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Rick Savant

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Everything posted by Rick Savant

  1. Two questions that have come up while working on a mod: 1 - in the Dev Journal, Adam says the skill drip feed "stops cheap 'power gaming' tactics (such as spamming dark matches to give a worker multiple boosts) because there's a limit to how much a worker can learn at a time." Does anyone know roughly what that limit is? Does that mean that there's no point in putting a young wrestler in a second match in a week for training purposes? Or does this only mean that more than one match a day gets capped? 2 - And there's no way anyone knows this, but... when I was working on the 1934 Mod I made a note for myself, and now on the current mod I'm trying to decipher it. With regards to how the game itself works, I wrote: "Puro (CAP at 30), Hardcore (CAP at 30), Aerial (CAP at 45)" This was in the notes on game mechanics, which means I must have got this info from a dev journal somewhere, or maybe an veteran poster, but I have *no idea what it means* now. I am very disorganized. Help?
  2. Here's a weird request that I doubt anyone will take up, BUT if any of you are just letting your TEW sit there at night, would anyone mind running a long term sim on the CVerse? I want to see how many wrestlers end up with 90+ pop nationally, how many wrestlers that are in the top 500 in year one are still there in year ten, and a bunch of other stuff like that. I already know some stuff (like, 4% of companies tend to die a year, and other nerdy stuff) but I could always use more data! I'd run it myself, but I'm long term simming my mod and you can't install TEW on two different machines :/ No biggie if no one wants to do that, but I figured I'd ask!
  3. Hrm, I do it differently, so I'm not sure if your method still works or not. What I do is go to Image > Canvas Size > then change the width/height to be equal to each other in an area slightly larger than I want, if you then click drag on the preview you can move the picture so that the portion you want is in the frame. After I hit Resize, I repeat the process, but now the preview in Canvas Size is zoomed in, so I can get the exact framing I want. After I've got my square I go Image > Scale Image and you can set the width/height to 150x150 (or in my case 142x142 so I can add a 4x4 border) and click Scale. If you're not as particular as I am, you can skip the second step, and just get the square you want in the first go, but you usually still need to scale it down. Then you've got your pick and you can Ctrl C/Ctrl V it over your background, or add the background as a new layer.
  4. I haven't had any problems using the newest Gimp, what part of the process are you running aground in?
  5. <p>Those are both attributes, you can change them in the Worker's entry in the editor. There is Movie Star, TV Actor, Famous Musician and Musician, but there is no author.</p><p> </p><p> I think your best bet to simulate being an author would be Outside Interests under Worker > Worker Name > Attributes > Misc</p>
  6. Does anyone have any insight on what the AI uses to choose a new owner? Is it relationship to the old owner? Personality? Potential Founder setting? I know business rep has something to do with it, but that's all I have figured out!
  7. So I'm working on this mod that will eventually get released, when it does, all the pics for workers will be from a hodge podge of different pic packs. I don't even really know where they all came from. Whats the protocol on giving credit for pic packs? Is there a way to find out what pics belong to what packs? Or is it better to just pick one pack for a release (even if I don't use it for my personal games) to avoid being rude? Thanks!
  8. You need MS Access installed, so first get that if you don't already have it, then: Start a Game > Options > Create MDB File (next one under Turn To Database) > Create File > then in explorer navigate to your Save Games in your GDS folder > Under The Save Game folder for that save you'll now see a folder which reads MDBFiles, go into that > Open the newly created MDB file > On the left hand list of the MDB file scroll down to workers and double click it > Click the grid > Ctrl +A > Ctrl +C > Open Excel (or Open or Lib Sheets or whatever ya got) > Click your grid in excel > Right Click > Paste Special > select Text > Ok! Then you'll have a spreadsheet with all the wold's worker data on it! You'll prob want to delete the Profile column immediately so the massses of text don't make it look all bad. But you can slice and dice from there!
  9. So, what I've done for my March 2020 mod that's almost done, is export the CVerse, quartile it, and then try and have my world match its distribution for the important stats. For example, Psychology: To give you an example of how I broke it down for myself, here's the summary of the CV stats for Active Male Wrestlers: It sims really nicely. Now my turn to ask a question! The aforementioned mod has a nagging problem I'm trying to fix, which is that a chunk of my American secondary feds go out of business after 15 months or so, and I'm not sure why. My guess is that I need to balance the popularity of their workers to the fed pop so they can afford salaries? But I'm really not sure. If anyone else has fixed a similar problem, please let me know! Edit: Oof, those pics are small. I've never been good at posting photos on this forum. Can someone point me to a tutorial? ehn
  10. Dumb Question: Where can I edit the names for randomly generated companies? I can create future companies to randomly appear, but is there a way to edit the list of names for picture-less computer generated feds? Thanks!
  11. Does this match the consensus on where pop should be? Do we have definite understanding of where these numbers put us compared to pre-covid attendance, ratings, and ppv numbers?
  12. Does anyone know how to simulate someone going on mat leave? I tried to set up a narrative for Becky Lynch to go on hiatus in May 2020 but can't seem to figure it out! Thanks!
