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fabioman3

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Everything posted by fabioman3

  1. What exactly is the difference between the Assassination, Vendetta and Hunt And Eliminate schemes? I know that from a mechanics standpoint, Assassination is the most "open" of the 3, while Vendetta always finishes with a combat encounter and HAE is a single combat encounter without puzzles or skirmishes, and also allows you to choose based on character class I am talking more in a "lore" way, i guess, which is obviously open to interpretation and imagination, but i am wondering what sets them apart Is Assassination more like a covert plot to eliminate the target? Vendetta is a more direct "Will just go and kill them" way? While HAE is more like a mercenary hit of sorts?
  2. Another idea i got I noticed when setting up quests and schemes that you can target both characters's official and game names, but why not be able to target editor names? That could allow you to somewhat set "tags" in the editor as for who can be targetted, it would be very helpful if you want a specific group to be the target of that scheme or quest and would remove the need of adding multiple schemes/quests for each single member of that group
  3. The "Remove stun from self/ally" powers that were added recently gave me an idea: What about a similar power but to re-activate skills that were outsmarted during the enemy turn? Would probably be useless to do it for defensive skills (Since they would re-activate naturally by the next enemy turn), but it would be a very useful ability for strong attacks that can be outsmarted, or if someone outsmarts your teleportation or self-heal capabilities
  4. If a character is set to permanent (Or nearly permanent) travel type but also to follow someone who does wander around, which one takes priority? Also, same situation of permanent travel type but belongs to a faction that is set to travel together, again, which takes precedence?
  5. Maybe enable the Token Gain and Token Spend actions to be able to be set as duo attacks? Could enable for situations where a character lends another their energy, or for powerful team attacks that need to be prepared in advance Self-Boosting skills being able to be set as duo attacks would also be interesting, it could allow characters to power up if an important ally is on the field, for one reason or another Also, what if the vulnerabilities passives could activate on a roll like the damage resistance versions? Could simulate a weak spot being hit or allow for a +1 damage not be as crippling for low HP characters Lastly, would be helpful if the Token Spend attacks were able to stun or outsmart enemies like normal attacks can Thanks in advance if any of it gets considered
  6. Do honorary members count torwards a faction's minimum and maximum member criteria? Moreover, are they included when the faction is set to travel together?
  7. Currently, its pretty hard to make a "true" sacrifice attack, where the character uses their last of their power and puts themselves in danger to try to wipe out the enemy. Sure, you can just set an attack to have like 10 self-damage when activated, but the problem is that when a character knocks themselves out, they always suffer a minor injury, which could either make those sort of attacks easily abusable (Since it isnt a high price to pay) or in need of nerfing, but that would take away from the "Desperation final attack" idea behind it in the first place Of course, if those characters caused instant death, i doubt anyone would even use it, death is pretty rare in the game and does make the character unusable for a long time My idea is that if the self-damage passes a certain threshold (Like "higher than 3" or "higher than 4", dunno about the balance there), the character who used the sacrifice attack should have to take a consequence roll as normal, maybe a "standard default" one, or as if they had been knocked out by themselves In an ideal world, the consequence table would be harsher the more self-damage the attack costs (Like, if its 12 self-damage or something, there should be a considerable risk of death), but that may be asking too much
  8. Two questions First, how exactly does the game calculate the star caps for fights and puzzles? Like, the "Heroic side may not spend more than 20 stars, no more than 5 stars on a single character" thing? I feel that knowledge would be very helpful in making a database Second, is there any difference between being deceased and being destroyed other than wording? Is it fully cosmetic?
  9. Are alignment and identity switches supposed to be very rare? I am currently 6 volumes in (With "Meanwhile" events enabled) and i have seen 2 alignment switches and 1 identity switch in total
  10. When a hero dies, all the other heroes on the field take a consequence roll to determine how the death impacted them I was wondering, is there any difference in the "consequence table" depending on the character's relationship with the hero who died? Such as positive relationships making it more likely for effects (positive or negative) to trigger?
