fighter doesn't hit as hard, but still hard with a decent rating. </span></em></p><p> </p><p>

<strong>Low Kick Technique: </strong></p><p>

<em><span style="font-size:8px;">Fighter's technical ability in throwing low kicks, along with timing, distance control and disguising the strike. Higher the skill, the more likely the strike will land.</span></em></p><p> </p><p>

<strong>Low Kick Speed: </strong></p><p>

<em><span style="font-size:8px;">How quick a fighter can throw a low kick.</span></em></p><p> </p><p>

<strong>Creative Punches: </strong></p><p>

<em><span style="font-size:8px;">Covers how many creative or flashy punches a fighter is able to perform. A higher rating allows for more strikes such as Spinning Back Fists or Superman Punches ect.</span></em></p><p><em><span style="font-size:8px;">

</span></em></p><p>

<strong>Creative Kicks: </strong></p><p>

<em><span style="font-size:8px;">Covers how many creative or flashy kicks or knee strikes a fighter is able to perform. A higher rating allows for more strikes such as Flying Knees, Spinning Back Kicks ect.</span></em></p><p> </p><p>

<strong>Guard Defence: </strong></p><p>

<em><span style="font-size:8px;">A fighter's skill at defending himself from punches and kicks using his hands to block. Higher the rating, the better chance of a successful block or even absorbing the blow.</span></em></p><p> </p><p>

<strong>Kick Defence: </strong></p><p>

<em><span style="font-size:8px;">A fighter's skill at defending or checking low kicks. Higher the rating, better chance of blocking or checking the kick.</span></em></p><p> </p><p>

<strong>Takedowns: </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill a "shooting" for a takedown. Note this is not from a Grapple or Clinch, think of a wrestling going for a Single or Double Leg takedown.</span></em></p><p> </p><p>

<strong>Takedowns Set Up: </strong></p><p>

<em><span style="font-size:8px;">A fighter's skill at setting up his takedowns. Includes disguising them and how smooth they can go from striking into the shot. A high rating provides a bonus to the takedown attempt and can make it more likely to succeed.</span></em></p><p> </p><p>

<strong>Takedowns Speed: </strong></p><p>

<em><span style="font-size:8px;">How quick a fighter is when they shoot for a takedown. High rating can provide a bonus to the takedown attempt and can make it more likely to succeed.</span></em></p><p> </p><p>

<strong>Takedowns Defence: </strong></p><p>

<em><span style="font-size:8px;">Refers to how a fighter positions themselves after being taken down (Sprawl is the skill that fights against takedowns). A higher rating is more likely to even up in a better position after being taken down.</span></em></p><p> </p><p>

<strong>Sprawl: </strong></p><p>

<em><span style="font-size:8px;">A fighter's ability to defend a shot takedown. A higher rating can cancel out or even force the shooting opponent into a bad position.</span></em></p><p> </p><p>

</p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>Ground</strong></span></p><p>

<em><span style="font-size:8px;">Covers any skills ground related - From grounding & pounding to controlling & rolling and any submission skills in-between.</span></em></p></div><p></p><p></p><p> </p><p>

<strong>Punch Power: </strong></p><p>

<em><span style="font-size:8px;">How much damage a fighter can inflict with punches on a downed opponent, with a higher inflicting more damage. If they're being controlled from the bottom position, punching power will naturally be reduced.</span></em></p><p> </p><p>

<strong>Punch Technique: </strong></p><p>

<em><span style="font-size:8px;">A fighter's technique at punching from on top. A High Technique rating will result in more clean punches getting through to the opponent.</span></em></p><p> </p><p>

<strong>Punch Speed: </strong></p><p>

<em><span style="font-size:8px;">How quick a fighter is able to throw punches to a downed opponent. Provides a bonus to finding clean strikes on the opponent.</span></em></p><p> </p><p>

<strong>Elbow Power: </strong></p><p>

<em><span style="font-size:8px;">How much damage a fighter can inflict with elbows on a downed opponent, with a higher inflicting more damage. If they're being controlled from the bottom position, elbowing power will naturally be reduced.</span></em></p><p> </p><p>

<strong>Elbow Technique: </strong></p><p>

<em><span style="font-size:8px;">A fighter's technique at elbowing from on top. A High Technique rating will result in more clean elbows getting through to the opponent.</span></em></p><p> </p><p>

<strong>Elbow Speed: </strong></p><p>

<em><span style="font-size:8px;">How quick a fighter is able to throw elbows to a downed opponent. Provides a bonus to finding clean strikes on the opponent.</span></em></p><p> </p><p>

<strong>Knee Power: </strong></p><p>

<em><span style="font-size:8px;">How much damage a fighter can inflict with knees from side control, north-south or to a turtled opponent. A higher rating inflicting more damage on their opponent. Worth noting with knees to a turtled opponent, technique or speed won't modify damage as there's no way for the opponent to defend them.</span></em></p><p> </p><p>

