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thadian

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Everything posted by thadian

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Gungner" data-cite="Gungner" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>It's only for you. No one else can use a broadcaster that your company has created.</div></blockquote><p> </p><p> What if you create a broadcaster and you own a child promotion? Can the child promotion use your broadcaster?</p>
  2. <p>I didn't know that managers could overshine their talent to a point of being a negative. In real life, this happened to both Mero and Rusev - both were given X-Pac heat by the fans while their managers cheered on big time. In the case of Rusev, there is the added context of 2013+ "Fan Trolling" movement. Rusev might not be as "under" as Mero was and his heat seemed to be killed more by having feuds where "captain obvious" knew he would lose so people stopped caring. I thought you wanted to put wrestlers with deficits into managers who compensate. Got bad charisma and mic skills? Here, meet your manager with good charisma, mic skills and sex appeal.</p><p> </p><p> If I run into this problem, what can I do about it on the modder side of things? (Assuming that in my mod, I don't want this issue). Can I just decrease the manager skill or increase the wrestler skill a tad to close the gap? If so, wouldn't that defeat the point of having a manager?</p><p> </p><p> Wow, this adds some depth. I always thought if I am making some wrestlers who have defects, I could stick them with a good manager to curb it.</p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Killagy" data-cite="Killagy" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41308" data-ipsquote-contentclass="forums_Topic"><div>A render I had cut from WWE 2k17 of Baron Corbin. Obviously good to use for the Cornellverse.<p> </p><p> <img alt="Corbin_2k17_Render.png" data-src="https://s17.postimg.org/wamnv6mhr/Corbin_2k17_Render.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> </p><p> The render has so much more hair though!</p>
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="SanX" data-cite="SanX" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>Announcer is somebody who calls matches(moves or sequences) and is rated on the Announcing skills.<p> </p><p> Colour commentator is the person who talks about sotrylines or hypes a specific wrestler and is rated on the color skill.</p><p> </p><p> Ex- Mauro Renallo on Smackdown Live! is an announcer and Ontunga and JBL are Colour commentators.</p><p> </p><p> Having people who have at least one of these skills rated good can provide slight bonus to your ratings. Their popularity will also provide a very slight boost to your segment rating.</p><p> </p><p> </p><p> </p><p> In terms of gaming, there is no difference and it is just there to make the player's job easy in terms of sorting the roster. </p><p> </p><p> In terms of real life, all the backstage interviewers or HOF appearing on RAW for one appearance can be considered as personalities.</p><p> </p><p> </p><p> Similar to mentioned in your first question, no matter who is commentating, he or she will be always rated on the Announcing as well as color skill, though popularity of that person will add a slight boost to the rating. </p><p> </p><p> </p><p> </p><p> </p><p> </p><p><strong> My Question:</strong></p><p> </p><p> Can I discover chemistry between two people in multi-man(3v3 or fatale four way) matches? </p><p> </p><p> I am talking about both as tag team partners or as opponents.</p></div></blockquote><p> </p><p> </p><p> Thanks for the answers! And yes, you can discover chemistry in multi-person matches.</p>
  5. <p>1. What is difference between Announcer and Colour Commentator? Assuming I should appoint one of each, but what is the direct role of each? I am a bit confused by the semantics of how the game uses each one.</p><p> </p><p> 2. What is "Authority Figure" roster usage? Is this different than Personality? I have always wondered the difference between "Personality" and "Authority Figure".</p><p> </p><p> 3. When I assign someone who is normally a wrestler, manager or personality to work on commentary during a match, what are they rated on?</p><p> </p><p> Thanks!</p>
  6. <p>1. Can I get a non-video guide of how to use DAZ or Photoshop to make cuts? Are there any templates that are useful? I just don't have the time to tend my job and family and college and learn complex software all on my own. I prefer to use photoshop but will use DAZ if I have to. </p><p> </p><p> 2. I want to make a mod featuring 5 promotions. A short mod designed to be plugged in to other mods or even CVerse. The idea is you will import the database into whatever you are using, and this will add some more content - I guess this is more of a DLC piece. My question is - if someone imports this, will the import bring in contracts? In 2013, I tried the same thing but when importing it did NOT import contracts so every time I wanted to plug it into something, I would have to sit there for 2 hours reworking all my contracts.</p><p> </p><p> 3. I have thought about starting in 2016 with a history dating back to 1950. If someone changes the start year to 1980, would they be able to play this age of the history? Assuming I have title lineages, etc. all set up. Or would I have to create a 1980 start to lock in the contracts? I am a bit new to making a mod that has the potential of multiple start dates.</p><p> </p><p> 4. Is there a way to change a promotion title to alliance title or alliance title to promotion title? I kinda want to have an alliance of several promotions in different territories that ruptures leaving the sole survivor to become its own promotion with no alliance. I am still a bit confused about how buying, selling and retiring titles works, let alone handling the alliance part. I will probably have the earlier start have promotions and alliance closed then in the later start, have the promotions and alliance closed except the survivor.</p>
