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So I've just tested my Real Life mod until the end of the year and some of the finances are insane. For example, Ring of Honor are just over $1m in debt, MLW are nearly $500K in debt. AEW have lost about $2m, WWE has MADE about $20m in 6 months. NXT UK are sitting on exactly $0 - NXT are $500 in debt....

 

I lowered everyones merchandise percentage to 10% using the mass edit option as it automatically put everyones to 25% when importing the mod in the first place.

 

What more can I do to stop companies from haemorraging money left right and centre?

 

It just seems super unrealistic as ROH have been going for nearly 18 years without too much financial issues, so how could they now be $1m in debt?

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So I've just tested my Real Life mod until the end of the year and some of the finances are insane. For example, Ring of Honor are just over $1m in debt, MLW are nearly $500K in debt. AEW have lost about $2m, WWE has MADE about $20m in 6 months. NXT UK are sitting on exactly $0 - NXT are $500 in debt....

 

I lowered everyones merchandise percentage to 10% using the mass edit option as it automatically put everyones to 25% when importing the mod in the first place.

 

What more can I do to stop companies from haemorraging money left right and centre?

 

It just seems super unrealistic as ROH have been going for nearly 18 years without too much financial issues, so how could they now be $1m in debt?

 

IRL their attendance was down almost 40% after the Supercard last year, and they canceled 2 PPVs because ticket sales sucked. So ROH going under sounds about right to me. NXT isn't trying to make a profit, it's a developmental fed(in theory)

 

The solution is probably to buff their broadcasters deals a bit. Mods may not have touched AEW's new deal yet, and might not have any revenue from TV at all. Tweak B/R Live a touch to see if you can get them dialed in a bit, but they're a startup losing money when starting on that scale is to be expected. I'd just give them better-starting money.

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IRL their attendance was down almost 40% after the Supercard last year, and they canceled 2 PPVs because ticket sales sucked. So ROH going under sounds about right to me. NXT isn't trying to make a profit, it's a developmental fed(in theory)

 

The solution is probably to buff their broadcasters deals a bit. Mods may not have touched AEW's new deal yet, and might not have any revenue from TV at all. Tweak B/R Live a touch to see if you can get them dialed in a bit, but they're a startup losing money when starting on that scale is to be expected. I'd just give them better-starting money.

 

Yeah that's what I've done now. When imported it put all broadcasting deals to 10% rvenue to companies so I've increased all of these substantially (may not be realistic but I can keep tweaking until it gets about right) and 100% revenue to company for things like WWE Network etc.

 

If not, then I'll just have to do as you say and increase starting money But that's only gives them a bit more time.

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A couple of things you may now know that may help....

 

NXT and NXT:UK are presumably both owned by WWE in your mod, so any profit/loss they make is automatically absorbed by their parent company, which is why they will always break even.

 

But better yet, you can view the finances of any company in the game by clicking on their current balance. Makes it easier to see areas where companies are gaining or losing money.

 

Smart use of attributes like "Easily Marketable" and setting worker momentum to be higher will result in higher merchandise sales (some mods I've seen leave these at neutral values). Setting broadcaster deals to more favourable terms can help some companies out too. Looking at the merchandise levels for each company may also show that they should be higher or lower than they should be. Even setting company momentum to be a little higher to start with can result in higher attendances and more money too, though that does tend to level out again longer term.

 

Also, dojos with old numbers are likely to be costing companies a lot of money to begin with too, so some of those may need to be scaled down to better balance with the updated system.

 

After that, things might scale pretty well. The Economy and Wrestling Industry also play into effect of course. :)

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It seems like the finances in this game are completely broken right now. Part of it might be due to the mod you're playing, but that's definitely not the only reason. There are quite some threads in the suggestions and technical problems forums concerning this issue, and all of these make it very clear that the game is incredibly imbalanced, even when using the default data.

 

I hope this gets addressed soon because it currently prevents me from buying the game and starting a save with it. Not much sense in doing that right now.