  11. Maybe the character linker could have a feature to allow duo attacks to be shared among different versions of the same character? I mostly noticed this because City Sweeper changed his costume and now Dark Justice cant use her duo attack with him anymore
  12. I second this I always check the quest/scheme names, they give personality and context to what the hero or villain is attempting to achieve
  13. I know this is a very old post, but i need to ask about this You said you checked the ranges for the sake of balance, so... Is there any character in the default database with a 3 in resistance to bodily damage? The way you phrased it makes it sound like there is, but i am pretty sure no such character exists
  14. The handbook says its sometimes possible to have villains on the heroic side or heroes on the villainous side during a clash. I have been wondering, when exactly can that happen? Like, a villain who is the nemesis of another villain offering to side with you to bring them down? Or is it reliant on a specific type of scheme or quest? Makes sense these situations would be rare, but i am curious since i played for 3 volumes and still didnt see it once
  15. What exactly does each killing stance mean? Never is pretty self-explanatory, but i wonder about the other 4 When do Last Resort and If Necessary trigger? Is it a random chance? Depends on the villain's star rating? How many balance of power points are at stake? What exactly is the criteria? And i noticed No Problem and Where Possible both always get the kill option, is the difference in name more of a cosmetic thing to showcase if the character goes out of their way to kill or if its just an indifference? I feel the handbook explains everything in a lot of detail but this is probably one of the only things about the game i still dont fully get how its calculated
  16. I think one cool idea would be for villains to only be able to attempt a scheme if they possess a specific artifact, kind of like "Thanos can only attempt to use the snap if he has the Infinity Gauntlet", that kinda thing. Makes sense for a villain's scope to grow once they get their hands on much more power, or to use an artifact's specific and unique powers to their advantage
  17. One thing i noticed about the default database is that even when it gets updated, the user-requested changes dont make the cut, which kinda makes sense, since they were probably added to aid for other mods and when the database was made, such features were not even meant to exist. Still, it sucks that when playing the game at its default state, you will never come across villain redemption quests, have to deal with the new cool Counter Strategist power or that mental attacks are still limited just to the mental psychic damage and telepathy. So, i took it upon myself to "update" (unnoficially, of course) the default database to include those things, using my knowledge of the GDCVerse to make changes to the characters i thought would be fitting. I feel that since this is not a brand-new mod, i should include a list of everything that was changed so anyone that tries to play it knows exactly in what it differs from the default database, so here it goes: CHANGES Psychic Stat Reductions I changed a few characters's oversmart or instant stat reductions into mental/psychic ones, if it fit their power-set. This one is honestly what inspired me to make this mod, as it gives mental attack and defense so much more value than they had previously. Outsmart attacks were converted directly, no change at all, but for instant stat reductions, as it now costs an attack action AND requires a roll to be successful, i made some changes to keep it balanced, mostly removing (or lowering) activation rolls, and in some rare cases, turning a normal action into a free action. Here are the characters now capable of doing this and which power(s) were changed: Chimera (Mental Fog) Headscratcher (Brain Scramble / Psychically Spread Confusion) Hysteria (Rising Panic) Liesmith ("You Arent Strong Enough" / "You Arent Smart Enough") Master Phoenix (Psychic Interference) Princess Corral (Telepathically Confuse) The Marquess (Power Of Suggestion) The Psi-Ren (Sleepy Brain Time) Those were the ones i thought made sense to be turned into psychic stat reductions based on the characaters's skillsets. Ideally, i would have also turned Master Phoenix's Psychic Disarming, The Marquess's Weaken Their Resolve and Princess Corral's Telepathically Confuse, but it would be impossible since you cant reduce all defense skills with a mental attack Counter Strategist So, let me start by saying what i interpret this power as, otherwise it might