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Slash-LN

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Everything posted by Slash-LN

  1. Started in 2001 and ended the save part way through 2005 on a mod I converted from TEW 05 before the bulk of the patches had been made. The backstage chemistry was killing me though so I've since started over. Working on a 1987 save that originated with the 1985 mod on here and I'm two years in I think.
  2. <p>No matter which era I'm playing I always end up trying to make a legitimate women's division. </p><p> </p><p> Another thing is I always end up with a feud, usually between two male workers, that is based on brutality and gimmick matches. </p><p> </p><p> In every era I have a handful of people that I really want to alter history for. People like Hennig, Hall, British Bulldog and Owen Hart all get runs with the world title, in another era it's usually Trent Acid getting a good push.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ShaunGBD" data-cite="ShaunGBD" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>What does learning a language do for you</div></blockquote><p> </p><p> It's pretty much just for promos. If you're an American promotion and you bring in a Japanese wrestler who doesn't speak English you're going to get a penalty for a segment where they speak because they won't be able to connect with the audience.</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="damaster" data-cite="damaster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>Many Workers in their Prime are retiring around age 40.<p> </p><p> And some little promotions raise their production departments to the max and after a short time reduce it to the former level.</p></div></blockquote><p> </p><p> The production part is because they're getting penalties for having lower production values than a competitor. </p><p> Odds are the reason they lower them is because raising them caused them to get too far into debt to be able to afford to maintain those higher values.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Adelwolf" data-cite="Adelwolf" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>I'm playing as WCW in 2020 (based on the US) I have some good japanese workers who are pretty over in Japan but are unimportant or recognisable on the US... If I run an event in Japan... will they still be viewed as unimportant? Or it will use their popularity rating from the region the show is taking place?</div></blockquote><p> </p><p> When I did this it still treated them as unimportant. I still got the same message about the fans being unhappy about unimportant workers being on the main card.</p>
  6. I used to run two two hour shows a week and that got tedious so I cut down to two one hour shows. I use angles to book my story lines. And then I add matches in between. It's pretty formulaic. Angle Match Match Angle Match Match Angle Match I've been using my younger wrestlers that need to hone their skills in the pre-show by putting them against workers that are going to be in angles or not featured at all on the main show. So if Magnum TA is feuding with Barry Windham and I'm just having Magnum cut a promo on Barry during the main show I'll have Barry wrestle a young guy on the pre-show, say Bob Holly. The matches on the main show are done with people that aren't in feuds and jobbers that have skill but aren't over and can use the boost from having good matches. Ric Flair just got done with a year of being in the top spot and feuding with Ricky Steamboat, Dusty Rhodes and Magnum TA so I'm taking a break from using him in feuds. So I'll use him in my main event against a young guy like Eddie Guerrero. If I book a show without any angles then I tend to use a formula of 8 minute matches with two minute non-match time so a 10 minute segment and that will usually look like this Tag Match Women's Match Men's Singles Match Tag Match Women's Match Men's Singles Match Those will be for B-Shows that are only meant to develop ring skills. I used to do a lot of really involved booking and it took the fun out of it. Simplifying everything makes booking go by a lot quicker and I can now book a month worth of the game in the same amount of time that it used to take to book a week.
  7. I think the closest one is the 2004 one. If you have the data from TEW 2016 you can convert that in the database editor. Adam and his team have made a lot of changes that have made the conversion better, particularly when it comes to the attributes.
  8. I was a person who preferred grades but I got used to numbers. With the new color system on ratings it basically equals grades anyway. 70 and above is green so that tells you that they are good to great, there's white which is kind of middle of the road, there's yellow which is below average and there's red that is awful. There's still issues at times but those are few and far between. Adam and his people have fixed most of the major issues.
  9. The small questions thread and the general gameplay questions thread on the forum would be beneficial to read. Also keep in mind that as you're playing there is a question mark in the upper right corner of many screens. That will pull up the player handbook and give a you a good idea of how to play and what everything means. Many of the topics there can be double clicked for a more expansive breakdown.
  10. You can also adjust your settings so different matches are set as default matches which are the ones that you're seeing without searching. If you're playing a mod some will have all the matches set to default and some will just do the basic more standard style matches.
  11. I run bigger rosters than I ever plan on. When I start a new game I usually spend the first three months establishing my core roster. Signing the people I want, cutting people and bringing in some older veterans that are still over to job to my younger wrestlers that aren't popular enough to realistically do anything with.
  12. It was on the March 25th, 1996 episode of Raw for anyone interested in watching it.
  13. I don't really have a specific person I like to book. I like to play real world historical mods and see if history can change. Right now I'm WCW in 1987 as the owner and I'm doing my own expansion. Magnum T.A. wasn't in a car wreck and he's a major star. Rick Martel is getting a major push because he's got all the tools to be an eventual heel world champion. When I play a mod, like the 2004 one for example, I like to take a guy like Trent Acid and see if I can make them into a start.
