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Derek DiBenedetto

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Everything posted by Derek DiBenedetto

  1. No doubt, yes. I'm shocked a true career boxing sim hasn't been released already. That may be about to change.
  2. I checked out Title Bout, and it has some good points for sure. The Boxing engine itself is very solid and has a nice realistic flow to it. The lack of any career or long-term season modes is very glaring though, what a waste. It seems to be mostly a historical simming type thing. I think I have a number of ideas I could use, for sure.
  3. I really like Leather, i've been playing it for a bit. I may base any possible Boxing game for Grey Dog I may make on that design. If I do tackle one, what features would you guys like to see? What games should I be looking at?
  4. Only heroes are available right now for creation, but villains could possibly be thrown into the mix later. As far as skills, you can name them whatever you want, so they don't have to be 'spells' necessarily.
  5. This is fixed now with 1.03, posted in the main game forum. Thanks for the report!
  6. Yep, it should overwrite the existing save if it is the same character, and the more recent one does bug out in the current build. I have it fixed now and will be submitting the fixed full version to Grey Dog today.
  7. No, since each attack has its own range that you can set yourself through your choices. I guess I need to check for that in future versions.
  8. No problem, glad you got it running. Enjoy the game and let me know if you need any help or have questions.
  9. Looks like it has issues installing the font for the game. Do you have that Windows DEP thing running? That could be what's keeping it from installing. Maybe run the installer as admin?
  10. It does freeze for a little bit sometimes. Make sure nothing unusual is running in the background and let it go, and it will finish.
  11. Strange, no one has reported this issue. Did the demo finish installing? It seems to have been stopped from installing. Do you have some type of firewall or program blocking it from installing? Are you running this from a flash drive or cloud drive? It must have access to the AppData folder in Windows to operate. This is noted in the install notes.
  12. Game has been officially released! Check out the page here: http://greydogsoftware.com/codeheroes/
  13. The above feature has been implemented in the newest versions of the demo and full game and seems to work well.
  14. Yep, the texteditor reader doesn't limit the number you put in (up to 3.3 billion, which is the limit it can hold). I'm working on a feature where it will allow the game to load pictures of heroes based on their name along with the text mod; for example, if you create a hero named Grey Ghost, and include a 128x128 pic in the main game folder named "Grey Ghost.png", it will load that picture with the hero in-game automatically. So players can create a custom universe 'pack' of sorts with pics.
  15. Over time i'll be expanding the editor to include custom pics, more stats and the like to make it deeper and more customized. But it isn't a "set strict scenario" (Batman vs Joker, Spider-Man vs Green Goblin, etc) builder, that is true. For now, its mainly so you can tailor the starting Hero Points, Heroes and Cities in the world so they're set the way you want them, not just what the engine randomly generates. Over time, with demand, I could add other features.
  16. Hey all, The game does include a starting Universe creator that is simple to use. The instructions are in game's help popup. This feature works even for the demo, so you can try it out before purchasing. Basically, it allows you to create a starting world with 9 heroes, complete with powers, starting Health and Psyche, and ability stats. You also can create all 6 cities, their names and crime meters. You can also set your starting Hero Points based on how challenging you want it to be. Of course, you can make them any way you want, name them after your favorite superheroes, TV characters, whatever you want. There's a template included with the game in the main install folder called 'cohformat.txt' and it spells out the order of things. Just create a text file with that order and load it into the game at the Game Settings screen. That's it. There's a provided sample called 'cohfilesample.coh.txt' that shows you how to set it up. It sets up a crazy weird world with all manner of mixed up names and abilities, plus the cities are all street names from my childhood, just for fun. Enjoy and feel free to post your mods here!
  17. See here: http://www.greydogsoftware.com/forum/showthread.php?t=544489 for tech notes, which should be similar for this game. I'll add any specific tech notes if any crop up for this game.
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="cappyboy" data-cite="cappyboy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="50918" data-ipsquote-contentclass="forums_Topic"><div>I right click the icon to pull up the menu. Click to Run As Admin. And then it just completely ignores me. Doesn't even try to load the game.</div></blockquote><p> </p><p> EMail me at <a href="mailto:simprosestudios@gmail.com" rel="">simprosestudios@gmail.com</a> and i'll get you sorted out.</p>
  19. It can be hard, yes, and people tend to stick with what's comfortable. I did this for a long time with Visual Basic 6 for my games, but finally tired of the limitations technically and in terms of presentation, and made the move to something more modern. I'll say it was tough, but now my products tend to look slicker, run without weird admin mode issues on new systems, and are better functioning as a result.
  20. Yep, this is why I prefer being an indie. Crunch usually results in lousy products, so I inherently dislike it and the pressure that goes with it. I've worked with medium or bigger publishers a few times in the past, and while its been mostly ok, there was more release/time pressure and such that made it less fun overall. And i'm happy to confirm that Arlie is fine to work with, never making devs do what they don't feel comfortable with or forcing arbitrary deadlines down their throat.
  21. One thing about indie game dev sometimes: work/life balance does tend to suffer a bit, especially around release time. It's a simple thing to get consumed by every customer feedback, complaint and request to the point where its easy to burn out. It's happened to me a few times over the last 20+ years, and it isn't pretty, trust me.
  22. A boxing game is something I always wanted to take on at some point. Maybe?
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