<strong>Knee Technique: </strong></p><p>

<em><span style="font-size:8px;">A fighter's technique at kneeing from side control or north-south positions. A High Technique rating will result in more clean knees getting through to the opponent.</span></em></p><p> </p><p>

<strong>Knee Speed: </strong></p><p>

<em><span style="font-size:8px;">How quick a fighter is able to throw kneeing from side control or north-south positions. A High Technique rating will result in more clean knees getting through to the opponent.</span></em></p><p> </p><p>

<strong>Sweeping: </strong></p><p>

<em><span style="font-size:8px;">Represents the fighter's skills at using sweeps on the ground (reversing and transitioning from defence into an offensive or advantageous position.</span></em></p><p> </p><p>

<strong>Positional Ability: </strong></p><p>

<em><span style="font-size:8px;">Covers a fighter's general ability to getting and maintaining position on the ground. used in guard passing, securing control, transitioning to better positions (offensively and defensively), applying hooks, body triangle, switching positions and breaking free of other transitions. </span></em></p><p> </p><p>

<strong>Creative Submissions: </strong></p><p>

<em><span style="font-size:8px;">Represents a fighter's knowledge or advantage and/or rare submissions. Generally requires a high enough rating (70 and up) to even attempt them. Worth noting that this doesn't refer to their ability of using them successfully, that's covered below.</span></em></p><p> </p><p>

<strong>Armlock Submissions: </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill at using armlock submissions - Armbars, Kimuras ect.</span></em></p><p> </p><p>

<strong>Leglock Submissions: </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill at using leglock submissions - Heel Hooks, Kneebars ect.</span></em></p><p> </p><p>

<strong>Arm Choke Submissions: </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill at using choke submissions with his arms - Rear Naked Chokes, Guillotines, Arm Triangles ect.</span></em></p><p> </p><p>

<strong>Leg Choke Submissions: </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill at using choke submissions with his legs - Triangle Chokes ect.</span></em></p><p> </p><p>

<strong>Submission Defence (Top): </strong></p><p>

<em><span style="font-size:8px;">How skilled a fighter is at defending submission attempts attempted from the opponent underneath him.</span></em></p><p> </p><p>

<strong>Submission Defence (Bottom): </strong></p><p>

<em><span style="font-size:8px;">How skilled a fighter is at defending submission attempts attempted from the opponent on-top of him.</span></em></p><p> </p><p>

<strong>Control (From Top): </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill a maintaining control while on top of his opponent. A high value will make it harder for an opponent to escape or sweep them off.</span></em></p><p> </p><p>

<strong>Control (From Bottom): </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill a maintaining control while an opponent is on top of him. A high value will make it harder for an opponent to escape, passing guard, or getting to a more advantageous position.</span></em></p><p> </p><p>

<strong>Control (From Guard): </strong></p><p>

<em><span style="font-size:8px;">The fighter's skill a maintaining control while an opponent is in his Guard. A high value will make it harder for an opponent to escape, passing guard, or getting to a more advantageous position.</span></em></p><p> </p><p>

<strong>Scrambling: </strong></p><p>

<em><span style="font-size:8px;">Represents a fighter's ability to react and scramble for position when available. Is can be used to help create space or escape situations.</span></em></p><p> </p><p>

<strong>Ground Escape: </strong></p><p>

<em><span style="font-size:8px;">Represents the fighter's ability to escape from a trapped position. Used in 3 situations: Getting free when an opponent is trying to smoother from the top, trying to perform a cage walk to get back to their feet and moving from guard to a standing position.</span></em></p><p> </p><p> </p><p>

</p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>Wrestling</strong></span></p><p>

<em><span style="font-size:8px;">Covers grappling, wrestling and general clinch work</span></em></p></div><p></p><p></p><p> </p><p>

<strong>Grappling: </strong></p><p>

<em><span style="font-size:8px;">Grappling covers a fighter's ability to grab and control their opponent in close quarters, during a clinch or a scramble. Highly skilled grapplers are able to bully and control their opponent around and/or able to escape from an opponent's clinch.</span></em></p><p> </p><p>

<strong>Takedowns: </strong></p><p>

<em><span style="font-size:8px;">Refers to a fighter's ability to takedown an opponent from a clinch (either from in-front or behind). The higher the rating, the more likely they'll be successful.</span></em></p><p> </p><p>

<strong>Takedown Defence:</strong></p><p>

<em><span style="font-size:8px;">Refers to a fighter's ability to prevent a takedown from an opponent from a clinch (either from in-front or behind). The higher the rating, the more likely they'll be able to stop the takedown.</span></em></p><p> </p><p>

<strong>Slams: </strong></p><p>

<em><span style="font-size:8px;">Covers a fighter's ability at using slams to either brutally taking down an opponent or to counter an opponent's grapple or submission through sheer strength.</span></em></p><p> </p><p>

<strong>Elbow Power: </strong></p><p>

<em><span style="font-size:8px;">How much damage a fighter can inflict with short elbows to a clinched opponent, with a higher rating inflicting more damage. If they're unbalanced or the strike is blocked, elbowing power will naturally be reduced.</span></em></p><p> </p><p>

