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Bigpapa42

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Everything posted by Bigpapa42

  1. Worker Suggestion Request - SWF in Cverse 1997 Was toying with an SWF save in the default data. Looking for some new ideas or evolving gimmicks for a few workers. Was looking for something for John Greed and started to thinking a Far Cry 5 replay and it kinda clicked. A Jacob Seed character. For those unfamiliar, a charismatic southern preacher slash cult leader with sleezy rock star vibes. Leads a stable and brings thru a series of brutes and weirdos. Bits of Raven, Bray (not the swamp wizard part), and even early Marilyn Manson. Switched to CV97 but still want to do the SWF. And I feel the character would still work, especially as a long-term rival to Faith. But I don't have a specific worker in mind for it. There are some great options amongst the stablished CV big names but I have plans for most of them (Cornell, Bruce, Gilmore, Money, Morrissette). So I'm looking for suggestions that I may not have considered. Preferences: LHW or below with good Star Quality, Charisma, and probably Sex Appeal. They don't need to be great in-ring talents, but that's a nice bonus. I kinda like the thought of them being younger as that gives them room to grow, so probably max of 35 years old. I try to avoid negative personalities (at least the worst of them) and someone who can work heel would be nice. They don't need to be a white American worker, but that probably fits best. I looked at some awesome luchador prospects but high fliers just doesn't seem quite right for the character. And as for pic, I figure I can find a free pic that works so they don't need to have right look. Who I'm considering: Joey Poison - pretty raw and better as a babyface Chester Stein - also better as a babyface Jesse Christian - doesn't seem quite the right fit and better as a babyface Troy Tornado - a bit raw to start The Natural - probably the best option at this point Masked Patriot - better as a babyface and would make a rival to the cult leader Colin Kennedy - a bit low on entertainment skills Anyone have any CV97 options I should consider for the character?
  2. Probably not anytime soon, I'm afraid. I've done a wee bit of tweaking and adding some workers, but no enough to justify calling it an update.
  3. Apologies if this has been suggested before. But several real world mods have the Comisión de Box y Lucha Libre Mexico as an Alliance. But its actually a governing body that overseas both boxing and lucha libre in Mexico. They sanction the lucha de aspuesas matches as well as control the Mexican national titles. The latter is why they are typically in mods, as the Mexican national titles are theoretically defended across promotions. They are some of the oldest belts in wrestling. This can be emulated in TEW with an alliance, but that also requires giving the companies a positive relationship of some sort that isn't necessarily accurate. So having an additional option for the type of alliance would allow this to be more accurate. It would also allow the NWA the function simply as an organization to control the belts rather than providing any real link between participant promotions, as it did in its latter years.
  4. I'm still here! Still kicking! I haven't been making much progress which is why there has been a lack of updates. Basically burned out on modding to a degree so decided to focus on actually playing some TEW for awhile. Then work and life got a bit busy over the summer. Project isn't dead, just temporarily on hold. Will hopefully get back to more time being available in the autumn. thanks for checking to make sure
  5. This is the way. Its basically what I did with tours in The Yes Mod. The final night of a tour was a regular event, so it would draw more strongly and the AI would book it more strongly. Think I may have also set the first show of a tour as a Medium show instead of just a Tour show, just to bump attendances a bit.
  6. No, nothing really. Took a bit of a break from modding to actually play TEW more than I really have since it was in the beta phase. Been messing around with AEW on the March RWC and as the WWF on Risky Business. Beyond wanting to actually play a bit, I think its important to understand how different mods work with the different balances they have. So I guess I have still been working on the mod, just more in "research" terms. I will get back to focusing more on the mod, just not quite yet.
  7. Thank you, good sir. Looks really sharp. Giving it a try!
  8. Jaysin has the right of it - way too early to try to time-stamp an expected release date. I'm somewhere over 300 workers but there is so much more to add. The progress is all focused on adding workers and adjusting the broadcasters, but plenty of work to be done in other areas - companies, events, etc. I'm thrilled that I've been able to make pretty steady progress, but I am not going to count on that continuing unabated, as work and personal life tend to get busier in the spring.