  13. Does anyone know how you mass edit contract start dates? It seems to be the only contract option not listed in the mass edit under Contracts. But if you backdate the mod, then every contract after the new start date causes a critical error. There's literally thousands of contracts, so there's no way people are doing this by hand. I just can't find out how to mass edit them :/ Thanks!
  14. Hey all, sorry if this has been answered somewhere but I just can't find it. What are the major factors that go into a match rating for the AI? Is it exactly the same as for a player? I'm trying to get a mod I'm working on to sim ok, but a national company keeps falling to cult (medium) within months. I've slowly been buffing their main eventers, figuring eventually the workers will hit an equilibrium where where they're all good enough to have matches with each other that keep show ratings above 77, but no luck. Meanwhile those main eventers are starting to dominate the Power 500, which wasn't the plan. Concerned, I clicked on some of their failed main events, and the in-ring performances of the workers are actually quite high. Often in the 90s, but still pulling segment ratings in the 70s. I'm not sure what to tweak to get their match ratings consistently at a national level Specs from the game attached. Thank you!
  15. 1934 mod is totally functional, historically accurate, and fun. Also, you can make a mod yourself. I'm building my own personal one, and its pretty rewarding.
  16. The Hawaiian Sands, Weekly Wrestling Sheet Ed Ratsch spoke to reporters today, December 28th, 1933, saying, "My eyes have been opened. I have seen the future. It is a Christmas Miracle." and declaring that a new era of professional level wrestling would be beginning at The Pan-Pacific Athletic Club. The Club spokesman said that he had already gone to the elusive, and highly regarded, owner of the P-PAC, Professor Henry Okazaki, and The Professor had approved his new vision. Professor Okazaki and Ed Ratsch Ratsch seemed to imply an important announcement would occur at the next All Star Wrestling event scheduled for just a few days from now, headlined by Henry "King" Tut taking on "The Monkey Man" Jacques Manuel. It will be a distinct clash of styles as Manuel's elusive, agile technique will be pitted against the flamboyant power of the former boxer! King Tut vs Jacques Manuel is set for All Star Wrestling My sources on the inside say that old Eddie Ratsch has been highly animated behind the scenes and truly believes the coming century of American Wrestling starts in Honolulu this year. But if anyone asks, dear readers, you didn't hear it from me. Let's just keep this one between ourselves, silent as the shoreline sands, and as always: On the QT. Byron S. Hudgens
  17. This looks great! I use excel a lot to organize my games, and having more ways to look at it is always helpful!
  18. You and me, we're on the same page! But so far Small promotions being unable to afford him aren't the problem. In my long term sims, you end up with a bunch of small promotions with between 5 to 50 mil in the bank sitting pretty, and Londos has constant work. From a human player perspective, you would only ever be bringing in Londos for a one shot, unless you're a big time company. Like you alluded to, it's impossible to exactly simulate reality, so one has to make choices. There's only one 90+ pop wrestler in the game atm, and he's the biggest draw in wrestling history, so I'd need a real collapse in long term sims in terms of his sitting around unemployed for long periods, or bankrupting every fed he worked for, in order to nerf him. This is real. I'm not totally sure how OP the movie star trait is yet, I'm doing a ten year sim every night, and I'm watching for how the pops play out. The issue is, again, you do want your Abe Kashey's to be unavailable for periods of time while they go film a movie. And you do want that exposure to translate into some level of a pop boost, keeping in mind that TV didn't exist, so being in a film did expose you to more people, and any competent promoter would tie him to the film when pushing his next match. It's just a question of how much pop is gained and where you draw the line. This is definitely being watched. I completely agree. I would like to see a greater diversity of products as well. Catch, Golden Age, Pseudo Sport, Silver Age, and Wrestling As Sport all probably have a place. Keep in mind the dominant style in America is Toots' "Slam Bang Western", which doesn't have an exact replica in the prescribed products, and is the bridge between Catch and Silver Age. Products will definitely be looked at!
