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Bigpapa42

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Posts posted by Bigpapa42

  1. <p>Some great work going on in here, as always? </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="R0x4ry" data-cite="R0x4ry" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41232" data-ipsquote-contentclass="forums_Topic"><div><span>http://i.imgur.com/J0Jgq3W.jpg</span><p> </p><p> can someone put a suit and glasses on him?</p></div></blockquote><p> </p><p> Who is the render of? I recognize it but can't place it.</p>
  2. <p>Making SmackDown a minor brand won't have any impact. The in-game help notes that it just means that the AI will treat it as a minor brand, with a smaller roster and not having main event level workers assigned. If you are running the company, its up to you to decide that moreso. </p><p> </p><p>

    Whether the SD brand is normal or minor, it will be the show that really dictates fans expectations, as YoungNoble mentions. Having SD as an A show means you are still going to be affecting the popularity of the company - positive and negative - with the resulting show grades.</p>

  3. Also just realised that the AI signed Mark Henry to a 10 Year $80,000 per month Contract....

     

    To put this into perspective, i have just renewed Austins contract, my figurehead and he only earns $78,000...

     

    http://i108.photobucket.com/albums/n4/The_Vacancy/Capture_5.png

     

    That's not the AI. That's the actual contract Mark Henry had with the WWF. He was signed to a 10 year, $10m contract when he first signed with the WWF.

  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarEatWorld" data-cite="DarEatWorld" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>As a relative noob I have a few questions. All answers are greatly appreciated.<p> </p><p> 1) A new fed with no logo has just spawned in my game. The lack of a logo is killing my sense of immersion. Anybody able to recommend or suggest where somebody with limited computer skills would go to create a logo?</p><p> </p><p> 2) What is the dirt sheet for? It's just a greyed out box in my game.</p><p> </p><p> 3) How much of a difference is a road agent going to make to the quality of my matches?</p><p> </p><p> 4) My company prestige is F+ despite running shows in the D range (one C- as well) for almost two years now. What does it take to shift prestige? And indeed popularity/importance? My momentum is up to D alright.</p></div></blockquote><p> </p><p> 1. A simple 150x150 logo can be slapped together in Paint or GIMP with just a simple set of initials. won't be pretty but it works. You can also try a good old fashioned Google search for the initials - never know what it will turn up. You might find a logo from some company somewhere that you can resize. </p><p> </p><p> 2. The dirt sheet is super helpful as you are learning the road agents notes and trying to improve that aspect. Definitely recommend using it. </p><p> </p><p> 3. I don't typically run smaller companies so someone might correct me here, but generally speaking you want the best road agent you can afford. Its not so much about putting on better matches - at really low popularity levels, even increasing your main event match an entire grade (it won't have that big of an impact) would likely have minimal impact on the popularity growth you see from the show. But a strong road agent helps your talent improve their Psychology, which helps you in the long run. </p><p> </p><p> 4. Well, popularity goes up gradually as you put on good shows. If you are getting a note saying the show increased your popularity, great success! But its a very slow process, especially if you are starting out at a really small size. Prestige bumps as you grow, I believe (totally not sure on that) and if you are still pretty small (local or small), you aren't going to have much prestige, because why would you?</p>
  5. This might get a bit long....

     

    I kinda wanted a specific WCW survives scenario so I started tweaking a version of Genadi's WCW Lives mod that Fleisch had already done some work on. A few tweaks became a lot of tweaks and its basically a personal real world fantasy mod starting in June of 2001, with (as one might expect) WCW still alive. The owner is Shane McMahon, with the idea that he bought it with corporate loans from the WWE. WCW starts with a TV show (on Fox Sports Net) and a PPV deal, but rather bereft of talent. All the big names are on starting absences due to the Time Warner contracts situation - Hogan, Nash, Flair, Sting, Golberg, Scott Steiner, Mysteiro, even Bam Bam. WCW starts at cult so they aren't in great shape. The product is performance equals popularity (very similar to TCW). I have them start with $5m because if someone business ssavy like Shane did buy a company, it would be logical for them to have operating capital.