  9. Good catches, thanks. I'll update but currently no plans for another update on the mod, at least in the near future.
  10. Mammoth, that's incredible. And unsettling. But like... in a good way?
  11. Both will be in the data. With GOOD SQ. Can you imagine The Steiner brothers and Taz still be active when the kids debut? That would be fun to book! I'm much the same. I've modded more than I've played on this version. I enjoy it a lot but yeah, sometimes its a grind. At some point, this project will feel like a grind and I'll take a break. Thankfully not yet! So unnecessary update once again... Moved past 250 workers! That process slowed a bit as I've been spending time finding ThunderVerse workers to use as bases for reskilling. I've been using almost all Cverse workers so far. I really appreciate that the worker balance of the Tverse is a bit different and scales a bit lower. It also helps that its a bigger game universe with a more diverse indy scene. I'm hoping that making use of both mods a bit more will create a nice range of skillsets for the 2001 gameworld. In terms of additions, I've reached that point where a lot of the "notable" active workers are in the data... but a few still need to go in, and its sometimes weird to realize I haven't added THAT particular worker. Like I just added Kevin Nash and Scott Hall. I had held off largely because Nash was on an absence. Also starting to get some of the young workers who will be the next generation of stars into the data.
  12. All good. And an unnecessary update. Still focusing almost entirely on adding workers to the data. Up over 200 now and probably hit 225. The vast majority are still active wrestlers, but getting a few refs and road agents and broadcasters in there as well. I didn't focus on filling in WCW as intended but have added workers from all over. On The Yes Mod, the first 1000 workers seemed to take forever to get into the data. I was spending big chunks of time to get through the process. Entire evenings spent working on it, sometimes who weekend mornings while watching footie. I'm not able to put in long spells like that anymore but this process seems much quicker so its also not really necessary. I'm hoping that once I get through the bigger company rosters (and major free agents), adding workers will get even quicker as I'm not as likely to spend as much time reskilling someone who was never more than a indy vet as their position in the game world just has less of an impact on things. Broadcasters is an area that will require a full revamp. I've done a handful but won't focus on it too much yet.
  13. An update? Well, Jaysin has the right of it - it hasn't been too long so there just isn't much to provide. I don't imagine anyone wants a worker-by-worker running commentary on the additions. That's really the main focus at this point - just getting workers in. There loads beyond that - adjusting the companies, broadcasters, and so on. But workers first. I guess I can say that the total number of workers has gone up from like 110 to around 150 in the past week. The WWE is almost done for active workers. Started in WCW, but also added in some luchadors and puro guys as well. Like I mentioned with the WWF, I'm pretty sure I've overskilled the WCW roster a touch and people will need to get nerfed as we get into testing down the road. No love for Europe or the UK yet, nor Australia. That one is gonna be tough as the AWF wasn't exactly running constantly around this period. One happy moment was getting the first two joshi workers into the data - I hadn't done any yet because of the logistics of how I'm adjusting the workers after importing them. There's actually quite a few active joshi companies so should end up being a pretty active scene. If anyone has anything specific they'd like to know about or any requests, throw em on here.
  14. 1982 would be a very fun period to book. Nice suggestions. That's probably fairly similar to what I will go with for the broadcast teams. I'm not 100% on Styles - signing him is a go-to move for me on past scenarios, but I don't know that I want to add anyone to the starting WCW roster than "shouldn't" be there. It gets tempting to start adding some of the ex-ECW stars before the WWE gets them. If I was going to have WCW with broadcasting deals, then Fox-related networks would be a good option. But I don't know that I would use Fox. I believe that was the negotiation at one point, but WCW was pretty damaged by the point this starts at. Its not going to be a company that has the star power, finances, and popularity to continue to go head to head with the WWF. You need to rebuild things. And given the size of Fox as a broadcaster, it would be a mismatch to the situation of WCW and make generating a profit too easy. As for why I prefer starting WCW with no broadcast deals.... see below... Thanks Dalton. I do like a nice written bio with a bit of fun but its just a time-saver at this point. And good memory on the old projects lol That's pretty much the intent with having no starting broadcast deals. The AI will always sign the same ones, I assume. But someone running WCW, I'd like them to have several choices. Now this may not work out with the broadcasters once I tweak them... but ideally, I would like several options available that you have to choose between. Do you go for the biggest broadcaster that is going to have higher show-quality requirements, locking yourself into booking a certain way? A smaller broadcaster to reduce the minimum grade? Wide coverage or most money? I thought that was a good decision that the player faced on TEW 2016 with TCW if they cancelled their starting TV deal. Presenting that kind of conundrum where there aren't necessarily wrong choices, but just different consequences... I like that approach. Ideally both the TV and event deals would have that kind of situation.
