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tormyb

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Posts posted by tormyb

  1. Hi mate. I think you're looking for Captain2's WWE 2014: What did I just watch? or maybe The Hitchhiker's Guide to the WWE Universe?

     

    Thanks dude. It wasn't either of them, but they look similar.

     

    I think it was an even older one - maybe it was TEW 10. I wish my memory worked better. Maybe I just hallucinated the whole thing, or maybe it was on EWR and I just think it was more recently because...God I'm getting old!

     

    I'm sure it had the word "bizarre" in the title somehow.

     

    Thanks again.

     

    ........................................................................

     

    Edit:

    I think I've sort of found it. I believe it was called WWE Bizarro by Rhudipoo, but it seems to have been deleted.

  2. Bit of a weird question here.

     

    I was wondering if anyone remembers a WWE dynasty that someone did years ago on one of the old TEW games (pre 16, can't remember which). It was called something like WWE Bizarro, or Bizarro-verse (or maybe something completely different - it was a long time ago).

     

    Anyway, the premise of the diary was that Vince McMahon stopped caring, and started doing crazy stuff with the product and behind the scenes. I wanted to look it up because: 1) it was crazy, and 2) I'm pretty sure everything that happened in it has come true, and I wanted to check if my memory served correctly.

     

    I can't seem to find it on any of the old forums, so if anyone remembered it and was able to point me in the right direction, that would be awesome.

     

    Please and thank you (and sorry if I've posted in the wrong place).

  3. I wonder if anyone would be willing post some of their custom products from 2016? Just to get an idea of what's missing from 2020. I imagine with as many people who want this feature back that they had a number of products that they put together in 2016 that they feel can't be properly replicated in 2020. . Could give a better idea of exactly why it's an issue.

     

    I would be really interested in this too.

  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dalton" data-cite="Dalton" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48765" data-ipsquote-contentclass="forums_Topic"><div>These are great! Thanks for sharing! My favorites are the PSW ones</div></blockquote><p> </p><p> Yeah, and the FCW ones look great too!</p><p> </p><p> Really nice work all around. Thanks very much.</p>
  5. +1. I guess it could be a hair smaller if people wanted it but I'm pretty happy with how the space is used.

     

    Completely agree.

     

    I thought that it was interesting that Adam wrote, "It may be resized or replaced if there comes a point where some other feature would require that space."

     

    Right now, I'm using it loads while I'm fine tuning things in the editor, and converting databases from TEW 16 which need further editing. I wonder if my usage of the whiteboard, as someone who doesn't make public mods, will decrease over time as my editor use becomes more about making tweaks as and when they arise and less about longer checklists of tasks, etc.

     

    Good to know that there is an awareness that play-styles might evolve and, therefore, best usage of space may change or become apparent at a later date. This kind of flexibility seems like a good thing.

  6. I was someone who had some instinctive concerns when I first started playing TEW 20, and was really worried that I wasn't going to enjoy the game for quite a while at the beginning. The advice that changed that for me was seeing another poster mention stopping playing TEW 20 like a TEW 16 mod, and to play it as its own new game. That advice stopped me from trying to do everything in the new game as if it was the old one, and to start developing new habits and playing the game on its own merits. The positive impact on my enjoyment was huge, as I was no longer trying to do things the way I did them in 16, then getting annoyed that something I had been doing in an entirely different game didn't work the same.

     

    Not saying that anyone else was having the same problem that I had. I just thought I'd put this here, on the off chance that it helps someone in the same way it did me.

  7. This, I was someone who would always tweak every game the same, which is on me, but now I actually am excited to try different companies and play them to their products.

     

    Me too.

     

    I've found that I'm experimenting much more with different products.

     

    In the old games, I often struggled with what exactly a product was supposed to represent in the real world. I vaguely view the "Product" settings as being more marketing related. My actual product is whatever I choose to book on shows.

     

    If the product settings are a rough representation of marketing and external presentation, then I think that the new system is far more intuitive and immersive for me. In reality, you can't go to a marketing department or agency and target people exactly (e.g. they must like comedy exactly this amount, and specifically need to be that amount into risque or mainstream). No matter how good an analytics/insights department is, you're still hitting fairly rough demographics and tastes with marketing.

     

    Similarly, your marketing materials can give people a rough estimation of what the show will be like, or what existing thing it might be similar to, but everyone who sees the same advert or promotional material will come away with a slightly different impression of what to expect.