     

    So the main talent that WCW starts with is Booker T, Jeff Jarrett, Diamond Dallas Page, Buff Bagwell, Dustin Rhodes, Shane Douglas, Sean O'Haire, Chavo, Kidman, Rick Steiner, Road Warrior Animal, Chuck Palumbo, Lance Storm, Mike Awesome, Finlay, Disco, Wright, Shane Helms, and some others. I added a couple of names who would start out as free agents - Curt Hennig, Rob Van Dam, and Tommy Dreamer - but will actually edit the mod to put Hennig back as a free agent. And the one worker who was under WWE contract at the time that I have with WCW is Raven - a personal favorite.

     

    What I like about the scenario is that there are different approaches you can take to rebuilding WCW. You can make do with what you have - Booker, DDP, and Jarrett have reasonably high popularity for a cult-sized company and you can build up any number of the midcarders. You can basically run things as a holding pattern until some of the stars become available later in 2001 and into 2002 - knowing the Eddie Guerrero is typically available in late 2001 (like he actually was) and HBK returns in early 2002. Or you can focus on building new stars by going after the young indy talent who would become the ROH generation. I'm actually doing all three.

     

    So my three main storylines are Booker T and Jeff Jarrett over the main title, Raven going after DDP to make an impact on his return, and Shane Douglas wanting to end the son of a legend by targeting Dustin Rhodes. Shane McMahon also forced Booker to give up one of the titles, making the US title vacant and that led to the creation of an 8 man tournament for the title, a trophy and a one million dollar prize. The tournament will become an annual thing, though not for the US title.

     

    The stories are pretty straight-forward. The idea is that after the last 2-3 years of WCW being epic car crash style booking, the early Shane O'Mac era is rather calm and straight forward booking. At Great American Bash, Booker T beat Jarrett, Douglas went over Rhodes, and Raven upset DDP. I regretted that last one for a moment, as it dropped Page from a B- to a C+ overness, but it jumped Raven from C to B- and Page never complained, so I basically sacrificed my #2 babyface (he'll move down to #3 before long) for new #1 heel. Raven and Booker are now moving toward B overness in mid-July, which is pretty solid. I'm aiming toward a Starrcade showdown between the two, with Raven likely winning the world title.

     

    My aim was to have a scenario where WCW wasn't quick and easy to fix, but it also wasn't impossible to book successfully. In testing, the AI usually can book C+ and B- shows right off the bat, and the growth toward National takes quite a while. A couple of years in most cases - especially since I've imported the regional importance settings from Montreal Aftermath. The grades have actually been a bit better than expected - B and B+. And hitting B+ should be more consistent now that I have a couple of workers getting into the B and better range of popularity. I'm very much looking forward to booking WCW a little ways down the road with a more talented roster and being able to pull regular strong main event match grades....

     

    I added a B show at the start, which may have been a mistake. Well, not a mistake per se, but not yet necessary. Given the indy talent available, I opened not just one, not two, not three, but four developmental promotions. All four are the smallest possible size, but with the product, the talent, and a touring schedule, they seem to grow very quickly. So I have Art of Wrestling in Las Vegas, Legion Pro Wrestling in Chicago, Outlaw Championship Wrestling in Greensborough, and Dixie Belle Wrestling in Memphis. DBW isn't really necessary since WCW don't have a women's division and I'm not sure on adding one, but there aren't many places for the women to work until later in the decade so developing some seems helpful and some will be managers for me. I stocked all of them with about 15 prospects each, plus a few main roster guys who could use more skills - including Palumbo and O'Haire after they dropped the tag belts, Jindrak, and a few others. With a thinner roster, the B show was a bit unnecessary.