  15. Thanks gents. Great to see some enthusiasm for a period that I really enjoy as well. Also appreciate the love for The Yes Mod. That's extra encouraging, as that will provide a lot of basis. I would say 1984 is on the backburner. It wasn't getting much attention just because adding in Employment Histories to everyone from the territorial era is a load of work. I'm also a bit concerned about how TEW will manage to emulate the late territorial era and the tours of Japan that so many workers did. So it will probably get some more attention down teh road... just not for now. And that's pretty much what happened when I tried to convert over the version I did on TEW 2016. I would convert it, look through it and just hard nope. Every worker would have to be looked at, given Attributes, and many reskilled and adjusted. Every company. Every broadcaster. Just tons of work. So far, this mod has felt like less work. And since this thread is just to share... a few random notes / thoughts… -moved past 100 workers in the data the other day. Which doesn’t sound like a lot… and I guess its probably not a lot when you consider the total workers that will be needed in the data. But it was just a couple weeks ago that it was an empty database. The workers that are in are complete as much as possible. I’ve focused on bigger names and the WWE roster, so a lot of top workers are in there. -the WWE roster is probably 75% complete minus referees and road agents (those are pretty painless to add). I'm just starting on adding the women to the roster -the gameworld and gameplay balance should be similar to The Yes Mod. There should be talent widely available and I’m hoping that every company is playable. There should be solid workers in all areas of the gameworld. I'm hoping to have every company included to be complete - full roster, non-wrestlers, belts, etc. That's not a guarantee but that is my preference. -the WWE will be easy mode. Much moreso than on TYM, where there were some challenges. I’m anticipating that the top of the WWE roster will have to be nerfed a bit in the testing phase and a lot of them will “look” like they should be better, but I don’t really want the AI to be getting A* shows for every single show they run so…. compromise. -I've said this before, but when it comes down to absolute "realism" and playability, the latter will generally win out. I would typically prefer a balance between them -the backstory I’m going with the mod is the basic idea that the Fusient purchase went through at the end of March 2001. All WCW content is removed from Time Warner owned networks. That leaves Bischoff as the “owner” of WCW and I’m looking at using a number of the ideas he has said they were looking at. Shutting down for several months, relocating to Las Vegas, etc. John Laurentius potentially as the starting booker. I will probably have them start with no broadcast deals but hopefully with several options they can choose from. None of this is set in stone and I’m open suggestions (but please don’t be offended if I don’t run with your suggestion). I am hesitant to do anything too wild (bought out by Shane, Chris Jericho, etc) as anyone who wants a really specific scenario could tweak the mod to that quite easily. -the big stars from WCW that were under contract directly to Time Warner will be on starting absences until those deals run out. This includes Hogan, Goldberg, Nash, Flair, etc. -one exception I’m considering is Diamond Dallas Page. He took a buyout of his Time Warner contract so he could sign with the WWE and be part of the Invasion. He clearly loved WCW so I don’t think its unreasonable that he would have done the same to be a major part of a relaunched WCW project. -just added Rey Mysterio. Have him as masked, as he remasked in later 2001. Still mulling this one… -did give some thought to making this a streamlined mod. Fewer companies and workers. Not really limited in scope (where certain regions are just left out) but not offering the same level of diversity – so having josh companies, but 1 or 2 instead of like 6. I posted a poll on Reddit and it was overwhelmingly in favor of having more of both workers and companies. So this will also resemble TYM. This I my preference for a mod so I’m fine with it but my thought was that having, for example, 40 active companies and 1400 workers instead of 65 companies and 2100 workers would just make things faster. -another thing I'm still debating... bios. Writing bios for companies is one thing - there is only around 60 active companies, I think. But writing custom bios like I did for The Yes Mod is a different situation because its a lot of work. On TYM, I wrote the bio for each worker as I added them. It was fun, but also a lot of added work. Probably doubled the amount of time it took for each worker to get added. That got less as I got into adding lower level indy workers and future workers, but I also knew less about each of them so it felt like I was writing the same bio over and over. At this point, I'm using organic bios... but there is