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Expanded Post-Match Attacks


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<p>Sometimes, TEW 2020's AI will have the losers of a match "revenge attack" the winners. It's a nice addition and much appreciated, especially for those players who enjoy seeing a show end with an angle every now and then. However, it's frustrating to see this feature as limited as it is.</p><p> </p><p>

Revenge attacks are the ones that take place after a match. They're different from "set up brawls" which build heat for a match later that night. Revenge attacks use this format:</p><p> </p><p>

</p><div style="text-align:center;"><p><em>Jamie Quine defeated Pariah to retain the USPW Womens title</em></p><p><em>

Pariah attacked Jamie Quine</em></p></div><p></p><p> </p><p>

It's always the loser(s) attacking the winner(s). You never see the winner putting the boots to the loser. And yet, that happens in wrestling with great frequency.</p><p> </p><p>

<strong><span style="text-decoration:underline;">Suggestion #1</span></strong><strong>: Post-match attacks by the winner(s) a.k.a. beatdowns</strong> </p><p> </p><p>

It would look like this:</p><p>

</p><p><em>

</em></p><div style="text-align:center;"><p><em>Pariah defeated Jamie Quine for the USPW Womens title</em></p><p><em>

Pariah attacked Jamie Quine</em></p></div><p></p><p> </p><p>

You'd want to limit this as it would be strange to see total babyfaces regularly hand their opponents post-match beatings. The AI might only offer the possibility to heel winners. Or to heel winners but also babyface winners with Dominant or Bad Ass-basis gimmicks, to simulate the post-match stunners a face Stone Cold Steve Austin might dish out. </p><p> </p><p>

<strong><span style="text-decoration:underline;">Suggestion #2</span></strong><strong>: Post-match attacks might start feuds</strong></p><p> </p><p>

This is how many feuds start, after all. The action doesn't stop after the bell, and we build up to an eventual grudge match.</p><p> </p><p>

So if two wrestlers (or teams) aren't currently feuding, and if there's room in the company for another AI feud, then a post-match attack might randomly create a new feud. I would think the chance of a feud igniting might be higher when the winner/winning team delivers the post-match beatdown as opposed to the loser/losing team getting post-match revenge. Still, either one would be great for a feud.</p><p> </p><p>

<strong><span style="text-decoration:underline;">Suggestion #3</span></strong><strong>: Post-match attacks by a feud opponent</strong></p><p> </p><p>

If two wrestlers or teams are feuding, and one is in a match against someone else, it would make sense for the feud opponent to have a chance of delivering a post-match attack.</p><p> </p><p>

For example, let's say Jamie Quine and Pariah are feuding but Quine is up against someone else tonight:</p><p>

</p><p><em>

</em></p><div style="text-align:center;"><p><em>Jamie Quine defeated Melody to retain the USPW Womens title</em></p><p><em>

Pariah attacked Jamie Quine</em></p></div><p></p><p> </p><p>

"Bah gawd, that's Pariah's music, King!" </p><p> </p><p>

Right now, wrestlers in feuds only get a chance of having angles in the first two angles of a card. It would be fun (and realistic) if they could also have a chance of this kind of attack, which would function much like the existing "revenge attack" in that it could potentially be the angle that closes a show. </p><p> </p><p>

If you like, a post-match feud attack could have varieties, so you could have the successful attack (where one wrestler clobbers another) distinguished from the unsuccessful post-match attack (that ends with the attacking wrestler slinking off while the potential victim of the beatdown remains standing in the ring.)</p><p> </p><p>

Post-match feud attacks would help sell the idea that feuding wrestlers are interfering in each other's matches, which we take on faith for the AI but never actually see.</p><p> </p><p>

Post-match feud attacks would also mesh nicely with stables -- a wrestler could be attacked not only by their feud opponent but by all that opponent's stablemates as well. (For additional stable-related angles, I have suggestions <a href="http://www.greydogsoftware.com/forum/showthread.php?t=546113" rel="external nofollow">here</a>.)</p>

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