     

    You can't ever target exactly the audience you want, and then give them all the exact idea of what your shows will be like. Therefore, I think that the preset products reflect these things well.

  8. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djthefunkchris" data-cite="djthefunkchris" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48355" data-ipsquote-contentclass="forums_Topic"><div>I just can't get over ugly being sexy because.... Fame.</div></blockquote><p> </p><p> Sorry if I'm approaching this from a way that becomes somewhat tangential, but I was wondering if some of this depends on what you think an angle's rating actually means.</p><p> </p><p> I've always thought that a segment's (angle or match) rating is about how widely impactful it is, not a mere quantification of its quality. If a low sex appeal, high popularity worker gets a high rating for an angle rated on sex appeal - ugly isn't sexy because of fame - ugly is impactful because of fame.</p><p> </p><p> In TEW, segment ratings equate to show ratings, and show ratings equate to company or worker popularity growth/decline. Therefore, I would argue that segment ratings are just as much about the buzz that they create as they are about how well the angle actually went. People watching might enjoy a low popularity/high sex appeal worker's angle more, but that doesn't mean it should get a better grade because the grade is not a measure of quality or enjoyment, it's a measure of the wider attention that the segment draws which often has a murky relationship with any measure of quality.</p><p> </p><p> Apologies if my point has already been addressed, this thread is moving a bit too fast for me.</p>
  9. <p>Does anyone know what the minimum number of matches a wrestler is required to have in a year to qualify for the Power 500? Also, is meeting this requirement binary, or will wrestlers be penalised on a scale depending on how many matches under the required number they wrestle?</p><p> </p><p>

    Also, while I'm asking, the Power 500 is said to be, "based upon match ratings". Is this an average?</p><p> </p><p>

    Any pointers in the right direction would be very much appreciated, please. Thanks in advance.</p>

  10. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kamchatka" data-cite="Kamchatka" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47689" data-ipsquote-contentclass="forums_Topic"><div>It's a scrolling list of the skills on top of the graphic i make so sadly i can't implement this. As soon as you start to scroll down the blocks wouldn't be in the right place. Also you can switch the skills list over to attributes as well so the two tone pattern has to accommodate for either list</div></blockquote><p> </p><p> Interesting. Thanks for clarifying.</p>
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Powerful_Fox" data-cite="Powerful_Fox" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div><p> Neil Warnock can go f*ck himself for comments he made about me in a build up to an FA cup Quarter Final, I've hated him for a good 12 years.</p><p> </p><p> Randy Orton turned down an offer I made to him when I already pencilled in around 4-6 months of story for him in TEW 05. He doesn't exist to me now.</p></div></blockquote><p> </p><p> 100% agree.</p><p> </p><p> On a related note, I think if Steve Coogan and Rob Bryden ever get bored of filming The Trip, Neil Warnock and Randy Orton would be a great replacement duo.</p><p> </p><p> Has anyone made a mod where I can book Warnock and Orton to go meandering along the French Riviera together? If Adam doesn't patch it in to TEW 20, I'm not buying it!</p><p> </p><p> Mr Kennedy and Alan Pardew on the other hand. Get in the sea you drug test failing, transfer blocking a**holes! (For clarity, Mr Kennedy had nothing to do with my failure to sign a young Papu Gomez).</p>
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Powerful_Fox" data-cite="Powerful_Fox" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47578" data-ipsquote-contentclass="forums_Topic"><div>Wife: Fox, do you want tea?<p> Me: Those reports are preposterous, I've never even heard of tea!</p></div></blockquote><p> </p><p> Haha!</p><p> </p><p> Boss: You haven't achieved any of your goals this year.</p><p> Internal memo: tormyb vows to end goal drought.</p><p> </p><p> Says a lot about my abilities, that the first new report I think of from the game is about my striker not scoring!</p><p> </p><p> Actually, I better stop talking about FM. I won't stop.</p><p> </p><p> What about this new TEW 20 game eh? I hear there's a hell of a box-to-box midfielder called Tommy Cornell.</p>
  13. My one small problem with 21CW is very aesthetic and such a small issue, but no one has hair!! Alfonso D'Angelo, Assassin, Beau Boulder (Balder?!), Bedlam, Blackheart, Brickhouse Balder (balder and balder!?), Doomsday, Edison Silva, Gorilla Lee, Grave Digger, you get the idea. They're all bald :D Do they get shaved/waxed in NSW? Haha!

