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Bad Collin

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Everything posted by Bad Collin

  1. <p>Update on Rules:</p><p> </p><p> <strong>Stats</strong> - People seem to like the idea of using the quick skill creation tool. Maybe players could have the choice of using this tool or allocating 750 points themselves. The trade off is you get more points using the tool but less choice about where they go.</p><p> </p><p> <strong>Starting/Changing Promotion</strong> - No need to change these requirements</p><p> </p><p> <strong>User Preferences</strong> - The cosmetic changes are now mixed with the gameplay changes. Shall we just say that preferences can be changed if they don't affect the gameplay (e.g. coloured text)?</p><p> </p><p> <img alt="10TLXdH.png" data-src="https://i.imgur.com/10TLXdH.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> <strong>Mystery Box</strong> - I liked SeanMcG's additions but I feel very strongly that we should stick to tradition and have 54 items in the list. I also thought a few of the old items could be removed. I'll try and finish the list tonight. </p><p> </p><p> <strong>Achievements</strong> - I suggest we use SeanMcG's list from a few posts up. Anymore than that and it becomes difficult to manage.</p>
  2. <p>I played through the three months of the demo with a 0/0/0/1000 company and it looks to be much easier this year. I ran six shows a month using the same eight workers and lost 3085 in Jan, 1837 in Feb and 263 in March. </p><p> </p><p> It should be easy enough for a small company to survive in the new game.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="francis86" data-cite="francis86" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Am I the only one who find it weird to sign a wrestler from another continent to come work in canada, without needing to pay for his travel cost. The guy is crazy to switch from japan to canada every week for 20$ haha<p> </p><p> Would also be nice to have a specific language for the hire rule, to keep the cultural identity of some small european promotion by example.</p></div></blockquote><p> </p><p> No, I've always thought was strange too. I think the travel costs should be the barrier to people working in different regions. It would be cool if it worked in a way that everyone will work everywhere unless they have an attribute which makes them want to stay at home but if you fly someone in you pay their travel.</p>
  4. <p>This is such a well written start. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48673" data-ipsquote-contentclass="forums_Topic"><div><p> (Winners compete in a fatal fourway for CCW Women’s Championship at next month’s show)</p><p> <strong>Evren/Brazzle/Chee/Blake</strong> vs Lost Generation/Good Lookin’ Stars</p><p> </p><p> CCW Men’s Championship: <strong>Art Reed </strong>vs Ernest Youngman</p><p> </p><p> Prime Time Jack Pryde vs <strong>Bootstrap Bill Harris</strong> vs Air Attack Weasel</p><p> </p><p> <strong>The Ring Generals</strong> vs The Moonshiners</p><p> </p><p> <strong>Becca Barton</strong> vs Paige Croft</p><p> </p><p> Open Challenge:<strong> Big Bruiser Findlay</strong> vs ???</p><p> </p><p> Raheem Stash vs <strong>Machine Gun Marino</strong> w/ La Cosa Nostra</p><p> </p><p> <strong>The Anti-Establishment</strong> vs Crackdown</p><p> </p><p> <strong>Air Raid Syren</strong> vs Pinky Perez</p><p> </p><p> Pepper Pelton vs <strong>William Hayes</strong></p><p> </p></div></blockquote>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46735" data-ipsquote-contentclass="forums_Topic"><div>Mate where is squeaky</div></blockquote><p> </p><p> He's managing in HGC. He's a six time DAVE extreme champion and is in the hall of fames for HGC, DAVE and RCW (one of the dev feds of the monster UK promotion my original UC created)</p><p> </p><p> His best ever match was an 82, losing to Sean McFly on Hollyweird TV in 2012.</p><p> </p><p> He's had a very good career.</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SeanMcG" data-cite="SeanMcG" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47775" data-ipsquote-contentclass="forums_Topic"><div>Got a couple ideas for achievements. Let me know what you guys think.