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pate

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Everything posted by pate

  1. <p>Having played around with the game for 2 days now, I generally like it.</p><p> </p><p> Some of my issues:</p><p> 1. I do not like the UI. I didn't like WMMA5 either, and they are obviously pretty similar. Some of the skins people have created have helped, but the text is generally way too small. </p><p> 2. I don't like the way you have to close windows. It's not even some atypical way of doing it, just for some reason it feels very tedious to me. I am hoping an alternate way of closing windows is added, such as right clicking or hitting ESC.</p><p> 3. Everything feels like MORE clicks than previous versions, despite attempts to reduce clicking. Maybe I just don't yet have a feel for the most efficient way of doing things.</p><p> </p><p> The one thing that would be a deal breaker for me is angle booking. Filtering by perception (and hopefully other things also), and having a View Worker button next to each worker booked must be added.</p>
  2. As mentioned in the Developer's Journal, you can now switch from 1vs1 to 2vs 2, etc. in the match screen without first deleting the match. My issue is how the game inserts the new workers into the match. You start with a 2 vs 2 match, and set the match to be A1/A2 vs. B1/B2. Then you decide to change the match to 3 vs 3. The match is now set up as A1/A2/B1 vs. B2/New/New. It would be much more user friendly if the 3 vs 3 match is automatically A1/A2/New vs. B1/B2/New. Thus keeping opponents on the sides you originally slotted them into.
  3. <p>Someone help me understand Excursions vs. Developmental.</p><p> </p><p> When sending a worker on excursion, the worker is released. So I assume when the worker returns from excursion there is a chance my rival could sign them up. So why would I send someone on excursion when I could send them somewhere as a developmental worker instead. They stay under contract, work, learn, and can be recalled at any time. The excursion system seems risky.</p>
  4. Dalton, don't you know I'm trying to take a break from TEW until the demo comes out? These posts are making it so hard!
  5. I'm hoping I didn't miss that these were already posted: That Doesn't Work for Me Brother - Worker will never offer to put someone over. Worker is less likely to agree to put someone over when asked. It's Just a Job - Worker is more likely to offer to put someone over.
  6. <p>I'm hoping there are some MAJOR shakeups, as we've seen how much can change in a 4 year period. </p><p> </p><p> I'm not expecting the level of change we've had in the real world, but something like a few major stars jumping ship (including some loyal Japanese guys, a la Shingo and Ishimori), 1 or 2 companies going down several sizes, and 1 or 2 companies rising several sizes.</p>
  7. The new cinematic match feature is PERFECT for Battles of Hell. I can't wait to play as them, as it never really clicked for me when I tried using BOH in TEW16.
  8. Would you be willing to upload your save file as well? I really enjoyed looking through Derek's BHOTWG saves he posted awhile back.
  9. Suggestion for future patch: Soap Opuro - A heavy emphasis on melodramatic storylines and angles, but the product inside the ring is traditional, physically intense puroresu.
  10. <p>Adam, could you list some Cornellverse promotions and which product applies to them? Or maybe, if you don't want to open the CVerse can of worms, you could list some real world promotions? </p><p> </p><p> I think that may help people understand the existing list of products better and help with suggestions. For example, Big Japan and Dragon Gate are obvious, but I am not sure where something like Progress would fit. I guess Wrestling Nerd Nirvana but that somehow doesn't seem 100% accurate.</p>
  11. Free Spirit - Will not sign an exclusive contract. The worker could want to work for as many companies as possible at a time. Different from freelancer in that you could sign this worker to a long term (non-exclusive) deal. Loyalist - Will only work for 1 company at a time, even if on a non-exclusive contract. Monolinguist - Will never learn new languages.
  12. I'm very pleased with how major so many of these minor features are.
  13. I'm a huge fan of the new product system. I definitely never understood exactly what I was doing when setting up or changing a product.
  14. From PWInsider: "Wow!!!!! Everything is getting in its right place! He is lucky it wasn't me that caught him!!! Ya I said it! Karma is a bitch! Although he is caught and dead, it don't bring them back, but ust tells us to always remember "The Fallen"! We r here for a reason"
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