     

    As a rapidly balding man in his twenties, there will be an negative correlation between the booking you get and the amount of hair you have.

     

    I'm not saying that I'm wildly jealous and bitter, but you can have luscious locks or a good push, not both.

  14. As a long time Football Manager player,

     

    You've made me realise that I should probably preface everything I say like this. I'm pretty sure that I've played enough Football Manager, that my entire understanding of the world is through that lens.

     

    Hmm...this cake is delicious, but as a Football Manager player, it's not as good as the ability to create a manic high pressing system in a few clicks.

  15. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djthefunkchris" data-cite="djthefunkchris" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48355" data-ipsquote-contentclass="forums_Topic"><div><p> Right now, Tyson Baine would get rated higher in a bikini contest than the sexiest female you can make, as long as she has low popularity. Totally unrealistic. </p></div></blockquote><p> </p><p> I don't know. I'd would 100% take a look at a show, if someone told me that Tyson Baine was going to compete in a bikini contest. Maybe I just need to take a long, hard look at myself (and not at Tyson Baine in a bikini).</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kamchatka" data-cite="Kamchatka" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48355" data-ipsquote-contentclass="forums_Topic"><div>Everyone is talking about this purely from the WWE / SWF point of view.<p> </p><p> It's worth remembering there are real life promotions that regularly use exotic dancers, aerial artists, pole dancers, burlesque acts etc to perform during their shows. These acts would be based under "sex-sells" as an angle, so yes, there can be a lot of skill involved it and its not entirely a standing and looking pretty as a valet function.</p></div></blockquote><p> </p><p> Does this not, to some extent, prove the limitations of sex appeal within the wrestling industry?</p><p> </p><p> I'm a pretty casual wrestling viewer. I've seen the WWE shows. I haven't seen any of these companies that incorporate burlesque style acts (etc.) into their shows. That suggests to me that these acts aren't getting that over.</p><p> </p><p> .......................................................................................</p><p> </p><p> It's also important to remember that (I think this was written somewhere in one of the TEW handbooks), that popularity is not just about popping the crowd (I'm not saying that anyone has said this). I feel - very much just my opinion - that there are certain types of performances in wrestling that are good for popping a crowd, but don't really have that much of a lasting impact. Flash a bit of skin, and a certain segment of the audience is almost conditioned to cheer. It's like mentioning someone's home town, they're conditioned to react, even if they don't really care and will forget about it moments later. I think that sometimes (not necessarily always, I don't watch widely enough to know) sex appeal angles are conducive to a more temporarily raucous crowd more than they are to much lasting impact.</p><p> </p><p> An absolute killer promo may well be done to a much quieter crowd than a bikini contest - not because they are less into it - but because the nature of the segment is that they need to shut up and listen. I think a lot of sex appeal segments seem deceptively more over than they are, because the natural crowd reaction is more raucous than for some other types of segment.</p><p> </p><p> In TEW terms, I don't think an angle needs to necessarily get a good rating to entertain the live crowd in the short term. In the case of matches, in TEW 16 (sorry haven't played enough 20 yet), you could get notes telling you that a match had "great heat" but which don't get great ratings. The angle/match/show rating seems, to me at least, to be a measure of the lasting impact of a show, more than just whether people enjoy it or not. I would describe extreme expose (or similar) as segments with low ratings but better crowd heat. As someone who wasn't watching much wrestling at the time, I don't think I had any idea who Kelly Kelly was until a couple of years later when she was wrestling more. I think those segments were popping people who were already watching (i.e. performed to a hot crowd), but with lower performance ratings (Kelly Kellly has admitted herself, that she wasn't much of a dancer). I would argue that the segment ratings should be relatively low for that, even if the crowd reacted notably, because they didn't really have much impact beyond that. I don't think they grew the company at all, and as crowd popping midcard segments, low (even awful) ratings are fine.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="djthefunkchris" data-cite="djthefunkchris" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48355" data-ipsquote-contentclass="forums_Topic"><div><p> Your talking pops like Santino got, rated on comedy, and I agree. I'm saying rate it on Sex Appeal. He's not winning nothing legit rated on sex appeal, I don't care how famous he is.</p></div></blockquote><p> </p><p> This sort of highlights one of the nuances that TEW doesn't really reflect in wrestling. Segments are not, in reality, based on any one, two, three, four (whatever number) of skills in real life. Two different workers could be booked to do the exact same thing, carry out what they are told to do to the letter, but the crowd would react to different elements of them without the angle needing to be specifically booked for that thing. Bookers can emphasise elements of performers, but they don't decide what segments are being rated on, fans do.</p><p> </p><p> When Kelly Kelly danced, she wasn't just being rated on sex appeal and popularity. She was being judged on those things, but also a degree of charisma, and star quality, maybe even athleticism to an extent, and probably loads of other little things. Maybe someone didn't like her, but they liked her clothes. Maybe someone didn't like her or the clothes, but they really thought it was a nice chair she was dancing around. Every viewer probably shifted their perception of it based on a slightly different range and balance of factors. If Santino did the exact same thing as Kelly, the crowd would react to different elements of it, even if every minute detail of his performance and the booking was the same.</p><p> </p><p> </p><p> Sorry for the rambling post. I'm off to book Tyson Baine in a bikini contest.</p>
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="consortium11" data-cite="consortium11" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="48006" data-ipsquote-contentclass="forums_Topic"><div>Does it feel somewhat like cheating to look at RAW's roster, realise everyone but Swoop is on handshake deals, realise that their biggest stars can be signed for around $6,000 a month (a tiny amount you normally pay to your openers) on a written deal, realise that no-one has yet said "no" to me asking them to work in the British Isles and thus basically signing RAW's entire main event and upper midcard scene? Yes. Do they all start with popularity 0 in the British Isles and thus I'll have to spend some time building them up? Absolutely.<p> </p><p> But an Aussie invasion (complete of course with wrestling's take on the Ashes and backed by decades of sporting rivalry) is probably the only thing that's really made my imagination get going so far and expanding to Australia is an interesting challenge even if I am handicapping the main opposition by taking their stars. Is it going to be a slow burn process considering you start at 15 popularity over there and your current broadcasting deal only has tiny coverage? Yes. But the three years I have left on the UKB Prime deal (or less if I make enough money to justify a buyout) not only gives me something to aim towards, it also allows Reverie alternative CommPlanet to come into being or, alternatively, me to build up enough of a warchest to setup my own subscription service.</p></div></blockquote><p> </p><p> I have to do this.</p><p> </p><p> I promise I won't be thinking entirely about Shane Warne and Glen McGrath ruining my childhood, while I book England to win every Ashes series.</p>
  17. You know what could be a great alternative?