<p> </p><p> </p><p> <span style="text-decoration:underline;"><strong>Match Grade Related</strong></span></p><p> </p><ul><li><strong>First Step</strong> - Earn a Match Grade of 50<br /></li><li><strong>Taking the Next Step</strong> - Earn a Match Grade of 75<br /></li><li><strong>Becoming Elite</strong> - Earn a Match Grade of 90<br /></li><li><strong>Perfect </strong>- Earn a Match Grade of 100<br /></li></ul><p></p><p> </p><p> <span style="text-decoration:underline;"><strong>Event Grades</strong></span></p><p> </p><ul><li><strong>Fresh New Indie</strong> - Produce an Event Card of 50<br /></li><li><strong>A True Alternative</strong> - Produce an Event Card of 75<br /></li><li><strong>Hotting Thing In The Industry</strong> - Produce an Event Card of 90<br /></li></ul><p></p><p> </p><p> <span style="text-decoration:underline;"><strong>Company Growth</strong></span></p><p> </p><ul><li><strong>Hello World</strong> - Company has grown to Tiny<br /></li><li><strong>Not So Small After All</strong> - Company has grown to Small<br /></li><li><strong>We Are The Moment</strong> - Company has grown to Medium<br /></li><li><strong>The Road To Glory</strong>- Company has grown to Big<br /></li></ul><p></p><p> </p><p> <span style="text-decoration:underline;"><strong>Power 500</strong></span></p><p> </p><ul><li><strong>Into The Bubble</strong> - Debut in the Power 500<br /></li><li><strong>Going Places</strong> - Break into the Top 250<br /></li><li><strong>Turn of A Centenary</strong> - Break into the Top 100<br /></li><li><strong>A Select Few</strong>- Break into the Top 50<br /></li><li><strong>Best of the Best</strong>- Break into the Top 10<br /></li></ul><p></p><p> </p><p> <span style="text-decoration:underline;"><strong>Misc</strong></span></p><p> </p><ul><li><strong>Legendary Angle</strong> - Be involved in a 100 Rated Angle<br /></li><li><strong>Prestigious Prize</strong> - Have one of your comapny's title reach 100 Prestige<br /></li><li><strong>Legendary Event</strong> - Have one of your events reach Legendary importance<br /> <br /></li></ul><p></p></div></blockquote><p> </p><p> These are great!</p>
  7. <img alt="7DVu6Iz.png" data-src="https://i.imgur.com/7DVu6Iz.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="woody316" data-cite="woody316" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48572" data-ipsquote-contentclass="forums_Topic"><div>That's another program I hav to add to my TEW session <span class="ipsEmoji">😂</span><p> </p><p> I was using Excel for my planning but it's not really set up for that So my new set up will be:</p><p> Excel - roster overview and I like to have each person's average match and angle ratings which Excel good for</p><p> One note - writing my shows up - for personal use (I enjoy writing my shows out in depth as gets me immersed in my game) or for a diary if I ever get round to doing one</p><p> Trello - storyline planning</p><p> </p><p> I'm starting to think I need to slim this down <span class="ipsEmoji">😂</span></p></div></blockquote><p> </p><p> This is the same as me except I use Trello for writing too. If you have the show as the list and the match as the card you can write about the match in the description section.</p>
  9. <p>...</p><p> </p><p> Edit: Was trying out some new formatting and accidentally clicked submit instead of preview.</p>
  10. I played with CWW first time through the demo and found them a bit boring due to the long match requirements and the lack of angles. Having read this thread however I think a CWW save with leagues and cups would be really good fun. I imagine you'd have sport style interviews and analysis afterwards.
  11. I tried to open a broadcaster straight away but the game told me that I couldn't afford this. Did you manage to open one without cash in the bank? It sounds like it although it would be completely divorced from reality. It's impossible to say without playing a long term game and that is now over two weeks away from happening
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47775" data-ipsquote-contentclass="forums_Topic"><div>Until/unless they get nerfed, the strategy for LtG/RtG seems clear to me: Save up money until you get enough for a Tiny broadcaster in a region, then make one. It's almost easy mode. I got $12k from a PPV broadcaster with 0 pop nationwide, and that broadcaster only cost $52k to make. It'd be even cheaper in a smaller region.</div></blockquote><p> </p><p> I tried this in the UK - 40k set up 4.9k revenue for the first show. You are right, everyone will do this if it is not nerfed. </p><p> </p><p> It will take a while to make enough to start the broadcaster though.</p>
  13. You can add me to list of people who are gutted about the release delay. I'm itching to get started on a long term game.