get confusing. Combat Strategist is pretty clear-cut, its knowledge in strategy and co-ordination, knowing how to work together and use numbers to your advantage, so thats why you get more attack actions. My interpretation of counter-strategist is someone that can impede the opposing team from using their strategy and cooperation in the battlefield, maybe a good knowledge of tactical weaknesses, turning allies against each other one way or the other, and even causing chaos that makes it impossible for the opposing group to adapt. Now that this is out of the way, these characters were given this ability in some capacity: Abaddon Agent Fortuna Athena Baron Voodoo Belial Chess Master CommuniKate Delphi (Awoken) Demento Dr Hubris General Stoneman Grandmaster Awesome Glitterbug Hullabaloo Grievance Preview Pruflas The Demonic Ragnarock Rain-Man Scare Scots Guard Soul Harvester Starlet Terminus (Grows stronger as he "levels up") The Irish Curse Valac The Treacherous Vexxer Daemonchild This ended up pretty skewed in favor of villains, but it may not be as big of a problem as it looks like at first, since the player makes their team in response to the enemy team, letting them use this power offensively and defend against it much more easily, but if you disagree, feel free to tell me some other heroes that should get it or villains that should have it removed. Also, as this is the only addittion of a brand new power in this update, some star rates were modified to better reflect the characters's new utility. No characters other than Terminus's later forms suffered any change bigger than 1 star in their cost, so dont worry, its not any groundbreaking changes. Long Range Teleporation This one is kinda useless unless you add new areas or create factions that require interplanetary travel, but i still decided to add it for completion's sake. The following characters now possess this power: Apocrypha The Leperchaun (Both versions) Hera In the end, only these 3's teleportation abilities seemed advanced enough to be able to teleport from one area to another. I did consider Pathway (Mystic portals sounds pretty strong) and Tree Of Woe (Due to the mention of reality-bending) but ultimately decided it wasnt enough, i am willing to hear other opinions tho. Thief Another "useless" one, but again, completion's sake, and it can be fun to create a thieves's guild faction, i suppose. The following characters are now known as thieves: Bandit Bee Master Black Bullet Endorphine Felony Feline Fluke Highway Mistress Le Rapide London Undergrounder Scuttlebutt Shockwave Sister Raven Sister Swan Stray Cat The Lemon-Hill Gang The Muffin Man Time-Creeper I went with my own subjective definition of what a "Thief" should be described as, otherwise everyone that can commit the "Robbery" scheme would get this trait, feel free to contest anyone who i picked or missed. Redemption Quests The other main reason i wanted to make this mod! The redemption quests just seem like such a fun feature, and in this mod, the following heroes can try to turn villains over to the side of justice: Big Chill Bolt Lightning Captain Awesome Ceasefire (No longer questless) Chronos CommuniKate Cosmic Girl Danielle Rune Dragon Of The Valleys Golden Eagle Heat Seeker Improbable Man Jet Stream (No longer questless) Mr Infinity Shutdown Speed Burst Here, i tried to go for characters that i thought might consider the "Lets solve our differences, we are better as allies" approach rather than just beat the crap out of any villains in sight. I am glad the number didnt end up very high since an universe benefits from more villains than heroes in the end. Its also nice that Big Chill got more love in his quests. Major Heist Scheme Which villains are willing to go the extra mile and plan the big heists? There is a bit of an overlap with the previous Thief one, but some are here and not there, and vice-versa, the following villains can attempt big heists: Black Bullet CRAWL Crimeosaurus Doctor Yan Endorphine Felonious Monk Felony Feline Fluke Humdinger Le Rapide London Undergrounder Masked Cavalier Metal Miss QuadBod Reverend Credo Sister Raven Sister Swan Smouldering Fire Stray Cat The Abominable Showman The Hidden Threat The Irish Curse The Muffin Man Winterlude Yin-Yang I found quite a bit of people capable (and interested) in comitting high-level heists, the great majority here is also capable of comitting low-level robberies but i figured a select few would only prefer to go for lots of money. Hero Kidnap Schemes One of the coolest user-requested features, the ability from villains to kidnap not only civilians, but also heroes to use as bait. In the end, those were