     

    Something else I've been doing is running a weekly not broadcast show in Canada - the Maple Leaf tour. Basically, I was able to add broadcast deals for Mexico, but there are no broadcasters in Canada willing to take on WCW at this point. While I could tweak, most of the existing channels from mid 2001 weren't likely going to be showing pro wrestling. Fox Sports World Canada debuts in late 2001, but with no coverage or shows, WCW's Canadian popularity declines and I may not have enough to get a show there when FSWC debuts. Hence the tour shows. Just a one-one weekly event. Usually three matches and two angles. One thing I did notice is that to the roster, its another event - they don't care whether its broadcaster nor not, or how small it is. So if someone in the upper card is left off of Nitro, they get annoyed at being left off the tour show.

     

    After spending several months tweaking this - going back to when TEW was still in testing - I'm really enjoying being able to play it. But I started this one as a test game, knowing that I would run into a few things to tweak. So I will go a bit further but then I'll start over after making those tweaks. And see if a WCW headlined by Booker T, Raven, Kanyon, Sean O'Haire, Samoa Joe, CM Punk, AJ Styles, and Bryan Danielson can take over the wrestling world.

  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Shephart" data-cite="Shephart" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>That is a dissapointment, I progressed so far and I honestly don´t want to start from the beginning, so ROH is doomed to be less covered in other countries than other companies, which is a bummer. I don´t want to cheat and progress naturally</div></blockquote><p> </p><p> Think you can also edit the range of the broadcaster in the in-game editor, but not absolutely certain.</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Liger!Liger!" data-cite="Liger!Liger!" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41205" data-ipsquote-contentclass="forums_Topic"><div>Really?That's sad.</div></blockquote><p> </p><p> Its not sad. He's accused of a pretty horrific crime and he's not going to trial for it because of age-related illness, not lack of evidence. </p><p> </p><p> Including him comes with some baggage. Not as much, especially not for the individual gamer, as including the likes of Chris Benoit, even as a deceased worker. But still... there is controversy attached to Snuka now.</p>
  8. With the new developmental features, you can give a regular schedule company as many events as you want and you don't need to give them off months.

     

    That's entirely true. You can do the schedule any which way you would like. The only difference that I can really think of with a touring schedule is that if the child company lands broadcasting deals, they wouldn't try to broadcast the tour shows. But a bunch of weekly events, they may.

  9. Thanks for your help Bigpapa!

     

    No problem at all.

     

    A couple other things I was going to mention....

     

    -a regular schedule works fine. The advantage of a touring schedule is you will get more shows, which means the prospects are working more regularly. But it does risk burning out younger workers and wearing them out, more notably if you have a high intensity product.

     

    -you don't have to create any events. The owner (once assigned) will do that. If you don't like the names they come up with, you can edit them.

     

    -mentioned this in another thread yesterday, but it fits here too - I used to open the biggest child promotion I could afford to. But I've switched up my tactics and actually start up the smallest sized ones, but several of them. Two or even three, depending on the mod and how many prospects I'm going to sign. I open them as touring promotions with the same performance equals popularity product as the main promotion, and stock each with 12-15 prospects. They tend to grow very quickly. The growth will depend on multiple factors - the product, the prospects you can/do sign, regional battles, and so on. But I avoid regions with competing promotions and while the prospects I assign have no popularity to start, they are quite good in the ring already. I find the promotions hit regional by about 2 years in, and that's without them signing really over workers on their own. A popularity based product might grow slower, though.

     

    -be attentive to the contracts you sign the prospects too. I used to 10 year contracts for everyone, but that's silly and less of an exploit now that workers ask for raises. A long contract is fine for someone you know will develop, or is close to being ready regardless. But use shorter contracts for someone you are less certain on. if they are a total shot in the dark, only give them 6 or 9 months. That way, if they aren't developing at all, releasing them doesn't hurt much or just don't resign them.

  10. Is there a way to see how my development is pushing guys? Like most announcers/color commentators have other pushes like road agent or personality or whatever.

     

    I believe that if you go thru the Developmental Menu, then select the promotion and look at the roster, you can see what they are being pushed as. Otherwise, go through the Company list, and click on Roster on the company screen it shows their push level in the company.