<strong>Elbow Technique:</strong> </p><p>

<em><span style="font-size:8px;">A fighter's technique at elbowing in a clinch. A High Technique rating will result in more clean elbows getting through to the opponent.</span></em></p><p> </p><p>

<strong>Elbow Speed: </strong></p><p>

<em><span style="font-size:8px;">Covers how fast a fighter can throw elbow strikes in a clinch. A High Speed rating will result in more clean elbows getting through to the opponent.</span></em></p><p> </p><p>

<strong>Knee Power: </strong></p><p>

<em><span style="font-size:8px;">How much damage a fighter can inflict with knee strikes to a clinched opponent, with a higher rating inflicting more damage. If they're unbalanced or the strike is blocked, elbowing power will naturally be reduced. As a secondary feature, Knee Power is also useful if a fighter counters a shooting takedown with a knee strike to the face.</span></em></p><p> </p><p>

<strong>Knee Technique: </strong></p><p>

<em><span style="font-size:8px;">A fighter's technique throwing knee strikes in a clinch. A High Technique rating will result in more clean knees getting through to the opponent.</span></em></p><p> </p><p>

<strong>Knee Speed: </strong></p><p>

<em><span style="font-size:8px;">Covers how fast a fighter can throw knee strikes in a clinch. A High Speed rating will result in more clean knees getting through to the opponent.</span></em></p><p> </p><p>

<strong>Dirty Boxing: </strong></p><p>

<em><span style="font-size:8px;">Refers to a fighter's skill at "Dirty Boxing" - close range punches from a clinch. A higher skill rating is able to maintain control of the clinch whilst dirty boxing for longer than a lower rated fighter would. </span></em></p><p> </p><p> </p><p>

</p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>Muay Thai Clinch</strong></span></p><p>

<em><span style="font-size:8px;">Covers the deadly Muay Thai clinch</span></em></p></div><p></p><p></p><p> </p><p>

<strong>Thai Clinch: </strong></p><p>

<em><span style="font-size:8px;">Refers to a fighter's ability to grab, maintain and land strikes in the Thai Clinch. If the fighter's rating is too low, they'll just ignore and not bother with the Thai Clinch unless instructed to in their gameplan.</span></em></p><p> </p><p>

<strong>Elbow Power: </strong></p><p>

<em><span style="font-size:8px;">How much damage a fighter can inflict with elbow strike to an opponent in the Thai Clinch, with a higher rating inflicting more damage.</span></em></p><p> </p><p>

<strong>Elbow Technique: </strong></p><p>

<em><span style="font-size:8px;">A fighter's technique throwing elbow strikes in a Thai Clinch. A High Technique rating will provide a bonus to their strikes.</span></em></p><p> </p><p>

<strong>Knee Power: </strong></p><p>

<em><span style="font-size:8px;">How much damage a fighter can inflict with knee strike to an opponent in the Thai Clinch, with a higher rating inflicting more damage.</span></em></p><p> </p><p>

<strong>Knee Technique: </strong></p><p>

<em><span style="font-size:8px;">A fighter's technique throwing knee strikes in a Thai Clinch. A High Technique rating will provide a bonus to their strikes.</span></em></p><p> </p><p> </p><p>

</p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>Mental</strong></span></p><p>

<em><span style="font-size:8px;">Covers everything that goes on in-between the ears of a fighter during a fight</span></em></p></div><p></p><p></p><p> </p><p>

<strong>Killer Instinct: </strong></p><p>

<em><span style="font-size:8px;">Covers a fighter's instinct to go for the win during a fight. Controls 3 aspects in a fight, where a high rated fighter would be effected by the following:</span></em></p><p>

</p><ol style="list-style-type:decimal;"><li><em><span style="font-size:8px;">More likely to go for a finish when an opening is presented</span></em><br /></li><li><em><span style="font-size:8px;">More likely to try and trap their opponent in a corner of the ring/cage</span></em><br /></li><li><em><span style="font-size:8px;">More likely to use vicious or dangerous strikes to downed opponents</span></em><br /></li></ol><p></p><p>

<strong>Game Plan: </strong></p><p>

<em><span style="font-size:8px;">Refers to how good a fighter is at planning/strategising for his opponent before and during the fight. A fighter with a low rating is more likely to overestimate himself and underestimate his opponent, where in contrast a higher rating is much more likely to plan a better approach and strategy for fighting his opponent.</span></em></p><p> </p><p>

<strong>Heart: </strong></p><p>

<em><span style="font-size:8px;">A fighter's mental toughness, how mentally strong a fighter is. Fighters with a low rating tend to suffer mental collapses and give in, where a higher rated one may attempt to rally and come from behind. Also used for a secondly feature - fighters with a lot of heart might not submit, instead find themselves being put to sleep or suffer an injury. This is not common, though can occur.</span></em></p><p> </p><p>

<strong>Preparation:</strong> </p><p>

<em><span style="font-size:8px;">Covers how much time a fighter needs to get ready before a fight. The higher the rating, the less time they'll need to prepare for a fight. Keep in mind that other factors may also alter how much time they need also.</span></em></p><p> </p><p>

