Peter.1986 Posted June 11, 2020 Share Posted June 11, 2020 I mentioned this before, but it was felt it was normal. But after running a year watcher game I’ve noticed a ridiculous increase for a worker. It’s quite hard to fathom when trying to make a balanced game. How to stop nearly every worker tonhit decline end up with 90 basics/safety/consistency. 32-33 year old decline age: 33 Potential: fundamental = very low Worked 35 matches, highest 100 Picked up an injury in June for1 year (assume its a work through one) Basic jan = 48, dec = 75 Has: Not a natural attribute 36-37 years old Decline age: 36 Potential: fundamental = low Basics jan = 67, dec = 84 Safety jan = 61, dec = 78 40 matches, highest 97 Has: not a natural attribute Aerial - seems to increase a lot too. Seems there are no penalties for the size of the worker Big heavyweight 31-32 years old Decline: 39 Potential: fundamental = very good Primary = average Basic jan 77 - dec 92 Flashiness jan 17 - dec 30 41 matches, highest 99 26-27 years old Decline: 36 Potential: fundamentals = very good Basic jan = 62 - dec = 86 Safety Jan = 56 - dec = 80 Consistency jan =65 - dec = 78 75 matches, highest rating 67 Also should a worker be able to progress to 100 in anything if they are set to lower than excellent potential? Quote Link to comment Share on other sites More sharing options...
mitsukaikira Posted June 11, 2020 Share Posted June 11, 2020 Also should a worker be able to progress to 100 in anything if they are set to lower than excellent potential? you don't need potential to be an expert at something Quote Link to comment Share on other sites More sharing options...
Pogo92 Posted June 11, 2020 Share Posted June 11, 2020 Most workers are able to develop a high degree of proficiency with Basics because they're, you know, the Basics. The Potential for a wrestler isn't just a flat limit applied to all stats across the board, it's impact varies depending on their destiny roll and the type of skills that are being developed. Basics are not all that important for getting a high match rating, they're just important for avoiding absolutely abysmal ratings. For instance, someone with 100 Basics but 5 in the more important In-ring stats, they'll never score higher than, probably, an E+ without someone to carry them through the match. At the very least, though, they won't drag down a match against a good wrestler too badly. Quote Link to comment Share on other sites More sharing options...
Peter.1986 Posted June 11, 2020 Author Share Posted June 11, 2020 you don't need potential to be an expert at something You do if you potential can have a limit. Quote Link to comment Share on other sites More sharing options...
Peter.1986 Posted June 11, 2020 Author Share Posted June 11, 2020 Most workers are able to develop a high degree of proficiency with Basics because they're, you know, the Basics. The Potential for a wrestler isn't just a flat limit applied to all stats across the board, it's impact varies depending on their destiny roll and the type of skills that are being developed. Basics are not all that important for getting a high match rating, they're just important for avoiding absolutely abysmal ratings. For instance, someone with 100 Basics but 5 in the more important In-ring stats, they'll never score higher than, probably, an E+ without someone to carry them through the match. At the very least, though, they won't drag down a match against a good wrestler too badly. It still seems strange though. Your going to have a every poor worker with very low potential hitting 90+ basics. If that’s the the case then for mod making purposes we need to know because everyone who’s passed time decline needs to have the same Quote Link to comment Share on other sites More sharing options...
Makhai Posted June 11, 2020 Share Posted June 11, 2020 You do if you potential can have a limit. You are confusing Potential for Destiny. Potential dictates the pace of how quickly they develop, Destiny is how far they can go. Quote Link to comment Share on other sites More sharing options...
Peter.1986 Posted June 11, 2020 Author Share Posted June 11, 2020 You are confusing Potential for Destiny. Potential dictates the pace of how quickly they develop, Destiny is how far they can go. I asked Adam about it a long time ago and he said potential sets the cap. I don’t think that’s changed in 20 I could be wrong Quote Link to comment Share on other sites More sharing options...
Makhai Posted June 11, 2020 Share Posted June 11, 2020 I asked Adam about it a long time ago and he said potential sets the cap. I don’t think that’s changed in 20 I could be wrong We're both wrong, I consulted the handbook. Potential basically weights the Destiny roll. The higher their potential the higher the roll will be on average. I remember it influencing development, but I probably confused this for WMMA. Quote Link to comment Share on other sites More sharing options...
Peter.1986 Posted June 11, 2020 Author Share Posted June 11, 2020 We're both wrong, I consulted the handbook. Potential basically weights the Destiny roll. The higher their potential the higher the roll will be on average. I remember it influencing development, but I probably confused this for WMMA. Well no, without being rude I’m right lol. Potential sets the cap (destiny roll) Quote Link to comment Share on other sites More sharing options...
Makhai Posted June 11, 2020 Share Posted June 11, 2020 Well no, without being rude I’m right lol. Potential sets the cap (destiny roll) It doesn't though. Potential buffs the destiny roll, it isn't the Destiny roll itself. Quote Link to comment Share on other sites More sharing options...
Peter.1986 Posted June 11, 2020 Author Share Posted June 11, 2020 It doesn't though. Potential buffs the destiny roll, it isn't the Destiny roll itself. therefore potential sets the cap. Which is why you have from very low/excellent. Because if it didn’t there would be no point in having different potential. Your just calling it destiny I’m calling it cap. Back to the original point. Don’t you think it’s strange than someone with very low potential is hitting that high value in such a short space of time? Quote Link to comment Share on other sites More sharing options...
Makhai Posted June 11, 2020 Share Posted June 11, 2020 therefore potential sets the cap. Which is why you have from very low/excellent. Because if it didn’t there would be no point in having different potential. Your just calling it destiny I’m calling it cap. Back to the original point. Don’t you think it’s strange than someone with very low potential is hitting that high value in such a short space of time? No, you can roll a low destiny roll with high potential, it's not a cap (other than it ensures you can't roll less than 6, in my upcoming example, I suppose) it's like a +5 Dagger of Slaying. Potential is the +5 to your 18 to save the princess, and the 1 you roll is your destiny telling you that she's in another castle. High potential is good, but it doesn't cap anything. You can still have a game where the Rock will Billy Gunn out on you. It will just be very rare when it does. Quote Link to comment Share on other sites More sharing options...
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