Bad Collin Posted July 26 Share Posted July 26 (edited) Road to Glory is a TEW challenge where you begin as a custom made wrestler booking a 0/0/0/1000 backyard fed and aim to rise up the ranks. The challenge is completed when you headline a PPV of a Big, Huge or Titanic promotion with a 100 rated match. Step One - Starting Promotion: You start with a 0/0/0/1000 Promotion. That means it has 0 Popularity, 0 Momentum, 0 Prestige and $1000 in the bank. Edit the promotion into the database before you begin the game, it is recommended that you select an owner who will be cheap and put them on a PPA deal. Ideally they will have some booking skill too. Choose whatever product you want for your promotion. Step Two - Create Your Character: Skills Age: 18 (If playing the default Cornellverse your birthday should fall between January 2004 and December 2004) Potential: Excellent in all categories or random if you wish. You can allocate your skills one of two ways: 1. Allocate 750 skill points Skills: Your character starts with Resilience 100, Reputation 50, Experience 0 and Respect 0. You have 750 Points to spend on other skills. (No skill may exceed 75 to begin with) 2. Use the Quick Skill Creation tool Use the following settings: Top Row Left - Set to 'trainee' Top Row Middle - Choose any setting Top Row Right - Set to 'Whose skills are average' Bottom Row Left - Set to 'of average athleticism' Bottom Row Middle - Set to 'Somewhat entertaining' Bottom Row Right - Set to 'Who looks like a star' Then click 'create'. Then make the following changes: - No skill should be higher than 75 (except resilience). If any stat is above 75 then change it to 75 - Set Resilience to 100 - Set Reputation to 50 - Set Respect to 0 - Experience should be 0 - Move points between Sex Appeal and Menace if you wish ------- Attributes Attributes will be added via mystery boxes as the game progresses. You can add up to three gimmick performance attributes (e.g. plays dominant well) as long as they are balanced out by adding the same number of negative gimmick performance attributes (e.g. Can't play comedy) ------- Popularity Set to 0 everywhere, you are starting from the bottom here. ------- Booking Skills and Booking Reputation You start with 0 for both of these stats You gain one booking reputation point per five shows automatically and five points everytime your promotion goes up a size. You can add to this by choosing to take +5 booking skill and +5 booking reputation instead of a roll for completing booking achievements. Step Three - User Preferences: Everything that affects gameplay should be left as default, making the game that little bit harder. You can change cosmetic preferences such as 'Enable coloured text' and 'Enable drag and drop booking' but not anything that affects gameplay such as 'Booking times', 'Momentum' and 'Repetitive booking penalty'. If you wish you can activate the pre-booking requirements and bonuses. Step Four - Changing Promotions: When you are ready to move on from your starting company you can take a booking job in a promotion 1 level larger than your current employer (or your previous if you are currently unemployed). For the purposes of this challenge Big, Huge and Titanic count as the same level. If you drive your promotion bankrupt then you may only accept your next position with a company of the same size or lower than they were when they closed. Step Five - Achievements: Achievements in RTG - TEW IX Edition are split into two categories. Booking Achievements (worth one mystery box roll or 5 booking skill and 5 booking reputation points each) Getting Started - Produce an Event Card of 25 Fresh New Indie - Produce an Event Card of 50 A True Alternative - Produce an Event Card of 75 Hottest Thing In The Industry - Produce an Event Card of 90 Hello World - Work for a Tiny company Not So Small After All - Work for a Small company We Are The Moment - Work for a Medium company The Road To Glory - Work for a Big company Larger than life - Work for a Huge company Unsinkable - Work for a Titanic company In Ring Achievements (worth one mystery box roll each) First Step - Earn a Match Grade of 50 or More With Your Wrestler Taking the Next Step - Earn a Match Grade of 75 or More With Your Wrestler Becoming Elite - Earn a Match Grade of 90 or More With Your Wrestler Almost There - Earn a Match Grade of 99 or More With Your Wrestler Into The Bubble - Debut in the Power 500 Going Places - Break into the Top 250 Turn of A Centenary - Break into the Top 100 A Select Few- Break into the Top 50 Best of the Best- Break into the Top 10 Legendary Angle - Be involved in a 100 Rated Angle Legendary Show - Book a 100 rated show Legendary Event - Win the main event of a legendary show Legendary Year - Win wrester of the year in the annual awards You also get one mystery box roll per year Achievements and rolls can be tracked via the TEX IX - RTG Tracker sheet Step Six - Mystery Box Rolls: When you complete a year or first complete an achievement, roll randomly on this list as an added bonus. This is for the RTG Challenge, but would also work to spice up normal games. If you are looking for an online way to roll a custom sided dice, Id suggest here http://www.brockjones.com/dieroller/dice.htm (Look under Full Roll). Random.org is also very useful for random numbers: https://www.random.org/ Alternatively, you can use a deck of cards to roll for you as the numbers have been deliberately limited so that you can use a standard deck plus jokers to do the roll for you. Edited September 2 by Bad Collin 15 5 Quote Link to comment Share on other sites More sharing options...
