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Adam Ryland

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Posts posted by Adam Ryland

  1. 5 hours ago, Aura said:

    Something I was wondering about is how Importance impacts the venues that you hold a show at. For example, is there any significant difference between a venue with 10% Importance and one with 0%? It's something that's been on my mind lately, and I'd like to know how much it affects the shows themselves.

    This is covered in the handbook, for reference. It has no impact on gameplay, it's used by the AI to bias towards using more important places.

  2. 4 hours ago, CQI13 said:

    How long does it take for someone to learn a different language.

    As an example, 65 workers, and 3 of them only speak Japanese. A couple of workers speak English and Japanese. And the rest only speak English. How long would it take for those 3 Japanese workers to learn English?

    It depends entirely on their exposure. If they're in the same locker room as a lot of English speakers four times a week, every week, then they're going to learn a lot quicker than if it's once a month.

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  3. That would have the long-term effect of narrowing the gameplay experience; people would very quickly work out the beneficial match-ups (and what to avoid if there are corresponding penalties) and just exploit it for cheap gains. It wouldn't involve any skill or judgement, it'd just be down to memorisation, which is generally a path to avoid in game design.

    Additionally, note that what you phrased as a negative in your opening paragraph could just as easily be seen as a strength; that you have a lot of freedom in what you book and aren't given incentives to book the same formula over and over.

    • Like 1
  4. 5 hours ago, Floro101 said:

    The game hasn't had an update in months though, so I know this is probably just wishful thinking at this point.

    I think you're misunderstanding the purpose of the forum - this is for suggestions for future games in the CBU series, not the current one. Patches ("updates" as you called them) are to correct errors, not to add in entirely new features.

  5. The game is just counting the pixels, so it's pretty much impossible for it to be wrong. Note that just because your setting say that you are at 1920x1080 does not mean that that is literally true. For example, if you have screen magnification on then you would have far less pixels. Or, if you are using software to project your screen to another device, that would also mean that you could have less pixels. It would almost certainly be one of those two - usually it's screen magnification, which people have on without realising.

  6. 4 hours ago, Lostwolfnesbit said:

    I have 20 workers, two at $80 per appearance,  three at $40 per appearance, and the rest are $30 or $20 per appearance. None of them have bonuses other than 10% of their merchandise sales. So how how am I being hit for $13000 plus for worker payments? It says that about $13000 is in bonuses that I am supposedly paying out. I checked everyone, no one is getting bonuses.

    Bonuses include things like travel, hotels, catering, etc. You've likely either left some of the backstage perks on, or, you're paying contracted travel and hotel costs for several workers who aren't local to you.

    • Like 1
  7. 16 minutes ago, TheStroke7 said:

    I am simulating the cornellverse to test a scenario I want to play, I am in 2037 and I am experiencing a strange behavior from almost all dojos/training centers. They stopped creating the adequate amount of new workers each year. It seems something starting in 2029 which is having more and more impact as we go on in the simulation.

     

    For example in the screenshots I have WWA Europe which stopped producing the 3 students a year reported in the information by 2024, started producing just 1 in 2027 and stopped in 2029:

    Possibleerrorondojos3.thumb.JPG.cd87b15fdcdf748bebe08bee89b54149.JPG

     

    Additionally  The Air Attack Weasel school created in 2031 never had a single graduate while we should se "roughly 2 students a year" graduating:

    Possibleerrorondojos1.thumb.JPG.985327856af0466b3de99d6a1d99c2eb.JPG

     

    Even the Big dogs like SWF and their Training Facilities are not producing the 8 students a year:

    Possibleerrorondojos2.thumb.JPG.b941f22fe7723c39932aa927aa8b70fc.JPG

     

    I did not change any setting in regards of dojos and training centers, but this lack of new workers is affecting the simulation,

    Is it something planned?

    Am I missing something?

    can you please tell me how to have the "advertised" number of students graduating in each dojo/TC?

    thanks

    If you have picture requirements turned on then you likely ran out of valid pictures; if the game can't generate new characters then naturally dojos can't produce any graduates.

    • Like 1
  8. 3 minutes ago, Skywalker1976 said:

    Two quick questions:

    1. Ist there a face/heel skill somewhere like in previous versions

    2. Will the push levels of workers in TEW 2020 automatically adjusted. I think in previous versions that had to be done manually.

    Thanks!

    1 - It's done via attributes instead.

    2 - There aren't push levels, it was replaced with perception levels. They're explained in detail in the handbook.

  9. 19 minutes ago, woody316 said:

    Is there a way either in game or via exporting the database that I can see the text description for angles after a show has run? I can see the title but want to be able to see the full text that I have put in for those segments to catch up on where I was with a game I haven't played for a while.

    No, there isn't. That data isn't saved - the save file size would be enormous if it saved the text for every segment.

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