  14. Book the ending first. By that I mean figure out mentally what you want the outcome to be. Just for example, say you have a heel champion and you want a babyface to win the title in the end that's where you want to start. Think about how long you want it to take to get your desired outcome. Do you want the face to chase the champion for six months? Do you want it to go longer than that? Once you figure that out figure out how you want things to start. Is it going to be a subtle start? Is it going to kick off with a bang? Once you figure that out then you just fill in the blanks. I started simplifying things quite a bit. I mostly just have the foes do promos on each other and do the major stuff during the matches. Then I pepper in feuds that are more personal. Those are the ones that are going to end with a gimmick match and in some cases carry on longer than normal.
  15. Thank you, this is the exact kind of pack that I was looking for.
  16. The 1985 mod is totally playable. I've been playing that and the 2004 one. I have the 2010 one ready to play but haven't been bothered enough to give it a go yet. There's a couple options for current day mods. Some of the mods still say WIP but have undergone nearly monthly updates. You just have to browse through the threads and see who has been doing what.
  17. Is it too late to add in the option to set individual ticket prices for TV shows the way you can for events? Realistically a B show would probably be less than an A show.
  18. When it comes to crowds being interested in someone how are things tabulated? I run a medium size promotion in the Mid Atlantic region in the U.S. but I air in Japan as well. I ran a special B show taping in Japan with my Japanese wrestlers thinking I could elevate my popularity there a bit. However none of my Japanese wrestlers are important in America. My popularity in the area of Japan I ran the show was 10 and I ran workers that ranged anywhere from 20-40 in that location and every match got the note that the crowd was unhappy with seeing two wrestlers they have no interest in. So is the "crowd" in this instance the TV viewers? I figured if a worker was more over in a region than the company is in that region the live crowd would be accepting. It was weird having Japan not like Tiger Mask.
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Jaysin" data-cite="Jaysin" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>There's a very slim chance he'll see this post. Probably better to PM or post in tech support forum</div></blockquote><p> Thank you.</p>
  20. I don't know if this is the right place but Adam, will you please add the default pic pack to the resources topic in the tech support forum? I see database and skins but not the pictures folder unless I just missed it.
  21. I only manage to get about three years in and start over primarily because I learn things about the game along the way that make me want to start again.
  22. Playing a 2004 mod as TNA and I'm using GFW as a child company. I had the GFW World title on CM Punk and he vastly under performed. It was meant to elevate him and get him on the main roster but in the feuds he was in he got overshadowed by everyone and I ended up putting the title on Tanahashi as a result.
  23. <p>Having a high leadership skill can help. As someone else said you can stack your roster with positive influences. I won't hire any agents that have a negative influence and generally stay away from non-wrestlers that are overly negative. </p><p> </p><p> Honestly the attributes are the biggest thing that need to be adjusted when converting mods. Attributes and gimmicks are the two areas I've run into that seem to throw things off a bit.</p>
  24. I agree with people who said the picture is important. As ridiculous as it sounds I try to envision what the shows would look like in real life. If there is no worker picture I won't even sign the person. Thanks to all the hard work of the mod makers though I have a plethora of pictures to look through because even if I don't end up using the database I hold onto the picture folder. Entertainment skills aren't hugely important to me because I generally have a few managers to circumvent that. Safety is a big one. If they're unsafe they aren't going to work a program with anyone. If safety is absurdly low they aren't getting signed. I prefer them to have a 70 in a style area but if they're just below I'll push them and match them with people who are better than them in that. So say a worker has a 65 in Technical I'll push them but have them work with people who are 70 or above in technical. If I'm on the fence I'll look at Star Quality as a defining characteristic. Their personal life stuff also comes into play. If someone is known to have issues with drugs or alcohol or whatever they're likely going to just be used to put other people over. I don't want to put someone into a program or be building them up just to have to send them to rehab part way through.
  25. I generally end them and move on to the next one. Often times one feud is going to set up a situation in which a new feud is going to begin. For example I had John Cena feud with Christian Cage and in one match Edge cost Cena the match and then in the next one Batista debuted by costing Christian the final match of the series. I transitioned to Cena vs Edge and Batista vs Christian. That will all transition into Cena and Batista vs Edge and Christian but I'll start new feuds each time. That whole process is going to end up using those four workers for about a year. I knew I was going to be able to steal Edge and Batista away from the WWE though I probably would have just added them to the Cena vs Christian feud and kept it all going. Even then I wasn't fully sure what I was going to do with either one when I first signed them. However sometimes I put a handful of workers into a feud even if all of them aren't the main focus at the moment. For example right now I only have four tag teams in my company. They are all in a feud. America's Most Wanted are in a feud over the tag titles with Mark Jindrak and Rene Dupre because they won a triple threat match against L.A.X. and London and Kendrick. Once that part of the feud is resolved the champions will move onto the next team. In the mean time L.A.X. and London and Kendrick are doing their own thing until it's their turn. I'll keep it that way until the end of the year because with how I book it will take me to the end of the year and it leaves a ton of options open. It also gives me a chance to build up some of the teams that are in development right now. In TEW 16 that's how I would book tournaments. Everyone involved would get promo time and have their matches. Obviously this year I don't have to do that but with how I ran tournaments in that game I knew I would be setting people aside for an extended period of time.
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