<strong>Recuperation:</strong></p><p>

<em><span style="font-size:8px;">Covers how quickly a fighter recovers from after a fight. The higher the rating, the less time they'll need - barring injuries of course.</span></em></p><p> </p><p> </p><p> </p><p> </p><p>

With that out the way we've got one last section - <strong>Attributes</strong>. Attributes are unique behaviours of a fighter, covering anywhere from their combat background, fighting quirks, mentalities, combat preferences/features and even drug usage. Every fighter will be given their choice of <em>one</em> attribute to start of their career with. More will be provided, earned as they progress through CANFL. Just below is the available attributes:</p><p> </p><p> </p><p>

</p><div style="text-align:center;"><p><span style="font-size:14px;"><strong>Attributes</strong></span></p></div><p></p><p></p><p> </p><p> </p><p>

</p><ul><li><strong>Behaviour: Cautious -</strong><em><span style="font-size:8px;">Only ever calls out fighters with a worst reputation</span></em><br /></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: Loves To Call Out </strong>- <em><span style="font-size:8px;">More likely to call out people after fights</span></em></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: No Call Outs</strong> - <em><span style="font-size:8px;">Fighter never calls out other fighters</span></em></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: Rarely Makes Call Outs</strong> - <em><span style="font-size:8px;">Less likely to call out people after fights</span></em></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: Religious - </strong><em><span style="font-size:8px;">Fighter is very religious, will often thank god in post fight interviews</span></em></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: Respectful -</strong> <em><span style="font-size:8px;">Known for being a respectful person</span></em></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: Self Confident -</strong> <em><span style="font-size:8px;">Only calls out fighters with a better reputation than their own</span></em></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: Trash Talker - </strong><em><span style="font-size:8px;">Fighter will sometimes trash talk during fights</span></em></li></ul><p></p><p>

</p><ul><li><strong>Behaviour: Volatile - </strong><em><span style="font-size:8px;">Known for being volatile and getting into arguments </span></em><br /></li></ul><p></p><p> </p><p> </p><p>

</p><ul><li><strong>Combat: Americana Master -</strong> <span style="font-size:8px;"><em>Fighter is known for their dangerous Americana</em></span></li></ul><p></p><p>

</p><ul><li><strong>Combat: Anaconda Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous Anaconda Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Arm Triangle Master - </strong><em><span style="font-size:8px;">Fighter is known for their dangerous Arm Triangles</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Armbar Master - </strong><em><span style="font-size:8px;">Fighter is known for their dangerous Armbars</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Axe Murderer - </strong><em><span style="font-size:8px;">Fighter known for their high intensity, high pressure tactics, always coming forward with strikes</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Body Kicker -</strong><em><span style="font-size:8px;">Fighter tends to throw more body kicks than normal when striking</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Body Puncher -</strong><em><span style="font-size:8px;">Fighter tends to throw more body punches than normal when striking</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Bulldog Choke Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous Bulldog Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Cage Grabber -</strong><em><span style="font-size:8px;"> Fighter has a massively increased chance of illegally grabbing the cage or ropes to stop a takedown and unlikely to do so using legal means</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Choke Escape Artist - </strong><em><span style="font-size:8px;">Fighter is very skilled at escaping choke submissions</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Clings On -</strong><em><span style="font-size:8px;"> Fighter will simply try to hold onto their opponent when they find themselves on the bottom to get the referee to stand them back up</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Cobra Choke Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous Cobra Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Constant Takedowns - </strong><em><span style="font-size:8px;">Fighter relentlessly goes for takedowns, only stopping to catch their breath</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Counter Striker -</strong><em><span style="font-size:8px;"> Fighter is known to wait for his opponent to be aggressive and try to counter-strike them</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Crusher - </strong><em><span style="font-size:8px;">Fighter is known for their use of neck cranks</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: D'Arce Choke Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous D'Arce Chok</span></em>e</li></ul><p></p><p>

</p><ul><li><strong>Combat: Dirty Boxer - </strong><em><span style="font-size:8px;">Fighter likes to get his opponent on the fence and batter them with dirty boxing</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Dynamic Attacker -</strong> <em><span style="font-size:8px;">Fighter known for actively switching between striking, grappling and shooting for takedowns to keep their opponent off-balance</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Educated Feet - </strong><em><span style="font-size:8px;">Fighter likes to throw a large volume of kicks during a fight</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Escape Artist -</strong> <span style="font-size:8px;"><em>When taken down, the fighter will ignore any submissions or chances for positional control to just focus on standing back up[</em></span></li></ul><p></p><p>

</p><ul><li><strong>Combat: Eye Poker - </strong><em><span style="font-size:8px;">Fighter has an increased chance of poking opponents in the eye</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Fast Starter -</strong><em><span style="font-size:8px;"> Fight tends to start each fight strongly and aggressively</span></em> </li></ul><p></p><p>