a chance I do written bios for at least some workers. Just not right now. -almost every worker that’s in TYM will be in this. So loads of future workers, with them debuting pretty much right up to current day. -one company I considered and decided to leave out is MCW. Memphis Championship Wrestling. Partly because they shut down in early July and also because there are two other companies with the same initials – Maryland Championship Wrestling and Melbourne City Wrestling. -with something like 107 workers currently in the data, we are very far from a testing phase. But once we get to the testing and beta stages, I will be hoping for lots of feedback. Oyaji and HWRP were absolutely invaluable on TYM. -in the meantime, while this comes together, I wouldn't mind hearing people's thoughts on... well, almost anything. Suggestions for WCW ownership situations or how they survive are welcome (again, please don't be offended if I don't run with it). But are there favorite workers from this era that often get left out of mods or are underrated? Mention them - again, no guarantee but I'm pretty open. If they are obscure, be prepared to provide some details, including a cuttable pic, or they probably don't get in. Local indy guys who never made it to bigger stage are fine and I like having some in a mod, but details for them can often be impossible to find. Suggesting companies is fine, but be aware that adding a company can be huge amount of work as it also means adding a full roster, ownership, non-wrestlers, titles, and title lineages - so I'm generally going to consider adding companies that fill in a "blank" area or have something pretty unique.
  16. Greetings, salutations, and a very happy New Year. Let's take a quick trip back in time... A mere 21 years ago, one of the most interesting periods in the history of professional wrestling in America was grinding to a conclusion. It was just a couple of months before WCW and ECW were gone, and Vinnie Mac was victorious. We all know the story, I expect, so no need to rehash the details. But various points in the whole "war" between WCW and the WWF are fun to rebook. My personal favorite to rebook is the scenario where WCW survives beyond March of 2001. I was actually more of a "WWF guy" back then, but I've come to appreciate WCW much more since the company ceased to exist (ironic, I know). I've done several fantasy booking projects and more TEW saves than I can count. Since TEW 2020 was released, I've wanted to try a 2001 scenario where WCW is still kicking. I've toyed with a few different ways but any way you approach it, such a project would be a ton of work. All of my my modding time went to The Yes Mod for a long time, and my intent was to work on a 1984 mod after that. But work on that has been almost non-existent for awhile (huge employment histories gets onerous to add to worker after worker) and I found myself recently mulling an idea, which has accidentally led to what appears to be a new mod project. When I say this is in the early stages, I mean very early stages. At this point, its not impossible that I just lose interest and never go forward with the project. But progress has been fairly quick. While its probably too early for a hype thread, I find having a place to prattle on about such projects helps keep my focus. And so here we are. The Mod The mod is being built from scratch (sorta). The intent is to have a complete and detailed game world that take full advantage of TEW 2020's features. If you've looked at my 2013 mod The Yes Mod, you will know what to expect. The intended start date in-game is July 2001. WCW will still be alive as a company. The intended scenario will be Fusient having bought out WCW, so Bischoff is the owner. The company has had a "shutdown period" and hasn't run any shows since the end of March 2001. The roster will be pretty much as it was in March 2001, minus any of the big names who had contracts directly with Time-Warner. From this point, WCW can be evolved into... anything. They won't be easy but also won't be exceptionally difficult. The Method A bit of backstory here... My first foray into large-scale modding was creating a personal version of Genadi's Death of WCW mod on TEW 2016. I didn't want to wait for an official release, so I converted over the 2013 version and started making some tweaks. Just adjusting things to how I prefer them, adding some missing future workers... and it snowballed into a pretty big project. It was never intended to be a public release. That project was a big key in me deciding to tackle The Yes Mod as a project from scratch (although I don't know that any TEW is ever truly from scratch, as pieces were definitely used from other mods, always with permission). When the urge to book WCW past its actual demise hits, I've toyed with converting over my version of Genadi's Death of WCW mod. But that comes with complications - needing permission to release it publicly, the volume of work to optimize the conversion, and then a lot of adjusting I would want to do. So that process