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tormyb

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Everything posted by tormyb

  1. Wrestlemania entrance in the three wheeler Reliant. Main event teams attached in the image below. Finish comes when Del Boy falls through the bar (I mean ropes) and gets counted out.
  2. I'm currently running a stable called "Trigger", which is my version of the Bullet Club. However, everyone in it is actually slightly lamer than they would need to be to get it over. The premise of the stable is basically, this would be cool if Prince Devitt did it, but is very uncool when Al The Hillbilly does. It turns out that Walter Morgan and Herschel The Hammer dinking their fingers together isn't shifting so many t-shirts. Looks like I've found my new surprise stable leader.
  3. Completely agree. It's a really interesting/solid suggestion, but maybe not one for right now. I could easily see testers being overwhelmed with messages - not just by passionate existing members, but also new signups who could easily (and perhaps misguidedly) identify the testers as targets for bombardment. There's been lots of fantastic debate and some great suggestions on the forums, since the beta/demo was released. However, the tone of this has occasionally (just a minority) dipped to the extent that I wouldn't want to be the one receiving messages about it - especially if there is nothing that I can do. Then again, I can't speak for the testers. I do think that it is a solid overall suggestion though. Putting it on ice for a couple of months might make those with the power to implement it more receptive too.
  4. I just wanted to say thanks again for this great skin. I never used anything but the default on previous TEW games, but was struggling with the beta this year. I saw a few different skins uploaded quite quickly, and wasn't sure which one to use, as they all had some great features. However, since downloading this, it has been all that I've used. I'm looking forward to the full release - especially after seeing the new UI screenshots - but really, this skin has meant that I don't really need a big visual upgrade, because it's already great. Thanks for breathing life into the game for me! Edit: Also, I would love to see a full game release, "with stuff like the left menu and lower menu changed..." I've become used to the game with your designs, so I'll definitely be downloading any other work that you put out. Thanks again...again.
  5. Every one of these renders has so much personality! Such good work.
  6. Those new screenshots look absolutely great! Can't wait to play with the game like that.
  7. Agreed. The inner workings of WWE never cease to baffle me. It's this massive (incredibly successful) business, which seems to run every department contrary to the way that they would be run in any other industry, even when there doesn't seem to be a reason for it. They seem caught in this extraordinary position where they have a combination of insane wrestling industry practices, and more widespread business practices. They seem to be caught between the worlds of big business and wrestling, and I never know when they are going to act as if they are just in one of those worlds, or combine the two in some odd way. They often (and I'm a longtime WWE fan) seem to end up with the worst of both worlds - cutthroat capitalism, mixed with stories of inexplicably unprofessional practices, justified by strange wrestling logic, amidst a backdrop of advanced bureaucracy. One thing I will add, is that if I proposed something to an employee that I line manage, and they accepted it but only after openly laughing at the idea - we definitely wouldn't be pursuing the suggestion without a lot of further work. I would have almost certainly taken their response as a tacit rejection of the idea. So I'm less bemused by that aspect of it than I was at first. Then again, I don't understand WWE...at all.
  8. These renders dude...wow! Every singe one of these is amazing. Thanks so much for the good work.
  9. I noticed this too. I think it was seeing "Red Hot" in green, that made it stand out to me too. Not a big deal at all, but feels a little weird.
  10. You mean the Hoganverse. It's been a while since I went there.
  11. I'd not really thought about this element of it, as I'm not normally too fussy about graphics - I'm just so impressed by all the work that people do. Having thought about it more, I do think that the consistent worker renders makes a big difference. The world seems more connected, and I notice the little differences and individual characteristics more because the style is consistent. In the Thunderverse, I focus on the individual characters, whereas in the CVerse (where there are also some amazing graphics), I sometimes focus more on the different styles than the individuals. Loved playing the Thunderverse in TEW 16, and can't wait to do so again in TEW 20. Thanks for all the hard work!
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="awesomenessofme1" data-cite="awesomenessofme1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>I'm glad it says "WIP", because the colors do still need some tweaking. As I mentioned over in the suggestion forum, the light green looks more blue than green to me when you put it alongside actual blue. And I'd be happy if we could get dark blue for A vs light blue for A* like we had before. Still, a step in the right direction.</div></blockquote><p> </p><p> Agree with all of this.</p><p> </p><p> Perhaps an orange colour in between the red and yellow, replacing the lighter green. So Red-Orange-Yellow-Green-Blue.</p><p> </p><p> Like you say, though, definite step in the right direction, and I'm grateful to Adam for listening to suggestions. It's a small detail he could easily have ignored, but he didn't, so thanks.</p>
  13. Thanks dude. It wasn't either of them, but they look similar. I think it was an even older one - maybe it was TEW 10. I wish my memory worked better. Maybe I just hallucinated the whole thing, or maybe it was on EWR and I just think it was more recently because...God I'm getting old! I'm sure it had the word "bizarre" in the title somehow. Thanks again. ........................................................................ Edit: I think I've sort of found it. I believe it was called WWE Bizarro by Rhudipoo, but it seems to have been deleted.