</p><ul><li><strong>Combat: Flying Leglocks -</strong> <em><span style="font-size:8px;">Fighter is known to attempt flying leglocks during fights</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Gogoplata Master - </strong><em><span style="font-size:8px;">Fighter is known for their dangerous Gogoplata</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Ground And Pounder -</strong> <em><span style="font-size:8px;">Fighter will be much more likely to go for strikes than submissions on a grounded opponent</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Guard Jumper - </strong><em><span style="font-size:8px;">Fighter actively looks to pull his opponent down into his guard when grappling</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Guillotine Master - </strong><em><span style="font-size:8px;">Fighter is known for their dangerous Guillotine</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Hates To Clinch -</strong> <em><span style="font-size:8px;">Fighter will only use a clinch gameplan if it's their last resort</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Hates To Roll - </strong><em><span style="font-size:8px;">Fighter will only take the fight to the ground as a last resort</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Hates To Strike -</strong><em><span style="font-size:8px;"> Fighter will only use a striking gameplan if there's no other choice</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Hates To Wrestle - </strong><em><span style="font-size:8px;">Fighter will only try wrestle an opponent as a last resort</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Head Hunter - </strong><em><span style="font-size:8px;">Fighter will often ignore throwing combos in favour of seeking that one punch KO</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Head Kicker -</strong> <em><span style="font-size:8px;">Fighter is know for throwing more head kicks in a fight than normal</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Heel Hook Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous Heel Hook</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Kiruma Master - </strong><em><span style="font-size:8px;">Fighter is known for their dangerous Kiruma</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Lay And Pray -</strong> <em><span style="font-size:8px;">Fighter is known for their use of the Lay & Pray tactic: Takedown an opponent and lay on top holding position to win on points</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Leg Kicker - </strong><em><span style="font-size:8px;">Fighter is known for their heavy use of leg kicks during a fight</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Leglock Master - </strong><em><span style="font-size:8px;">Fighter is known for their dangerous Leglocks</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Loves To Clinch -</strong> <em><span style="font-size:8px;">Fighter will be actively looking to clinch their opponent during a fight</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Loves To Roll -</strong> <em><span style="font-size:8px;">Fighter will be actively seeking to bring the fight to the ground</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Loves To Strike - </strong><em><span style="font-size:8px;">Fighter will be actively seeking to keep the fight standing and strike</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Loves To Wrestle - </strong><em><span style="font-size:8px;">Fighter will be actively seeking to wrestling and bully his opponent</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Low Blows - </strong><em><span style="font-size:8px;">Fighter suffers an increased chance of hitting an opponent with a low blow due to the way they throw kicks</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Low Risk Grinder - </strong><em><span style="font-size:8px;">Fighter tends to follow the gameplan of smothering his opponent with grappling and/or top control</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: No Kicks - </strong><em><span style="font-size:8px;">Fighter never throws kicks</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: No Submissions Off Back - </strong><em><span style="font-size:8px;">Fighter will rarely attempt submissions when on the bottom</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: No Submissions On Top - </strong><em><span style="font-size:8px;">Fighter will rarely attempt submissions when on top</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: North South Choke Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous North South Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Omoplata Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous Omoplata</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Peruvian Necktie Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous Peruvian Necktie Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Pressure Grappling - </strong><em><span style="font-size:8px;">Fighter has one goal, pressure their opponent and turn the fight into a grappling contest</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Punches In Bunches -</strong> <em><span style="font-size:8px;">Fighter tends to throw a high volume of strikes to overwhelm their opponent</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: RNC Master - </strong><em><span style="font-size:8px;">Fighter is known for their dangerous Rear Naked Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Rubber Guard - </strong><em><span style="font-size:8px;">Fighter will try and use the rubber guard whenever they can</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Rubbery Limbs - </strong><em><span style="font-size:8px;">Fighter is very skilled at escaping arm and leg submissions</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Savage Stomps And Kicks -</strong> <em><span style="font-size:8px;">Fighter is known to attempt stomps and kicks to a grounded opponent when possible</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Slammer -</strong><em><span style="font-size:8px;"> Fighter loves to pick up and slam their opponent if given the opportunity</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Slow Starter - </strong><em><span style="font-size:8px;">Fighter tends to start every fight slowly, using the early rounds to feel out their opponent</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Stance Switcher - </strong><em><span style="font-size:8px;">Fighter regularly switches their stance during a fight</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Thai Fighter -</strong> <em><span style="font-size:8px;">Fighter actively looks to get their opponent into the Muay Thai clinch when possible</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Triangle Master -</strong> <em><span style="font-size:8px;">Fighter is known for their dangerous Triangle Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Von Flue Choke Master -</strong><em><span style="font-size:8px;"> Fighter is known for their dangerous Von Flue Choke</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Wall And Stall - </strong><em><span style="font-size:8px;">Fighter likes to push and hold his opponent on the fence/ropes</span></em></li></ul><p></p><p>

</p><ul><li><strong>Combat: Zombie - </strong><em><span style="font-size:8px;">Fighter constantly comes forward to attack during a fight</span></em><br /></li></ul><p></p><p> </p><p> </p><p>

