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Jaded

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Everything posted by Jaded

  1. Agree here, this surely isn't working as intended? Trying a two-player game to test it, I signed Tamara McFly for CZCW. Normally she'd want $3000 per month or $30 per show. To sign a 2-year exclusive deal with an iron clad contract she wants more - a massive $60 per show! Tried stealing her with my other fed to check I wasn't misunderstanding something, and I can't negotiate with more than a month left, just as expected. So she's committing herself to a fed paying 2% of the salary she'd want if she was being paid monthly. If they run 2 shows a week and an end of month big show, which seems to be at the upper end of realism, she's going to end up on 18% of what she'd want from a pay-per-month deal.
  2. I've always been a huge fan of RTG games, and of playing with the smallest companies in the default database. Playing in previous TEWs, the challenge would be to try and figure out whether to go for better wrestlers on money that could hurt you significantly, or terrible workers on significantly less. I think the low wages are causing a major issue in reducing the challenge, so figured I'd run a test. Economy and industry are high and rising, my user character is working for GSW and has all user talents at 5. This year, searching for the worst of the worst - psych/charisma/star quality/all top row skills at 50 or less, I get the following. Buzz Reid Dead Man Walken Luca Sacramoni Tony DeWonderful Trauma Vito Pirelli Whiskey Jack All of the above will work for $30 a night. That filter also picks up Tank Bradley, who wants $50 a night. He has 26 pop Tri State, and 10+ across the contiguous USA, which explains the difference. So far, so good, right? Terrible workers will work for very little - perfect. Let's change things, though. Let's filter so, instead of looking for people with terrible psych/charisma/SQ, we're looking for people with at least 70 in each of them. The below, picked up by that filter, are some of the people who will ALSO work for $30 a night. Alexis Lee Littlefeather (best top row 60, highest US pop 21) Ant-Man (BTR 69, highest US pop 7) Fuyuko Higa (87, 2) Joffy Laine (71, 27) Molokai Milk (59, 26) Mr Lucha III (88, 15) Pinky Perez (82, 17) If we're willing to splash out $40 (so, still less than Tank Bradley) we can add the following in Ash Campbell (BTR 62, 35) Foxxy LaRue (68, 30) Frankie-Boy Fernandes (80, 32) Jake Idol (68, 32) Nicolas Lopez (68, 18) Pamela Roja (58, 23) William Hayes (68, 12) Hayes is currently earning $800 a show with PGHW. Why is he happy to sign for a twentieth of that for a fed on a different continent (he's based in Japan) who won't even give him travel expenses? For me, this is killing the challenge in running smaller feds. Even if you limit yourself to not bringing anyone in based abroad, then why would you NOT sign people like Fernandes, Ash, Foxxy, Idol, Laine, Milk, Alexis in literally every game? Get rid of the SQ and charisma requirements, but bump the psychology one up to 80, and there are still some incredible workers available for $40 a night. Bobby Thomas (Psych 80, BTR 62, highest US pop 12) Masked Stranger (Psych 84, BTR 72, highest US pop 28) Hellcat Hernandez (82/68/26) Josh Jacobs (80/67/18) Maribel Mercado (83/71/15) Rudy Velasquez (81/72/25) Tigre Salvaje Jr (82/81/30) Splash out up to $60 a show and I can get Nelson Callum (82/76/46) I'm not seeing why people with high psychology, top row skills, who are reasonably over in at least one part of the country would ever work for $60 when the lowest wages people are charging are $30. Surely Callum should want ten times as much as Buzz Reid? Thoughts, anyone?
  3. <p>Running a watcher game and the AI is actually running shows!</p><p> </p><p> <img alt="293ry5Y.jpg" data-src="https://i.imgur.com/293ry5Y.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Idolized" data-cite="Idolized" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>If you feel this way, post about it in the proper support forum so it can be addressed.</div></blockquote><p> </p><p> There’s a fairly long and detailed thread in the suggestions forum here.</p><p> </p><p> <a href="http://www.greydogsoftware.com/forum/showthread.php?t=546481&highlight=Internet" rel="external nofollow">http://www.greydogsoftware.com/forum/showthread.php?t=546481&highlight=Internet</a></p>
