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Mich75

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  • Birthday 07/05/1975

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Pacable" data-cite="Pacable" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51775" data-ipsquote-contentclass="forums_Topic"><div>I ended up downloading and looking through the packs, I’m having a hard time finding the commentators as I’m seeing mostly names I recognize from the Universe already, have any list of names off the top that you know of?</div></blockquote><p> </p><p> Just open the Bodies folder from the "WMMA 2 - Fresh Start Complete" legacy file download. Then open the current Bodies folder from WMMA 5. Have both of them open on your screen at the same time and scan through them, picking out the non-fighter renders that don't appear in WMMA 5. I think I found at least 30, most of which are good enough to be assigned to new characters. Once you've picked them out, all you need to do is find the matching file from the Faces folder and keep them somewhere until you're ready to assign them to a new character in your current game.</p>
  2. Not sure if you saw my reply when you asked something similar in the Small Questions thread a couple of weeks ago. I've copied it below in case you missed it. If you're looking for more non-fighter renders, go to the link below (The Weidt Files) and download the "WMMA 2 - Fresh Start Complete" legacy file. If you search through the Bodies (and corresponding Faces) folders, you'll find lots of non-fighter renders that were used in previous games but no longer appear in WMMA 5. Most of them are of a good enough standard to be allocated to non-fighters in new games. http://www.greydogsoftware.com/forum...d.php?t=540883
  3. It's included in the Modern Warriors database, so if you download that you can then import the names into your own database. That's what I did.
  4. If you're looking for more non-fighter renders, go to the link below (The Weidt Files) and download the "WMMA 2 - Fresh Start Complete" legacy file. If you search through the Bodies (and corresponding Faces) folders, you'll find lots of non-fighter renders that were used in previous games but no longer appear in WMMA 5. Most of them are of a good enough standard to be allocated to non-fighters in new games. http://www.greydogsoftware.com/forum/showthread.php?t=540883
  5. Some truly amazing work in this thread. Massive thanks to everyone that has contributed. It will enhance my enjoyment of the game a lot. I like them, and will use them in my game. Others will be able to give better technical feedback, but just a quick thing I noticed - there's a typo in the fourth guy's tattoo, so you might want to remove the third R from No Regrets.
  6. Ah yes, just noticed you can't change companies' weight classes through the in-game editor. Yep, importing narratives to open female weight classes when I think the time is right does seem to be the best way to do it. Thanks for your help.
  7. Thanks very much for the reply. I'm using CVerse, but editing the database before starting. I'd like most of the game areas to have at least a small amount of female representation by around 2015, so I guess I have a few options for this... either create companies with female weight classes to open on fixed (or "not before") dates, set narratives to introduce female weight classes for companies that might open earlier, or just use the in-game editor to manually open female weight classes in companies when I think the time's right?
  8. When companies are set in the database to only have male weight classes, is it possible for them to randomly introduce female weight classes at some point in the future when controlled by the AI? Also, is it possible for female-only companies to introduce male weight classes? Just asking as my edited database at the moment still has one or two regions where there are no female companies or classes included, as I'm hoping that some companies might introduce them deeper into the game.
  9. You can import the full version into another database if you use the filter option and import names beginning with each letter separately. Just filter by names beginning with A, select all, import, then do the same thing another 25 times! The only thing I've noticed with the ZaNames mod is that it doesn't seem to contain any male or female Iranian names. So, I guess it's probably better to import it over the top of the default names, so that the Iranian names in the default database remain in place?
  10. I'm editing the default data before starting a new game. I want to add a child company for GAMMA, but I want this child company to open randomly (I won't be controlling GAMMA) at some point in the game. Does this work well when it's controlled by the AI, and should I add any specific details (eg founders, finances) when I'm adding the child company to the database? I know I will also need to add a corporate relationship.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div><p> The AI doesn't sign anyone to short appearance contracts EXCEPT freelancers. The Freelancer concept is a Japanese only thing though (as is company specific loyatly), which is there to simulate workers who don't want to settle down with any company at all for a long period of time. Outside of those workers, you will never see the AI sign workers to short term appearances. Though they can do worker trades via Alliance Loans and Working Agreements. Which leaves you with two options on what to do with workers who make spot appearances. Either give them a contract with a company, or don't. </p><p> </p><p> It can be tough to decide whether you should or shouldn't, and it's a judgement call on each person. In the real world, wrestlers make one off appearances all over the place but in TEW that can only really happen on the odd Indy Show that happens, which uses unepmloyed workers only (except for Tribute Shows, whih can sometimes use employed workers). Those shows cover your typical indy shows around the country and can run up to 3 times a month per game area.... </p><p> </p><p> The other thing I find hard to judge is whether or not a company should be added to the game world at all. There may be 50 tiny wrestling companies running shows in New York City, but if they are all just tiny companies then it's probably best for the game world balance to include only some of them. The rest can be covered by indy shows, especially if adding all of the companies means adding workers to a large number of contracts. Again... TEW only lets workers stay with a handful of contracts at once, so if you add someone with 9 contracts with local companies then that is going to upset the game world balance.</p><p> </p><p> So ultimately... its' hard to decide if a worker should have a contract with someone or not.... it's also hard to decide if some companies should be in the game too. Or even some workers in some cases, as adding everyone can also just be adding deadweight to a game if you include too many people who are never going to get anywhere. IF you think a company deserves to be there and IF a worker wrestles there frequently, THEN give them a PPA deal. IF they aren't there often, don't bother giving them a deal. ANd hopefully everything works out in the end. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Thanks again for your help. I think I might just deal with them on a case-by-case basis then, when it comes to setting up my game, depending on how many appearances they make. So, does the "occasional wrestler" option just mean that they will still appear full time for the promotion, but only make occasional in-ring appearances? I guess another option might be to give someone a PPV-only clause in their PPA deal if they only appear for that company at big events, but that will depend on how the promotion's events are set up.</p>
  12. This mainly applies to indy promotions, but what would you say is the best way to have someone make occasional appearances for an indy promotion, without being part of their regular roster? I get that I can set them up with a PPA deal, and set them to "occasional wrestler", but does that mean that they will only make occasional appearances, or does that mean that they will still appear regularly in segments for the promotion, but will only actually wrestle occasionally? For example, many top US indy stars regularly make appearances at UK indy shows, without technically being a part of the shows' regular rosters. Is there a good way to recreate this type of situation in the game?
  13. Yes, definitely. Where applicable, I'm actually in the process of converting most of the main identities in the mod I'm using to each wrestler's current ring name, as I find it annoying in the game to see wrestlers always referred to by their real-life or former names on the workers' screen and in the PWI500, not to mention the confusion it adds when trying to edit the mod. So, in this case, I would prefer to have Kalisto as his main identity... I suppose I could add a Kalisto alter ego for WWE with 100%, along with a Samuray Del Sol alter ego for "Any American" and leave it at 10%, which means the SdS name would be chosen for any other US company, but the 100% assigned to the WWE alter ego would always override the 10% "Any American" and ensure that he goes by the name Kalisto whenever he's in WWE? So, if I'm mostly using current ring names as main identities in my game, I should really only be using alter egos for the few wrestlers that play different characters in different promotions at the same time (TJ Perkins/Manik or Jigsaw/Rubix, for example), or for wrestlers where I want to specify that if the AI moves them to a certain other company or country, they should go by a specified name or character in that company or country? Also, just to confirm, even if a wrestler has several alter egos in place, but they get signed to a company that none of the alter egos is assigned to, I assume the AI will always just use the default character, and it won't just give them one of the alter egos randomly for the new company?
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