</p><ul><li><strong>Mental: All Heart -</strong><em><span style="font-size:8px;"> Figher will never mentally collapse when badly out-fought</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Big Game Player -</strong> <em><span style="font-size:8px;">Fighter thrives in high pressure situations</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Bottler - </strong><em><span style="font-size:8px;">More likely to tap out to strikes</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Chokes Under Pressure -</strong><em><span style="font-size:8px;"> Fighter has a tendency to underperform in high pressure situations</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Fighting Spirit - </strong><em><span style="font-size:8px;">Fighter would rather get injured that tap out</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Goes Out Fighting - </strong><em><span style="font-size:8px;">Greater chance the fighter rallies for one big final round when needed</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Handles Pressure - </strong><em><span style="font-size:8px;">Fighter neither thrives or suffers in high pressure situations, just acts as normal</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Mentally Crumbles - </strong><em><span style="font-size:8px;">Great chance for the fighter the mentally collapse when he's being badly out-fought</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: No Last Stands - </strong><em><span style="font-size:8px;">Fighter doesn't have the capacity to go for broke and rally for a huge final round</span></em></li></ul><p></p><p>

</p><ul><li><strong>Mental: Surrender Monkey - </strong><em><span style="font-size:8px;">Fighter is content to simply "turn up and tap out"</span></em><br /></li></ul><p></p>

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<p>Figuring that the sign-up <em>may</em> be a tad daunting, I'll add a <strong>Quick Sign-Up Form</strong> below. </p><p> </p><p> </p><p> </p><p>

<strong>General Info</strong></p><p><strong>

Name: </strong></p><p><strong>

Nickname: </strong></p><p><strong>

Bio:</strong></p><p><strong>

Picture: (If Wanted)</strong></p><p><strong> </strong></p><p><strong>

Gender: </strong></p><p><strong>

Sexuality: </strong></p><p><strong>

Age/Birth Month: </strong></p><p><strong>

Nationality: </strong></p><p><strong>

Ethnicity: </strong></p><p><strong>

Hometown: </strong></p><p><strong> </strong></p><p><strong>

Personality: </strong></p><p><strong>

Persona: </strong></p><p><strong>

Stance: </strong></p><p> </p><p>

<strong>Height: </strong></p><p><strong>

Walking Weight: </strong></p><p><strong>

Best Weight: </strong></p><p><strong>

Career Goals: </strong></p><p> </p><p>

<strong>Fighting Style:</strong></p><p>

<strong>Starting Stats:</strong> Offensive, Balanced or Defensive. (Just an auto-distribution of the stats) </p><p> </p><p>

<strong>Attribute:</strong> (Pick one from the list above)</p>

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  • 2 weeks later...

<p>Name: Jesse Nayar</p><p>

Nickname: The Brampton Brahma</p><p>

Bio:Constantly bullied growing up for being Indian, gay, or both, Jesse turned to fighting as a way to fight back against a world he was angry at. Learning to box gave him confidence, though, and his anger lessened. Now preferring to laugh at the world instead, he talks a big game and fights an even bigger one. Small for a heavyweight, he compensates by throwing more and harder punches than everyone he faces, The Brampton Brahma looks to make his impact in MMA.</p><p>

Picture: (None)</p><p> </p><p>

Gender: Male</p><p>

Sexuality: Homosexual</p><p>

Age/Birth Month: 19/May</p><p>

Nationality: Canadian</p><p>

Ethnicity: Indian</p><p>

Hometown: Brampton, Ontario, Canada</p><p> </p><p>

Personality: Sociable</p><p>

Persona: Joker</p><p>

Stance: Always Southpaw</p><p> </p><p>

Height: 5'10"</p><p>

Walking Weight: 250</p><p>

Best Weight: 235</p><p>

Career Goals: Career</p><p> </p><p>

Fighting Style: Boxing</p><p>

Starting Stats: Offensive</p><p> </p><p>

Attribute: Combat: Axe Murderer</p>

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<p>Name: Alex Steinhausenbergerdorff</p><p>

Nickname: Too Long (mid)</p><p>

Bio: Having a long last name even by German standards, Alex had trouble rising to prominence despite having decent Muay Thai skills. A nickname given by an announcer on an amateur fight changed that.</p><p>

Picture: (None)</p><p> </p><p>

Gender: Male</p><p>

Sexuality: Heterosexual</p><p>

Age/Birth Month: 18/July</p><p>

Nationality: German</p><p>

Ethnicity: White</p><p>

Hometown: Tauberbischofsheim, Germany</p><p> </p><p>

Personality: Normal</p><p>

Persona: Joker</p><p>

Stance: Prefers Orthodox</p><p> </p><p>

Height: 6'3"</p><p>

Walking Weight: 190</p><p>

Best Weight: 185</p><p>

Career Goals: Career</p><p> </p><p>

Fighting Style: Muay Thai</p><p>

Starting Stats: will submit in Excel?</p><p> </p><p>

Attribute: Combat: Hates to Roll</p>

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  • 6 months later...

