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Chemistry for Multi-Man Matches


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Realised this whilst explaining the feature to another user earlier.

 

Currently, chemistry only works for tag team partners or two workers in singles matches. It would be great if this could be expanded.

 

Tag Opponents

These are the easiest to explain so I'll start with them.

Firstly, tag teams should have chemistry when fighting each other. There's no doubt that The Hardys and The Dudleys should qualify for tag chemistry with each other, but also IMO they should get a bonus for facing each other as teams, too. Edit: Actually this probably isn't needed; in the above scenario both teams are already getting a bonus for partnership chemistry. The examples of occasions where the teams have chemistry together as opponents but not each as partners would be rare enough to make this useless.

 

Secondly, individuals who have chemistry between them should also get a bonus if they're on opposing sides of a tag team match. Maybe half the normal bonus, to represent the action being diluted by other workers (a third if it's a six-man tag, a quarter if it's an eight man tag).

 

Multi-Man Teams

If all three members of a team have positive or negative chemistry with each other, the whole team should get a bonus or penalty.

 

Currently, if an experienced tag team (EDIT: I meant a team with chemistry, not necessarily experienced) tag with a random partner, the match gets no bonus. This is fine and makes sense and should continue.

 

However, if all three workers have positive or negative chemistry together, they should get a portion of the bonus or penalty that a normal tag match between them would get. Ie:

Swarm I and Swarm II - Good chemistry.

Swarm II and Swarm III - Great chemistry

Swarm I and Swarm III - Good chemistry

In this example, if all three swarms are together in a six-man tag, there's no chemistry bonus currently. They should get at least some bonus to represent the fact they all have positive chemistry with each other as partners.

 

If one of them has the opposite chem to the others, or none at all (ie, if I and III had poor chemistry or neutral chemistry) it would negate the whole bonus.

 

As a completely different suggestion, it'd be great if you could define 'trios' like you can with tag teams, and give them experience and a name.

 

Multi-Man Matches

If all the participants in a multi-man match (like a triple threat) have EITHER all positive OR all negative chemistry with each other, the match should get a bonus (once) for chemistry. Based on the average value of the chemistry involved.

 

For example, let's say there's chemistry as opponents between:

Wolf Hawkins and Joshua Taylor (Great)

Aaron Andrews and Wolf Hawkins (Good)

Aaron Andrews and Joshua Taylor (Good)

 

Currently, a triple threat between those three would get no bonus at all.

Under this suggestion, it would get a bonus similar to the bonus a singles match would've gotten for between great and good chemistry, closer to good (I'm assuming the levels map to a numerical value somewhere in the code).

 

As above, if the chemistry looked like this:

Wolf Hawkins and Joshua Taylor (Great)

Aaron Andrews and Wolf Hawkins (Poor)

Aaron Andrews and Joshua Taylor (Good)

 

There'd be no bonus, because the negative would cancel out the positive (even if there was "more" positive in terms of values) - otherwise loads of triple threats would get bonuses/penalties. This should only apply if ALL workers have the same... polarity? of chemistry with each other (but not necessarily the same level).

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<p>I'm assuming someone at least would've made this suggestion in the past. It's not bugging me too much since I just don't use multi-matches <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> (unless in extreme circumstances). And tag team were so OP in 2016 that it simply would've made things worse.</p><p> </p><p>

You're making perfect sense of course, but it might be hard to implement fairly. Maybe if A/B/C are in a triple threat and A & B have chemistry then the bonus value should be modified by -50%.</p>

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