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Jason Phoenix

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Everything posted by Jason Phoenix

  1. Real World The Russian Federation of Wrestling https://forum.greydogsoftware.com/topic/55375-the-russian-federation-of-wrestling/?do=getNewComment by @dstephe4 Showcase [Worker] Gerald in The Russian Federation of Wrestling by @dstephe4
  2. Thank you. I may have to cut down the amount of active companies then, as I'm against removing workers. Another question, what does "small boost to charisma" (and the other variables of this) actually add? For example if I have someone with 50 charisma, will he now be getting a bonus in every match and angle for charisma (which according to the handbook is anything above 66) because of his gimmick?
  3. Is there any way to stop an AI controlled WWE always doing a draft on the first day of a new save? Also, what has the biggest effect on loading times?
  4. The most recent SAMPP Gif pack which I downloaded earlier has no "TV" folder. Is this correct or is it missing?
  5. Ah, I think I understand. You want AWA Tour 1 that's held in the studio to be 2 weeks worth of TV? If that's the case, delete the Event "AWA Tour 1" and have keep the TV Show as you have it. Then you book AWA Episode 1 and 2 on Tuesday, nothing the following Tuesday, then 3 and 4 the Tuesday after that. Unfortunately, you can't set TV Shows to be in a specific location, so you just have to make sure you select the correct area when you're booking. Hopefully I've understood correctly.
  6. Do you mean you want the TV Show to be highlights from the tour shows? If so, create a Broadcasting Deal for Tour Highlights. You don't book these types of shows, unfortunately, they just happen without any results.
  7. This would be great, it would stop non-player controlled companies with a non-integrated roster just leaving Mixed Tag Team Champions as they are and never defending them.
  8. I tried to hire someone (I can't remember who now) on a local talent deal for a tribute show. The worker refused because he thought he was too popular for a one night deal. So I'm guessing there is a number where someone is "above" being what they assume is going to be a jobber, even though I was going to have them win. Is here a fixed number? Is it different depending on company size?
  9. In the Narratives section of the editor, if you only set one of the items to have a news headline, only one news story will be generated in-game. The other things will still happen, just no story will be generated.
  10. I was wondering what determines whether a company will accept a trade for a certain amount of shows or not. I initially thought it was just popularity, but I attempted to trade Andrade Almas for Rush and the other company "don't feel like they're getting a good deal". Andrade is not only more popular in every region of the country the company is based in, but also every region worldwide. Is Personality/Known Attributes or Star Quality/Entertainment/In-Ring skill also taken into account?
  11. I haven't nominated before so apologies if I don't do this properly, but I noticed the following Real World Diary hasn't been nominated so would like to do so. https://forum.greydogsoftware.com/topic/54590-major-league-wrestling-styles-make-fights/ by @Blodyxe
  12. The starting prestige of the belts is based on the size of the company and level of the title already. I'm just mentioning this as I couldn't work out whether you already knew this or not from your posts. Disregard this if you did know.
  13. Make a Cagematch account, the birth dates will show up (if they know them) those Rockwell and Tempers are available. If there's anybody you want a date of birth for, and can't find on Cagematch/wrestlingdata/Wikipedia, ask and I will see if I can help 👍
  14. Is there any effect on popularity from working house shows, or is it just experience, languages and injuries?
  15. 1: An optional promo/angle specific picture that a worker only uses in non-wrestling segments. 2: The ability to set a picture for when a worker is unmasked, in the same way that we can for when a worker retires.
  16. When working with imported title histories, it would be immensely helpful to be able to filter by not attached to worker. I can not put into words how much more humane this would make mod making. The ability to have one database to store a title history master list, and importing it to other mod projects, and easily fixing the unattached title reigns by using a filter.
  17. One thing that has always felt broken in TEW is the Success/Defeat feature in angles. You can have a worker experience major success in an angle for free, at nobody's expense. I watch people play TEW on YouTube, and a very common thing I see is people always giving everybody major success in every angle. I would suggest making it so the impact of success and defeat in an angle is increased, and having success always happening at someone's expense. So one wrestler gains success, someone needs to experience a defeat. Just like in matches there always has to be a loser. Wrestlers would also be less willing to experience defeat in angles to guys underneath them. Imagine Austin agreeing to be beaten up in angle by Jeff Jarrett in 1998. This would never happen and he would tell you to shove the script up your behind. This would add a small layer of depth and complexity to angles and booking strategies.