  14. Bit of a weird question here. I was wondering if anyone remembers a WWE dynasty that someone did years ago on one of the old TEW games (pre 16, can't remember which). It was called something like WWE Bizarro, or Bizarro-verse (or maybe something completely different - it was a long time ago). Anyway, the premise of the diary was that Vince McMahon stopped caring, and started doing crazy stuff with the product and behind the scenes. I wanted to look it up because: 1) it was crazy, and 2) I'm pretty sure everything that happened in it has come true, and I wanted to check if my memory served correctly. I can't seem to find it on any of the old forums, so if anyone remembered it and was able to point me in the right direction, that would be awesome. Please and thank you (and sorry if I've posted in the wrong place).
  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dalton" data-cite="Dalton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48765" data-ipsquote-contentclass="forums_Topic"><div>These are great! Thanks for sharing! My favorites are the PSW ones</div></blockquote><p> </p><p> Yeah, and the FCW ones look great too!</p><p> </p><p> Really nice work all around. Thanks very much.</p>
  16. A point I forgot in my last post: I did initially think that it was a bit big and bright. However, having filled it up with text, I really like it. When you actually use it, it stops looking like a big blank space, because it isn't a big blank space anymore.
  17. Completely agree. I thought that it was interesting that Adam wrote, "It may be resized or replaced if there comes a point where some other feature would require that space." Right now, I'm using it loads while I'm fine tuning things in the editor, and converting databases from TEW 16 which need further editing. I wonder if my usage of the whiteboard, as someone who doesn't make public mods, will decrease over time as my editor use becomes more about making tweaks as and when they arise and less about longer checklists of tasks, etc. Good to know that there is an awareness that play-styles might evolve and, therefore, best usage of space may change or become apparent at a later date. This kind of flexibility seems like a good thing.
  18. I was someone who had some instinctive concerns when I first started playing TEW 20, and was really worried that I wasn't going to enjoy the game for quite a while at the beginning. The advice that changed that for me was seeing another poster mention stopping playing TEW 20 like a TEW 16 mod, and to play it as its own new game. That advice stopped me from trying to do everything in the new game as if it was the old one, and to start developing new habits and playing the game on its own merits. The positive impact on my enjoyment was huge, as I was no longer trying to do things the way I did them in 16, then getting annoyed that something I had been doing in an entirely different game didn't work the same. Not saying that anyone else was having the same problem that I had. I just thought I'd put this here, on the off chance that it helps someone in the same way it did me.
  19. Me too. I've found that I'm experimenting much more with different products. In the old games, I often struggled with what exactly a product was supposed to represent in the real world. I vaguely view the "Product" settings as being more marketing related. My actual product is whatever I choose to book on shows. If the product settings are a rough representation of marketing and external presentation, then I think that the new system is far more intuitive and immersive for me. In reality, you can't go to a marketing department or agency and target people exactly (e.g. they must like comedy exactly this amount, and specifically need to be that amount into risque or mainstream). No matter how good an analytics/insights department is, you're still hitting fairly rough demographics and tastes with marketing. Similarly, your marketing materials can give people a rough estimation of what the show will be like, or what existing thing it might be similar to, but everyone who sees the same advert or promotional material will come away with a slightly different impression of what to expect. You can't ever target exactly the audience you want, and then give them all the exact idea of what your shows will be like. Therefore, I think that the preset products reflect these things well.
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djthefunkchris" data-cite="djthefunkchris" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48355" data-ipsquote-contentclass="forums_Topic"><div>I just can't get over ugly being sexy because.... Fame.</div></blockquote><p> </p><p> Sorry if I'm approaching this from a way that becomes somewhat tangential, but I was wondering if some of this depends on what you think an angle's rating actually means.</p><p> </p><p> I've always thought that a segment's (angle or match) rating is about how widely impactful it is, not a mere quantification of its quality. If a low sex appeal, high popularity worker gets a high rating for an angle rated on sex appeal - ugly isn't sexy because of fame - ugly is impactful because of fame.</p><p> </p><p> In TEW, segment ratings equate to show ratings, and show ratings equate to company or worker popularity growth/decline. Therefore, I would argue that segment ratings are just as much about the buzz that they create as they are about how well the angle actually went. People watching might enjoy a low popularity/high sex appeal worker's angle more, but that doesn't mean it should get a better grade because the grade is not a measure of quality or enjoyment, it's a measure of the wider attention that the segment draws which often has a murky relationship with any measure of quality.</p><p> </p><p> Apologies if my point has already been addressed, this thread is moving a bit too fast for me.</p>
  21. tormyb

    Im Back

    I'm new on the forums, so we've not met before, but good health is always something to celebrate. Welcome back!
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