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Rick Savant

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  1. OK got home and took a look. My memory was wrong in that there should only be one character without a pic in the entire database. I just downloaded the pic pack, looked, and the newest pics are there, so they should all be there. Maybe re-DL the pic pack? If you continue to have the problem let me know, and I'll help you troubleshoot it. Thanks! That's rad! So a lot of this is subjective, so where we disagree I totally encourage you to make changes for your personal game, but I'll give you my reasoning, and where its an oversight (turns out there's a lot of workers in the world) I'll totally make changes for the next edition. So, chemistry is supposed to be for when two people perform better than you would expect based on the sum of the parts. I used to watch Jesse McKay in Shimmer and she was great. Totally over, very fun. She was an even worse wrestler back then, but infinitely more enjoyable to watch. Given how lackluster the WWE run was, I can't justify saying that her team with Peyton benefited from any kind of chemistry. But they have known each other a looong time, and I think that shows in how they work together, so that's represented in their experience score. I have to admit I've never heard Bryce Remsburg talk, so lowering his mic seems reasonable. You can expect that for the next edition. As for Omega, I mean, you should check out his AEW work. Truth is his charisma is probably high, given that he'd be the in the bottom half of charismatic people at any party I've gone to in the past ten to fifteen years. Charisma is subjective, of course, and there are people that are charmed by awkward weebs who speak as though reading from a script with no punctuation. But for the most part, Omega got over because he's an explosive athlete, with fantastic conditioning, and puts a tremendous amount of thought into his matches. But his Steve Urkel quotes aren't his strong suit. I have seen exactly one promo from him in all his time in AEW that would justify a ten to fifteen point bump in mic, and that was pretty recent. If he shows me some more improvement, then I would be open to increasing his mic potential. But the mic work he was doing around the time of stadium stampede is reflected in the database. I see where you're coming from on this, but honestly I think pushing 60 is pretty good score. He has the charisma to be top player in Impact or DG, but if he was going back and forth with Moxley he'd be outclassed. At least that's where I see him. Moxley is pretty comparable to Punk in this regard. I think Punk in 2015 would have a 7-8 point bump in charisma, and then this comparison wouldn't bother you as much. But in 2020, Punk (while still an elite charismatic figure) has chilled out a bit, where-as Moxley is in the conversation for best promo guy in the business, and for best facials/body language, so yeah, edging Punk is totally reasonable to me. Nope, not based on her ring announcing experience, its because she's a fantastic public speaker. You can check out her promo work here. Now, as far as charisma goes, that's her big downfall in the promo department, and given the reasoning I gave on PAC above, there's a strong case for bumping her down a notch, and I'll do that for the next edition. I dunno. I've sat through a lot of Young Bucks promos in the the last two years and I just don't see what you're seeing. Don't get me wrong, this Bucks heel run is fan-****ing-tastic. But its almost all physical stuff that makes it work, their mic skills are pedestrian. They'd be serviceable on the mic in MLW or ROH, but on a national stage they don't quite cut it, and that's what their in-game skill represents. So there's two possibilities here, the first is that we are talking about different Asukas, and the second is that you are thinking that her limited english should hamper her mic score. If it's the second one, then her limited english is represented in the languages section, and I don't believe should be double accounted for. Especially since that would make her promos in Japanese non-awesome which would then fail to reflect reality. I think her Charisma is self apparent, but this is subjective. Can't argue there. Fixed! While I think a lot of what I said about Asuka can be applied here, I do agree that her mic skill is still a bit high. I've nerfed it for the next edition! Natalya seems like a pretty damn good speaker to me. There' no spark to her promos mind you, but that's reflected in her charisma. I just rewatched a Ronda promo, cause maybe wrestling promos and MMA promos are more different that I was initially thinking, but she's pretty great. Maybe not as polished as a main event WWE speaker, so I could see knocking her down to the high 70s for 1.4. If anything, I'd say the opposite is true, so this is clearly a subjective one as well. This is the one we're farthest apart on. I suspect the Asuka language issue is at play here as well. But Nakamura is widely regarded as the most charismatic performer of his generation, so that's how he's represented in the mod. There's a quiet charisma to the Undertaker, so I would stop short of saying it should be lowered, but I definitely wouldn't make him any better in a promo setting. Great catches! Done and thank you! I mean, if she returns to the business I will definitely make the change. But as of right now, it looks like she's gone for good. It sucks, and I might even make the change you suggested for my personal game! But the base mod should reflect reality as best it can, and it appears she's left us.
  2. Shoot, must have been an issue with the newest upload. There should definitely not be more than 10, obscure, necessary (owner/ref/etc), characters without a pic. I'll be home in a couple hours and re-upload it. I'll give a line by line response to Mavenous at that time as well
  3. Mod is now updated to 1.3! Biggest patch since the full release. While all feds are playable, the following promotions are all cleaned up nice for human eyes: WWE, NXT, AEW, NJPW, Impact, ROH, NWA. Changelog on the main page. Here's the new pics in case you already have the pic pack.
