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Mich75

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Everything posted by Mich75

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Pacable" data-cite="Pacable" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="51775" data-ipsquote-contentclass="forums_Topic"><div>I ended up downloading and looking through the packs, I’m having a hard time finding the commentators as I’m seeing mostly names I recognize from the Universe already, have any list of names off the top that you know of?</div></blockquote><p> </p><p> Just open the Bodies folder from the "WMMA 2 - Fresh Start Complete" legacy file download. Then open the current Bodies folder from WMMA 5. Have both of them open on your screen at the same time and scan through them, picking out the non-fighter renders that don't appear in WMMA 5. I think I found at least 30, most of which are good enough to be assigned to new characters. Once you've picked them out, all you need to do is find the matching file from the Faces folder and keep them somewhere until you're ready to assign them to a new character in your current game.</p>
  2. Not sure if you saw my reply when you asked something similar in the Small Questions thread a couple of weeks ago. I've copied it below in case you missed it. If you're looking for more non-fighter renders, go to the link below (The Weidt Files) and download the "WMMA 2 - Fresh Start Complete" legacy file. If you search through the Bodies (and corresponding Faces) folders, you'll find lots of non-fighter renders that were used in previous games but no longer appear in WMMA 5. Most of them are of a good enough standard to be allocated to non-fighters in new games. http://www.greydogsoftware.com/forum...d.php?t=540883
  3. It's included in the Modern Warriors database, so if you download that you can then import the names into your own database. That's what I did.
  4. If you're looking for more non-fighter renders, go to the link below (The Weidt Files) and download the "WMMA 2 - Fresh Start Complete" legacy file. If you search through the Bodies (and corresponding Faces) folders, you'll find lots of non-fighter renders that were used in previous games but no longer appear in WMMA 5. Most of them are of a good enough standard to be allocated to non-fighters in new games. http://www.greydogsoftware.com/forum/showthread.php?t=540883
  5. Some truly amazing work in this thread. Massive thanks to everyone that has contributed. It will enhance my enjoyment of the game a lot. I like them, and will use them in my game. Others will be able to give better technical feedback, but just a quick thing I noticed - there's a typo in the fourth guy's tattoo, so you might want to remove the third R from No Regrets.
  6. Ah yes, just noticed you can't change companies' weight classes through the in-game editor. Yep, importing narratives to open female weight classes when I think the time is right does seem to be the best way to do it. Thanks for your help.
  7. Thanks very much for the reply. I'm using CVerse, but editing the database before starting. I'd like most of the game areas to have at least a small amount of female representation by around 2015, so I guess I have a few options for this... either create companies with female weight classes to open on fixed (or "not before") dates, set narratives to introduce female weight classes for companies that might open earlier, or just use the in-game editor to manually open female weight classes in companies when I think the time's right?
  8. When companies are set in the database to only have male weight classes, is it possible for them to randomly introduce female weight classes at some point in the future when controlled by the AI? Also, is it possible for female-only companies to introduce male weight classes? Just asking as my edited database at the moment still has one or two regions where there are no female companies or classes included, as I'm hoping that some companies might introduce them deeper into the game.
  9. You can import the full version into another database if you use the filter option and import names beginning with each letter separately. Just filter by names beginning with A, select all, import, then do the same thing another 25 times! The only thing I've noticed with the ZaNames mod is that it doesn't seem to contain any male or female Iranian names. So, I guess it's probably better to import it over the top of the default names, so that the Iranian names in the default database remain in place?
  10. I'm editing the default data before starting a new game. I want to add a child company for GAMMA, but I want this child company to open randomly (I won't be controlling GAMMA) at some point in the game. Does this work well when it's controlled by the AI, and should I add any specific details (eg founders, finances) when I'm adding the child company to the database? I know I will also need to add a corporate relationship.
