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BuddyGarner

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Posts posted by BuddyGarner

  1. I think the process of building stars will be the same. I also tend to play smaller companies where roster turnover is a thing and you have to build local stars and the part of the process that is easier with larger companies is the exposure. TV companies that can push someone on weekly TV can have people get more popular faster because they have more eyeballs on their product. I don't think, based off what I've read, the process to make someone a star has changed.

     

     

     

     

    It is already super easy to build stars. Use of the dominate note if above around B-charisma. Keep Strong. You can trade wins with the keep strong note to build both guys overness. You should pretty much use keep strong in every match either winner(if overness higher than loser) or loser(if overness higher than winner) in any match where the letter grade doesn't matter.

     

    There are guaranteed ways to build overness like announcing and just being on screen.

  2. A lot of the game is left to the imagination though. If you’re using the same default angles what is to tell the game that this “Promo- Singles” is different in content whether it’s taking place in Chikara or CZW? The product is what guides the content that makes the most basic parts of wrestling stand out between companies. How else would the game know whether this very edgy gimmick is considered the norm to fans or if it’s out of their expectations? You can’t properly grade it then.

     

    If this wasn’t the case you’d have to essentially choose the specific product for each individual segment, instead of a general product the entire company adheres to on default, which you can actually book outside of.

     

    Road agent notes. It'd be annoying for the player to pick it everytime but they could pick default road agent notes.

     

    Every once in a while WWE does matches and promos that are outside of the traditional product. Shoot style matches, etc.

  3. In a perfect world, the players booking would shape what the product is. Lots of angles the AI assume it's an entertainment product and so on.... Lots of sex sells angles and matches...the AI assumes it's a T&A based product...

     

    Maybe you'd have to add more road agent notes to cover the behind the scenes effects of products...

     

    So the AI would write what the fans presume the product is based on the players booking.

     

    With having a set product it leaves the player just to find out what the optimal strategy to book towards each product.

  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Questlove" data-cite="Questlove" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Battle royals in general could do with an overhaul imo. You can book, for example, Keith Lee to go all the way and be the final elimination and he's still gonna lose 2 overness along with everybody else who didn't win the match.</div></blockquote><p> </p><p> And he can get that 2 overness back easily by just dominating a jobber as long as he has B-ish charimsa. I think Keith Lee would have B- charisma....</p><p> </p><p> It's incredibly easy to gain overness I wouldn't fret about "inaccurate" ways of losing it.</p>
  5. If you lose to someone lower pop than you always seem to lose at least 2 pop at an event even if you are kept strong(pop changes are lower for touring and TV shows).

     

    So to job someone down just have them lose to people of lower popularity even if it's close.

     

    You can't really replicate quick rises to the main event. IF they have around B- charisma or greater they can use the dominate note to gain pop against jobbers.

     

    But you can't really replicate the big rises of the Undertaker and The Giant. Or Bruce the Giant for that matter.

  6. <p>Some suggestions for Product effects:</p><p> </p><p>

    <strong>Win/Losses:</strong> Should have much greater effect on prowrestling as sport than otherwise and in products such as comedy etc. wins/losses should have much less impact.</p><p> </p><p>

    <strong>Angles/Storylines</strong>: In entertainment promotions getting over in angles/promos should be easier but in prowrestling as sport it should be harder.</p><p> </p><p>

    <strong>In Ring Performance:</strong> In workrate products this should make easier to gain popularity/momentum. But less impact in entertainment and prowrestling as sport products. The workrate that gets you over is based on the product so in hardcore it could be taking sick bumps. In aerial products it could be doing a killer moonsault. In entertainment products, the workrate could be entertaining. In prowrestling as sport, it would be more based on wins/losses.</p>

  7. There’s essentially nothing there to simulate as it pertains to TEW.

    It’s a little more angle heavy than the average fed and that’s literally all that would reflect in the booking.

     

    The only way LU differered from most companies is its usage of pre-taped backstage segments and heavy editing as the show wasn’t a live show.

     

    Greater emphasis on storyline continuity than normal(this could be reflected by making long running storylines worth more and loss of wrestlers being harder on fed momentum etc). Greater importance on storylines(fans were supposed to be more into the storylines than into the overness of the wrestlers than normal). Greater emphasis on gimmicks and characters. Wrestlers being less affect by wins and losses than normal because it's all part of the storyline...

  8. <p><p>With the fixed products, glad to see penalties for outlier wrestlers and matches be lessened.</p><p> </p><p></p><p>

    I want to be able to hold occasional ladder, comedy, T&A, and death matches.</p><p> </p><p></p><p>

    Maybe it could be like gimmicks. You don't book a match that you know isn't going to work. It automatically gets tailored to the product. So a family friendly T&a is a lot different than a risqué T&A. Same with death matches, etc.</p><p> </p><p></p><p>

    Comedy would be different for a pure fed than a regular fed.</p></p>

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