  7. <p>Name: "Angry" Happy Madd</p><p> Short Name: Happy</p><p> Description: Happy the Hobo with a grittier 1920's poorman look. Some dirt, tattered clothes with patches, scrubby facial hair and a tad greasy. His gimmick is based on the personality and mood shifts from depression into hyper-mania. Kinda like the evil doink and big bully busic put into one.</p><p> Born: April 1, 1900</p><p> Debut: April1, 1916 (He debuts at 16 if possible to reflect the era having no laws to prohibit this and he is born on April 1. Change it how you need).</p><p> Gender: Male</p><p> Sexuality: Heterosexual</p><p> Relationship: Yes</p><p> Race: White</p><p> Nationality: American</p><p> Based in: Great Lakes (USA)</p><p> Status: Active Wrestler</p><p> Style: Brawler or Entertainer. Either fit his persona and ring work.</p><p> Body Type: Average</p><p> Size: Middleweight</p><p> Min Size: Welterweight</p><p> Max Size: Middleweight</p><p> </p><p> Bio:</p><p> </p><p> Face Gimmick: Hobo, Bum or Clown.</p><p> Heel Gimmick: Hobo, Bum or Clown.</p><p> Mask: As much prestige as you are comfortable with. His "Happy The Hobo" style facepaint serves as a mask, obscuring his identity. </p><p> Hair: Yes. (Short).</p><p> </p><p> Favored Roles: Wrestler and Road Agent. He started in the biz by setting up rings and carry cables when someone asked him to take a bump.</p><p> </p><p> Active Areas: United States and Canada</p><p> </p><p> Languages: English (Fluent) and French (basic)</p><p> </p><p> Moveset</p><p> Primary: Cheap Shot! (Impact)</p><p> Secondary: Handfull of tights! (Pinfall)</p><p> Uber Finisher: Stump Puller (Submission)</p><p> </p><p> Alter Ego: "Hairy" Harvey Winkles</p><p> He is a greasy, dirty and mean sideshow performer who needs a job and loves to hurt people. This character likes to climb to the top rope and instead of an elbow drop, nails an armpit drop to the face, then headlocks his opponents into it until they pass out.</p><p> </p><p> Lifestyle</p><p> Smoking: 0</p><p> Drinking: 0</p><p> Soft Drug: 0</p><p> Hard Drug: 0</p><p> Steroid: 0</p><p> Pain Killers: 0</p><p> Law Problems: 0</p><p> Religious: 0</p><p> </p><p> </p><p> Personality: Perfectly Balanced</p><p> </p><p> Performance</p><p> Face: 55</p><p> Heel:60</p><p> Cool: 0</p><p> Cocky: 0</p><p> Crazy: 0</p><p> Legit: 0</p><p> Comedy: 60</p><p> Weasel: 55</p><p> Brute: 0</p><p> Weird: 55</p><p> Wholesome: 50</p><p> </p><p> Skills</p><p> Brawling: 65</p><p> Puro: 15</p><p> Hardcore: 30</p><p> Chain: 30</p><p> Mat: 55</p><p> Sub: 55</p><p> Aerial: 40 </p><p> Flash: 40</p><p> Basics: 76</p><p> Psych: 76</p><p> Safety: 76</p><p> Consistency: 76</p><p> Selling: 76</p><p> Athleticism: 65</p><p> Power: 60</p><p> Stamina: 65</p><p> Toughness: 80</p><p> Resilience: 80</p><p> Mic: 65</p><p> Charisma:65</p><p> Acting:65</p><p> Star Quality: 45</p><p> Sex Appeal: 20</p><p> Menace: 20</p><p> Announcing: 0</p><p> Colour: 0</p><p> Refereeing: 0</p><p> Respect: 60</p><p> Reputation: 60</p><p> </p><p> Any addition information:</p><p> Happy is always willing to play the cowardly rascal. As a heel, he is the evil doink version of happy the hobo, performing skits designed to bully or scare kids and otherwise be a mean puppykicker. As a face, he uses comedy to portray an exaggerated version of his manic depressive condition. He will "hulk up" manic but after some pinfalls he will "give up" becoming depressive and he works the crowd mood into his performance.</p><p> </p><p> He enjoys his anonymity and secretly fears being exposed. If anyone knew he were born into homelessness, or does fake rasslin', his lifestyle would be compromised.</p>
  8. <p>Sold! By the way, was any of the background based on real life events?</p><p> </p><p> Now you have me wondering if Pro Wrestlers ever did fraud the Olympics.</p>
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DreamGoddessLindsey" data-cite="DreamGoddessLindsey" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="36188" data-ipsquote-contentclass="forums_Topic"><div>Holy crap, this isn't just a mod-making guide, this is a fully-functional game guide!</div></blockquote><p> </p><p> I learned more about this game from this thread than the in-game help.</p><p> </p><p> I was bumping up everyones stats to make them sell and bank - Some adjustments and I am fixed. My problem is that my guys weren't pushing up and selling - not because of a lack of skills - but because I decided it would be fun to make a bunch of brawlers and technicians and cruisers and entertainers... when my product wanted only entertainers and regulars. </p><p> </p><p> So, I changed all my MMA Crossover and Juniors and Luchadors and everyone else to Entertainers and Regulars. I now have only 4 classes of wrestler: Entertainer, Regular, Cruiserweight, Technician. That is it. Then I created a few simple matches - 1v1 Brawl, 1v1 Technical, 1v1 Comedy, 1v1 Eye Candy, etc. This empowers me to create even better roster for my promotions because I can give style, gimmick and performance skills correctly.</p><p> </p><p> I am now trying to decipher Popularity, Trends, Community Size, etc. I would like to set up how it was said earlier with less numbers to greater effect. I want my top promotions having a few strong TV contracts - one problem with RW mods, is that once those deals expire, you are stuck in a rut only able to play by normal rules - but having been playing this entire time on 12 Huge size networks. I want to set the game world correctly, so that promotions can be given the correct TV/PPV deals that will be acceptable. </p><p> </p><p> I want to have it set so that deals can be naturally extended once they expire, and that deals just as good - or better - can be reached, because in some of the RW Mods, it feels like a an F5 through the announce table when your deals expire, just to be forced to take worse deals (because of 10% costs/production to company for example). Yet it would feel great to qualify for Huge instead of Very Big coverage.</p>
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