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hecatomb

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  • Birthday 10/01/1980

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  1. I've found myself wanting to add my own tribute shows to a game as it is ongoing. It is one of the few items that is able to be edited during the game but not imported/created. It is pretty minor but I've used these as ways to add some flavor to my game, giving unemployed guys more matches and creating some potential matchups that may not really happen otherwise with people from different areas. I was recently reminded of this because I got a bit into a new game and realized I had not imported my big list of these I created before it started.
  2. I can't answer the questions directly but I do know the organic bios do not list weight and height. It may have been a difference between having that on one save and off in another or having it on at one point during a save and off during another. I have mine on organic after about a year and I can tell when a bio isn't because I believe it lists stuff like the height and weight and also what their finisher is. When not organic, I don't know if it always lists the height/weight but I feel like it always lists the finisher at the end so maybe.
  3. Excursions: Does anyone know if there are any hidden benefits to excursions? The only two non hidden benefits I can see are that they will reset momentum when they come back and they will gain pop in the area they are going to. The workers generally seem to get fewer "reps" than you could give them if they just stayed home so their progression is slower. This seems like a huge downside to excursions so I'm wondering if I'm missing something. Are they essentially just an RP element of the game?
  4. BTW this is what I found to be the easiest to use when I was working with ELO: https://docs.google.com/spreadsheets/d/1IEaeLyAkpE642yJkpj6oL_ktwApzjD2P4zprECOJ588/edit#gid=0 It seems like a lot but all you need to worry about is what is in green at the top left and what is outputted either in Players right under or what is in red if you want to figure out the Arenas bit.
  5. When I started the save I've been playing for the last few months, it was a company I made that started at insignificant in Japan. I honestly don't remember exactly what happened in the beginning but I did not have a touring schedule set up. I went with 4 events in my first month as a round robin tournament and then 1 event the other 11 months. I think I started up touring in year 2. I do not think it would hurt to tour since the costs are greatly reduced with it but there are a couple of reasons I would not. One reason is realism like you mentioned. I'm sure it is not unheard of but, from my research, small promotions in Japan go with a schedule that is pretty similar to most independent wrestling around the world now. That is pretty much a relatively standardized event schedule, generally 6-18 events a year. There is not a lot of substance there with limited wrestlers and money so it just wouldn't make a lot of sense to run shows that were not great since your "big" shows are going to be not that great anyway. Another reason is that you want to get out of the money pit you will be in ASAP. Not because touring will pile it on a ton more but because I believe a lot of the game play comes in when your promotion has more options in who you have on the roster and what the story of your company is. That comes with money and financial security. For me, that happens around Tiny and builds from there. Obviously, you can have very intricate storylines from the start but, to me, it is very immersion breaking to do that for crowds of 20 people. When we start getting 100 people coming to a show, I feel like it is time to start adding some story to the matches. For the first year or so, it is just setting up winners and losers, building stats and building pop. People are going to these shows on a whim and are not invested in your product so there will be no continuation in anyone's mind outside of you and your wrestlers from show to show. By adding tours which are very insignificant shows, you will be adding more time to get to that point and you may get burned out before the fun begins. One note on Japan is the existence of Shogun TV as a broadcaster which seems overpowered but is default. It has Small coverage but only requires a Tiny size. Get on there as soon as you can. I've questioned in the past if I even want to do tour shows because it is basically like planning out the house shows in other companies as opposed to TV shows which I feel have more impact. I feel a lot better about booking a TV show because you can still see those gains. Tour shows - not so much. I do keep with them and feel like I have a balanced system that is not super realistic but it keeps me playing. The AI have like 8-12 tour shows with an event at the end and that is pretty realistic but not too interesting to play out IMO. I do 3 tour shows and 1 event per month for some months(similar to a western TV+1 event/month setup) and I do a combination of either 3 lesser events and 1 regular event or 4 regular events per month. With 3 tour shows, I work on stats and build to the event similar to what happens in Japan. They are mostly multi-man tags involving people who will either have singles or 2 man tag matches on the main event and then sprinkle in other random multi-mans on the tours and event for people not in a story or going for a belt. The 3 lesser + 1 normal event is for "cup" tournaments with single elimination. The lesser events are the tournament with the event being the finals + other things. the 4 event months are for round robin tournaments. I think 4 event months are very OP (and 3 lesser+1 normal is somewhat OP) because they get you a lot of money but I also want people going all out in my main tournaments. I've compromised with the Cups since they only slightly hold back on lesser events -- opposed to fully hold back on tours and not at all on regular events. Hopefully some of that was helpful but I'd also be interested in hearing any other thoughts from people. PS: https://www.cagematch.net/ is a great resource to research the wrestling world. I use it a lot to get info on number of shows different promotions do, how many times they defend belts and which ones per year, what regular attendance is for small shows and big events, how many matches per show, how many wrestlers they use, etc. I get very tied to having a realistic world in this game so I spend more time doing research or playing god on the backend than I do booking shows. If you want to use it, I'd suggest 2019 and later since the Covid world is much different.