  4. <p>Thinking about some of the people that have left WWE recently, and how best to simulate their attitudes in TEW.</p><p> </p><p> The tools we currently have (s I understand them) are workers can prefer larger companies (Fame Hungry), more money, or their happiness.</p><p> </p><p> It seems that it might be easy to make an attribute that makes workers prefer the strongest promised push. As there are people, like Andrade or Cole, who will go to a smaller company where they are promised a bigger role.</p>
  5. Is there an option, or a mod, that can make the whole recognizable/well known system skinned as Main Event/Upper Midcard etc? Its been over a year and its still super unintuitive to me. I've got a cheat sheet, but I'd rather not just reference constantly.
  6. Good info! And thank you! One could make the argument that if it wasn't for the pandemic Punk would have debuted earlier, and, if one did, I think they'd be in a pretty strong position. But, of course we'll never know. Meanwhile, a lot of the things he says in the interview are similar to what I pointed to before: This would imply that he wasn't just about to sign when March rolled around, to me. This points to reliability, and to me that implies size, playing a factor. But yeah! To me this is a question of his hiatus maybe ending sooner, not his pop lowering, but exactly when would be pretty arbitrary.
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheCed" data-cite="TheCed" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53467" data-ipsquote-contentclass="forums_Topic"><div>Why does Trish Stratus have 84 popularity? </div></blockquote><p> </p><p> Trish Stratus having 84 popularity is an oversight, there's going to be a few non-active wrestlers who didn't get looked at as closely, and inherited whatever they were set at in Landxx's mod. I can def take a look at that for 1.3.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TheCed" data-cite="TheCed" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53467" data-ipsquote-contentclass="forums_Topic"><div>Why is CM Punk in the 90s popularity? This way it'd prevent AEW from hiring him because of their size.</div></blockquote><p> </p><p> CM Punk's popularity is a reflection of reality. Based on the reception at Rampage, and the swiftness of the sellout, I feel pretty strongly about this. </p><p> </p><p> It is true that AEW cannot sign Punk at the start of the game, but that too is a reflection of reality. Punk was TK's "<a href="https://www.sescoops.com/2019/04/cm-punk-was-reportedly-tony-khans-first-pick-for-new-promotion/" rel="external nofollow">first pick</a>" to build the promotion around and it didn't happen because Punk said no. He said no for very TEW reasons. <a href="https://www.wrestlinginc.com/news/2021/08/cm-punk-on-his-original-talks-with-tony-khan-and-why-he-didnt-sign-with-aew/" rel="external nofollow">He couldn't trust that AEW would actually turn into something that would pay him</a>, or another way of putting it would be, he didn't think they were big time.</p><p> </p><p> Punk shouldn't sign with AEW at the start of the game because, in reality, Punk was unconvinced of AEW's chances in March of 2020. The good news is that Punk starts the game on hiatus for 70 weeks. This means, if you're AEW, you have 70 weeks to hit Big in time to sign Punk when her re-enters the world of wrestling. I view that as both in line with how things played out, and an in-built goal for AEW players.</p><p> </p><p> But in looking at this, I realize that my first attempt to simulate the Punk situation had simmering tension between him and TK, representing their failed negotiations. With the benefit of hindsight, it doesn't seem there was really all that much tension there, just business differences, and the tension seems like an unnecessary barrier to hiring Punk, so it will be removed for 1.3.</p><p> </p><p> Obvs if any of this doesn't appeal to you for your play style, I encourage you to up AEW's pop or lower Punk's in the editor of your personal game. And if I find that it's way too hard to hit big in a year an a half then I'll make changes. But if I recall from my sims, it should be doable.</p>
  8. 1.2 is released! Check the changelog on the first post for the changes. This one took a little bit of time because I reworked two skills for active men. I tightened up the high and low end psychology, inspired by a question on the forums, which will make exceptionally high psy more rare, and exceptionally poor psychology more common. You can see the difference in distribution here: And I did a total rework on active men's experience. I think I had just missed it entirely. You can see what a mess it was, and what it is now compared to the CV here: There are also some new pics, and I'll put them in a separate folder so you don't have to dl the whole shebang again if you already have it. Additional Pics 2
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53467" data-ipsquote-contentclass="forums_Topic"><div>This is looking really, really strong for a 1.1 release. Still, noticed a couple of things that I'm pretty sure are typos and one stat thing I'm going to complain about.<p> </p><p> 1.) Bar Wrestling is listed as "Bar Wresling."</p><p> </p><p> 2.) Eva Marie is listed as "Eva Maire."</p><p> </p><p> 3.) Nyla Rose is 28 in your mod when every record I can find suggests she's ten years older than that. </p></div></blockquote><p> </p><p> These are fantastic catches. Emphatically, thank you. All changed for the next release.