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benjybates

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Everything posted by benjybates

  1. <p><img alt="INWyIslh.jpg" data-src="https://i.imgur.com/INWyIslh.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> The actual game should have had this stuff, great work</p>
  2. if there is a patreon set up I'd like a link too
  3. Same, I'm just going to mess around and play with with the converted database for the time being
  4. hey, just started playing 2020 ( super excited) and quickly made a banner for the website page. Thought I'd share it here if anyone wanted to use it. Just open the image in a new tab, save, rename, and replace. you should be good to go
  5. Is it possible to link the Hivetastic skin there too?
  6. Quick question, sorry if asked before, how do i utilise the Power stat? what is it good for?
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Kingster" data-cite="Kingster" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>No, dark segments don't advance storylines in 2016.</div></blockquote><p> </p><p> Oh wow, I never realised, that means I can book say "Flair/Hogan" matches as post show matches that doesn't effect heat and has very minimal pop losses, right?</p>
  8. I also use storytelling when I book a schmoz (which I've been booking every WCW main event on TV, I can count on one hand how many clean main event wins televised) or a tainted win and it seems to work. I want to know the science behind it though
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="sabataged" data-cite="sabataged" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I dont have a real answer for you. But I have found that if I used Storytelling with my older veterans that I typically get better matches out of them. I am using SWF and I am about 3 years in. I use Storytelling for Jack Bruce matches all the time and they typically get higher ratings than without it.</div></blockquote><p> </p><p> Yeah I ALWAYS book Flair in storytelling matches cos they get better ratings, but i have no idea why at all</p>
  10. I've been trying to work out the "Storytelling" match aim since I got this game when it came out and I STILL have no idea how it affects match ratings. Has anyone worked it out?
  11. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dr. Hook" data-cite="Dr. Hook" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>There is a possibility they could get busted and then your company gets hurt- not sure what the penalties are as it's never happened to me (I fire them straightaway <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />)- but I imagine it could be pretty damaging.</div></blockquote><p> </p><p> I do absolutely nothing and have seemingly gotten away with it</p>
  12. What happens if i pay no attention to workers testing positive for steroids?
  13. Out of curiosity, does the AI use booking notes? And is there any way to view that if they do?
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="RatedRKO16" data-cite="RatedRKO16" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>What changes were made and when was this done?</div></blockquote><p> </p><p> I just meant with the fact that its now "Positive, Major Positive" etc</p><p> </p><p> I seems a lot easier now than a grade or numbered momentum system. Which i usually had ALL the workers I wanted to push in a big storyline called "[insert title] Division" or something so i could get them in the 90s-100</p><p> </p><p> But if it just goes from positive to major positive would they still have to be in successful angles to gain overness?</p><p> </p><p> ...I now don't know if I'm making sense</p>
  15. Now that the momentum system has been revamped, does that mean all workers don't need to be in storylines to get over? Just winning matches right?
  16. <p><span>http://i.imgur.com/FNd9bY1.jpg</span></p><p> </p><p> I made a New Gen style Light Heavyweight belt pic for my CoTT game. It's here if anyone wants it</p>
  17. Does anyone know how good the popularity gain is from a "well executed squash"?
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BestInThaWorld21" data-cite="BestInThaWorld21" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="42039" data-ipsquote-contentclass="forums_Topic"><div>Does anyone want to be a tester?</div></blockquote><p> </p><p> For go it, i'd be happy to</p>
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="mvargus" data-cite="mvargus" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41194" data-ipsquote-contentclass="forums_Topic"><div>I just noticed you never received an answer. I don't run the performance feds often, so I am limited in what I can say, but in my experience they tend to be actually easier to book and to get workers over in as you just have to find workers with good skills and put them in good matches. It is entirely possible (although quite unlikely) to get two workers to put on a B+/A level match even when neither has B level overness in a performance fed if they are good enough wrestlers. Its not possible in a WWE type fed where popularity matters too much to allow the fans to give an A rating to such a matchup.</div></blockquote><p> </p><p> Oh! I guess the most challenging part is ingratiating myself into the Japanese wrestling scene then! Thank you!</p>
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