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="CQI13" data-cite="CQI13" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="52048" data-ipsquote-contentclass="forums_Topic"><div>For the tag teams, would you take it based on the team set up in the game (Permanent Unit both lose the same amount, etc).</div></blockquote><p> </p><p> That is what I would do. A unit gets the same loss but individual would be separate. I don't recall exactly how I had it but something like the person pinned would get a full loss and the other would get a half, pinner full win, other, half win. What that means in the context of the actual ELO, I'm not sure because I ran the ELO through other calculations where those half marks were put in. I would just do the ELO as normal and then put those numbers into a spreadsheet that would send them elsewhere with calculations. </p><p> </p><p> For individuals, maybe the two that were not involved in the win/loss do not get rated at all? Maybe you can do something with a different K factor for the people not involved in the finish but I don't know enough about the system to know if that even makes sense or would throw the whole thing off.</p><p> </p><p> But when doing the ELO, I would always pair the pinner and the person pinned and the two others. It may work to have a separate ELO for tag teams too.</p>
  7. I think the Japanese touring system may be close to the way it was. The tours in the game are pretty much house shows and they are shown on television as highlights. This would be kind of like what you're describing. Multiple events in a month both burn out fans just like you say and are also too lucrative IMO. I used to have my "G1" over 4 regular events in a month and it felt like cheating. I didn't want to put the matches on tour shows since they hold back on those so I compromised with 3 lesser events and 1 regular event a month. I still run into dropping attendance/viewership but also tons of money. I don't recall if you can do regular tv with touring companies but if you can, something like 3-4 tour shows, 1 tv taping and one lesser event a month with the lesser being changed out to a normal event every so often may be an interesting way to go. I really don't know but I am interested in trying to match the game systems to simulate something close to reality even if it isn't historically accurate.
  8. It seems like not having belts fixed will be a large issue. I simmed two years and all the companies that don't have their default targets met on belt types created the default ones. This includes stuff like AAA Divas, AAA Knockouts, AAA Big Gold Belt, AAA Top Contender and the other random modern names. Also, it seems like a lot of the companies have women's wrestling which means they are going to create a women's belt. I don't think that is going to be accurate for there to be a large number of women's titles. If belts are fixed there won't be any progression with new titles but, at the same time, the AI creates the titles it needs immediately so it would not be natural anyway. Belts can't be added through narratives that I see and I don't think ones come out of retirement so I'm not sure about a good solution here.
  9. I've never done it in a TEW game but I use ELO with FirePro as I am doing a manual promotion/world. I think it would be more straightforward in TEW since you have everything else tracked but with FirePro, ELO became part of a larger system to tell popularity, match performances and also wins/losses. It gets kind of odd with tag matches because you have to decide on a system for that early -- a different number for the person that got pinned? -- do they both just "lose" the same amount?, etc. For something like FP, I think it works well since it is an actual competition and the outcome is not predetermined. It seems like it would just be a lot of work to come to the same conclusions for TEW since you are booking the wins and losses. Not to dissuade you from trying though since I've never done it. I'd probably just go with a ranking system like in MMA/boxing which is pretty much just based on the general feeling of whoever is making it with some hard numbers to somewhat guide it. Edit: Scott, I started mine at 1300 maybe. I don't remember but I looked at some of the recommended info and went with that for whatever reason.