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shamelessposer" data-cite="shamelessposer" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53467" data-ipsquote-contentclass="forums_Topic"><div>4.) Kenny Omega's Star Quality seems a little low to me, maybe? I'd at least get him into the low seventies. </div></blockquote><p> </p><p> This is hard, but I also knew it was inevitable that I'd have to talk about it. And, to be clear, Kenny Omega seems like a really nice guy, so I'm not looking to try and tear him down. But there is a disconnect between what I see, and have seen dating back to 2008, and what people who like Kenny see in him as a performer. And Star Quality is absolutely one of the areas that that disconnect manifests.</p><p> </p><p> Honestly, I feel a bit bad putting this here, in response to your post, which was, in my eyes, a very respectful, and entirely reasonable suggestion that a skill on a worker be increased by three, or four points. This is not something you should feel punished for, and I don't want you to endure a diatribe about a wrestler you like, for doing it.</p><p> </p><p> But someone else is going to eventually bring it up, because people who like Kenny Omega, tend to <em>really</em> like Kenny Omega, so it is absolutely destined that my build of him will bother people. And I feel the best way to deal with that is to be right up front and clear: <strong>If you're a fan of Kenny Omega, you may want to take a look at him in the editor, and make some changes for your personal game.</strong> Because his skills are intentional, they represent how I see the worker, and he might be the worker who was agonized over and tinkered with more than anyone else in the game. <img alt=":eek:" data-src="//content.invisioncic.com/g322608/emoticons/eek.png.0e09df00fa222c85760b9bc1700b5405.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Woodsmeister" data-cite="Woodsmeister" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="53467" data-ipsquote-contentclass="forums_Topic"><div>Hey, i just want to pick your brains on Psychology, wrestlers like Andrade have 85+ psychology is this because they have had a 5 star match or higher?<p> </p><p> Doesnt tend to happen in the Cornellverse (North America) Not nit picking I just want to understand your thinking <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Plus i like your indepth analysis of stuff so was hoping for something to read later <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Well that last question was a little awkward (and I hope I wasn't too casually insulting). Thank you for bringing me back into my comfort zone!</p><p> </p><p> Ok, here's the distribution of Psychology amongst active, male wrestlers in the CV, and in Before The Fall:</p><p> </p><p> <img alt="i4qejXt.jpeg" data-src="https://i.imgur.com/i4qejXt.jpeg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> In raw numbers, there are 36 workers at the start of the default database with 85 Psychology or better, which works out to around 2.5% of the worker pool. Whereas there are 93 workers who have 85+ psychology, or about 4.0% of BTF's active males. So, you're absolutely right that top end psychology is more readily available in the mod than in the default database. </p><p> </p><p> I think that ~1.5% increase is defensible, but maybe a little outside of what is ideal. Upon review, I will do an upper end psychology nerf to targeted workers. Bring that down to 3.0-3.25% of the database, and get more guys down to the 60s from the 70s. <img alt=":o" data-src="//content.invisioncic.com/g322608/emoticons/redface.png.900245280682ef18c5d82399a93c5827.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> As for the CV in regards to North America, of the 36 workers who start with 85+ Psy in the CVerse, 20 are from North America (7 from Mexico, 11 from America, and 2 from Canada). So, that's the majority of the top end at game start.</p><p> </p><p> I will defend Andrade being in that 3%, even after I start handing out nerfs, as he's been main eventing (successfully) for over ten years. His hair match with Atlantis is beloved, his NXT main events were very, very good. I actually think of him as a guy who is better with match time and a spotlight than he is in a 10 minute spot fest.</p><p> </p><p> But yeah, glad you brought my attention to the psychology distribution. There's definitely room for improvement there, and that will be reflected in 1.2!</p>
  10. The joke would be, "You're the only one", but, while accurate, would also be mean. I've added her, and she'll be in 1.2.
  11. Don't have one. Titles are for stars, if it can't feasibly main event a major show, if a star would seem lessened by hold it, I don't have a use for it. I actually think this approach is very beneficial to making stars, which in turn allows you to have more titles (but I'd never have more than five). Since the best way to make a talent seem like a star is to keep them as far away as possible from other stars, so that when the time is right, and the two stars do meet, it feels like a big deal. You've been waiting for it, you can't imagine either losing. Having those two stars in different divisions, which are treated as equal, is a perfect way to accomplish that.
  12. Version 1.1 is up! Change log is on initial post. If you've already downloaded the pic pack, here's a small zip with only the new pics, so you don't have to re-download the whole thing! Additional Pics
  13. Good catch! I'm half way through adding the pics. This will be solved in 1.1! That is definitely an error, I'll fix that up! Fantastic news! Don't hesitate to let me know if you find anything amiss!
  14. It's currently set to events, with 139 active events. This is mostly inherited from Landxx's mod, as I don't consider Japanese event schedules to me my area of expertise. As such, if you (or anyone else here) has thoughts about the ideal way to simulate NJPW's schedule lemme know, I'm done what I had planned for the next version, but if I see a change suggestion that seems feasible, I'd be happy to update that too.
