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Bulletproof

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About Bulletproof

  • Birthday 12/05/1991

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  • Location
    UK

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  • Interests
    Gaming, Movies

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  1. Are we certain it's actually going to launch today? Adam mentioned he would make a new post by yesterday confirming the release date or at the latest this morning. I would imagine if he still hasn't confirmed by the day before the planned release, they probablym won't be ready by today.
  2. <p>Wait, is it no longer an option to set generated workers off or even at a specific date in the game? I've just checked the database details and the options in a game and don't see either but do see a regeneration option on the latter, but that applies to existing workers once they retire/die (which can easily be turned off at the start of the game or set in each worker's regenerates section as No).</p><p> </p><p> But not having the option to turn off or even set a starting date for newly generated workers is a big stepback. Historical mods (especially ones set 20+ years ago) don't need this since there will already be an abundance of Yet to Debut workers and modmakers usually do a good job of setting up the game world for the next decade plus. I don't want the game based on real-life events cluttered up with a bunch of fictional workers that could climb up the major promotions and become more important than the IRL wrestlers/announcers/etc.</p>
  3. Just want to comment that I'm really excited about this mod being updated to TEW2020 and I'm sure you'll do it justice.
  4. The removal of the Time Decline section in Creative disappointed me but at the same time I could see why in its previous incarnation it was removed from a gameplay standpoint. I get it. You don't want players to "game the system" by "rerolling" a new game if they see someone they wanted to push hard (particularly someone under 40) get a bad decline age roll and end up in the Time Decline section of their company's creative. I have admittedly done this myself in the past. The problem is by removing this, those same players are now just going to go on the assumption that there's no way that 38 year-old star they want to headline their next year's worth of big shows and possibly make the central focus of their diary at the start of the game is already in decline. What do you think is going to happen when as soon as a month or two in (or worse, 4-6+ months in when they've already put in a lot of time in their game), they begin to notice that star's skills are declining and realise that they have hit decline? There's a decent possibility they're going to get put off and abandon the game. Not to mention, it'll just make players (or possibly even modmakers, who do this already for certain workers that IRL entered decline age in their mid 40's or later) "game the system" anyway by setting up decline ages for every major worker they to use before starting a new game. Players have gotten used to multiple installments where they were told from the get-go who is deep in decline and just taking that away altogether is going to result in backlash. Which is why I suggest an alternative, that is to tweak the feature so it doesn't go away entirely BUT will also punish players who just try to "job out" these all-timers. Tweak 1, you still have the Decline in Creative EXCEPT that workers will only start showing up there once they're 2-3 years past their prime. This makes sense since people normally wouldn't be able to tell when someone who has just hit their decline age has past their prime as they would just assume they were having an off month/year. After about 2/3 years, people will have generally started to notice that top-tier worker has not been top-tier for some time now, and this is where your creative will mention it. Not to mention, it'll reward players who notice workers are in decline by keeping track of their skill progress. Which brings me to Tweak 2, and that is to punish players who are trying to job out these veteran wrestlers to the younger talent. The idea is after their momentum has sharply downturned and they're losing almost (if not all) of their matches (especially if they were one of the most popular acts on the roster), the locker room (and especially anyone who is on good terms with the declining talent) will notice this booking and penalties in regards to locker room morale and worker morale will start to occur, with the player eventually getting an email that "the locker room has noticed your recent booking of Talent X, and they believe you are primarily booking them this way because they're past their prime. This has upset them and made the roster ask if this will be their fate one day". These penalties could be even bigger depending on how respected they are and whether the worker is a future hall of famer/immortaler. you could also add a locker room morale penalty for firing someone presumably because they can't go anymore. One the other side, continuing to book these time decline workers strongly could result in a worker morale boost that "they are being treated well despite their degrading skills". That last one isn't too realistic, but rewards players who continue to stay loyal to these veterans. Making these tweaks would make gameplay more realistic and add more of an incentive to keeping those on decline somewhat strong while recognising they may not be someone that you wish to renew their contract once the time comes. One look at WWE is a good example. The likes of Big Show, Undertaker and Triple H are far removed from their best days, yet are still being utilised as big deals today. Imagine the outcry if they were jobbed out to lowcard acts such as Bo Dallas, Apollo Crews or Lince Dorado for no good reason. Those guys who probably not stick around, at least on a In-ring basis.
  5. Not even 2 weeks into a quick 1 month sim, TCW appears to be screwed. Sammy Bach wound up winning the vacant world title.
  6. The neck tattoo must have been the straw that broke the camel's back. Meanwhile in the Cornellverse, I am easily able to convince my new boss to pack up his stuff and move closer to USPW's headquarters.
  7. I have many favourite moments, but the one that springs to mind is Mick Foley winning the WWF championship for the first time.
  8. Starting up a game in a moment, but from quickly looking through the editor, two things come to mind. 1 - I've noticed when closing a worker's entry in the editor, the game will prompt a "closed with saving" window despite not actually editing anything. I think it would be better/quicker if this window only shows up if part of the data was actually changed. 2 - I miss the sliders when altering skills/popularity/etc. I know the new system is probably faster/better, but I'm so used to the sliders.
  9. <p>*Starts TEW2020 for the first time</p><p> *Checks Awards</p><p> *Checks Credits</p><p> *Checks Skins, clicks use this skin</p><p> "Run-time Error 76"</p><p> </p><p> (Just for the record, I'm only going through everything to check for errors, this was already reported on the Technical Support forum, but this was my first experience with this game.)</p>
  10. If singups are still open, I choose Kevin Owens if he's still available.
  11. My top 5 of all-time would probably be; 1) The Undertaker 2) Kurt Angle 3) Kazuchika Okada 4) Bret Hart 5) AJ Styles
  12. Born With A Mane - This worker is not required to go through the standard "Young Lion" phase of their career even if they lack the respect of their peers. Don't Need One - This worker (usually a young lion) will never go through the "Excursion" phase of their career, whether they are too seasoned to require it, have already "paid their dues" or simply refuse to spend time abroad to hone their skils.
  13. <p>I am about to give the RTG challenge a try for the first time. I will be using the Cornell Verse 97 mod and I have pretty much everything set up ready to go (character and stats, starting promotion). I have one question though that doesn't seemed to be answered in the opening post; what about the character's personality? Is it required to be set to a certain template or am I free to set the character's traits to however I'd like?</p><p> </p><p> Also, I assume the Start Variance should be set to "Off", correct?</p>
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