  10. <p>Just a note:</p><p> </p><p> I imported mine into a game I'm playing and a few descriptions are a bit too long in the screen where you pick the venue. It does not appear to scroll so it seems like keeping the character count to about 580 should be good to fit the whole thing in.</p><p> </p><p> Some of mine are just stupid long so I doubt it is an issue but wanted to mention the potential problem.</p>
  11. Great post, arwink. I haven't even read the full thing yet -- just literally scanned it for 20 seconds and said "oh that's a good idea" to myself several times.
  12. This forum section you're posting in is under "GDS Central" at the top. If you back out to the main forum page and scroll down a bit, you'll see another section that is "Total Extreme Wrestling 2020" in white letters on a gray background. This part has 4 sections under it. Two of them will be where you want to go for the questions you've asked. The Mods section is where you will download "databases" and these have new/different data from the base game that would include different eras, real world wrestlers etc. The base game comes with its own universe and thousands of wrestlers so you can start playing it right away if you want. The Mod community is great with this game but The 2020 version is also relatively new so people are still working on and fleshing out mods. You can check this section before you buy to see if there is a theme or era that 1) interests you 2) is at a playable stage. I'm not sure if the base game comes fully updated but you can get the latest update in Tech Support. The link to that area is here: http://www.greydogsoftware.com/forum/showthread.php?t=547178 Either way, the game should tell you if it needs to be updated when you fire it up for the first time. It is easy to do, you'll just download a zip file that has an exe in it and then drag that exe from the zip into the main game folder on your system to overwrite the old one.
  13. <p>CHUBU</p><p> </p><p> </p><p> Venue Name: Minato Terrace Arena</p><p> Open Date: 2006</p><p> Location: Chubu</p><p> Venue Size: 140</p><p> Description: Minato Terrace Arena in Nagoya is a very small event space that opened in 2006. The arena is attached to Minato Terrace Mall and was to be built at the same time but ended up being completed before any construction on the mall began. It existed for two years alone and partially closed for most of 2009 while the mall was completed. The space became very well known for its short plays and poetry sessions early on but began to attract a wider variety of events after Terrace Mall opened.</p><p> </p><p> </p><p> Venue Name: Iiyama General Gymnasium</p><p> Open Date: 1998</p><p> Location: Chubu</p><p> Venue Size: 510</p><p> Description: Iiyama General Gymnasium was established in 1998 in the small city of Iiyama, located between Nagano and Niigata. After years of population decline, the city built the gym in hopes that its central location between two large population hubs would be perfect for attracting event-goers and generating funds for the city. The plan has managed to create a small flow of income but the population continues to decline. People are happy to travel for events but few stay too long after. Despite this, the gym is a good location for anyone looking to host small events in the area</p><p> </p><p> </p><p> Venue Name: Niigata Prefecture Athletic Center</p><p> Open Date: 1995</p><p> Location: Chubu</p><p> Venue Size: 2850</p><p> Description: Niigata Prefecture Athletic Center was outdated almost the moment it was completed. The arena was set to host professional basketball but, after numerous delays, the deal fell through. Since its completion, the center has been able to draw a steady number of events including concerts and sports but it has never been able to hit the marks its operators hoped for. The smaller arena in the southern part of the complex, NPAC Minami, generally draws more events. Despite this, if an open area and places for people to sit are what is needed, Niigata Prefecture Athletic Center can provide it.</p><p> </p><p> </p><p> Venue Name: NPAC Minami </p><p> Open Date: 1995</p><p> Location: Chubu</p><p> Venue Size: 755</p><p> Description: NPAC Minami is a small arena that is south of and adjacent to Niigata Prefecture Athletic Center. Since its establishment, the little arena has outdrawn the larger in both number of events and financial gain. Its smaller size has proven to be key for continuous upgrades and maintenance. NPAC Minami hosts many different types of events including small conventions, theater, indoor soccer and wrestling.