<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Derek B" data-cite="Derek B" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>As a very rough and simple guideline, I like to make sure there are 50+ free agents in a game area. The logic behind that is that I like there to be some room for growth, which means you need some spare workers in case a company rises. Other than that, it'll be different for every scenario so there are no hard rules. If you only cared about putting a couple of companies into a mod (WWE, TNA and ROH for example), then you'd only need their rosters and some of the more significant free agents or major names from elsewhere as anything else would be overkill. So for a fantasy mod I'd simply add what you need, pad it out a bit and then keep testing it to see if there are any gaps that need to be plugged. The more you test, the better. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p>
So a fantasy mod based in only one region, with maybe 10 feds, would work then. Good to know.</p>