  15. Oh god! Sorry if I over responded I guess I've kinda been in my own head about the mod for a year plus, so I may have over explained. I'm glad it made sense! I'm happy my ADHD hyper-focus has been a boon to someone! Please let me know if you find any errors! Yeah, I can totally see it going over differently in different bubbles. But I assure you, I've been praying to the wrestling gods for WWE's fall since about 2005, and have never missed an episode of Dynamite. So, while I may have my biases like everybody else, it definitely isn't the pro-WWE one! Hey, an argument for the Three Ring might just be that you and I are both AEW fans (at least that's the impression I get), and we have nearly opposite takes on their roster's strengths and weaknesses! Being able to appeal to people who see such different things in talent is a sign that you're giving a wide array of people a hook! But I do agree that Orange is over, and that Jericho has declined dramatically in the past 9 months. Fair take. Although I do think the diversity of style exists in every major wrestling promotion except possibly CMLL and WWE, so it would take more than just a broad range of traditions to convince me on No-Style for any promotion. But I do see where you're coming from on this. Totally, I love talking about wrestling, and there's more to say when people have different vantage points. Hope I'm not coming off as overbearing, as evidenced in an earlier response, I can be guilty of belaboring the point. :/ Fantastic catch! I'll fix that right now! Thank you! Thank you so much! If you find anything is amiss, please let me know! I'm gonna put one out today fixing the Matt Hardy picture, and maybe adding an indy wrestler or two, but there won't be any major updates for the next while unless someone finds a screw up I need to fix!
  16. Good questions! Obviously this is all subjective, and it's an easy change in the editor if someone wants to disagree, but here's the reasoning behind the products: WWE is using PG instead of Classic SE because that's the best representation for their product in flavour, and there's strengths, and weaknesses, both ways from a technical standpoint. WWE is essentially a kids show, with the exception of Roman Reigns' current story lines, which in March of 2020, haven't happened yet. The Fiend, R-Truth, King Corbin, on and on, they all fit the mold of child oriented PG programming, even if the actual audience watching is 50+, by and large. As for the TEW simulation, the strengths of PG are a 10 minute cap on great matches as opposed to a 15, which accurately simulates the expected run time of matches in WWE, where a typical RAW match runs between 2-4 minutes. Also the sensitivity to scandal is real, as they are a publicly traded company, and (while it is a few months away) they did end up releasing the wrestlers involved in the speaking out scandal, even though it's obvious nobody there would have been bothered about those kinds of accusations 15 years ago. The arguments for Classic are exclusively from an in game perspective. Those arguments, as I see them, are that Classic requires gimmicks and storylines. Personally I think it's strange that PG doesn't require those things, but it is what it is. Storylines aren't a big loss, as WWE storylines essentially never have any internal, long term logic (until the Roman stuff, which again is in the future, and will be a major departing from WWE's content over the past 20 years, when it happens), and they frequently end up being dropped without conclusion. As such, the argument that storylines don't really matter in WWE, and that the remaining fan base is mostly just interested in seeing good wrestlers have inconsequential, but fun, matches, seems more accurate to me. The gimmicks is clearly a concession, but given the strengths that PG brings to representing the company, not one that moves me to make the change. Ultimately, if someone wanted to argue that WWE was PG, and transferred to Classic at Summerslam when the Roman stuff happened, I could see where they were coming from. But I, personally, wouldn't RP it that way. Honestly, if this was a March 2021 mod, I would use Three Ring Circus for AEW. I think you're 100% right in that it better captures the current AEW product, as compared to Modern Throwback. But I am unconvinced that was the case in March of 2020. From a flavour perspective, there really is only one choice. The brand for AEW at the time was, and to some extent still is, decidedly Modern Throwback. The whole concept was "If you liked WCW, if you liked 80s Territorial wrestling, you need to check out what we can do with those principals now that modern work rate is through the roof". From an in-game perspective, while AEW would eventually become much more Three Ring Cirucs-y, as of March 2020 they had only done one deathmatch, and they had never done one on television. (The Janela/Omega Lights Out Match was really just a standard no holds barred match) And the Moxley/Omega Lights Out Match was not particularly well received by much of AEW's early fanbase. I remember I had a decent sized crowd over for that show, maybe 15-20 people, and everyone just left part way through the main event. We ended up all meeting up at the bar, and I had to watch it myself later. AEW didn't start leaning heavily into the deathmatch-y stuff until, at the earliest, Kingston's debut with the thumbtacks. At that point, you could claim they made the product change, but I don't think they committed to the really gross stuff until 2021. I doubt you need me to, but I'll bolster your argument for Three Ring Circus as AEW's current product, in that it allows comedy main eventers, and that's central to modern AEW. Omega has essentially been a mid-card comedy act with the world title. To simulate that properly, you pretty much need to switch away from Modern Throwback. But, in reality, that's exactly what they did: It was a serious promotion where the main event was serious business, right up until Stadium Stampede, which would not have happened without the pandemic, the entire principal behind the mod. And even then it was a slow shift to the Omega run. Now, you could argue they would have done Blood and Guts instead of Stadium Stampede, and that would have been so brutal that you could have argued for the product change anyway, but I'm not totally sold on that in game, or irl, as the 2020 Blood and Guts could easily have been toned down compared to the one we ended up seeing in 2021, after several philosophical changes. The correct way to simulate AEW is to start at Modern Throwback, and change products to Three Ring Circus at some point over the next year, and suffer any consequences for that, as I believe AEW has done. And lastly NJPW! The reasoning behind their product is essentially the inverse of the other arguments, as they are clearly on the other end of a product change at the time of the mod. I assume you're suggesting Classic MS Puro, and I think that really captures NJPW up until somewhere between the start of the Bullet Club and AJ's winning the championship. From that point on nWo-style schmoz finishes have become more and more common, to the point where you just can't simulate modern New Japan without the Bullet Club interference on almost every show. In reality they changed their product, suffered the consequences, as many people are turned off by the BC interference, but traded those viewers in for a western audience and a hope at expansion. Thus, World Fusion. But again, it really won't break the mod if anyone wants to change a product to what they feel suits any company better, so edit away if you disagree!