</p><p> </p><p> </p><p> Venue Name: 2 Stages Chika</p><p> Open Date: 2001</p><p> Location: Chubu</p><p> Venue Size: 412</p><p> Description: Located in the underground portion of JPHH Tower in downtown Nagoya, 2 Stages Chika is a small venue that mainly hosts touring bands and music events. The space is noted for its two facing stages and has created a local trend of dueling bands where each take turns playing songs and the crowd chooses a winner at the end. When not scheduling bands, the venue opens its space to most other types of entertainment including community theater, raves and video shoots. Kickboxing and wrestling shows are also common even with the limited capacity due to the ring.</p><p> </p><p> </p><p> Venue Name: Hoshi Hall</p><p> Open Date: 1987</p><p> Location: Chubu</p><p> Venue Size: 1452</p><p> Description: Located in Hamamatsu and within Hotel Shoji Ekimae, Hoshi Hall is an events area with a capacity just over 1,450. The space has the ability to be sectioned for small gatherings like parties and conferences or fully opened for larger events like MMA and wrestling. The hall also has retractable sections of stands that provide good views during performances. This, in addition to the hotel being just outside of the main train station, makes Hoshi Hall a great place for events in the area.</p><p> </p><p> </p><p> Venue Name: Nagoya City Gymnasium</p><p> Open Date: 1971</p><p> Location: Chubu</p><p> Venue Size: 7390</p><p> Description: Nagoya City Gymnasium is a multi-purpose gym that was built in 1971. At the time, it was one of the most advanced medium sized arenas in Japan but the look of both the inside and outside have become very dated. Fortunately, the look of the facility is really the only downside and it still maintains a steady flow of events. The upper level of the gymnasium has fixed seating for 4,400. An additional 2,990 seats can be set up around the floor for sports with a more confined area such as boxing, table tennis, volleyball, sumo and wrestling.</p><p> </p><p> </p><p> Venue Name: Kiiroi Taiyo Hall</p><p> Open Date: 1985</p><p> Location: Chubu</p><p> Venue Size: 210</p><p> Description: Kiiroi Taiyo Hall is a small event space located on the first floor of a mid-rise building in Chuo Ward, Niigata. The hall is offset slightly from the upper levels so, even though it is on the first floor, a large skylight is in the center of the space. While the skylight provides a lot of natural light, pale yellow walls add a drab quality to the room. Whether by choice or necessity, the owners will not change the color of the walls but recommend holding events at night for a more serene setting. The location along with the very reasonable pricing for rental keeps the small venue filled regularly by hosting music recitals, trade fairs, martial arts exhibitions and wrestling shows.</p>
  14. <p>It feels like it is kept out of the game for gameplay reasons. It seems like an easy way to cheat the system but I like Self's thoughts.</p><p> </p><p> </p><p> </p><p> I'm a strong believer in house rules and full "world" manipulation though. The way I do it is have my product "yes" for a divide but "isn't enforced". I just enforce it myself when it makes sense. </p><p> </p><p> I have stables broken up mainly into Face/Heel but one of them is a full mix and another has a very light mix. Even within tag teams, I have a couple that are Face/Heel.</p><p> </p><p> To do that, I think it would come down to what kind of product you feel like you want to play. I don't believe it would be a great fit for modern WWE but it feels right to me for my Japanese company. I prefer MMA to wrestling so having strict Faces and Heels is not appealing.</p><p> </p><p> I view them all as just real people instead of characters. Some people are generally pretty bad and some are pretty good with a lot of people just being themselves and they have bad and good moments. Everyone is trying for the belt and talking trash is (probably unfortunately) a reality to both further your career and make money by selling tickets. Also, wrestling is a fight so even the nicest person has to put that to one side and physically assault people. </p><p> </p><p> I'd only consider real Heels to be people who break rules consistently and/or have extreme opinions on any side of a cultural spectrum they voice loudly and antagonistically. Even in those cases, I can still see situations that may pull them back to a neutral "tweener". Something like not being a great athlete but winning how you can by cheating sometimes to make money for your family.</p>