After a prolonged delay, we're back to kick this off. But first let's introduce the inital players of this story...

 

 

 

 

Meet the Fighters

 

 

 

Anton "The Despicable" Mee

 

Played by Slogger (EWB VI)

 

 

Anton 'The Despicable' Mee is an American Light Heavyweight fighter out of Darlington, South Carolina. A national calibre boxer, he is regarded as the most well rounded boxer within the CANFL.

 

 

Strengths:

 

  • Good all round boxing skills
  • Great Conditioning
  • Plenty of Heart

 

 

"The Headsman" Stevie Gray

 

Played by Troy (EWB VI)

 

 

'The Headsman' Stevie Gray is an English Middleweight fighter. Formerly a football hooligan, Stevie credits his training in MMA turning his life around.

 

 

Strengths:

  • Unmatched Killer Instincts
  • Versatile Striker
  • Unyielding, always goes out swinging

 

 

Jesse "The Brampton Brahma" Nayar

 

Played by daddy_shelton

 

 

Constantly bullied growing up for being Indian, gay, or both, Jesse turned to fighting as a way to fight back against a world he was angry at. Learning to box gave him confidence, though, and his anger lessened. Now preferring to laugh at the world instead, he talks a big game and fights an even bigger one. Small for a heavyweight, he compensates by throwing more and harder punches than everyone he faces, The Brampton Brahma looks to make his impact in MMA.

 

 

Strengths:

 

  • Hardest Hitting Hands in the CANFL
  • Great Hand Speed
  • Decent Sprawl

 

 

Alex "Too Long" Steinhausenbergerdorff

 

Played by raufbold

 

 

Having a long last name even by German standards, Alex had trouble rising to prominence despite having decent Muay Thai skills. A nickname given by an announcer on an amateur fight changed that.

 

 

Strengths:

 

  • Only Muay Thai fighter currently within the CANFL
  • Stinging Low Kicks
  • Crushing Thai Clinch game

 

 

John "The Conqueror" Lyskaris

 

Played by SeanMcG - We need the numbers...

 

 

John 'The Conqueror' Lyskaris is an Australian Heavyweight fighter. He is a national calibre Greco-Roman Wrestler.

 

 

Strengths:

  • CANFL's best (and only) Wrestler
  • Strong Takedowns
  • Great Clinch Grappler

 

 

 

And that's all for now. Next part will be starting soon, as each player will need to pick two events they wish to partake in this season. Either Grapple Arts Invitational, Bushido Fighting Spirit Open, Vale Tudo Rumble and or Iron Man Championship. They'll earn points (from their results and fights) that will be used to upgrade their fighters.

 

 

 

 

 

 

 

We are always accepting more sign-ups, so if you're interested just apply here

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Raufbold_2" data-cite="Raufbold_2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46197" data-ipsquote-contentclass="forums_Topic"><div>yess, finally! <p> Alex will enjoy participating in Vale Tudo Rumble and Grapple Arts Invitational (he can still use his striking there, correct?)</p><p> P.S. It's still me, Raufbold. Just had issues with my previous account</p></div></blockquote><p> </p><p> Correct, though his Elbow strikes will be illegal in the Grapple Arts Invitational. Good to see you're still in <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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With everything finalised, the first season's events will be as followed:

 

 

 

 

 

Grapple Arts Invitational

John Lyskaris - Heavyweight Division

 

Alex Steinhausenbergerdorff - Middleweight Division

 

 

 

 

Bushido Fighting Spirit Open

 

Anton Mee

 

Stevie Gray

 

Jesse Nayar

 

 

 

 

Vale Tudo Rumble

 

Anton Mee - Heavyweight Division

 

Jesse Nayar - Heavyweight Division

 

 

 

Stevie Gray - Lightweight Division

 

Alex Steinhausenbergerdorff - Lightweight Division

 

 

 

 

Iron Man Championship

 

John Lyskaris

 

 

 

 

Each is a 32 fighter tournament with more skill points beign awarded the further you go. For the first set of events I'll be posting general highlights and user spotlights. Future events will have larger coverage

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Raufbold_2" data-cite="Raufbold_2" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46197" data-ipsquote-contentclass="forums_Topic"><div>I'm guessing there will be other fighters in all of this? The ones you generated?</div></blockquote><p> </p><p> Yes, the rest will be Ai generated fighters</p>
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<div style="text-align:center;"><p><strong><span style="font-size:14px;">Season 1 Part 1 Recap</span></strong></p></div><p></p><p> </p><p> </p><p> </p><p>

With the first lot of tournaments now finished, we'll go through how each user fighter fared.</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>