  17. Winter is dying in the year 2020, and the novel coronavirus, Covid-19, has not been unleashed on the Wuhan region of China. Nor has it spread across seven continents, its death toll surpassing 2,000 en route to eclipsing 30,000 one month later. It is a better world, in which millions of people will keep their lives, lockdowns will not dictate the days of those who survive them, and a year of youth will not be lost to those who come of age in the era of the plague. It is true that without the unexpected break in snowballing carbon emissions that came with the pandemic, the global climate catastrophe will be advanced by several years, and that much of the life which was preserved by evading the disease is to be taken in the Trumpian Purges following the American President's re-election, but in March of 2020, hope is in the air. But hope is, by nature, uncertain. Sometimes, in life, our hopes manifest, and our visions reach reality, and sometimes they fall flat. For the world of professional wrestling, that uncertainty is abundant. The Lay of The Land The WWE is more financially secure than ever. But going on twenty years of declining ratings, and pay per view buy rates, it feels like something is about to give. Their offspring, NXT, has recently moved to television, but with that transition came a shocking drop in quality, and now they too, long regarded as the critic's choice in American wrestling, find themselves on a precipice. Their most established, and respected, competitor, New Japan Pro Wrestling, is attempting to expand overseas. The gold standard of in ring quality finds themselves with limited television at home, will they be saved, or will they be albatrossed, by their attempted American invasion? And lastly, the fledgling All Elite Wrestling, has opened to a hot start. But other promotions have had early success in competing with the WWE, only to find themselves out of business, or inconsequential, after coming for the king. The future of each promotion is at a crossroads. Who is it that finds themselves Before The Fall? This is the formal release of the 2020: Before The Fall modification of Total Extreme Wrestling. What The **** Even Is This Glad you asked! Its a mod set at the beginning of March, 2020, right before the major wrestling companies stopped having fans in the buildings and in some cases changed their story lines drastically to accommodate a new reality. Only this time, due to the magic of TEW not being a Global Pandemic Simulator, and so having no other option, the pandemic never happened. It is built off the Landxx Modern Day Real World Mod, with changes to the Agers, Alter Egos, Angles, Broadcasters, Broadcasting Deals, Chemistry, Companies, Company Relationships, Contracts, End of Year Awards, Excursions, Pics and Free Pics, Graduates, Hall of Immortals, Halls of Fame, Injuries, Match Types, Media Groups, Narrative, Power 500, Scandals, Stables, Starting Absences, Starting Injuries, Starting Morale, Starting Storylines, Tag Teams, Titles, Title Lineages, Venues, Worker Names, Worker Relationships, plain old Workers, and more. Which is a bad way of saying that I've touched nearly every aspect of this database, and it is not a quick and easy release. What Was/Is Your Mod Building Philosophy Wow, what a deep question! You're really smart! My approach for this was to learn from the C-Verse, and then apply my own take on things, more or less within the parameters set by the base game. What The **** Does That Mean Good question! What I did was export the C-Verse into Access, transfer it over into Excel and then look at the shape of the data, and try to be informed by that as I distributed skills, popularities, physical condition and all that jazz. Here's an example, this is how the Brawling stat is distributed in the C-Verse for Active Male Wrestlers, sorted by Brawl and by Age: So some things come out of that analysis that I wouldn't have expected: Barely anyone starts the game with a Brawl over 80, it doesn't diminish more than 10ish points on average as people age, and the vast majority of the distribution is in the middle, with relatively few workers at the ends of the spectrum. This informed my skill distribution shown here: They're not twins, but they're clearly related. So This Is Just The C-Verse With Real Wrestler's Names No... No, look, it's really not. There's no wrestler that would be same as a worker in the C-Verse, except by occasional coincidence, the promotions aren't the same, its really nothing like the default database except that the macro skill distributions (and stuff like that) learned at the C-Verse's knee. This has some real benefits! The world is very stable. It has functioned admirably through dozens of 8-12 year sims, and the one 20 year sim I did worked great. Older wrestlers tend to move down the P500 except in some rare cases, while younger wrestlers rise up to replace them. Who Do I Blame For This Catastrophe Me! With help from Bizzo2k who was returning the favor for the help I gave them with their legendary A New Trust: 1934 mod (which you absolutely should play). Also Landxx for giving me permission to use his mod as a base, and Fleisch/Southside_Hitman as Landxx used their mods in turn. And lastly Joemurphy, NoLegsGaming, and Sabin357 for pic contributions! If anyone finds pics of theirs that made their way into the picture pack that they're not credited for, please let me know so I can credit you! Also, if you'd like to have your pics removed from the pack, just let me know and I'm on it! Database: 