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div><p> The AI doesn't sign anyone to short appearance contracts EXCEPT freelancers. The Freelancer concept is a Japanese only thing though (as is company specific loyatly), which is there to simulate workers who don't want to settle down with any company at all for a long period of time. Outside of those workers, you will never see the AI sign workers to short term appearances. Though they can do worker trades via Alliance Loans and Working Agreements. Which leaves you with two options on what to do with workers who make spot appearances. Either give them a contract with a company, or don't. </p><p> </p><p> It can be tough to decide whether you should or shouldn't, and it's a judgement call on each person. In the real world, wrestlers make one off appearances all over the place but in TEW that can only really happen on the odd Indy Show that happens, which uses unepmloyed workers only (except for Tribute Shows, whih can sometimes use employed workers). Those shows cover your typical indy shows around the country and can run up to 3 times a month per game area.... </p><p> </p><p> The other thing I find hard to judge is whether or not a company should be added to the game world at all. There may be 50 tiny wrestling companies running shows in New York City, but if they are all just tiny companies then it's probably best for the game world balance to include only some of them. The rest can be covered by indy shows, especially if adding all of the companies means adding workers to a large number of contracts. Again... TEW only lets workers stay with a handful of contracts at once, so if you add someone with 9 contracts with local companies then that is going to upset the game world balance.</p><p> </p><p> So ultimately... its' hard to decide if a worker should have a contract with someone or not.... it's also hard to decide if some companies should be in the game too. Or even some workers in some cases, as adding everyone can also just be adding deadweight to a game if you include too many people who are never going to get anywhere. IF you think a company deserves to be there and IF a worker wrestles there frequently, THEN give them a PPA deal. IF they aren't there often, don't bother giving them a deal. ANd hopefully everything works out in the end. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> Thanks again for your help. I think I might just deal with them on a case-by-case basis then, when it comes to setting up my game, depending on how many appearances they make. So, does the "occasional wrestler" option just mean that they will still appear full time for the promotion, but only make occasional in-ring appearances? I guess another option might be to give someone a PPV-only clause in their PPA deal if they only appear for that company at big events, but that will depend on how the promotion's events are set up.</p>
  12. This mainly applies to indy promotions, but what would you say is the best way to have someone make occasional appearances for an indy promotion, without being part of their regular roster? I get that I can set them up with a PPA deal, and set them to "occasional wrestler", but does that mean that they will only make occasional appearances, or does that mean that they will still appear regularly in segments for the promotion, but will only actually wrestle occasionally? For example, many top US indy stars regularly make appearances at UK indy shows, without technically being a part of the shows' regular rosters. Is there a good way to recreate this type of situation in the game?
  13. Yes, definitely. Where applicable, I'm actually in the process of converting most of the main identities in the mod I'm using to each wrestler's current ring name, as I find it annoying in the game to see wrestlers always referred to by their real-life or former names on the workers' screen and in the PWI500, not to mention the confusion it adds when trying to edit the mod. So, in this case, I would prefer to have Kalisto as his main identity... I suppose I could add a Kalisto alter ego for WWE with 100%, along with a Samuray Del Sol alter ego for "Any American" and leave it at 10%, which means the SdS name would be chosen for any other US company, but the 100% assigned to the WWE alter ego would always override the 10% "Any American" and ensure that he goes by the name Kalisto whenever he's in WWE? So, if I'm mostly using current ring names as main identities in my game, I should really only be using alter egos for the few wrestlers that play different characters in different promotions at the same time (TJ Perkins/Manik or Jigsaw/Rubix, for example), or for wrestlers where I want to specify that if the AI moves them to a certain other company or country, they should go by a specified name or character in that company or country? Also, just to confirm, even if a wrestler has several alter egos in place, but they get signed to a company that none of the alter egos is assigned to, I assume the AI will always just use the default character, and it won't just give them one of the alter egos randomly for the new company?