  11. Quick question/opinion: I am playing as TCW and running the promotion with a heavy performance over popularity tilt. Think ROH/NJPW/Evolve style. I want to run a round robin tournament similar to the G1 Climax. Has anyone run something like this successfully with a TV show/ppv based promotion? The scheduling is kind of a nightmare because with only one TV show a week, there's only so many matches you can get done. I could make the number of wrestlers involved very small, but it doesn't feel the same. Or maybe just scrap round Robin and go single elimination? Curious on everyone's thoughts.

     

    Running a tournament with blocks would be challenging - at least lengthy - for a promotion with just one TV show per week. Multiple options, though. One you could add a B show. Another is that you could run some of the matches as dark matches, with the idea that they would be streamed for fans on the company website. Or run some weekly non-broadcast shows (house shows, essentially) and use those to run the required matches.

  12. If I want to pull off a 2 on 2 squash match, do I use the domination and decisive finish notes for both wrestlers on the winning team?

     

    EDIT:

     

    Also, what's the difference between sending someone down to development to "work down there" vs "to train people"? In '13 training people meant they worked down there, so has something changed here?

     

    Is there somewhere that talks about how development territories work? Trying to set this up and it's pretty overwhelming.

     

    If not, I'll post my questions here in addition to the above:

     

    Using as development territory. I want to control everything.

     

    1) Do I need to sign staff such as road agent(s), referree(s), etc?

    2) I have it set up as a touring company for now - how do I make sure they hold shows? Creating an event that is shown weekly?

    3) If I create a tv show, will the company try to get it on air themselves?

     

    Jaysin covered most of this entirely.

     

    Workers who are assigned to develop "to work down there" aren't focused on development so they may still improve if they are young enough and have room to do so, but it won't be at the same rate.

     

    When you set the selection between child company and development territory, you are deciding whether you will have to sign everything required and ensure there are enough workers (developmental territory) or let the assigned owner do what you don't bother with (child company). The in-game help files clarify that.

     

    Personally, I will usually try to hire young refs and young announcers, then assign them. They may develop enough to become main roster mainstays. And while developmental trainers aren't required, I usually look to hire a few. Retired wrestlers will often become road agents, so that often takes care of that.

     

    I haven't seen many developmental companies go for TV deals on their own. They would have to be big enough - big regional, I think - and the mod would have to have broadcasters available to make that possible. Like Jaysin says, though, the easier option is to start your own broadcaster and put their TV shows on that. Even on a tiny broadcaster, the results in some tests I've run are fairly impressive.

  13. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Shephart" data-cite="Shephart" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I don't get it how do I change it, when i change it in the editor and then load the save file status remains the same.</div></blockquote><p> </p><p> In the In-Game Editor, as Jaysin said. Start the game, go into the Editor, make the change. Not the pre-game editor.</p>
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soxfan93" data-cite="soxfan93" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>But that's with a Tiny broadcaster, right? If I did Huge or Enormous so that I could grow, too, would that effect it, or would they still be capped due to the size cap on the company?</div></blockquote><p> </p><p> That is indeed with a tiny broadcaster, and a larger broadcaster would likely lead to faster gains at the very least. I'm actually not certain they cap out at C even with that size of a broadcaster - that's just what I'm seeing. Company size could be a factor, and some guys who hit C- or C were called up by the parent promotion, so if they had stayed, maybe they would have kept getting more popular.</p><p> </p><p> My intent was just to see whether it would be worth trying to start a broadcaster of that size in the game I'm playing with WCW purely to raise the popularity of developmental workers. In-game, that broadcaster costs about $13m to start up so its a huge amount of money. But you can leave workers there for a time and have them step into the midcard or above. That's quite awesome.</p>
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="soxfan93" data-cite="soxfan93" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>I did something similar with a game I set up. I created a broadcaster, alliance, and a number of dev companies on the back of WCW International. My fear, however, was overpowering a high number of workers and pricing a lot of indy talent out of the actual indies. Is that a genuine concern?</div></blockquote><p> </p><p> Not based on what I've seen so far. All three companies at regional with popularity across the US (the ladies promotion is lagging a bit behind) and sitting around the #8 - 12 range for world-wide promotion rankings. I'm not totally shocked by that - a touring child promotion with some good talent on board seems to grow quite rapidly even without a broadcasting deal, but the worker popularity growth isn't as notable. I've simmed up to about 2005 and the worker popularity seems to top out at around C across the US, with the home region being a bit higher. But hitting C level popularity isn't a certainty - the top guys in each developmental company range from D+ to C. </p><p> </p><p> It doesn't seem like C is too high to get picked up by regional companies. I've seen regional size companies sign up the likes of Bill Goldberg and Sting in tests - later in their careers, but still with plenty of overness. Even Eddie Guerrero sometimes after the WWF releases him (though Japan tends to like to grab him). </p><p> </p><p> If the gameworld has nothing but sub-regional companies in the US, then I guess it could cause problems. You could also have a situation where someone gets over like Punk did (C across the US, B in the Great lakes when WCW called him up) gets released and he won't sign with a company in the Great Lakes region because his popularity is too high there. Again, only likely to be an issue if there are few companies of regional-plus size.</p>
  16. Okay, this isn't my game, per se. Its a test game. But I thought it was interesting and felt like sharing.