2020: Before The Fall v2.0 Pics: 2.0 Pic Pack Changelog 2.0 -Complete overhaul of title prestige to be more in-line with C-Verse, and Not Insane -Regionalized pop for WWE, AEW, and NXT workers -Reworked active areas for all workers in WWE, AEW, and NXT -Roman Reigns has returned! -Return dates for Sting, and Ronda Rousey shortened -Many new title pics added, path corrected -Many superfluous pics removed -Rescaling of popularity for workers of SHIMMER and SHINE -AAA and CMLL are at WAR -AAA should have an easier time meeting TV Azteca's expectations -DIRECTV no longer has coverage in Mexico -Sky Mexico is now a subscription cable service -Rescaled NWA popularity -AEW's Match Focus is now Ensemble -AEW's AI Booking Style is now Old School Western -Rescaled non & retired wrestlers for WWE, AEW, NXT and NXT UK -Various names updated -Some of AEW's EVPs and Tony Khan's relationships have changed for the worse -Many contract lengths updated -Orange Cassidy has relaxed -Max Caster gets old -IWGP Conception Alliance is down to just NJPW and Stardom -Various overseas talent trading agreements are now excursion agreements -Hugo Savinovich is now significantly more popular -JDS and Andrei Arlovski are now, occationally, wrestlers -The Undisputed Era is now a Faction -Various cancers can no longer be contracted in-ring -Sexy Boy has become Indian -Taylor Made has retired -Nyla Rose is fluent in english, can no longer speak spanish -Darius Martin is more injury prone -Lee Moriarty, Kanji, Nick Wayne, Thekla, Amaris Blair, Ami Miura, Austin Green, Beastman, Big Daddy Rex, Big Daddy Yum Yum, Brooks Jenson, Bull Buchanan, Carlos Aviles, Cole Karter, Haley & Hanna Cavinder, Ice Williams, Justin Fleaux, King Tony, La Bestia, Mazzerati, Peter John Ramos, Pollo Del Mar, Skyler, Takuro Niki, Trajan Horn, Treehouse Lee, Yuuki Mashiro, Kayla Sparks, Katie Arquette, Elijah Dean, Bodhi Hayward, Yulisa Leon, Guru Raaj, Tiffany Stratton, Erica Yan, Dante Chen, Xyon Quinn, Edris Enofe, Kiana James, Fallon Henley, Freddie Prinze Jr, Sloane Jacobs, Solo Sikoa, Nikkita Lyons, Abel Guerrero, and Zoro have been added -Lash Legend, Harland, Commander Azeez, Tony D'Angelo, and Brutus & Jacob Creed have been reworked. -Various movesets updated -Gatoh Move is now more than just a shell -All active promotions now have owners -Lots of little changes 1.5 -Reworked stats for GCW roster -GCW is now integrated -Tidied up GCW stables -Jorge Masvidal has been added to the game -Andrei Arlovski has been added to the game -Junior Dos Santos has been added to the game -Paige VanZant has been added to the game -Kayla Harrison has been added to the game -Hayato Tamura has been added to the game -Camus has been added to the game -Baliyan Akki has been added to the game -Brian Cage has hurt his arm -Removed two fictional avatars which were left in by accident 1.4 -Major broadcaster rework, all companies should now meet broadcaster expectations at game start (exception: when broadcaster is owned by a promotion, or company who owns a promotion) -Some promotion pop rebalances as part of the broadcaster rework -Colt Cabana can now colour a commentary -Brandi Rhodes, Bryce Remsburg, Dana Brooke, Ronda Rousey, and Dasha Gonzales have had their performance skills nerfed -AJ Lee has neck problems -Samoa Joe now has a history of concussions -Jurassic Express, Omega & Page, and The OC now have tag experience -Various minor corrections and tweaks 1.3 -Reworked skills for some members of the ROH, MLW, NWA rosters -Rebalanced ROH, CMLL, NWA, AEW and MLW workers pop -Set up MLW starting storylines -Various personality changes -CM Punk and Tony Khan no longer have simmering tension -Trish Stratus' popularity has wained -BJ Whitmer has retired -Corrections to CMLL, and CMLLO roster -Dan Lambert has been added -Baron Black has been added -Adam Priest has been added -SP The Ghost has been added -Val Malone has been added -Michael Nakazawa is now an entertainer -Stephanie McMahon is now prickly -Awesome Kong now has outside interests, and will consider retirement earlier -The Private Party are now, simply, Private Party -Some corrections and additions to AEW W/L records in bios -Double or Nothing is no longer a season finale -TNT now wants Professional production -RAW and SmackDown are now normal focus -Some modifications on how stables are set up -Announcers chemistry/talent modified -Jim Ross now has poor chemistry with Xavier, and good chemistry with Tony Schiavone -Tons of random tweaks 1.2 -Major rework to Active Male Experience -Semi-major adjustment to top and bottom end psychology -CM Punk will come out of hiatus earlier, is no longer retired, and is an active wrestler -Kayla Braxton has been found -Bar Wresling is now Bar Wrestling, which seems a more accurate description of their product -Eva Maire is now known as Eva Marie, a step down, it would seem, but who's to say -In a freak time machine accident, Nyla Rose has aged by 11 years -Andrade's english has worsened -Kevin Blackwood has been added, along with his tag team Black Death -Trevor Aeon has been added -Rick Steiner finds himself significantly more popular in the nation of japan -Lots of skill tweaks 1.1 -Added new event pics, and associated pics for all NJPW events -Rick Steiner finds himself significantly less popular in his home country of America -Bear Beefcake is now properly named Bear Boulder, and has been given a human face -Matt Hardy is no longer a shadow in AEW -Daniel Garcia has been added to the mod -Megan Bayne has been added to the mod -Reka Tahaka has