  14. Last thing for now; mystery boxes. In the past we just had these at the end of every year but I think it would be nice to get them for achievements and milestones; Year end mystery box First time reaching match grades 70, 80 or 90 First time working for the next size company; Tiny, Small, Medium, Big, Large, Titanic
  15. Attributes I've been through the attributes and categorised them: Gimmick based - I suggest that people can choose whether they should be a 100% babyface or heel or if they are better at one or the other. Maybe they can choose two gimmick types to play well too? - 100% babyface/heel - Better as babyface/heel - Plays [name of gimmick] well - Can't play [name of gimmick] Match Bonuses - These are all attributes that give bonuses to matches. They don't seem too overpowered except 'Slow and Steady' so maybe they can choose one from the list? - Comedy worker - Noted Comedy worker - High pain threshold - Dynamo - Tag Team Specialist - Squash Master - Slow and Steady (maybe ban this one as it gives bonuses to the type of matches that could be getting 100s) - Giving Performer Match Handicaps - These attributes give match penalties - Poor Comedy worker - Canny Operator - Scatterbrained Balanced - These attributes give bonuses is certain situations and handicaps in others. I'd say add these to the match bonus list. - Selfish Performer (worse matches but better pop gains?) - Explosive ring style (Bonus for dominating but handicaps for over 10 mins) Misc Benefits - Some of these give benefits to skills, some to body type and two of them raise skill caps. I think people can choose one of these (except Prodigy) but have to choose a Misc Handicap too (e.g. you can be a bodybuilder with a dodgy neck or a stud athlete with a speech impediment) - Healing Factor - Prodigy - Age is just a Number - Fitness Fanatic - Bodybuilder - Skinny Genes - Stud Athlete (Higher Skill Cap) - Gymnastic Background (Higher Skill Cap) Misc Handicaps - These give various negative modifiers to skills or body type, could be used to balance out the bonuses. - Not a Natural - Fat Genes - Troublesome Neck/Back/Shoulder/Knee - History of Concussions - Speech Impediment Temporary - One of these is negative, the rest are bonuses to match quality. These could be very useful for mystery boxes. - Hot New Move - Hot New Catchphrase - Flavour of the Month - Personal Issues - Groundswell of support - Midas Touch - In a Funk Flavour - Largely irrelevant, I think people can choose these if desired - Movie Star/ TV Actor - Musician / Famous Musician - MMA Fighter/Former MMA Fighter - Boxer/Former Boxer - Pro Martial Artist/Former Pro Martial Artist - Social Media (Heavy user/Shuns) - Career Woman - No Pregnancies Merc Sales - I'd suggest we don't use these - Marketing Nightmare - Unmarketable - Easily Marketable - A Marketing Dream Irrelevant to RTG - I think all of these are irrelevant because they affect how AI workers react or don't kick in until late in a career. - Daredevil/Fearless/Stuntman/No Stunts - Will risk injury - No Comedy matches - Deathmatch wrestler - Natural Trainer - Desperado - Ahead of their time - Homebody/World Traveller - Deep Roots - Masked for Life - Can't Fight Time - Loyal/Itchy Feet - Future Ref/Announcer/Colour - Future Manager/Personality/Agent - Wrestling in the Blood - Outside Interests - Modelling Experience - Unable to Wrestle Again Edit: I missed out all of the Personality attributes because I don't think they would have any relevance to a user character. The addictions attributes should probably go in the mystery boxes as usual.
  16. So what settings affect each stat? The six tables at the bottom of the skills page are not labelled so i've tried to identify them by row and position. Top Row 1st - (Trainee to Retired) - Just affects experience and respect Top Row 2nd - Type of Worker (Brawler, Technician) - seems to affect the spread of skills. E.g. if you choose brawler then you get more points in Brawling and Puro Top Row 3rd - Whose skills are (very weak to excellent) - Affects primary skills, Fundamentals and Psychology Bottom Row 1st - Athleticism (not athletically gifted to freak athlete) - Affects physical abilities (obviously) Bottom Row 2nd - Entertainment - This gives a lot of options. Selecting one of these can affect various combinations of Charisma, Acting and Microphone Bottom Row 3rd - Look - Again, lots of options but this time within Menace, Star Quality and Sex Appeal. Potential Settings Top Row 1st - Would always be 'trainee' Top Row 2nd - Could be anything Top Row 3rd - 'Average skills' gives Psych of 30-40, Fundamentals of 40-50, and important primary skills (e.g. Barwling for a brawler) of 40-50 Bottom Row 1st - 'Average athleticism' gives Physical skills between 40-70 except resiliance which is a bit higher Bottom Row 2nd - 'Somewhat entertaining' gives Microphone, Acting and Charisma between 40-70 Bottom Row 3rd - 'Who looks like a star' gives SQ and Menace between 60 and 80. Maybe we give people the option to move the points from Menace to Sex Appeal if they want.