  18. I thought this may be the case. But, the space available for Venue/Location record name is considerably longer. That's great though, it's extremely helpful when naming venues, you can put the name, location and in game area. Making searching what you've already done in the main editor a lot simpler than most other categories. Maybe that's because it's a record name, rather than what shows in-game though, is that where the limit would come into effect 🤔
  19. Fixing a venue or region for TV shows would also prevent a problem TEW 2020 has where a regional company travels outside of its stronghold to hold TV shows. This is a problem with historical territory mods where all the stars are regional stars, only popular in specific regions. So when the companies travel to random regions, the stars don't score good ratings there, the TV shows tank, and the companies get cancelled by their broadcasters due to low ratings.
  20. As things are now - and always have been in the series - TEW doesn't do a very good job at simulating a pre-mid 90s wrestling world. Outside of Japan anyway. This is because TEW doesn't really understand the pre-TV era business model, which was radically different from what the mid 90s morphed wrestling into where it became a more TV product driven business. I thought I'd list a few ideas for a future TEW to make pre-90s mods run better. I'm attempting to limit the ideas to what I assume could be realistic to add. AMERICAN STYLE TOURS Basically, a Tour feature for countries other than Japan. Even though Tours can be added for non-Japan companies as it is now, it is stated in the handbook that they are not intended for countries outside of Japan. I would suggest a American Tour feature where basically these events would be a bit like Lesser shows where they impact pop less than Normal events, but they draw a bit more than Japanese tour events do - and the AI will use the big stars on these Tour events, unlike in Lesser events as it stands now. If possible, it would also be nice if you could just have one show called something like "AWA Live Event" and just choose the days it runs - instead of having AWA Live Event Monday, AWA Live Event Tuesday, etc. which looks ugly and clutters the database. It would also be nice if you could have the option to micromanage the venues the tour hits. So, basically, these events would not be done to raise pop for the company or the workers, they would simply be there to get ticket sales. Hyping up the company would be up to the TV show, more on that later. But an American Tour Event would exist somewhere between a Lesser Event and a Normal Event. It could even be exactly like a Lesser Event for the human player - but the AI would understand to use guys like Dusty and Harley Race on them. I am not sure if this is possible, but what would really, really be awesome is if you could sort of pre-book/pre-lay out the card for the entire tour. And then the game would just automatically use that booking for all of the events. So, Terry Funk vs. Dusty Rhodes would be my tour headliner, along with the supporting undercard, and if I so chose, I'd just get the results sent to me as I advanced through the days. The computer would basically book the shows for me. I would of course have the option to step in on the day of the show. But I understand if this is outside the realm of possibility with the way the game is set up. Another idea is to just alter or tinker how the current House Show setup works; allow us to set up the card, and the ticket sales depend on the quality of the card and how over the guys on the card are, especially the main event, which would determine most of the ticket sales. And allow House Shows for below Medium companies - as well as allow us to use workers in house show even if they aren't on monthly pay. NEW TV SHOW TYPE: SUPERSTAR SHOWCASE Prior to the Monday Night War in the mid 90s, wrestling TV did not exist to give you competitive matches. For the most part, there were exceptions, and basically every company would have the odd competitive match here and there, but for the most part, the idea was just to showcase the stars and hype up the feuds in hopes to sell tickets to the live event tour that month. Currently, TV is completely broken for 80s, 70s, etc. mods where AWA has Hulk Hogan wrestle Jesse Venture and Bockwinkel every week. Because of course; the game thinks it's the 90s model of television. An option for the mod maker is to set the TVs up as B shows, now the problem is that the main event talent isn't showcased at all. This new type of TV would be a middle ground where the main event talent would wrestle, but mainly against lower pop guys. The top stars would have angles with each other, and the quality of the angles would weigh more in the show rating calculations. Additionally, to balance this out, good angle ratings could be made way more rare since they would now be more valuable. I will note that there were certain territories, such as Mid South, that would feature more competitive matches and would present a TV product that is a little closer to what we have currently, so some way for it to not be just black or white would be nice, but I am not sure what the limitations of the game and code are, so I'm just throwing this out there. But even just having this one new TV show type for retro mods would improve them so much. However, I do understand the challenge of balancing this type of TV show from a gameplay standpoint. Maybe ot could even be an option in the Eras setting where this type of TV is the standard, or something along those lines. Or maybe "Exclusively Superstar Showcase, Heavily Favoured Superstar Showcase, Balanced..." Something like this, which would also allow mod makers to simulate the transitional era. The logic could be that the different Eras are there to sort of simulate the evolution of television; around the early to mid 90s, TV becomes a much more competitive market, meaning the squash match model no longer works. This is why WCW initially got the upperhand on the WWF because it understood the evolution of television better. I would also second all of the people who have repeatedly asked for the ability to lock TV shows to specific venues to