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Psyentifik

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Everything posted by Psyentifik

  1. TCW product has a split between 40:60 and 55:45 of in ring action and popularity. Their performance in-ring is only part of the equation. Furthermore, the handbook states there can be over 100 variables that impact segment ratings so it's hard to pinpoint exactly what it is. If I had to guess, the workers popularity brought the base score down. Edit: Wow, just realized I was responding to a 3 month old thread LOL
  2. I am more mechanical in my approach to angles so they are all freestyle and I usually have 3 angles, depending on product, which includes at least 1 of my 3-4 guys who are talented entertainers with a talented entertainer non-wrestler. It's an RTG game as well so I throw the user character in every single angle (not using towards the achievements), which makes no sense but eh. This could be considered a weakness / bias if not just outright gamey. I am constantly thinking of my user character before everyone else. I also rely heavily on stables for my story lines. I struggle with story lines if there aren't at least 4 people in it just to mix different pairs for matches. Some day I will stop being lazy and think through a story line from start to finish and get more creative.
  3. SWF product is based on a ratio between 40:60 and 60:40 of in-ring action and pop depending on what gets the best score. Pop isn't the end all, be all to a good match over there.
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