has never gotten very far. I've looked at other mods from the same relative era and considered how much work it would take to move them to the period and scenario I want... and it is a whole lot of work. I even thought about moving The Yes Mod back a mere 12 years, but again... a huge amount of work. I kinda stumbled onto an idea - using The Yes Mod as a base, but indirectly - and decided to give it a try. I started with a fresh database. I imported base data (names, angles, etc) either from the Default database or from TYM. Venues and broadcasters got imported from TYM (and will have to be tweaked later). I imported companies from TYM that were active in mid 2001, and created a few that were missing. And then I began to import workers one at a time. Obviously importing the worker and leaving them isn't going to work. As they get imported, I review each one. I adjust their employment history, add a finisher, give them an organic bio, and tweak anything else that might need tweaking (gimmick, status, etc). As I've started with the more important workers of the era, I also wanted to adjust their skills and popularity and Attributes. Its pretty necessary - not too many major stars are the same worker in 2013 that they were in 2001. And I've gone back to the same method I used for TYM but in a different way - I've imported some CV and TV workers that can I copy the skills of and then tweak. Using the Cverse worker modelling as a base gave TYM the overall balance I was hoping for, and that's the intent here. This process has been surprisingly slick so far. It feels far quicker than creating workers from scratch, converting over imported worker templates, etc. I'm expecting to end up somewhere around 2K active workers (I could be off by as much as 500 in either direction) and TYM will probably have 70-80% of those. The rest will be done from scratch but that's down the road. TYM will also provide a huge volume of Yet-to-Debut workers. My initial focus has been on bigger names and I'm starting to fill in the bigger companies. Once I'm through those and notable talent on the indy scene, I will probably move away from the process of copying the skills of CV/TV workers and just adjust as needed. Ugh... Fantasy? I'm very aware a fantasy scenario isn't for everyone. Or maybe you are fine with fantasy mods, but just aren't interested in particular scenario. That's fine. I'm hoping that once the base mod is completed, I can begin to create some alternative versions. One would be a "real" scenario, with WCW and ECW both dead and the WWF running their much-beloved Invasion storyline. Having both WCW and ECW alive should be relatively easy, as would having a version with ECW alive and WCW dead. Then there is the possibility of moving things back to earlier start dates. A January 2001 version, and maybe earlier. All dependent on the mod actually getting finished and playing like I hope it does, of course. Intended Features Some of the intended features of the mod: Approximately 2000 active workers (including on-wrestlers) Approximately 1500 Yet-to-Debut workers 68 Active companies A significant number of Yet-to-Open companies Custom pic pack based on nGo style Full employment histories, as much as possible All workers will have finishers, alter egos, where possible Active companies in all game areas except India (sorry, open to suggestions on that) Organic bios (sorry if you don't like them) Large number of free pics Custom end-of-year awards going back to 1980 Specific cuts for Hall of Fame & Hall of Immortals Full title histories including # of defenses (again, where possible) Broadcasters will be based on TYM's broadcasters (with help from Asaemon's broadcaster mod) Progress Active Workers: 120 Future Workers: 0 Active Companies: 60 Future Companies:
  17. Can you be more specific? I was able to access the links and download them on different systems.
  18. SanX has the right of it - the only real way to do it is to set things up in advance in the Full (Pre-Game) Editor. AEW is in the data so you just have to move forward the Open Date so the company is active when the save starts. You can even have Tony Kahn as owner - just need to move his Debut date up and change his ownership status in AEW. I would probably go as far as setting the company up with broadcast deals and any wrestlers you really want them to have. By memory, both TNT and TBS are set to be against wrestling, which changes around the time AEW actually got deals. Might want to adjust that so its possible to keep broadcast deals you pre-set. The starting popularity of AEW is meant to be a mix between what they were at with what is workable in TEW terms. Its not high end to land a prime free agent like Chris Jericho in 2013. Hence you might want to add specific workers you really want. You could also bump the popularity of AEW but then that increases the show grade requirements, etc. If you aren't used to editing, it takes some experimenting. The Data Check will find any errors you create - just read what it tells you and fix each one.