  15. 8 for the Southeast. These are mainly for my game so I am focused more on smaller venues but feel free to change the attendance on any for the mod. I did try to hit some areas the default is lacking like 100s, 400s, 700s, 6000s, etc.\ Venue Name: Broward County Arena Open Date: 1980 Location: South East Venue Size: 7220 Description: Broward County Arena is a multi-purpose indoor facility in Ft. Lauderdale. The structure was originally built in 1980 with a capacity of 6,500 but has undergone several expansions since it opened and can seat more than 7,000. BCA has been the home venue for the Ft. Lauderdale Symphony Orchestra since it opened and has been home to more than a few unsuccessful minor league hockey teams. The arena regularly hosts medium sized wrestling events in southern Florida Venue Name: Pine Street Armory Open Date: 2005 Location: South East Venue Size: 452 Description: Pine Street Armory is a venue located in the Nashville metro area. Originally a National Guard armory, the building moved into commercial use in 2002 where it was briefly an outlet clothing store before becoming the venue it is today in 2005. While the original armory had capacity for more than 3,000 during events, most of the structure has been demolished and what remains has been sectioned off into office areas, a small restaurant and bar. A large portion of the original main hall remains and is used for live events including independent music, parties and movie screenings. The venue is open to most forms of entertainment and has had several small wrestling shows over the years. Venue Name: Atlanta Shriner’s Hall Open Date: 1965 Location: South East Venue Size: 533 Description: Atlanta Shriner’s Hall is the primary and largest Shriner’s Hall in Georgia. After the original Hall burned down in 1962, the current location was made even larger through several adjacent land purchases. In addition to the numerous charity events and club meetings held in its main space, Atlanta Shriners also raise funds through outside events including festivals, dances, conventions and sports. With ample notice, the main space can be used for wrestling shows. Venue Name: Tampa Wrestling Compound Open Date: 2011 Location: South East Venue Size: 350 Description: Given its name, Tampa Wrestling Compound seems like the perfect small venue for professional wrestling shows. In reality, the compound is a gym and training facility for amateur wrestling. Since it has opened, there has been no shortage of pro wrestling promoters looking to have their next show here. Luckily for them, the facility’s operators host a number of different sporting events when they do not have classes or amateur tournaments. With limited capacity, the training gym can be set up for professional wrestling. Venue Name: The Landmark Ballroom Open Date: 1988 Location: South East Venue Size: 2550 Description: Located within the Landmark Hotel in Birmingham, The Landmark Ballroom is the main area for events in the complex. Generally sectioned off into smaller areas, the full space can be used to seat more than 2,500. The Ballroom is noted for its very lavish staging area that is usually used as a VIP room and for some of the most notable modern boxing bouts held in Alabama. Wrestling shows here are not uncommon and use the same configuration as boxing so setup time is usually quick. Venue Name: The Neil Owen Lewis Arena Open Date: 2016 Location: South East Venue Size: 753 Description: The Neil Owen Lewis Arena is the name of the gymnasium at Central City High School in New Orleans. Seating just over 750, the gym is nowhere close to being one of the largest in the area but it was heavily renovated in 2016 and boasts an impressive array of modern features. The arena is named for the main benefactor who did not attend the school but was heavily sought after by, seemingly, obsessive school board members because of his name. They wanted to be able to refer to it as The “NOLA” which is a nickname for New Orleans, Louisiana. The arena is mainly used for basketball and volleyball but also hosts wrestling shows that come to town. Venue Name: Vinyl Wish Records Open Date: 2014 Location: South East Venue Size: 144 Description: Founded in 1992, Vinyl Wish Records is a small record store and even smaller music venue located just outside of Nashville in Franklin. Almost always on the brink of closing, a resurgence in the popularity of records led to the purchase of an adjacent building in 2014 where they opened the event area. The live music shows rarely make a profit so the owners have gotten creative with supporting different kinds of events. Small wrestling shows are reasonably common in the space. Venue Name: The Magic Room Open Date: 1998 Location: South East Venue Size: 210 Description: The Magic Room is an interesting event space in Orlando. Originally a church built in 1952, the property was purchased during a population boom in the late 1980s. The space was converted into a souvenir shop associated with a large theme park in the area. Wanting to distance itself from the notable oddity that was souvenirs being sold in a church, the company moved its location in 1998. After this, the building has been promoted as an event space with cycling owners but the type and frequency of its use has continued to grow. A little over 200 people can be crammed into the space for wrestling shows but the setting is worth it with the back wall covered in stained glass.
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