     

    What if you could set performance skill (or any skill really) importance in era's. So you could have your "Attitude Era" with Sex Appeal and Mic skill being more important, or 70 - 80's where I feel Menace was more important, 2010's where charisma and mic skill might be more important, etc.

     

    It's just a quick thought, needs work, but does anyone think that something like this might be even better?

     

    That's a really great idea. Would be brilliant to make you think like a real promoter, having to keep up with audience trends.

     

    There was a post in another thread about the idea of products evolving in response to your booking, so your product would automatically change to match how you book to represent crowd's perceptions of the company and what they are actually offering. It would be awesome to combine these two suggestions, and be in a situation where you have to decide whether you want to do things your way and fight against what the audience want in the era, trying to change their minds, or bend to their whims and book in keeping with the eras expectations.

     

     

    Although, on topic, sex appeal is OP enough in real life. For balance, I reckon it's good to nerf it.

  18. someone can "set Comedy to medium."

     

    Coincidentally, I was working over some questions in my mind that I was going to ask about how certain products in TEW 20 relate to those in TEW 16. Stuff like how 16's "Rated much more on performance/popularity" related to 20's matches being rated 60:40 on popularity vs performance, etc..

     

    Doctor Crunch's comment made me realise that, the fact that I was even thinking about that question, should be taken as a big compliment for the new system. I was planning to ask for something that was vague in 16 to be translated into 20's more specific/precise system. Which I think is a big plus.

     

    I was someone who didn't take to TEW 20 immediately. I generally scew on the side of liking games to be easy, and I was worried by a lot of the new specific penalties and "limitations" that I saw in 20. However, I'm increasingly realising that much of what I was worried about was actually in 16, I just didn't see it behind some of the vaguer aspects of the game.