  19. Hey! You and I are on the same page here (I'm helping Biz with the Mod). I'm plucking away at an update that will more regionalize the popularity of the workers. That should make things more realistic and add a greater diversity to game play, since it won't be beneficial to hire the exact same workers regardless of where you start. Bugs, and company balances take priority, but it is coming! It's also slow going because I'm combing through each wrestler's history to see where they were active and where they weren't, and that takes time. A couple things to keep in mind however, is that Londos will still, likely, be universally popular throughout America when this update comes out (with possible exceptions for PR and HI). The reason for this is wrestling was covered in all the major papers, talked about in the sports section of radio news broadcasts, and footage of the biggest bouts were shown before films on a national basis. In those papers, broadcasts and pre-film clips, Londos was always a major feature. What happened in the East dominated the conversation at that (and seemingly all) time(s), and Londos wasn't just the most famous wrestler in New York, he was the most famous wrestler in New York coming off of a triumphant return after pretty high profile split - during which he had gone on a national tour of his own. This made him the most famous wrestler in America at the absolute peak of his interest to dinner parties. In 1933 alone, he personally traveled to every territory in America (save two, NW/NE) [Edit, and he was in New England in '32] as well Ontario and Quebec. This doesn't mean that he didn't perform in the North West or New England, it just means I can't find a record of it, and again I remind you that's only the immediately prior year. At this stage of the game, Jim Londos didn't come to your town unless he was sure he was going to be drawing a big, big crowd. With all that said, I agree there should be some variance in his popularity, but think spillover numbers would vastly understate his appeal. From a modding perspective, the question becomes, did Jim Londos not travel to the pacific north west because if he had he wouldn't have been able to draw enough of crowd to warrant it? Or was it the usual reason people don't come here, which is that it is the forest, and people don't want to go out of their way to be in a forest. This is where things become more art than science. I feel pretty confident that if Londos had traveled to PNW, his notoriety would have preceded him, and he would have drawn a pretty impressive gate. Other things to remember are that the older legends, (I just did Stecher last night so he's on my mind) also would have been talked about on the radio, written about in the papers, and shown before the movies and talkies for twenty years prior. The Rolling Stones are not talked about weekly on national TV, but they still sell out every concert they hold (in non-apocalyptic times) because they have been exposed for decades prior and, comparably, constantly tour. Joe Stecher travelled to every single territory in America (except PR) over the previous decade. There's just no way to perceive him as anything but a national star. But these exceptions apply to Londos, Stecher, Lewis... and maybe Steinke, DeGlane and Browning, I haven't looked yet, but essentially nobody else, although there were journeymen who maintained a level of popularity all across the US, but that's at a lower level. According to Meltzer, Jim Londos was a bigger draw than Hulk Hogan ever was. His assessment is based on conversations with historians, and actual gates. https://en.superluchas.com/meltzer-los-tres-luchadores-mas-influyentes-de-los-ultimos-25-anos/ etc Although the ambiguities that result in comparing time periods, that Biz refers to, obviously exist.
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Tomato Can" data-cite="Tomato Can" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49771" data-ipsquote-contentclass="forums_Topic"><div>Unfortunately I cannot play the game. I started as Jim Crockett Promotions with Jim Crockett as owner. Made numerous negotiations to fill my roster. On third day of advancing game crashes every time at same point<p> </p><p> The run time error is 3020 and says "update or cancel / update without add / new or edit"</p><p> </p><p> It happens everytime while it is on the screen "Processing Decisions - Owners"</p><p> </p><p> :0(</p></div></blockquote><p> </p><p> Hey! I used to get that error when I was testing too. Are you using the 1.02 patch? I stopped getting the error when I got up to date. You can find the patch <a href="http://www.greydogsoftware.com/forum/showthread.php?t=547178" rel="external nofollow">here</a>.</p><p> </p><p> Nm! Just saw you got this fixed.</p>
  21. <p>When I press Toogle List I lose the ability to mass edit all together. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> On the contract page, Contract Begin shows after Iron Clad, Wage, and then Downside. The next item is Expires In.</p><p> </p><p> In the mass edit options, after Iron Clad comes Expires In. I can't find it anywhere else either.</p>
  22. There is no Mass Edit for Contract Start Date in Contracts. This is a problem because the beta was Jan to Mar only. So if you spent the Beta time working on a mod that started in Dec, when the full game came out and you moved it back to Dec of the prior year, you get 800+ critical errors because all the contracts start in the January AFTER the game begins. There is no way to mass edit those contracts back a month so it must be done by hand. Is there anyway that could get added? Thank you so much!
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Questlove" data-cite="Questlove" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>How are people angry at a one day delay lmao. If anything it not being pushed back even further for an overhaul is the bigger disappointment</div></blockquote><p> </p><p> This. I finally stopped modding and actually played the game a little last night to find the perceived push feature that I was SUPER excited for uses Major Star to Unimportant instead of Main Eventer to Jobber. I swear an option to change that language would increase my enjoyment of the game by 25%.</p><p> </p><p> I remember when Sunless Seas released their Beta, they let it sit there for, like, half a year. Got tons of feedback, changed a lot, and the final release ended up being a classic game (which the original Beta would never have been).</p><p> </p><p> I'm happy to wait as long as needed to get the best game possible. Especially since 2016 is still a spectacular game which I can play in the meantime.</p>
  24. Just wanted to add my voice to the "reduce the size of the Database Maker's Whiteboard, please" calls. I'm biased, as I make all my notes in external programs, and I totally get that some people will not do that. However, if the whiteboard was half as big, and in that new space there was a "preview" of the highlighted worker/company/whatever you were on (or most recently selected if you're selecting multiples) that would be super useful and save people a lot of clicking. You could fit the Picture, Biography, Born/Debut dates, Gender, Game Status, and a few other commonly referred to fields in that spot. Or if this were to be a dream world, the option to select a full Whiteboard OR preview as an option. Then maybe you could fit a summary of the workers skills. Also rooting for the return of Track Worker Progress! That was definitely one of the most satisfying parts of the game for me!
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