  17. <p>I've worked out the quick skill creation tool. It gives a random number within a bracket depending on the options selected in each box. </p><p> </p><p> e.g. If I set 'who oozes Star Quality' SQ scores are:</p><p> </p><p> 82, 86, 100, 82, 84, 93, 100, 94, 98, 85 (between 80-100)</p><p> </p><p> If I set it to 'has a poor look' I get:</p><p> </p><p> 11, 19, 3, 8, 19, 2, 11, 4, 1, 11 (between 1-20)</p>
  18. I like the idea of a starting value for Psychology and Star Quality. We would then have set values for all Mental skills and we could also have set values for physical abiities (players can choose to have either 60 power or athleticism depending on the type of wrestler). That would just leave: Primary; Brawling, Puro, Technical, Hardcore, Aerial, Flashiness Maybe people can have 50 points in either Brawling and Hardcore or Puro and Technical or Aerial and Flashiness Performance; Charisma, Microphone, Acting, Sex Appeal Fundamentals: Basics, Selling, Consistancy, Safety Perhaps a set number of points for this group? That way people can choose whether their guy/gal is going to be great in ring from the start or useful on the mic from the start. Realistically you only need points in one of the performance skills so the number of points should reflect that. And that's it. That is really simple for people to set up their user character skills.
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blake Trask" data-cite="Blake Trask" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47775" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> I was thinking for character creation of the user character there could be options for a couple of gimmick categories?</p><p> </p><p> So you can assign your worker two gimmick categories that they are good at and two they're bad at.</p><p> </p><p> Then perhaps pick between 100% babyface, 100% heel, better as face, better as heel, or nothing for dispositions.</p><p> </p><p> </p><p> That might be a good starting point for attributes.</p><p> </p><p> But to start out with other like... performance-enhancing attributes is probably going to unsettle the playing field unless part of character creation is to roll.</p><p> </p><p> Pick between starting with no attributes, or one positive attribute and one negative attribute, rolled from a table?</p></div></blockquote><p> </p><p> I think these are good suggestions. We do just need to think about how powerful the attributes are though. Prodigy seems very OP and i'd be happy for my guy to be a smoker or something to get that one. </p><p> </p><p> Some personality attributes will be pointless in user characters too. </p><p> </p><p> What do you think about potential? We always used to allow people to set them to excellent. Now they are spilt by type perhaps you get one in ring skill as excellent, one very good, one good, one low and one very low?</p>
  20. I have found the quick skills creation tool to be consistent but not exact, maybe Derek knows how this works. Hopefully i'll get some time to test it more tonight.
  21. I think using the quick skill creation tool will solve this. Using the trainee settings I haven't seen anything go too high. In the example the highest stat is 65 which seems about right.
  22. Mystery Box In previous versions challengees have been allowed to roll a number between 1 and 54 at the end of each year to receive an added bonus, e.g: This will need a rework and could include skill gains, attribute additions, new relationships etc. As an additional suggestion I think it would be good if we got a mystery box for progress in the challenge as well as at the end of every year, for example moving up to a bigger company, getting a certain match grade or booking a certain number of shows.
  23. Attributes There are a staggering number of attributes in the game and they give the characters a lot of depth. I think this is another area that could provide some variety in the challenges and make no two games the same. Some seem quite overpowered (e.g. prodigy) and some not (Fat genes, History of concussions) so this will need some thought.
  24. Skills In previous games you had 750 points to distribute in the various skills of your wrestler. The new game has a Quick Skill Creation tool which I think would make creating a new RTG wrestler quick and fun and should create some interesting skills sets. I've been playing around with this and the settings below give our new guy around 800 points. This is more than allowed last time but I think this is ok because we have less control over where the points go. I'd also suggest that we allow people to move stats around to get Star Quality to a reasonable level because getting someone with no SQ over is more of a trial than a challenge. What does everyone think?
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