<strong>Anton "The Despicable" Mee</strong> came out in Season One with a massive statement. The Vale Tudo Heavyweight showcased his heart, with his war against <em>Adam Fullington</em> in the Round of 16. After a strong start and near finish in Round 3, Anton survived being knocked down twice in the 5th round and FOUR times in the 6th Round only to hold on and submit his challenger in the 7th to secure a remarkable victory and the Fight Of The Event Award. Unfortunately he would fall in the Round of 8 to eventual runner up <em>Fernando Lorenzo</em>. His second event saw Anton defy expectations and take out the entire thing! Winning the Bushido Fight Spirit Open on his first try on the back of great boxing and counter-striking. The run featured a 54 second KO demolition over <em>Lonnie Floarian</em> in the 1st Round.</p><p> </p><p> </p><p> </p><p>

Next up is <strong>Stevie Gray</strong> who had an unfortunate run.. twice. In the Bushido Fighting Spirit Open, any momentum from his impressive opening victory (3rd Round Submission) was cut short after a crushing loss to <em>Taylor Byrant</em>. Stevie had managed to nearly finish the fight within the first 6 minutes but Taylor held on, and submitted "The Headsman" from his guard with a sudden armbar. Taylor would go on to lose in the final four to runner-up <em>Jeremy Vera</em>. His Vale Tudo Lightweight debut felt like deja vu, a strong first round submission win and then ran into another buzzsaw - eventual winner <em>Anthony Fraiser</em>. Stevie had been in control for the first 6 & and half rounds of the fight, but fatigue had left him exposed resulting in a late submission in the 7th Round.</p><p> </p><p> </p><p> </p><p>

Speaking of mixed bags is <strong>Jesse Nayar's</strong> run. Starting with a fantastic run in the Vale Tudo Heavyweight event, Jesse reached the Final Four before being beaten by it's eventual winner - <em>Leonardo Soler</em>. The referee stopped the fight just 53 seconds into the 2nd round when it was clear Jesse was no longer intelligently defending himself. In the Bushido Fighting Spirit, Jesse was shocking stopped early, obliterated by unknown <em>Tino Drago</em> in just 2:18 in the Round of 16. A wicked four punch combo staggered him, the following headkick dropped him and was promptly stomped out by Drago.</p><p> </p><p> </p><p> </p><p>

As for the other GDS-er? <strong>Alex Steinhausenbergerdorff</strong> suffered a similar fate to Stevie Gray in the Vale Tudo Lightweight Tournament. Strong first round win (That featured Alex murdering his poor opponent <em>Steven Brook</em> with Muay Thai knees to the body for 6 straight rounds) with his second fight seeing him in control for the first five rounds, run out of gas late, gets taken down and submitted. His second event, the Grapple Arts Middleweight tournament however saw Alex make it to the round of 8, starting with a brutal KO victory in the over <em>Andrew Dudley</em> via a Muay Thai knee to the jaw. He would eventually lose to runner up <em>Quincy Boucher</em>.</p><p> </p><p> </p><p> </p><p>

Lastly we've got <strong>John Lyskaris</strong> who was a model of consistency across his first two events. The Grapple Arts Heavyweight event saw three quick submission wins off the back of solid wrestling before being submitted in the final four by future winner <em>Pauel Van Couvenhoven</em>. His most successful run however came in the Iron Man Championship, finishing as the runner-up. The highlight of the tournament for John was a 41 minute beatdown of dangerous striker <em>Otto Cavegn</em>, whom endure 25 minutes of ground strikes (235 strikes!) after giving up his back before falling to a technical submission (the guy refused to tap, what a baller).</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>

</p><div style="text-align:center;"><p><strong>Quick Results</strong></p></div><p></p><p> </p><p> </p><p> </p><p>

<strong><span style="text-decoration:underline;">Fighters</span></strong></p><p> </p><p>

<strong>Anton Mee</strong> 7-0-1 (5x Decision, 1x Submission, 1x KO), Champion of Bushido Fighting Spirit Open Season One</p><p> </p><p>

<strong>Stevie Gray</strong> 2-0-2 (2x Submission)</p><p> </p><p>

<strong>Jesse Nayar</strong> 4-0-2 (3x Decision, 1x KO), Vale Tudo Heavyweight Final Four</p><p> </p><p>

<strong>John Lyskaris</strong> 7-0-2 (6x Submission, 1x KO), Iron Championship Runner Up Season One</p><p> </p><p>

<strong>Alex Steinhausenbergerdorff</strong> 3-0-2 (2x Decision, 1x KO)</p><p> </p><p> </p><p> </p><p> </p><p> </p><p>

<strong><span style="text-decoration:underline;">Events</span></strong></p><p> </p><p>

Grapple Arts Invitation Heavyweight - Pauel Van Couvenhoven</p><p> </p><p>

Grapple Arts Invitation Middleweight - Daniel Holmes</p><p> </p><p>

Bushido Fight Spirit Open - <strong>Anton Mee</strong></p><p> </p><p>

Iron Man Championship - Teadoro Saez</p><p> </p><p>

Vale Tudo Heavyweight - Leonardo Soler</p><p> </p><p>

Vale Tudo Lightweight - Anthony Fraiser</p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p> </p><p>

Up next is the Season One CANFL Open Weight Championship, but before then you'll be able to upgrade your fighters with points earned from their results. I'll send out those PM's shortly.</p>

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