  19. I had some fun with a few bios. Realized that the cut for Mark Briscoe isn't in the pack. Not sure what happened there. But I'll post the image and just save it to the pack as Mark Briscoe and it should show up. Pic
  20. 1.04 Release See Link in First Post What has been added / changed: added workers. Somewhere around 30-50 added workers, mostly yet-to-debut tweaks, including the Primary Skills of some workers and added some Attributes. A few popularity tweaks tweaked a few broadcasters, which should add a few more options for companies like TNA tweaked the TNA broadcast deal with Spike added somewhere around 750 Agers other suggested tweaks, adjustments, and corrections in this thread Apologies for the delay. I meant to have this out in the late summer and its almost winter. Still more I want to do but I can keep picking away at things forever.
  21. Apologies, good sir. Was not my intent. And this post is probably going to do it again... This is taking longer than anticipated so I figured I would mention what is being added... tweaked the Primary skills for some top level workers tweaked some broadcasters made the corrections noted by HWRP and any others posted in here added the workers that HWRP mentioned. Potentially adding more. Current count is 2866 adding agers Its that last one that's taking time. For awhile, I was adding Ager entries in the DB as I added the workers, but I stopped... which I now regret. I'm going back and adding them. But at the same time, I'm looking for newer pics I can add to the pic pack from the latest SAMPP update. It is not a quick process. I've just been doing reverse alphabetical but will probably switch to focusing on more "notable" workers first. Because its going to take awhile to get them all in and I don't want to delay things that much more.
  22. Just saw this. Sorry for not seeing it earlier. Awesome to see TYM gaining new life! There will be an update of TYM out soon. Will be some things you might wanna import - a bunch of agers, a few workers, etc. Look forward to seeing the finished product!
  23. Some great feedback, as always. Thanks! All integrated. Added the suggested workers that I could find cuts for. Will have to cut some for the others. Also tweaked as suggested. I have made a couple small changes to the broadcasters so there should be a couple more options for a company like TNA. And realized I didn't have the narrative to change the name to Impact Wrestling in the data so that's added now as well. I left off the few months they went by Global Force Wrestling as that was a giant hot mess. Update on the Update Very much intended to be done and have it posted already. But I ended up making some suggested tweaks to spread out the top-level Primary skills a bit more. That doesn't mean you suddenly have oodles of wrestlers with 90+ Brawling or Aerial... but a few more. I've also been running some tests to ensure the stability hasn't been altered. No indication of that so far. Ran one test up to 2020 the other day. Still see the same standard things - NJPW and WWE dominate the lists. Talent that has developed into top class talent generally does, but they don't always get a stage to shine fully (Omega buried in the NJPW mid-card, for example). There always ends up being a few wonky names up there - upper midcard types for those two companies that either work in lots of matches with top level talent or are young enough to develop into top level workers themselves. I'm not a fan of trying to manipulate the potential development of everyone to that degree so I'm kinda okay with it. As for new stars, there ends up being a bit of blockage because you can't recreate all the factors that created spaces - injuries (Daniel Bryan, Shibata, Barrett) and departures (Ryback, Punk, etc).
  24. Well, if you can hang on for a few days... still running the test sims and those look okay so far. Don't think I've buffed anyone to the point of them being overpowered, which is mainly what I wanted to avoid. I don't expect I'll be adding a significant number of future workers. Just a few who are becoming more active on AEW, basically.
  25. Awesome post and some great advice. I have mentioned that I'm tweaking some things for the next release that will impact those playing as TNA. The massive contracts won't be disappearing though as its meant to emulate the money troubles TNA had around this point. You are most welcome. And yes, it did take a huge amount of time and plenty of help from others. Survival of the Fittest corrected. Update on Update: I was hoping to have the next update out in August, partly because I had a month-long trip but I got a bit too ambitious on the tweaks. I just finished them and am running some tests. I will also look to add a few more future workers but I'm hoping to release it fairly soon. I don't imagine I'll be adding more than a handful as you can keep adding "one or two more" forever.
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