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BuddyGarner

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Posts posted by BuddyGarner

  1. <p>Some wrestling snobs would call it characters over gimmicks...</p><p> </p><p>

    I guess that all matters on complexity.</p><p> </p><p>

    If I have a 200 person roster I'm going to get sick of putting in gimmick names....</p><p> </p><p>

    <strong>So I propose something like the AI suggests gimmick names based on the attributes you chose.</strong></p><p> </p><p>

    These names would be set in the database as templates.</p>

  2. <p>Love popularity cap and crowd burnout feature.</p><p> </p><p>

    Since I just spam matches and angles I'll probably not notice it though. I never noticed the pop cap before since I just ran shows every day so the decay was not noticeable.</p><p> </p><p>

    Crowd burnout I probably will just take the hit or just run however long show I can without getting burnt out. Maybe the burnout could not happen for season finales or prestigious PPVs.</p><p> </p><p>

    It's a step in the right direction though as it's a beginning against spam tactics.</p>

  3. Like the email addition.

     

    There are three kind of features that I like:

     

    1) QOL. Features that may not draw but improve actually playing of the game.

     

    2) Draw features. Features that draw but actually don't have much affect on gameplay. For example, do all the different match options really matter? But these features generate sales and keep people playing TEW.

     

    3) Gameplay balance. These features may not draw but they increase depth of experience.

     

    The email feature is number one.

     

    I would like to see more gameplay balance features. There are lots of things in TEW that are flashy on the surface but lack depth. The angle road agent notes is a start.

  4. <p>Not really digging the broadcasting stuff. The financial stuff I don't really see being a big draw to players.</p><p> </p><p>

    In my opinion the financial parts of the game should be streamlined so more effort can go into the core (booking).</p><p> </p><p>

    I mean you see all the suggestions that go in the suggestions forum. How many are about finances that aren't about streamlining things like contract negotiations?</p>

  5. <p>I just hope that angles have evolved. Match making has involved throughout the TEW series to become more complex but angles have not really evolved that much.</p><p> </p><p> </p><p>

    And I hope worker development is a lot more interesting than just spam matches/angles. But I wholly expect to be able to get a lot of the workers stats to 100 within the two month demo period. I didn't buy TEW 2016 because you can pretty much beat the game in the demo.</p>

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