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Evito

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Everything posted by Evito

  1. Depends on the wrestler, and what you want to do. I'll normally go between 8 and 18 months for a 'normal' reign. I got 4 years out of Bull Nakano with the red belt in AJW and it could've kept going. I've currently got her for 2 more years and I've got easily 2 more years of stories to tell with her (the evil WWF will no doubt steal her away). That was a special case though. Typically with the way I treat the red belt, Short reigns are for transitional champions or if a champion is just not working out. The more times you change the belt, the less meaning it has. The white belt has more frequent switches 5-10 months and I'll hotshot it occasionally. As for the burnout; You book a long reigning champion what do you do when they lose the belt? It's always different, the one constant is that they're completely out of the title picture. Sometimes it's a heel or face turn, sometimes there's a personal feud that they can get involved. But, my go to is to put them in a tag team. I give every wrestler allies anyway that they regularly tag with on TV so it's the easy option, and benefits the tag division for a while, and feels completely natural. It's also easy to bring them back into the main event singles scene after they've spent enough time away from it.
  2. AJW 1987 - April 1994 At the conclusion of Dream Slam WWWA World: Manami Toyota - New Champion, ended Bull Nakano's 4 year reign. WWWA All Pacific: Mima Shimoda - Retained: 10 months WWWA World Tag Team: Akira Hokuto & Aja Kong Retained: 12 months AJW World: Chigusa Nagayo - New champion: Ended Devil Masami's 5 month reign AJW Junior: Cutie Suzuki - Retained: 2 months AJW Tag Team: Double Inoue - Retained: 5 months Japan Grand Prix 1993: Aja Kong Tag League 1993: Double Inoue
  3. Varies depending on if the era was any good or not. I dunno I got more creative with it as I went and the novelty of booking real life wore off and got boring. Post Montreal WWF mod ended up pretty much the same but with Shawn Michaels staying in the mix. No major changes until 99/00 and nothing drastic. 2006 WWE mod was a bit more interesting, because WWE had nothing interesting going on, and not much interesting talent. So, it made sense to gut it, end the brand split immediately, get rid of all those stupid gimmicks and useless tag teams they had, and filled it up with indie tag teams to fill the division. A few years in I ended up pushing the women and bringing back the brand split, with Smackdown as a women's only "pink" brand. The pink brand took all of my attention, and the other was purely autobooked so I took it further with my current save; 1987 mod, but with a newly made women's federation, tweak the new worker settings to only generate new women workers. And this federation runs alongside the "real world". Fun for me is spending time on the new talent, creating a name I can stand, a gimmick I like and scouring google for a pic that suits, and then seeing if they'll actually amount to anything.
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Temes1066" data-cite="Temes1066" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41193" data-ipsquote-contentclass="forums_Topic"><div>What would be an appropriate name for somebody with a Voodoo Witch Doctor Gimmick?<p> </p><p> (I am playing with the TEW2018 Mod and I need to replace Lassana Matsuki [aka. Effigy] as he will be heading to rehab beacause of his Drug Habit)</p></div></blockquote><p> </p><p> My women's federation has one I called Azima Damballah, Yiva was the second choice. </p><p> If she was a man, maybe Kojo Damballah</p>
  5. Hiroshi Tanahashi The Undertaker Steve Austin Shawn Michaels Bret Hart
  6. Nope, all out is added but that doesn't cap you at 15 minutes. steal the show matches can go 20 minutes and get the full 100. They get penalised for going over 20 minutes.
  7. The problem with epic/spectacle is they're redundant to me, as decent workers will get higher ratings with a general match aim and require no set up to do so. I assume they're more relevant for crap workers with good psychology who are massively over - or something like that? I don't know. In my games I'm usually pushing good workers and have found no use for it - aside from RP value and challenge, which I do more often than not anyway tbh.
  8. Title lineages, pay per view events, brand history/drafts, tournaments are all tracked in an excel spreadsheet. I outline a plan and book backwards, though what I end up with usually deviates from the plan as guys I didn't expect to get hot do. I don't log the direct score, rather I log match length and star rating for immersions sake (I've come up with my own system there as I found it too easy to get good ratings on others, so mine has a very harsh curve at the top end). My current save started in 1987 and I'm currently up to 2008, and more and more stuff is getting added.
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