Bad Collin Posted July 26 Author Share Posted July 26 (edited) Edited September 3 by Bad Collin 4 Quote Link to comment Share on other sites More sharing options...
Bad Collin Posted July 26 Author Share Posted July 26 (edited) Hints, Tips and FAQs What is the best way to start? The best start still seems to be to hold free shows for the first 9-12 months with the cheapest workers available. After this you should have grown enough to be able to make a profit by setting your ticket prices to very cheap. Booking Skill/Booking Reputation Booking Skill has no effect other than to give you Creative Energy. Booking Reputation is how AI companies decide who gets offered Head Booker jobs when they come up. Edited August 26 by Bad Collin 1 Quote Link to comment Share on other sites More sharing options...
Evilman Posted July 27 Share Posted July 27 I do this challenge! 1 Quote Link to comment Share on other sites More sharing options...
alanissum Posted July 27 Share Posted July 27 I might try to do it 1 Quote Link to comment Share on other sites More sharing options...
Jobbertrev Posted July 28 Share Posted July 28 I am already testing the waters. I can't wait to see where the updated rules take us. 1 Quote Link to comment Share on other sites More sharing options...
TheSmoothLefty Posted July 28 Share Posted July 28 Consider me in. Am currently on holiday in Turkey but get back Tuesday morning, to hell with jet lag and unpacking I’ll be downloading the beta and shutting everyone and everything off!!! 1 Quote Link to comment Share on other sites More sharing options...
magik Posted July 28 Share Posted July 28 These stats of the user character will probably have to be suggested: - Business Reputation - Booking Reputation - Booking Skill The last one determines your "Creative Energy". It makes it really different if you use 0, 50 or 100. 1 Quote Link to comment Share on other sites More sharing options...
jesterx7769 Posted July 28 Share Posted July 28 I'm assuming 0 right? as it will grow as you book otherwise yeah need something 1 Quote Link to comment Share on other sites More sharing options...
moststay Posted July 28 Share Posted July 28 Maybe a bit higher because you kind of need creative energy to even run shows, maybe like 20. 1 Quote Link to comment Share on other sites More sharing options...
Aidenw723 Posted July 29 Share Posted July 29 So we have two options with the points. 1. Allow 50 more point since we need booking skill to basically book shows 2. Use the 750 point allocation for skills, and use a number randomizer between 50 and 75 for booking skill. Imo, I feel 2 is more ethical as skills can literally be brought to bad levels with 1, and we need that for the road to glory to even be beaten. Also, the randomizer can be a test of luck within the players. 2 Quote Link to comment Share on other sites More sharing options...
Bad Collin Posted July 29 Author Share Posted July 29 I think with booking skill it will depend how quickly it grows. If we can get over 50 within 200 or so shows then I would favour starting at 0 and relying on the owner and other people in the booking committee to provide the creative energy at first. I'll test some things this week. 3 Quote Link to comment Share on other sites More sharing options...
moafnsteel Posted July 30 Share Posted July 30 Eagerly waiting for this new rule set! I am currently in the planning phases of a dairy-lite to help keep me honest and keep me involved in the game. 1 Quote Link to comment Share on other sites More sharing options...
Bad Collin Posted July 31 Author Share Posted July 31 Rules are now updated! I have added in some new attributes to the mystery rolls and have tried to make everything as clear as possible. I have also set up a tracker sheet so people can track their achievements and rolls: https://docs.google.com/spreadsheets/d/1WHY-U-xzWWEQxt1h_ZNjHvYV0eFCV4HmGpNezvcs_2E/edit?usp=sharing. Feel free to copy the template and add a tab for your character. With booking skill I think we should start with 0, I have changed the reward for the booking achievements to 10 booking skill points. This means we start out as rookie bookers but can end up with 100 booking skill. As always we can look at the rules as we test things out. Good luck everyone! I will be starting my first character, Jasper Squires, with a created UK promotion when the full game releases on Saturday. 9 3 Quote Link to comment Share on other sites More sharing options...
batnuna Posted July 31 Share Posted July 31 16 minutes ago, Bad Collin said: Rules are now updated! Hell yeah! Really looking forward to starting this once the game releases. And great job on the tracker sheet! Really saves me the time of doing one myself Quote Link to comment Share on other sites More sharing options...