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Ok, so I've messaed about with giving a few people in different companies the marketable traits and this is how a select few of the feds stand (All this after 6 months of simming)

 

ROH - Start: £500K / End of Year: £1.5m

WWE - Start: £50m / End of Year: £150m

AEW - Start: £10m / End of Year: £15m

iMPACT - Start: £500K / End of Year: £5m

MLW - Start: £250K / End of Year: -£150K

CZW - Start: £50K / End of Year: -£200K

GCW - Start: £100K / End of Year: -£60K

NJPW - Start: £5m / End of Year: £20m

Ice Ribbon - Start: £100K / End of Year: £180K

BJW - Start: £500K / End of Year: £1.75m

FREEDOMS - Start: £150K / End of Year: £170K

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Ok, so I've messaed about with giving a few people in different companies the marketable traits and this is how a select few of the feds stand (All this after 6 months of simming)

 

ROH - Start: £500K / End of Year: £1.5m

WWE - Start: £50m / End of Year: £150m

AEW - Start: £10m / End of Year: £15m

iMPACT - Start: £500K / End of Year: £5m

MLW - Start: £250K / End of Year: -£150K

CZW - Start: £50K / End of Year: -£200K

GCW - Start: £100K / End of Year: -£60K

NJPW - Start: £5m / End of Year: £20m

Ice Ribbon - Start: £100K / End of Year: £180K

BJW - Start: £500K / End of Year: £1.75m

FREEDOMS - Start: £150K / End of Year: £170K

 

You gave Tessa Marketing Dream didn't you...

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It seems like the finances in this game are completely broken right now. Part of it might be due to the mod you're playing, but that's definitely not the only reason. There are quite some threads in the suggestions and technical problems forums concerning this issue, and all of these make it very clear that the game is incredibly imbalanced, even when using the default data.

 

I hope this gets addressed soon because it currently prevents me from buying the game and starting a save with it. Not much sense in doing that right now.

 

Indeed.

 

It's gradually being patched - worker costs, attendances, buy rates, set-up costs - but the problem is that it's a system of numerous elements, and changing one risks causing further or different imbalances.

 

It's a real shame these issues weren't picked up in testing so that adjustments could be properly assessed and implemented before release.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kanwulf" data-cite="Kanwulf" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49701" data-ipsquote-contentclass="forums_Topic"><div>Nope, I gave it to my own created wrestler <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> But he is also contracted to GCW and CZW out of that list so....... <img alt=":confused:" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> You have to be at a certain marketing level to gain revenue from marketing a worker. Before that the worker sells their own stuff. Can’t remember what level but maybe they’re below that level.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Xendarii" data-cite="Xendarii" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49701" data-ipsquote-contentclass="forums_Topic"><div>It seems like the finances in this game are completely broken right now. Part of it might be due to the mod you're playing, but that's definitely not the only reason. There are quite some threads in the suggestions and technical problems forums concerning this issue, and all of these make it very clear that the game is incredibly imbalanced, even when using the default data.</div></blockquote><p> </p><p> The thing is that in general, companies are getting WAY too much money. So this report is actually quite a shock to me, and is pretty much due to the settings in the mod. </p><p> </p><p> It is indeed a shame it's been basically ignored (as it seems unreal that nobody even spotted it), but it's partly due to more urgent problems being present so it makes sense. No one was going to complain during a 3-month demo that they made "too much money". But you can already start a game and it could be fixed while playing.</p><p> </p><p> In my tests only hardcore companies went out of business, which is almost a universal truth in the business. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Narcizo" data-cite="Narcizo" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49701" data-ipsquote-contentclass="forums_Topic"><div>You have to be at a certain marketing level to gain revenue from marketing a worker. Before that the worker sells their own stuff. Can’t remember what level but maybe they’re below that level.</div></blockquote><p> </p><p> Ah yeah, hadn't even considered that</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49701" data-ipsquote-contentclass="forums_Topic"><div>The thing is that in general, companies are getting WAY too much money. So this report is actually quite a shock to me, and is pretty much due to the settings in the mod. <p> </p><p> It is indeed a shame it's been basically ignored (as it seems unreal that nobody even spotted it), but it's partly due to more urgent problems being present so it makes sense. No one was going to complain during a 3-month demo that they made "too much money". But you can already start a game and it could be fixed while playing.</p><p> </p><p> <strong>In my tests only hardcore companies went out of business, which is almost a universal truth in the business. </strong><img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> i kind of feel that Hardcore feds are near enough impossible to run on this game. I mean, I know that its obviously a niche thing in reality, but you just have to look at companies like Big Japan and CZW (at least before DJ messed everything up) to see that hardcore feds CAN still run for a long long time. It sometimes feels like the game nerfs them too much.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kanwulf" data-cite="Kanwulf" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49701" data-ipsquote-contentclass="forums_Topic"><div>i kind of feel that Hardcore feds are near enough impossible to run on this game. I mean, I know that its obviously a niche thing in reality, but you just have to look at companies like Big Japan and CZW (at least before DJ messed everything up) to see that hardcore feds CAN still run for a long long time. It sometimes feels like the game nerfs them too much.</div></blockquote><p> </p><p> Nah, my WEXX thrives strong even at the end of first year in business. Although it's Hardcore Evolved but you could run a Gory Hardcore succesfully too. The sponsorship money goes a long way tbh. I'm actually running a watcher game just to see how many companies go under and in the first year, it seems that none.</p>
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The thing is that in general, companies are getting WAY too much money. So this report is actually quite a shock to me, and is pretty much due to the settings in the mod.