the villains i considered might attempt this risky gamble: Count Obdurate Crimeosaurus Demento Devil Monkey Grandmaster HaemoGoblin Michael Mordred Mind Bender Vexxer Daemonchild Wavebreaker Yin-Yang Overall, those were the ones i figured had both the smarts to pull off a kidnapping, the meticulousness to attempt this kind of thing rather than the "direct approach" and the balls to go after a hero rather than a civilian. --------------------------------------------------------------------------------------------- And thats everything! Again, i did this only with my own personal knowledge of the database, and i didnt get a lot of time to test it myself, so if there is any issue with a character that should get one of these powers or one that got it but doesnt deserve it, dont be afraid to say it. Also, the balance may be a bit off, so yeah, if something got too hard or too easy (Mostly from the counter strategist part), feel free to say so and i will fix it ASAP. Also, those are the one and only changes made to the default database, want to make this clear. Download Link: https://mega.nz/folder/bcJECJKQ#E2Fr6Dg-ZWF1mYcBOAmKZw
  18. So, i am wondering something about the Greek Gods's alignments. Spoiler alert, i guess, if anyone wants to play the game blind without checking the storylines and such So, just to establish some stuff first: Chronos, Haphaestus and Perseus debut as Heroes Aphrodite, Hera and Athena debut as Wildcards The remaining 6 Greek Gods debut as Villains Everyone is a member of the House Of Olympus except Chronos, Ares and Haphaestus So, the thing i am wondering here is... Is Perseus actually meant to debut as a Hero? The other 3 missing from the faction have it explicitly stated in their profiles that they are not working alongside the other gods, yet Perseus doesnt and him debuting as a hero would make it so he is not an official part of the House Of Olympus before a face-heel turn happens, so i am just wondering if its a mistake or if i am reading into this too much Also, just to be clear, my knowledge of greek myths is very poor, so i am going mostly by what i said rather than any knowledge of Perseus's story. Though other "heroic" ones (By a certain definition of the word) also dont start as heroes, which is what got me thinking
  19. Is there any place to see the Database Changelog? This is version 1.4, right? I am curious what was fixed or changed in each update
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="jaredpalexander" data-cite="jaredpalexander" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>Would someone please throw that Kozue on the default background?<p> </p><p> Thanks in advance!</p></div></blockquote><p> </p><p> Here ya go</p><p> </p><p> <a href="https://postimg.org/image/qmyi72bm9/" rel="external nofollow"><img alt="Kozue_Kawashima_alt1jt.jpg" data-src="https://s24.postimg.org/qmyi72bm9/Kozue_Kawashima_alt1jt.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p>
  21. <p>Hello!</p><p> </p><p> Can someone make <strong>ANY</strong> render look like Donald Trump (the more he looks like Donald Trump, the better)</p><p> </p><p> Thanks if you attempt this request as i will use it for my mod, The Emeraldverse, you will be obviously credited for your alt/render <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="K-Nection" data-cite="K-Nection" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41339" data-ipsquote-contentclass="forums_Topic"><div>Shipshirt is my favorite for American ones but Poputt just became my preference for Japan! I would not be upset if Poputt redid the entire country.</div></blockquote><p> </p><p> I recently requested some rerenders from Poputt, hope he can do them <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  23. This mod looks very interesting! i always have a hardtime getting into fantasy mods other than CV but this one looks promising
  24. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WillyWillyWilly" data-cite="WillyWillyWilly" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="41231" data-ipsquote-contentclass="forums_Topic"><div>Does this works for you?<p> </p><p> <a href="https://postimg.org/image/pqu7sk177/" rel="external nofollow"><img alt="JQ1.jpg" data-src="https://s13.postimg.org/pqu7sk177/JQ1.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a><a href="https://postimg.org/image/3sxqyrm6r/" rel="external nofollow"><img alt="JQ2.jpg" data-src="https://s13.postimg.org/3sxqyrm6r/JQ2.jpg" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p></div></blockquote><p> </p><p> Very Good! Thanks <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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