  5. So, I did the same as Historian, and made DSPW active from the start. Let's see how my first show goes... Oops.
  6. It was with all Japanese promotions. I'll see if I can set something up using Royal Puro when I get a chance, sure.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Eastshire" data-cite="Eastshire" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48890" data-ipsquote-contentclass="forums_Topic"><div>Maybe I'm alone, and admittedly I have zero insight into RW wrestling finances, but I find road agent salaries to be perfectly reasonable. The only compensation they get is their pay. They aren't selling shirts at the merchandise table at intermission after all and they aren't in the ring hoping to get noticed by the big international company either.<p> </p><p> We'll be able to tell better when we can get more than two months in with a given company. All I can tell you is that as an accountant IRL, the finances feel right to me on road agents.</p></div></blockquote><p> </p><p> However, you can hire someone with high psychology on a written deal for about $3000 a month (as an example) and then get them to work as a road agent via talking to them. </p><p> </p><p> If you ask the same person to change first, then try to hire them, they'll want around $30,000 a month. This surely DOESN'T feel right to anybody?!</p>
  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rick Savant" data-cite="Rick Savant" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>May be worth playing around with! Is that the "Turn To Database" option in the editor?<p> </p><p> Thanks!</p></div></blockquote><p> </p><p> No - create MDB file on options screen of the actual game (just below 'turn to database' on that screen.)</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Is area spillover no longer a thing? It's not mentioned in the game world screen and I can't find anything about it in the handbook.</div></blockquote><p> </p><p> Still in there - to see it, go to size on your office screen and there's a spillover button in the bottom right.</p>
  10. <p>Okay, comparisons.</p><p> </p><p> I ran one two month sim with just Japan activated and all companies on normal touring schedules, then another, again with just Japan activated and all companies changed to constant schedules.</p><p> </p><p> I then got MDB files and analysed them, comparing only wrestlers and deleting everyone who was unemployed in one or both games.</p><p> </p><p> Physical health changes - on average, each wrestler's body part declined by 0.7 using constant compared to 0.08 using touring. However, wrestlers generally wrestled slightly over twice as many matches on a constant schedule. So if they'd been wrestling the same amount of matches, they'd lose, on average, 0.35 health points per body part per 2 months.</p><p> </p><p> So it seems like in around 2 years of 'normal' touring, wrestlers should lose 1 point from each body part, compared to around 4 points from each body part if they were doing constant but having the same amount of matches. (Which, obviously, a player could control if they were running the fed.)</p><p> </p><p> This doesn't seem a lot, to me, compared to the staggering profits available from using Constant instead of Touring, as shown in the OP. </p><p> </p><p> Obviously, it's hard to tell using only 2 months for simming, but food for thought</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rick Savant" data-cite="Rick Savant" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>Is there some secret way to filter by stat in the editor? Trying to balance a worker set and having to go back and forth between a save game and the editor to see how many people fall within a range is getting tedious.<p> </p><p> Also not being able to mass edit groups of workers selected by skill is just kinda weird. There's gotta be a way, that I'm missing!</p></div></blockquote><p> </p><p> Super weird - for the first one, I can't see a way to filter by stat, but would starting a game and using the create MDB file option make things at least a little quicker?</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CPBHBK" data-cite="CPBHBK" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I tried testing out how Sister Companies work and I didn't really notice anything different from a working agreement. I read the directions for it and still wasn't 100% sure what it meant. Is it just a working agreement that can never be broken?</div></blockquote><p> </p><p> From the journal, I believe this to be the case, yeah. The other thing is it’ll never form naturally in game - it’s meant to be used for feds which share a significant amount of staff, and have same canon.</p>
  13. Yup, this is the thread - hope that helps, OP.
  14. Minor quality of life suggestion; my list tends to be full of people my owner doesn't actually want me to sign.
  15. Yeah, agree with that - I've hit successes on several occasions but it seems super low compared to last game.
  16. This was my point, yeah. Bully is incredibly rare in the default CVerse - there's only 3 people who have it. That suggests it's meant to be saved for the very worst of the worst. If mod makers are putting tons of people with it - or, as seems more likely, the conversion is giving it to lots of people - then it's going to make things much harder.
  17. Yeah, I'm suspicious about the conversion. I haven't noticed a CVerse promotion with less than 100% backstage rating yet and, like you, I wish there was more interesting stuff going on!
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Nerf" data-cite="Nerf" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48917" data-ipsquote-contentclass="forums_Topic"><div><p> Then again, TEW has never been able to accurately replicate the puro scene, going right back to EWR, so it's whatevs.</p></div></blockquote><p> </p><p> The point of giving feedback on a beta though is to see if there are ways that it CAN more accurately replicate the puro scene, though, surely?</p>
  19. Tiny thing, but something that keeps coming up playing IPW - starting offer for merchandise is always 25%, but as soon as you try and offer that Gil Thomas blocks you from offering more than 10%. Maybe to save a click or two it could default to either 0%, or the highest percentage an owner is willing to let you pay?
  20. Stumbled across this when autobooking to test stuff - while booking feedback warns you about stuff like people wrestling hurt, people being used too much, and so on, it doesn't warn you if you put a match between unimportant people with poor momentum on the main show, despite this getting the road agent note when you run it about the crowd being turned off by a match by people they don't care about (or something like that). Might be a nice quality of life addition?
  21. Obviously I'm not someone who actually knows anything, but guessing the background redesign is going to be a major thing - I think releasing it as it is, given how many people the game was giving headaches to, would be a mistake. (I couldn't play for more than half an hour or so without feeling ill until I installed Blue and Gold, and I know numerous others have made similar comments.)
  22. Just something that came up in the Discord which might be worth considering - maybe for feds who need 5 hot storylines, if you needed your top 5 storylines to have a total heat of (say) 350, rather than have all 5 need to have 70, or whatever it is SWF are starting with, it might make things more realistic and interesting? That way you can get away with a couple of less good ones if you have some super hot ones on top, or can still pass with consistently "good but not amazing" ones.
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