  14. <p>As always, thanks very much for the quick and thorough reply; all of this information is extremely useful for updating my mod.</p><p> </p><p> I've just been updating TNA and wanted to ask a couple of things about the use of alter egos. I've set Abyss as a default, but I want both Abyss and Joseph Park to make appearances in TNA's shows (based on recent months, I'd like their appearances to be around 75% Park, 25% Abyss). So, do I only need to create an alter ego for Joseph Park and set it to 75%, assuming that the AI will know that the other 25% should be the default character? Or do I need to create two alter egos (even though one is the same as the default), in order that I can actually set them to 75% and 25%? Also, when I go to the contracts page for Abyss, whichever identity is displayed when I save and exit from that screen is the only one that shows on the TNA contracts page, but I assume the AI would still use both, if there are two active alter egos for that character in that promotion?</p><p> </p><p> Also, I'm curious as to the effect of setting up an alter ego where there is no current contract for that alter ego. For example, I am going to set up Kalisto (formerly Samuray Del Sol) as a default character, with an NXT contract. I obviously want him to keep that name when he gets promoted to WWE, which will happen automatically if it's the default character anyway. However, should he ever be released from WWE during the course of the game, I would want him to revert back to being called Samuray Del Sol in any other US company. Does this mean I should set up Kalisto as an alter ego for both NXT and WWE, and then alter egos for Samuray Del Sol for each other US company individually, or can I just set that one up for "Any American". I'm unsure as to what happens when there is a conflict between an alter ego for a country as a whole, and then separate ones for individual promotions within that country? Also, does setting up alter egos purely for potential use in the future of the game make it more likely that these wrestlers will accept contracts in order to use them, or will they be used purely for reference (ie will Kalisto be more likely to leave WWE if there is an alter ego set for him to use with other companies)?</p>
  15. <p>Apologies if this has been brought up on a previous page, but how important would you say each wrestler's "Style" is, and roughly how would you allocate this stat? </p><p> </p><p> I'm assuming most wrestlers would probably just go under the "Regular Wrestler" category, which will be pretty generic? </p><p> </p><p> Using some WWE wrestlers as examples, would the "Entertainer" style just be for wrestlers that try entertain the crowd, like Santino, Brodus Clay, Sweet T (which confuses me, as Sweet T might have this style, but Tensai wouldn't, and you can only give each wrestler one style, regardless of how many alter egos they have)?</p><p> </p><p> In terms of the difference between "Cruiserweight", "Luchador" and "Spot Monkey", again giving WWE examples, would you say maybe Heath Slater or Justin Gabriel as cruiserweight, Rey Mysterio as luchador, and maybe Evan Bourne as a spot monkey?</p><p> </p><p> Would the "Technician" category be for guys with amateur wrestling backgrounds, submission specialists, and guys who do a lot of mat work, like Kurt Angle, Jack Swagger etc?</p><p> </p><p> Would "Puroresu Style" and "Japanese Junior" be purely for Japanese heavyweights and lightweights, or would you also give this style to some of the US wrestlers like Karl Anderson and Alex Shelley that are making their names over there?</p><p> </p><p> "MMA Crossover" (Rampage Jackson, Bob Sapp), "Brawler" and "Psychopath" are fairly self-explanatory, I think.</p>
  16. Thanks again for the quick reply, and also for clarifying how title prestige should be rated. I think some additional 'help' buttons in the "Edit Database" sections would be useful, as while many of the options that don't have a 'help' button are self-explanatory, there are quite a few that really aren't, especially in terms of whether you're rating something in the context of the promotion or in the context of the entire database. I also find this with the "Size" and "Importance" ratings of Events; there is a help button to explain that "Importance" relates to attendance and general interest in the event (in the context of the given promotion, I think), which leaves me wondering exactly what "Size" relates to, and where exactly "Pay-Per-View" sits in the scale given, as it surely can't be assumed that PPVs will always be larger than "Huge".
  17. Ah, I had assumed title prestige relates to the overall title prestige in relation to the whole wrestling world, not just within the promotion. So, technically, the main title for Preston City Wrestling should have just as much prestige as the WWE Championship, as they're both the main titles within their own promotions? I completely understand about the RoH title having more prestige in terms of history, and I probably will stick with RoH slightly ahead of NXT, but I'm also pretty sure that whoever wins the vacant RoH title on Friday would secretly much rather be sitting with the NXT title waiting for a call-up to WWE, than sitting with the RoH title waiting for a call-up to NXT!
  18. Thanks very much for the prompt reply I get what you're saying about keeping NXT in fourth place in the US, but with NXT prestige lower than that of RoH, will that not make it less likely that RoH guys will accept a developmental deal from WWE to join NXT? In real life, almost any guy from RoH that gets offered a developmental deal with WWE is going to jump at the chance, and they will consider it a step up. As it's considered a stepping stone to the main WWE roster, the NXT title is currently more prestigious than the RoH title, I would say, as any RoH title holder would likely still have to go on to challenge for the NXT title en route to any potential career within WWE (Tyler Black/Seth Rollins is a prime example, and CM Punk also won WWE's former developmental title at OVW after his RoH title win), with the only other options of furthering their careers at that stage being with TNA or going to Japan or Mexico. If given the choice, I'd say the vast majority of indy wrestlers would much prefer to have an NXT contract than a RoH one. So, I would argue that NXT is currently the third most important promotion in the US, but still behind the top promotions in Japan and Mexico overall.