 

It is indeed a shame it's been basically ignored (as it seems unreal that nobody even spotted it), but it's partly due to more urgent problems being present so it makes sense. No one was going to complain during a 3-month demo that they made "too much money". But you can already start a game and it could be fixed while playing.

 

In my tests only hardcore companies went out of business, which is almost a universal truth in the business. :p

 

The advantage of a hardcore fed is it lets you hit a certain level, and gain a small fanbase unbelievably quickly. The downside is... this is a star-driven business. Products can only get you so far, fans get immune to novelty gore, and then you're stuck above your means hemorrhaging money with a roster full of fat old weirdos who stick nails in their eyesockets for $100 a night. Medical, fans getting squirted with blood, commissions, medical testing, bills pile up fast.

 

I don't see how the game is broken. Companies go out of business. What people seem to want is for everyone to make money and stay open, and that's just not realistic. The issuses I've seen with financials are just people not wrapping their heads around costs like dojos or not wrapping their heads around the importance of attributes. Once you clear this hurdle. Everything is pretty great. And these buffs sadden me because we're headed right back to easy mode again.

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I don't see how the game is broken. Companies go out of business. What people seem to want is for everyone to make money and stay open, and that's just not realistic. The issuses I've seen with financials are just people not wrapping their heads around costs like dojos or not wrapping their heads around the importance of attributes. Once you clear this hurdle. Everything is pretty great. And these buffs sadden me because we're headed right back to easy mode again.

 

 

I think we're mixing up a lot of remarks. Mine is that finances are way too easy. For instance: CWW gets 3.5K sponsorship a month. With no exposure and 75 people showing up: no way. I can hire big names on every show, get catering and cover travel. Those are not the perils of an insignificant company...

 

 

Companies like ROH and sister companies like SHIMMER have always been struggling. AI CZCW seems to do really well in my saves. Might be the industry then?

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The thing is that in general, companies are getting WAY too much money. So this report is actually quite a shock to me, and is pretty much due to the settings in the mod.

 

It is indeed a shame it's been basically ignored (as it seems unreal that nobody even spotted it), but it's partly due to more urgent problems being present so it makes sense. No one was going to complain during a 3-month demo that they made "too much money". But you can already start a game and it could be fixed while playing.

 

In my tests only hardcore companies went out of business, which is almost a universal truth in the business. :p

 

I agree 1000% It seems that any "traditional" company has no chance of going under. The PPV and tv revenue is INSANE compared to the running costs of a company. even the sponsor money seems a bit high to me.

I traditionally run small feds and grow them, so I cant speak for the really big ones.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49701" data-ipsquote-contentclass="forums_Topic"><div>I think we're mixing up a lot of remarks. Mine is that finances are way too easy. For instance: CWW gets 3.5K sponsorship a month. With no exposure and 75 people showing up: no way. I can hire big names on every show, get catering and cover travel. Those are not the perils of an insignificant company...<p> </p><p> </p><p> Companies like ROH and sister companies like SHIMMER have always been struggling. AI CZCW seems to do really well in my saves. Might be the industry then?</p></div></blockquote><p> </p><p> We agree here, but I also don't want to see the return of 6 cards a year, so I don't instantly close either. </p><p> </p><p> Industry score matters a great deal more in this game. If it's in the toilet most seem to lose money year-over-year. When it's up, sunshine and rainbows.</p><p> </p><p> Overall I think this is at least a step forward, simply because companies actually close once in a while. Which they almost never did unless they were just set up to fail.</p>
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