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shamelessposer

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  1. I'm really excited by what you've shown off so far, but one thing I'm not entirely clear on is the precise role of the player. You've said that players represent "the forces of good," but in exactly what context? When I play the game, am I putting together the Avengers or do I start each arc picking and choosing from the whole Official Handbook of the Marvel Universe? Or does the game pick for me based on the story arcs set in the database? Alternatively, is this whole post one big "I'll answer that in a later update"?
  2. No need to overcomplicate it. Build up Cody as a serious challenger on a winning streak. At the same time, build up a second challenger on your other show. Roman has to defend two belts in one night in two separate matches, and leaves the show having lost both. Now you've got a frustrated and humiliated Reigns who's been sent to the back of the line, two fresh champions, and the ready-made story of Reigns going on the warpath to restore his name.
  3. Rather than the belt granting any kind of special property to its holder, I think that "workhorse" status would be better represented by that tag signaling to the AI that it's a belt for workers with solid fundamentals. Maybe even give the belt a boost in AI calculations on how often it should be defended.
  4. A few questions. 1.) Does the "willingness to kill" setting allow for selection by type? This could be helpful for allowing characters like Superman (would never kill a human, but is willing to take the gloves off for aliens like Darkseid, Doomsday, or Zod). It would also allow for situations like a character being willing to kill an animal but not a human or mutant. 2.) Is a Monster of the Week taken off the table following its one appearance, or is it able to return for a later adventure? 3.) Will there be anything like the "Era" system in TEW that will allow for global- or area-specific settings to change with the times? I'm thinking this could be useful for handling trades, since it could let you move a setting from episodic to serial storytelling over time.
  5. I wouldn't say "buried," but in a 2013 game started as 2004 TNA I did have Sting and Raven both walk on me because they weren't happy about being jobbed out to the new generation. In the end I got AJ Styles and Punk elevated to the main event by the end of the year, so it was probably worth the sacrifice.
  6. Rather than adding that onto the existing attributes, I think it's a fine idea for a pair of brand new attributes. A guy might be generous toward his opponent in the match but still hog all the attention during promos.
  7. Uncooperative - A temporary attribute, associated with low morale and unfriendly personality types. For the next 1-3 months, this worker will flatly reject any match result in which he is booked to lose (if he has creative control) or sandbag his opponent (if he doesn't). Under Pressure - A temporary attribute, associated with certain personality types receiving title wins. For the next 1-6 months, this worker takes on increased fatigue and deeper than usual morale pe alties as they struggle with the responsibility of being champion. Big Man, Big Problems - This worker's sheer size makes it difficult for him to stay in ring shape. Paid vacations and time spent unemployed will reset the clock, but if this worker spends too long on the road he will quickly get out of shape. Royale With Cheese - This worker improves at an accelerated rate when he's working matches outside his country of origin.
  8. Nemesis - This worker will reject any contract offered by a player-controlled promotion. User Friendly - This worker is more likely to negotiate with player-controlled promotions, treating those promotions as one size category larger than they actually are.
  9. Additional news posts added for March 10, 2001 and May 15, 2005.
  10. Additional news posts added for July 5, 1999 and November 3, 2005.
  11. I always imagine him having my dad's voice but my mom's face.
  12. January 7, 1997 February 11, 1999 July 5, 1999 March 10, 2001 March 22, 2005 May 15, 2005 November 3, 2005 The year is 2006.
  13. I don't have a real life analogue, but I like to stick PGHW excursion guys and a couple Japanese hires and book him as head of a stable focused around being a puro badass in an American promotion. (And when Gauge is done with the TV title, he's a great pick to either join or take over the group.)
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