Charasmatic Enigma Posted July 31 Share Posted July 31 3 hours ago, Bad Collin said: Rules are now updated! Amazing! I'm going to get this set up this evening and get started! 1 Quote Link to comment Share on other sites More sharing options...
Jaded Posted July 31 Share Posted July 31 Loving the changes, amazing work! Can’t wait to start this for my first save once I buy the game. Quote Link to comment Share on other sites More sharing options...
parkereddy Posted July 31 Share Posted July 31 spent the last year of TEW2020 trying off and on to get this challenge done... making it my goal in TEW9 to finally do it! Quote Link to comment Share on other sites More sharing options...
Altgov Posted August 1 Share Posted August 1 This challenge seems really fun and maybe I will try it (if I learn how to make an avatar for myself with a personalized picture), but I have a question about the attributes. If I roll a 41 for exemple, and I get the bonus for "dominant" and all that, but at the same time, I have the negative attribute "can't play dominant", what should I do ? I must erase the negative attribute and gain the good attribute, or I must keep the bad attribute and use my roll on something else ? Quote Link to comment Share on other sites More sharing options...
Jaded Posted August 1 Share Posted August 1 BTW, can't remember if I've asked this before - thoughts on whether it's okay to use variance in a database? I generally have Medium variance on in most games to make them more unique, but obviously that could mean you end up with a significant advantage if you're REALLY lucky. Quote Link to comment Share on other sites More sharing options...
Goliathus Posted August 1 Share Posted August 1 15 hours ago, Altgov said: This challenge seems really fun and maybe I will try it (if I learn how to make an avatar for myself with a personalized picture), but I have a question about the attributes. If I roll a 41 for exemple, and I get the bonus for "dominant" and all that, but at the same time, I have the negative attribute "can't play dominant", what should I do ? I must erase the negative attribute and gain the good attribute, or I must keep the bad attribute and use my roll on something else ? Try using an AI to do it. I think some of those tools allow you to upload your own picture then stylize it into different art styles. Quote Link to comment Share on other sites More sharing options...
moststay Posted August 1 Share Posted August 1 You said preferences should be default, does that also include game settings like natural growth limits. Quote Link to comment Share on other sites More sharing options...
Bad Collin Posted August 1 Author Share Posted August 1 15 hours ago, Altgov said: This challenge seems really fun and maybe I will try it (if I learn how to make an avatar for myself with a personalized picture), but I have a question about the attributes. If I roll a 41 for exemple, and I get the bonus for "dominant" and all that, but at the same time, I have the negative attribute "can't play dominant", what should I do ? I must erase the negative attribute and gain the good attribute, or I must keep the bad attribute and use my roll on something else ? This would be quite a rare event but I would say that you would add the 'plays dominant well' attribute and overwrite 'can't play dominant'. 1 Quote Link to comment Share on other sites More sharing options...
Bad Collin Posted August 1 Author Share Posted August 1 11 hours ago, Jaded said: BTW, can't remember if I've asked this before - thoughts on whether it's okay to use variance in a database? I generally have Medium variance on in most games to make them more unique, but obviously that could mean you end up with a significant advantage if you're REALLY lucky. 13 minutes ago, moststay said: You said preferences should be default, does that also include game settings like natural growth limits. First thing to say is that nobody is going to police your game, if a game setting stops you having fun then it's up to you what to do. For example, I can't play with the scouting system on because it takes far too long for the full stats to be revealed. I don't think that lessens the challenge because the obfuscated stats would give a good idea of how book people anyway. Anything that makes the game too easy I personally would avoid. On these examples my advice is: Variance is ok because but you should probably edit your character back to the original stats if you get too big a boost (maybe sticking to the maximum of 75 for any one stat) Natural Growth Limits seems to me like something that could be kept to full as it could make the Medium to Big grind easier but then the smart move is to abuse the broadcaster system for this anyway. 1 Quote Link to comment Share on other sites More sharing options...
Bad Collin Posted August 1 Author Share Posted August 1 With the character pictures, if you give me an idea of what you are looking for I will have a go at creating something for you. I have made loads of renders for my games since getting into Bing AI. 1 Quote Link to comment Share on other sites More sharing options...
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