been added to the mod 1.0 -Created intro cards -Further rebalanced announcers and colour commentators -Changed Adam Cole's contract end date -Corrected Pete Dunne's contract, and contract end date -Bray Wyatt is now based in the South East, is more intense, and has simmering tension with Vince McMahon -Vince McMahon is now more of a dick when it comes to business. -Injured Lio Rush's shoulder -Carlie Bravo is set to debut -David Ali has joined the game -Vary Morales has manifested -Madi Wrenkowski is now out there, somewhere -Rob Ryzin rises into the game -Fuego Del Sol has burned into our hearts -Jake St Patrick has lucked into existence -D3 has rolled a natural three -KiLynn King has been crowned a character in the mod -The Trevor Read chapter of the mod has begun -Andrew Palace reigns over the mods indies -Lulu Pencil has been written into the game -Skye Blue soars into the mod -Added Free Pics
  18. This is the beta release of the 2020: Before The Fall modification of Total Extreme Wrestling. What The **** Even Is This Glad you asked! Its a mod set at the beginning of March, 2020, right before the major wrestling companies stopped having fans in the buildings and in some cases changed their story lines drastically to accommodate a new reality. Only this time, due to the magic of TEW not being a Global Pandemic Simulator, and so having no other option, the pandemic never happened. It is built off the Landxx Modern Day Real World Mod, with changes to the Agers, Alter Egos, Angles, Broadcasters, Broadcasting Deals, Chemistry, Companies, Company Relationships, Contracts, End of Year Awards, Excursions, Pics and Free Pics, Graduates, Hall of Immortals, Halls of Fame, Injuries, Match Types, Media Groups, Narrative, Power 500, Scandals, Stables, Starting Absences, Starting Injuries, Starting Morale, Starting Storylines, Tag Teams, Titles, Title Lineages, Venues, Worker Names, Worker Relationships, plain old Workers, and more. Which is a bad way of saying that I've touched nearly every aspect of this database, and it is not a quick and easy release. What Was/Is Your Mod Building Philosophy Wow, what a deep question! You're really smart! My approach for this was to learn from the C-Verse, and then apply my own take on things, more or less within the parameters set by the base game. What The **** Does That Mean Good question! What I did was export the C-Verse into Access, transfer it over into Excel and then look at the shape of the data, and try to be informed by that as I distributed skills, popularities, physical condition and all that jazz. Here's an example, this is how the Brawling stat is distributed in the C-Verse for Active Male Wrestlers, sorted by Brawl and by Age: So some things come out of that analysis that I wouldn't have expected: Barely anyone starts the game with a Brawl over 80, it doesn't diminish more than 10ish points on average as people age, and the vast majority of the distribution is in the middle, with relatively few workers at the ends of the spectrum. This informed my skill distribution shown here: They're not twins, but they're clearly related. So This Is Just The C-Verse With Real Wrestler's Names No... No, look, it's really not. There's no wrestler that would be same as a worker in the C-Verse, except by occasional coincidence, the promotions aren't the same, its really nothing like the default database except that the macro skill distributions (and stuff like that) learned at the C-Verse's knee. This has some real benefits! The world is very stable. It has functioned admirably through dozens of 8-12 year sims, and the one 20 year sim I did worked great. Older wrestlers tend to move down the P500 except in some rare cases, while younger wrestlers rise up to replace them. Ok, Sounds Good, Can't Wait To Play IMPACT Oh. Right. Well, ok so one thing you should know, is that while the world works really, really well on a macro sense, on a fed by fed basis, I only really got around to the major companies. WWE, AEW, NJPW, NXT, AAA, NXT UK, and CMLL have been tested, and are functional ... but anything past that may, or may not, need tweeking. But hey! That's why we're in Beta! Please give me your thoughts, couched in flowery praise, or a hint of reverence, and I will definitely be making adjustments. So, This Isn't Really Done, Is It Art is never completed, only abandoned. Honestly, its completely playable, I just can't vouch for smaller feds. To my knowledge there's a bunch of future workers I need to add, but outside of that it should be within spitting distance of tearing off its Beta tag and running naked through the streets, drunk on its new found freedom and gin. Maybe I'll add some narratives. Either way my partner banned me from working on it another minute if I didn't release it first, so here we are. Who Do I Blame For This Catastrophe Me! With help from Bizzo2k who was returning the favor for the help I gave them with their legendary A New Trust: 1934 mod (which you absolutely should play). Also Landxx for giving me permission to use his mod as a base, and Fleisch/Southside_Hitman as Landxx used their mods in turn. And lastly Joemurphy, NoLegsGaming, and Sabin357 for pic contributions! If anyone finds pics of their that made their way into the picture pack that they're not credited for, please let me know so I can credit you! Also, if you'd like to have your pics removed from the pack, just let me know and I'm on it! Now stop reading this and play test it for me. Database: 2020: Before The Fall 0.91 Pics: Initial Pic Pack Changelog 