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How to make wins and losses matter more


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I think wins and losses don't matter in the game as much as they do IRL and it reduces the in game challenge.

 

For some products wins and losses should matter more like realistic sports based products and others they should matter less like in comedy.

 

Here's some suggestions of how to make wins and losses matter more:

 

-Pop growth is slower if a worker has more yearly losses in the company than wins

-Pop growth is faster if a worker is undefeated

-handicap matches and multiman matches should be less important to these calculation.

 

And specific wins and losses should matter more

 

If a wrestler faces someone who he has never fought before he should gain more popularity than beating him again or if that wrestler has a victory over him.

 

Popularity and competitive ability could also be separated like it is in the MMA games.

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