  19. <p>What are people's thoughts on setting NXT's size and popularity? In both of the current era mods available on this site, NXT is set to 'small', but there seems to be AI issues with many wrestlers being promoted to WWE within the first few weeks (not sure if the main cause of that is a need for more talent to fill gaps in WWE, wrestlers in NXT being rated too highly for developmental, or too many guys in NXT, with the AI opting to promote rather than release?), and also NXT (or rather WWE) struggling to sign decent indy wrestlers to developmental contracts.</p><p> </p><p> My personal thought is that NXT should be 'regional' in size and popularity, although with the highest level of popularity in south east USA to ensure that the shows tend to remain in that area. In the last year or so in real life, NXT has progressed a lot, with a string of high-profile signings and increased popularity. In the UK (and also Canada, Australia and Japan, I believe) it is screened on TV on the same channels that show WWE's main programming, so the viewing public are becoming more familiar with these wrestlers than they are with indy wrestlers (including many of the NXT talents' own former identities). The use of main roster talent on NXT shows, the addition of the NXT section on the WWE's website, and rave reviews for some matches, such as recent ones between Cesaro and Zayn, are also gradually increasing awareness in the States, with talk of a network TV deal in the near future. Therefore, it should definitely be at the very least on a par with Ring Of Honor in terms of popularity, in my opinion.</p><p> </p><p> Also, with NXT set to 'regional', would this not also help with issues of wrestlers being promoted too quickly, as well as allowing NXT to support a larger roster size and perhaps encouraging higher profile indy talents to sign, if they are technically moving from a 'small' company to a 'regional' one? I may be completely wrong with this, as I am still pretty new to this game, but it would be interesting to hear the thoughts of some of you with more experience of mods, before I go ahead and change everything in my file.</p>
  20. "The New York metropolitan area, commonly referred to as the "Tri-state area," includes the most populous city in the United States (New York City); counties comprising Long Island and the Lower Hudson Valley in New York State; the six largest cities in New Jersey (Newark, Jersey City, Paterson, Elizabeth, Trenton, and Edison) and their vicinities; six of the seven largest cities in Connecticut (Bridgeport, New Haven, Stamford, Waterbury, Norwalk, and Danbury) and their vicinities; and the third largest city in Pennsylvania (Allentown) and its vicinity." According to this definition, WWE should really be based in the Tri-State region in the game, but I agree with the earlier poster that I prefer to just use the easy state boundaries created for the in-game world.
  21. Thanks very much for the replies, and to the others that replied to my queries as well. It's been a lot of help
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djthefunkchris" data-cite="djthefunkchris" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Overall: I wouldn't use it [potential] for a modern mod, meant to be up to date. I would use it on a copy of a modern mod for your own use if your going to play as WWE (so they actually develop in development, rather then already being capped, which happens on over 75% of them in my experience).</div></blockquote><p> </p><p> Well, my plan will actually be to start with a small indy company and hopefully take them from small to regional (initially), but I want my wrestling 'universe' to be as realistic as possible, so that I can follow what is happening in WWE etc. </p><p> </p><p> I assume if you set all the guys to have random potential, the game will just decide who will develop into big stars, and whose stats will remain stagnant. I see what you're saying about guys being in developmental, but will some guys (AI-controlled) continue to develop even when they have reached WWE? And from what you're saying, does that also mean that if I give some of the NXT guys potential, they will more likely remain in NXT until they are ready for the main roster, because I do find in tests that guys seems to get promoted prematurely (although this is possibly to do with guys being rated too highly for NXT, which I can adjust)? As an example, if I want Sami Zayn to remain in NXT for a few more months, but I also want him to have a bright future in WWE, I should set his stats fairly low, but give him very high potential?</p>
  23. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AleXtreme" data-cite="AleXtreme" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>I'd say that wrestling's only legendary event is WM.</div></blockquote><p> </p><p> Yes, that's what I thought too. The only reason I asked is because I wasn't sure if that category should be rated within the context of the promotion, or within the context of the wrestling 'universe' as a whole. In other words, should TNA's Bound For Glory be legendary because it's the top PPV in TNA, even though it's probably rated below all 12 of WWE's PPVs in most categories. I guess not though, so your answer clears that up, thanks.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AleXtreme" data-cite="AleXtreme" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>As for stats, Genadi's very accurate in his statements, though DB's main point is that the game-universe of a RWM should be balanced and act like real life, and giving people a general feel for how you should look at stats and how they're applied to the game itself is invaluably important.</div></blockquote><p> </p><p> Yes, I completely agree. In terms of stats, I will check over each wrestler before I start my game and will re-rate according to my own preferences. Having weighed up the pros and cons of both Fleisch's and Cpt. Charisma's real world mods, I've actually decided to start with Cpt. Charisma's one and remove what I don't want, rather than start with Fleisch's and add the extra content that I want. Once I've removed what I don't want, I will then begin the rebalancing process. </p><p> </p><p> In order to prevent a mass exodus from many companies within the first few days of a game, I assume what DB said is true that you need to make sure the popularity levels of the wrestlers within a promotion match up to popularity levels of the company, with the top guys being around the level of the company's popularity, dropping down to the jobbers being 30 or 40% below? Also, would you advise using the "Potential" category for some of the indy wrestlers that seem certain to have a big future?</p><p> </p><p> Sorry for all the questions. Just trying to clear up a few things, before I get properly started!</p>
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