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Workers Retiring Due To Injury


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I hired a top wrestler who had been out injured for more than a year on an exclusive written deal. He accepted the deal, and then two days later (on his projected recovery date) announced that he was retiring due to injury.

 

Is this working as intended? Is there a way to anticipate that I'm foolishly offering a contract I can't renegotiate to a guy who's about to permanently refuse to actually do what I thought I was paying him to do? Because being on the hook financially now for two years of dead weight (or paying the hefty penalty to release him) when I thought I was scooping up a major star is kind of a bummer. He hadn't even yet appeared at a show. Shouldn't this be some kind of failure to uphold the contract on his end?

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Exeter" data-cite="Exeter" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53154" data-ipsquote-contentclass="forums_Topic"><div>I hired a top wrestler who had been out injured for more than a year on an exclusive written deal. He accepted the deal, and then two days later (on his projected recovery date) announced that he was retiring due to injury.<p> </p><p> Is this working as intended? Is there a way to anticipate that I'm foolishly offering a contract I can't renegotiate to a guy who's about to permanently refuse to actually do what I thought I was paying him to do? Because being on the hook financially now for two years of dead weight (or paying the hefty penalty to release him) when I thought I was scooping up a major star is kind of a bummer. He hadn't even yet appeared at a show. Shouldn't this be some kind of failure to uphold the contract on his end?</p></div></blockquote><p> </p><p> He's not refusing to do anything, he's not physically capable of wrestling. Why not just wait those two more days before signing him? Any worker who has been out for a year will be affected by it, maybe not to the extent of retirement, but it's worth waiting to see how they recover before committing to a deal.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Vinsmoker" data-cite="Vinsmoker" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53154" data-ipsquote-contentclass="forums_Topic"><div>That's the risk of hiring injured workers.<p> </p><p> And no. You can't contractally force people to perform beyond their physical capibilities</p></div></blockquote><p> </p><p> I don't want to be able to force someone; I just wanted a more clear indication from the game that I was about to get suckered into paying a guy who couldn't actually wrestle.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheChef" data-cite="TheChef" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53154" data-ipsquote-contentclass="forums_Topic"><div>He's not refusing to do anything, he's not physically capable of wrestling. Why not just wait those two more days before signing him? Any worker who has been out for a year will be affected by it, maybe not to the extent of retirement, but it's worth waiting to see how they recover before committing to a deal.</div></blockquote><p> </p><p> But from a simulationist standpoint, what happened in the two days between him signing a wrestling contract and him announcing that he's totally incapable of wrestling? Surely there must be a better way for the game to handle this scenario.</p><p> </p><p> I would have absolutely waited on offering the contract if I had understood that a wrestler recovering from injury with <em>an exact date </em>attached to his recovery might, instead, simply not recover. But I guess lesson learned.</p>
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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Exeter" data-cite="Exeter" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53154" data-ipsquote-contentclass="forums_Topic"><div>But from a simulationist standpoint, what happened in the two days between him signing a wrestling contract and him announcing that he's totally incapable of wrestling? Surely there must be a better way for the game to handle this scenario.<p> </p><p> I would have absolutely waited on offering the contract if I had understood that a wrestler recovering from injury with <em>an exact date </em>attached to his recovery might, instead, simply not recover. But I guess lesson learned.</p></div></blockquote><p> </p><p> Yeah, fair enough. The issue is that the game has no way of knowing how well the recovery is going. While injured, the worker will have a value of 0 for the body part that was injured then when they recover, that value usually changes, but if it stays at 0 (because there was previous damage or the injury was too serious) then the worker is forced to retire. I guess it could be handled better but I'm not sure how it would be done.</p>
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I guess from a simulation standpoint you could consider that when he was hired and brought in for a medical eval something problematic was discovered. I can't remember it happening in real life with retirements, but WWE has released people directly following their signings because of things their medical team found. Willie Mack is a recent example, as he was released due to health-related issues right after showing up to the PC.
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I guess from a simulation standpoint you could consider that when he was hired and brought in for a medical eval something problematic was discovered. I can't remember it happening in real life with retirements, but WWE has released people directly following their signings because of things their medical team found. Willie Mack is a recent example, as he was released due to health-related issues right after showing up to the PC.

 

Crazy Steve too

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I hired a top wrestler who had been out injured for more than a year on an exclusive written deal. He accepted the deal, and then two days later (on his projected recovery date) announced that he was retiring due to injury.

 

Is this working as intended? Is there a way to anticipate that I'm foolishly offering a contract I can't renegotiate to a guy who's about to permanently refuse to actually do what I thought I was paying him to do? Because being on the hook financially now for two years of dead weight (or paying the hefty penalty to release him) when I thought I was scooping up a major star is kind of a bummer. He hadn't even yet appeared at a show. Shouldn't this be some kind of failure to uphold the contract on his end?

 

The immediate retirement announcement of a worker who has been out for a year or longer once the worker has "healed" is a common thing in TEW20, particularly when the injury was something severe, like a spinal cord injury. So I understand the frustration with not really being able to predict that event, but just know that it can happen, so as others have said, wait to sign that worker until after they've "healed."

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I guess from a simulation standpoint you could consider that when he was hired and brought in for a medical eval something problematic was discovered. I can't remember it happening in real life with retirements, but WWE has released people directly following their signings because of things their medical team found. Willie Mack is a recent example, as he was released due to health-related issues right after showing up to the PC.

 

...or wrestler signs with full intention of coming back after rehabbing and feeling 'good'...but once he/she gets back to full training they realize they can't go like they used to and decide its time to retire. Happens in pro sports from time to time.

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I feel in this situation there's no shame in using the editor to make his contract one day. The worker couldn't keep up his end of the deal so in my opinion it makes the contract null and void.

 

There is no shame in cheating. ;)

 

Personally I would consider it a challenge. Like when Brian Pillman was hired by WWE and wasn't physical able to deliver.

He basically screwed WWE.

 

Maybe you can still use him in promos?

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When you talk to the worker, there isn't a way to ask him to come out of retirement (the same way you can ask some to retire, increase in size, etc)?

 

He might we'll be "useless" in the ring, but depending on popularity very useful depending on company size.

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When you talk to the worker, there isn't a way to ask him to come out of retirement (the same way you can ask some to retire, increase in size, etc)?

 

You can ask, but he says it's too soon since he retired for him to consider a comeback. Not sure what the actual time requirement is for it to be possible.

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Malioc" data-cite="Malioc" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53154" data-ipsquote-contentclass="forums_Topic"><div><strong><span style="text-decoration:underline;">There is no shame in cheating. </span></strong><img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><p> </p><p> Personally I would consider it a challenge. Like when Brian Pillman was hired by WWE and wasn't physical able to deliver.</p><p> He basically screwed WWE.</p><p> </p><p> Maybe you can still use him in promos?</p></div></blockquote><p> </p><p> "If you're not cheating your not trying" - Eddie Guerrero and possibly Jerry Lawler</p>
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I don't think anyone has explained the actual reason for why what happened, happened. All injuries in the game have "temporary damage" and "permanent damage" sliders that go from 0-100. As the names would suggest, temporary damage is temporary and lasts for the duration of the injury period, and temporary damage is the damage that the worker will deal with after the injury period. If a worker's health in any body part - head, body, arms, legs - goes to 0, he will retire. After an injury heals, the game will calculate a worker's current health minus the temporary damage caused by the injury, and if it goes to zero or below, the worker calls it quits. What happened to OP was that the game hadn't had the chance to calculate the permanent damage yet as the injury had not healed. Once it healed, the game did the math, and the dude is toast.
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