     

    Been toying around with my own version of Genadi's 2001 WCW Survives mod for some time. WCW is owned by Shane McMahon and are at Cult. Still have some talent but the top stars are mostly gone. The idea is to have to build them back up and build new stars from the new generation of talent. Now, in most games I run, I start a child promotion and stock it with talent. I've typically opened the biggest child promotion I could afford. But in testing, I tried opening the smallest size and making them a touring promotion. They actually end up growing quite quickly, especially since the product is performance equals popularity and they have some really talented young workers. So my plan is to open up four promotions in total - three men's and one women's - and stock them with a dozen or so prospects each.

     

    One of the things I would like to do when I can afford it is open a broadcaster. Because it will be a while in-game before WCW could afford a broadcaster bigger than what they can get normally, I was toying with the idea of just waiting until I can afford the smallest size and going with that. So to test that idea, I created a backup of the data, then gave WCW its own broadcaster (Tiny range in the US), created the four child promotions (all with zero popularity to start), gave each of them a TV show on the WCW-owned broadcaster, and about 10 prospects per promotion on developmental deals.

     

    A year sim... All four promotions are at F popularity across the US and E- in their home region. The main talent on each roster mostly started with F or F- popularity, and are now around D+. Higher in their home regions. Styles is C in the promotions home region (Mid Atlantic), and CM Punk is B- (Great Lakes).

     

    I've kept the sim going as I'm curious how much they grow. But for anyone wondering... with a broadcaster you own showing TV for a child promotion, you absolutely can emulate NXT and have workers become popular enough to move right into your midcard.

  17. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Riotnrrd" data-cite="Riotnrrd" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41174" data-ipsquote-contentclass="forums_Topic"><div>Are developing relationships like that something that can be hard-coded into a mod? I'm a few months into a game with The Superfly Effect mod and Flair has also taken both Johnny Ace and Shane Douglas as proteges, which makes me wonder if that's something that always happens with that data. Particularly humorous, though, given the real-life history of Flair and Douglas.. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> </p><p> FankuKaibutsu is correct - its not and cannot be hard-coded. Its just that certain promotions only have so many workers who are likely to be mentors and so many who are young enough to be mentored, so you often see the same relationships due to that.</p>
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Newman" data-cite="Newman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I started looking at the way the AI structures its shows closely, and came to the conclusion that it makes up every show as it goes along, there is no continuity, companies of global size only have three or so storylines running, it is awful in my opinion.. It cannot think for itself, and books very formulaic.. When put against similarly priced games, it lets itself down very badly, it doesn't seem to have improved much in say ten or so years.. Look at the way it handles high popularity occasional wrestlers, never using them, rather than jobbing them out to up and comers etc..</div></blockquote><p> </p><p> You mean like the way the WWE jobbed out its high popularity occasional wrestlers like The Undertaker, Triple H, The Rock, Shawn Michaels.....?</p>
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