simulate studio wrestling. I also find it a little odd in TEW that Events affect pop more than TV shows. More people see the TV shows. Historically, guys were way easier to talk into jobbing on house shows and PPVs because not many people see it. It was jobbing on TV that was the big no-no. When Flair went back to the WWF from WWF in 1993, I believe it was Ole who referred to Flair's clean loss to Mr. Perfect on RAW, saying the whole world just saw you lose clean in the middle, you're not worth a cent. So pop gains and losses on TV in general should be way more volatile. And that pop is what sells the Events - instead of Events selling the TV shows like it is now in TEW, it sometimes feels like. COMPANY/OWNER STRATEGIES Something that could spice up the game world a lot would be the added feature for specific owners to have their own strategies varying from Territorial to National - to maybe Global. And maybe something in-between. Vince Sr. is happy to stay territorial - but if Vince Jr. ends up at the helm of the WWF, his strategy is different from his father's, and that results in a vastly different company and business model. I thought of this because some of these suggestions could be abused and to get an unfair edge on the AI. If you lock the AI to run studio wrestling in front of 100 people, how is it fair when you can then just draw thousands to your TV tapings and sell more tickets? So, I thought of a system where owners' strategies could be fluent like the way the current Production Settings are. Let's say you start a game in 1970. Most companies are part of the NWA, and even the ones that aren't, such as the AWA, pretty much stay in their territories. Their owners use the Territorial strategy. They run their tours in their territory, do their TV there, all is honky dory. Then you adopt the aggressive National strategy, disrupting the Territorial peace. This wakes the owners up, and now those that can, will challenge you and the balance begins to shift towards a National strategy among the owners. Like companies attempt to one up each other in Production currently. So you would be blocked from being the only person running a more "advanced" company strategy. This would potentially add a lot of replay value to the game and to different mods. Maybe this time, you run a Territorial strategy. Next time you try to go National and have all the other promoters be out for your blood. Also, some owners could randomly initiate a National strategy. To spice things up. Attributes could be assigned to determine how likely or unlikely this is. This could create a fun, fluid game world. The way this could work is, things like signing national TV deals, offering exclusive written contracts, and holding shows in other promoters' territories could be seen as signs of aggression, activating the promoters to engage in a more aggressive strategy against you. If you follow the rules, everything is fine - but you also make less money of course. So it's up to you. RECORD NAMES AND IN-GAME NAMES FOR TITLES Self-explanatory. This would allow multiple companies to have titles called the NWA United States Heavyweight title (for instance) which was the case back in the day. STATES AND CITIES I know this is unlikely, and the developer has explained why, but still. Pretty please. If this is not possible, I would suggest one alternative, still. To add to the current Locations feature, I could add a Location to for example the South East. Then I would be given the option to set it as either a City or a State. I would set States first. I could add for example Florida as a State. And then Jacksonville as a City in that State. Then I could add "Home States" to companies, meaning if the owner uses a Territorial strategy, the company would only pick from Cities within its Home States - a company could have more than one, but maybe there could be an upper limit. This would be there to prevent seeing Florida run shows in Memphis for example, or vice versa, which is highly annoying and immersion breaking. Venues could also be linked to Cities. The game would just run as is if no Locations are added to the Database. This would be up to the mod maker. ATTENDANCE LEVEL ADJUSTMENT IDEAS Attendances are extremely high currently in TEW, which leads to a lot of easy money, even at smaller levels. In general, attendances should be dropped. But some additional adjusting could be added with added Event Intents. I would suggest an added Event Intent called "Big Four". Obviously, only four of your annual shows could be part of the Big Four. These events would have boosted attendances by X%. They would also need a set amount of prestige to be eligible. And then, additionally, one of the big four events could be set as the big Season Finale, which would compound the attendance bonuses. So ONE OF the BIG FOUR Events could also be a Season Finale, which would allow for the unique special case WrestleMania level attendance numbers when company pop and other factors are sufficient. The remaining Events of the year would do closer to 20k max and even 20k in wrestling is huge. These were just some ideas. Maybe some ideas can be derived from them, maybe not. Thanks for reading.
  21. Would it be possible to get the character limit extended for Alliances and Companies? There is a real Alliance called "Organized International Wrestling Association". I cannot replicate this in game, it stops at the first "i" in Association. The same limit is on Company Name.
  22. It would be really helpful if in the main database Editor, that spillover applied once you pressed save. Currently, the only way to see spillover is during play, using the In-Game Editor, to edit the popularity of a worker. Using the In-Game Editor and editing the Popularity of a Company doesn't do this though, even though once you progress a day, it does. Why? If it applied in the main Editor, it would make creating databases significantly quicker.
  23. Thank you for the reply. I presume the higher amount is in longer matches?
  24. Hi, I'm using the square cut rather than the slant, but I imagine the answer is the same. Where is this image in the above two posts located in the files?
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