0.92 -Rebalanced various announcers and colour commentators, some have left the business -Red Velvet now exists -Dean Alexander is now destined to exist -Joey Janela is no longer a play by play announcer -Allie is now signed to AEW as The Bunny -PAC has decided to work more than 10 dates for AEW -QT Marshall can now perform any role in AEW -Jimmy Yuta now goes by Wheeler Yuta, stats rebalanced -Terrell & Terrence Dudley now go by Hughes -Fixed duplicate title reigns stemming from current champions being entered in title linages for WWE, AEW, NXT, NXT UK, and Impact 0.91 -Hiroshi Tanahashi has decided to perform colour commentary -Katsuyori Shibata has taken up play by play -Small buffs to the skills related to above -Griff Garrison now exists -Darby Allin is now edgier -Adam Page is now a heavy drinker (kayfabe) -MJF is no longer egomaniacal -Penelope Ford's AEW contract now allows her to wrestle -Allie's AEW contract now allows her to wrestle -Taz's AEW contract now allows him to manage -AEW contracts for out of ring talents now set to any out of ring role -Tony Khan and Brandi Rhodes may now act as Road Agents, although I wouldn't recommend it -Vickie Guerrero may now wrestle in a pinch, but, again, not recommended -ACH will contemplate retirement sooner -Christian's popularity has been realigned -Goldberg has returned from hiatus -AJ Styles has moved to RAW -Samoa Joe has become more heroic -The Revial have become more villainous -Humberto Carrillo has been booted from Team Vega -Humberto Carrillo and Rey Mysterio are now feuding with Team Vega -TJ Wilson is now listed as Tyson Kidd -Tyson Kidd is no longer managed by Natalia -Jerrry Lawler is significantly less popular with human beings -Various WWE contracts for out of ring talent is now for any out of ring role -Family members will no longer die mid match -Various bio revisons
  19. Anyone know how to check the mask quality (medium, great legendary) of a worker who doesn't work for you?
  20. Thanks so much! I totally get that a worker has a chance to create a legacy once a year, regardless of retirement status, between 30 and 55. What threw me off was, in the example above, Ultimo Dragon does regenerate, he just doesn't do so as a legacy. Does that mean his pic is then unavailable and he is ineligible to have a legacy from that point on? With regards to my other question about about passing on a mask with a younger picture, here's my current work around: 1 Set the default picture to be of the young masked wrestler 2 Set an alter ego to be the old masked wrestler, as All But and obscure promotion (if you choose no restrictions the game ads the default personal at 50%) 3 Set an ager for the age the turn next with the old wrestler's pic That way the game will use the pic in any companies they are hired in, and within a year use the old pic universally, but the regen will look young. Does anyone have a simpler work around?
  21. Has anyone else had the problem with Legacy regens in their mod not taking the worker's name and only using the picture? They are set to Yes As A Legacy, the Legacy names are entered, the number is selected, options are set to regenerations enabled... and they do regenerate, just not with the name + jr or III. Its so weird.
  22. Hey! So quick mechanics question I'm a bit stumped on. In my mod I have Ultimo Dragon set to regenerate As A Legacy. But when I sim the db, when he regenerates, he doesn't do so with the Ultimo Dragon name. What am I doing wrong? I tested it in CV and the Legacy name system works fine there. There is only one copy of that picture in the pics folder, and its definitely not tagged in the Free Pics section of the editor. I've investigated further, and it seems to be happening for all legacy regens. Which implies to me that it's not a setting in the individual worker, but something on a higher level blocking the all regens from adopting the legacy names. I mean it could be something I've set wrong on all wrestlers, but I don't know what that would be. Second, related question, that's a bit hard to sim: Is there any way (possibly using agers) to get regens to use a younger pic of a wrestler? Thanks!
  23. My personal philosophy as I build my mod is that Vince McMahon just isn't a road agent. He's a booker, and an owner, but my understanding is that he doesn't actually sit down with people and work out their matches. The few times a year he might get hands on with road agenting (wrestlemania main events etc) he tends to be bad at it, imo, so the handicap of having less ring experience is warranted. Also, his occasional forays into match plotting would be most accurately represented in game by someone clicking Road Agent: By Role and changing it to All so that they can select a guest producer. In the end its mostly cosmetic with him, because the AI will likely use someone better, and a human player will either be in Vince's spot, or Vince will be their boss, so either way he won't spend much time in the role. As for Heyman and White, there should be a penalty on their Road Agenting for never actually spending much time working. Heyman compensates for his lack of experience by being a booking genius*, but serves more in the booking and on screen capacity anyway. And Tim White was a producer as a sort of make-good when his refereeing career ended due to injury, not because he was particularly good at it. That he would be a weak road agent under those circumstances is understandable. *At least that's what he told me.
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