     

    I'm in no way a programmer or know how the true baseline of TEW works from a mechanical standpoint. But I don't even know if programming a game to learn to grow around you brute forcing something into existence is even possible. I totally get where your mindset is & thinking how in real life, this kind of thing can happen. I just don't know from a programming side how that could work.

     

    Maybe it can, I just don't know how that would look.

     

    I'm also not a programmer here.

     

    Couldn't company crowd attributes work the same way as popularity? Have a deathmatch, and the crowd's danger/risk stat goes up. Don't have one for long enough and it starts to go down. Might need some stuff to be preset, as I don't think doing a hundred lucha de apuestas in a row should then result in a special effect, but maybe doing them with hot storylines or legendary masks could? It would be hard to balance, but sounds plausible to a layman.

     

    Love the idea, although I'm going insane in lockdown, so I don't know if I can trust what I think.

  19. It presents you red text for babyface vs babyface, but not presenting you with green text for babyface vs heel. I trust Adam's math. I just think tweaks to presentation could solve a lot of people's perception of the system.

     

    Hey, hey, hey! Wait a minute. Are you telling me that the good ratings I get are the result of the game giving me points, not my innate brilliance? I thought that the evil game was punishing me unfairly with penalties, and then I (the masterful booker) was overcoming this adversity through sheer force of will, without any bonuses.

     

    Hmm I’m unsure. The Ironman matches should get a penalty for being too long for the average WWE fan. Otherwise, the WWE would do them all the time.

     

    I'm not certain whether I agree with this. Do you not think that there is a degree of novelty, which makes fans more tolerant of things that they might otherwise reject? Matches regularly being an hour long and this turning away fans, is a very different thing to one match of that length in a year.

     

    I'm probably as far towards the casual end of the fan spectrum as it's possible to be while also posting on a forum about a wrestling booking simulator. I generally get pretty bored/restless by longer matches, but every now and again - whether it is quality or novelty - I really enjoy one. Not that my occasional inconsistencies are necessarily representative of a wider fanbase, but I do wonder if there is a less absolute way of doing penalties, which acknowledges rarity as a virtue.

     

    Anyway, I'm just throwing ideas out there about tweaks. I am pretty sold on the overall concept of the penalties.

  20. I think occasional T&A should actually pop a score but if you use it more than a few times a year then the penalty should surface.

     

    I actually often think about something similar, but not just with T&A or blood.

     

    I think TEW reflects lots of aspects of wrestling brilliantly, but the one thing that I'm not sure exactly how it can reflect is the value of novelty, shock, and surprise. As things are, there is no real benefit to holding back performers for big shows. The Undertaker is no more special at Wrestlemania if he hasn't wrestled for months, than if he has been on every TV show. Tommy Cornell walking out to the ring and cutting a promo will get the same rating if he's been in the company for years, or if he's making a shocking epic return to TCW after years away. A TLC match is the same whether it's the company's first one ever, or they're featured on every PPV. I could hold a Royal Rumble every month, and people would get no more bored of it than if I hold one once per year.

     

    I know that there are workers who get bonuses on their debut match in a new promotion (or there were in TEW 16), but this is more an individual worker motivation issue than a crowd response.

     

    I certainly wouldn't advocate giving bonuses to every debuting worker, or every novelty match type. Heaven knows they can all flop. However, I wonder if - perhaps in TEW 2030 - it might be possible for this to work with some kind of overness requirements, or some way to create a novelty rating.

     

    To echo what some posters were saying above, I've gained a lot of happiness from TEW over the years, and TEW 2020 looks to be a great game. However, I'm a selfish, greedy person who can never have enough nice things handed to me - so my mind has already started racing thinking of even more features that I want.

     

    My friends and family thank Adam and everyone at GDS for another great game to keep me occupied and stop me bothering them.

  21. That would be the "horndog" attribute, which she doesn't have.

     

    Fun fact: out of the 23 people that do have it, only 1 is female (Emma Bitch). Not that I saw it as an inherently female attribute, but I assumed an even split would be more suitable. But the women in the C-verse are all such angels, aren't they. :p

     

    Fun fact 2: RAW is full of horndogs. Might be fun to play, perhaps. :p

     

    I've never watched an episode of Love Island, but I assume that if I hired all the horndogs and used the scripted reality product, I'd be 99% of the way there.

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