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Tips for successful turns


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In '16 I've had plenty who "went pretty well" and some who were a "complete success". I didn't do anything specific (contextually) at all. Some turned during matches and some during angles.

 

Maybe this version the buildup needs to be perfect: some foreshadowing maybe? I doubt storylines are a necessity as it seems the feature got treated as optional.

 

In previous versions: if they had a C for the disposition, that will rarely lead to successes.

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I have only had one turn go bad and I think that was because the character just wasn't good at playing heel and I didn't know at the time you could look and see that info.

 

Since then I just check and see if the person can play both roles and if they can the turns have been a success.

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