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i effin rule

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Everything posted by i effin rule

  1. It is not. My first thought is that it doesn't have the pictures and you have generation set to only happen if there are available pictures.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Portlius" data-cite="Portlius" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div>I find that Anthony Henry just will not become the owner of AOW</div></blockquote><p> </p><p> I think I lucked out in the save that leads to the 1942 mod. He actually opened it and it has been successful thus far.</p>
  3. It does seem to happen more frequently than with some of the other promotions, but not all of the time. I do think the whole age thing has made things a bit more difficult. I still can't figure out why the original characters aren't opening the promotions though.
  4. It has been fixed and updated. I apologize for all the issues. Regarding road, I haven't come up with a good lore friendly way to implement them yet. My suggestion for now would be to use the Quick Fill feature in your save to add some to your game whenever you feel they are needed.
  5. At this point, I feel like someone is playing a trick on me.
  6. Getting a RTE on one of the Show Names in the editor. Will need to get that fixed before releasing the next update.
  7. <p>Don't think it is going to work.</p><p> </p><p> By 1937 it has a total of 13 women wrestlers, 7 of which are the ones I put in the database. It does keep the numbers down, 195 total workers, but is struggling with creating enough to be able to keep promotions open or open at all due to the lack of eligible owners/bookers.</p><p> </p><p> I'm going to test 1 facility in each region and see how it goes. I will say that I have never seen anyone open a training facility of their own in any of my sims for 2020.</p>
  8. I'll take a look at it and see. I know I have regeneration enabled for him, but I didn't think it was for legacy. In other news, I'm running a quick long-term sim to test something out. I've removed all training facilities to see how the game would handle that. So far, it seems to be generating workers as needed, I'm assuming through the imbalance option. I last checked at the beginning of 1927 and there were a total of 106 workers with 91 being active. I'm going to try and get to at least the 40s to see how things develop and if all is well, then I'll just remove them entirely.
  9. There are meant to be two, one only for women, and the other a mix but with a higher quality worker. That is how it is supposed to be, but apparently something happened in the update. The women only got changed to Mostly Male and went to 100 instead of 60. I'll work on getting an correction out for this today.
  10. This mod is no longer considered canon, but I have received many requests to release it for 2020. This will now be considered an Alternate Universe (AU) expansion, and others may follow (some released by people other than me). I call this one 2.9 because it has been fully updated to 2020 and I pulled in a lot of what I had already done for Genesis, but it isn't nearly as polished. That said, it seems to be playable from the tests that I have run. If you encounter any issues, please let me know. (AU)Effganic: Not Ready for Prime Time 2.9
  11. Awesome! I hope you enjoy it! I've created a survey for anyone interested. I'd love to get some feedback. Survey!
  12. 5.01 has been released, just check the first post for link and change log.
  13. <p>Some teasers.</p><p> </p><p> <img alt="9SSkv1m.png" data-src="https://i.imgur.com/9SSkv1m.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="JYlufVx.png" data-src="https://i.imgur.com/JYlufVx.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="u5LTT9H.png" data-src="https://i.imgur.com/u5LTT9H.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="9uSFFyx.png" data-src="https://i.imgur.com/9uSFFyx.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="IUpJZsj.png" data-src="https://i.imgur.com/IUpJZsj.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="4IGtFke.png" data-src="https://i.imgur.com/4IGtFke.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="8RdVAzU.png" data-src="https://i.imgur.com/8RdVAzU.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="F2I3twb.png" data-src="https://i.imgur.com/F2I3twb.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="gIsXbDH.png" data-src="https://i.imgur.com/gIsXbDH.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /><img alt="QB1Fosg.png" data-src="https://i.imgur.com/QB1Fosg.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  14. The year is 1942. War is ravaging the world outside of the ring. Inside the ring, a war looms large. Discord Effganic: Onward and Upward 0.01 ALPHA *please remember this is alpha data and far from complete
  15. They have been setup to open closely resemble real life. However, they can change their products on their own now. I've seen a promotion who was set as Wild West change to a hardcore promotion on its own. Unfortunately, not anything I can do about that.
  16. Between here and the Discord, these are the votes. 3 1 1 I'm also open to suggestion on them. So if you think they are too dark, light, gray, whatever, let me know.
  17. Thinking of introducing a custom bg for the effverse. Any thoughts?
  18. As the person responsible for the Leper Messiah pic, I offer my apologies and these instead.
  19. Yeah the next pack would definitely be a female version similar to this one.
  20. So I've been working on something that I am hoping at least some of you find useful. I call it a Create-a-Worker pack, as it consists of multiple pieces and skin-tones that someone could piece together in Photoshop or GIMP to create a worker for their game. I won't pretend that these will be world-class looking, but I think they can absolutely be passable. The images are largely plug-and-play, though it will take some knowledge of Photoshop or GIMP to manipulate the colors to your liking. With a deep understanding of either, you can probably create your own facepaint or masks with ease. If this is something people find useful, then I will create additional "expansion packs" in the future to go along with this one. Please see below for examples of the workers I made using these assets exclusively. Lastly, please share your creations! Download Create-a-Worker Starter Pack Download LucasLutkus Expansion Pack #1
  21. Just wanted to post an update letting everyone know that 5.01 is close to completion. I've been fixing things and tinkering with some others, but should all improve the quality of the mod. The thing I'm currently hung up on is the training facilities. I'm still looking for a good way to improve this.
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="the legend jay" data-cite="the legend jay" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div>First time trying this mod out and its pretty fantastic. I started unemployed and waited for All Out Wrestling to open in England in 1924. I became head booker in Jan 1925 and spent a year there before leaving because I couldn't see me growing anymore. However since I have left the AI is booking amazingly. I was getting like 15-20 rating on matches with maybe a 35 and a 45. They are getting constant 30's, 40's and 50's so they are doing great. I just suck at the game.<p> </p><p> The only thing I wasn't sure about however is locker room morale. This may actually be a thing for the actual game to question but thought I would bring it up here first. It seems like pretty much 90% of people in the game are a negative influence and its just constant fights and arguments. I dealt with the situations fine as far as not pissing anyone off too much with punishments but morale for everyone after a few months was so low just because of the negative atmosphere. One of my best guys left just because they got so angry about how negative it was. Not sure if there is something I can do to calm everyone down. Giving a bonus or time off didn't seem to help enough.</p></div></blockquote><p> </p><p> I'm afraid this may be more of a bad roll or something with how workers are generated. I don't think there is anything I can do on my end. If you aren't against messing with the editor, you can go in and change some of them to improve things. Either make some less awful, or others bring the morale up.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Donners" data-cite="Donners" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49686" data-ipsquote-contentclass="forums_Topic"><div>Thanks for this mod; it has been great for testing (attribute generation is...not good).<p> </p><p> As of 2041, no company has risen above small. The third-biggest was founded by a 22-year-old in 1931.</p><p> </p><p> The world's best wrestler is female.</p><p> </p><p> <img alt="xB6yyXE.png" data-src="https://imgur.com/xB6yyXE.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> I think you might be missing the pic pack.</p><p> </p><p> Strange you've not had anyone get above Small. Most sims I see a handful of companies seesaw between Medium and Small. My most recent sim (1942) has seen a company maintain Medium for several years.</p>
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