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codey_v2

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Everything posted by codey_v2

  1. The new rules actually give a reason to care about skills other than menace for angles so I'm all for them. Previously, if you had a guy like Boo Smithson over enough, you could stick him out there for 20 minutes, rate the promo on overness, and get an excellent grade. Now that's out the window, because imagine how terrible a 20 minute promo from a guy incapable of talking in front of a crowd would actually be. I get that some people are annoyed by the default angles in the database, but when you click add angle it defaults to freestyle ones which are way, way more effective to book with. You just have to type up a quick descriptor (or not, no one is grading your words!) and control exactly what someone is rated on based on their strengths and what they're doing. It gives you so much more control that I haven't used a default angles since like 2010.
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="ngz999" data-cite="ngz999" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="49811" data-ipsquote-contentclass="forums_Topic"><div>In the contract screen in TEW2016 you could assign clauses such as "never lower than main eventer" which was good to make the AI push workers who weren't popular/talented. It's gone now.<p> </p><p> So I don't like this new system in TEW2020.</p></div></blockquote><p> </p><p> Just wondering, but why would you want to force the AI to push someone unpopular/untalented?</p>
  3. I always like to increase worker size for the SQ bump. It's especially nice this time around, because you can request a size increase, and if they come out flabby, you can counteract that by requesting they get into better shape.
  4. MASSIVE UPDATE I did a search of new relationships just to see how the game world's shaping up, and it turns out that by March Kristen Pearce was already giving interviews stating that she had been dating Eisen "for a short while." I don't want to be paranoid, but I definitely suspect foul play on at least one of their parts!
  5. I've been having a lot of fun with classic wild west. Gotta get in my wild brawl for all these outlaw mud shows I'm running!
  6. Do mentors pass on tips even when they don't work with their protege, or did you hire Crusher as an agent?
  7. Emma Chase died pretty much immediately in January of this new game, and Eric wasted no time in inducting his fiance into the SWF hall of fame.
  8. I don't think he was trying to be rude, just remarking that there's a pretty big learning curve to TEW games, especially with big companies. Could I suggest running a game with a smaller company? I always felt like I got a better handle on the basics of the game when running small promotions where there's less of a risk of shows constantly losing popularity for you.
  9. I personally love it. I've gotten to the point where I stopped hiring usual suspects and went after lesser known that I never really used before except in a few cases. This time, the only superstar in waiting I've hired is Papa Swoll, and after I gave him my main title his loyalty attribute made him become loyal to me!
  10. Sorry, didn't realize you weren't the one with the 99 main events. I would be careful with using match notes like technical masterclass, epic, steal the show, etc in main events. In my experience there's a high chance of them backfiring on you a lot unless you know how to perfectly manage a crowd throughout a show. I've found that it's best to just use a regular match aim combined with slow build, especially when you're still trying to learn the mechanics of the game.
  11. One thing I would suggest considering, if 99 is the best match possible, absolutely perfect, Omega vs Okada, have you ever seen a young lion match that's 1/5 as good as that outside of a Young Lion's Cup? I would say that a 20 might be in line with the product and their skill level. Consider that there's a lot of caps that are going to be placed young lions. Depending on your product, they aren't going to come near the match time to avoid the cap, their popularity is going to be really low, their skills are going to be very low, and their experience won't be hitting 20 to avoid the penalty there for a while. After you run a match, check the road agent notes (or dirt sheet?) to see what the reasons for the penalties are. That should give you an idea of what the problems are. Keep in mind too that if you're main events are 99s you shouldn't have much to worry about with low grades from young lions! Just keep booking them like you are and have fun with it!
  12. <p>If they work for you, click their perception I think, and it'll pull up their company profile where you can give them a manager/mask/etc. From there just click their pic and you can change it </p><p> </p><p> If they don't work for you, you'll have to use the in game editor on the options screen.</p>
  13. I'm not sure how true this rings, but I've always looked at those guys with high flashiness and low aerial as the sort of guys that can do a 630 but can't really do it well. They can flip and fly but can't make are lacking impact or do it a bit sloppy. Compare Billy Kidman's SSP to Paul London's in a way.
  14. <p>My 0 pop promotion only has one championship so far, the Stone of Power. The current holder is Ricky Douglas, managed by Haley Buck with backup via Dreadnought. He's wearing a mask and is known as Snap Demon. </p><p> </p><p> Papa Swoll is soon to take him out as champ. </p><p> </p><p> I can't suggest Douglas enough as a small promotion. Dude rocks as a road agent.</p>
  15. It's honestly hilarious to me that Frankie is still kicking around. I'm pretty sure the computer has snatched him up within months in every default database we've ever seen!
  16. I'm running a 0 pop fed out of the northwest with a classic wild west product. It's going pretty good, except the game started with the wrestling industry at 20 and I'm 15k in debt after the first 3 1/2 months. The industry is rising though and my pop is up to 8, so hopefully I start generating cash soon.
  17. Have you considered dropping the length of your angles and increasing the match length? I know that if I were to pay for a PPV from a company like TCW that's more in ring focused and I got a product that had 35% of the time are up by angles I would be pretty upset.
  18. It really changes based on my company's size. Right now, I'm running a 0 pop company (up to 5 at the end of March!) And with those I really, really like to hire guys with next to no pop that are unemployed. Then for the main event I'll take a midcard or lower guy from a company like MAW or NYCW. For more regional size companies, I look for a few really talented guys that I feel won't be signed to exclusive contracts and build around them. I don't like having every indies main eventers on my roster because then it turns into a "who do I push if everyone deserves it" situation, so I fill my midcard out with guys that aren't as talented but have upsides in their own. Maybe they'll grow, maybe they're really charismatic like Zippy, or maybe they're just fun characters. For big companies, I try to fill unique roles with my hires. It's a game and it's really just about the grades, but if I'm booking SWF and I already have SoVen, Scythe, and Hellion, I'm not looking to hire Hells Bouncer. I've already got three of them, so I want someone that will fill a more unique niche.
  19. He's an instant hire! So glad that this cool Indy wrestler I took as an avatar before the games even allowed in game characters as avatars turned out to be a total Indy stud!
  20. The problem with Youngman and Callum is I just know they're going to be snatched up by a big company very soon. I guess the smartest thing to do would be to sign them just to get good ratings in the main event and put over guys like Fforde and Blaze that are going to be cornerstones for a while.
  21. Definitely. And T-Bone also has a brawling skill in the mid 70s to ensure that your wild brawls get even better grades. Note, I'm note even sure if brawling has anything to with wild brawls, I just assume! That's not to say you should push Arsenal down the card, though. He's still a reliable enough worker to fill out your midcard. It's just that he's nearly a 27 year vet that's broken down and probably on that slippery slope that is time decline.
  22. <p>I have a ton of fun writing midcard feuds. There's something really freeing about not worrying about achieving the best rating possible to ensure company growth that I love. It lets me use wrestlers in fun storylines that I otherwise wouldn't because they're not "great." </p><p> </p><p> Like in the attitude era, everyone on the show had at least some kind of story going. Even if it was silly there was some freedom to be had because those stories weren't going to mess with ratings when you had Austin/Rock/Mankind/Taker at the top of the card.</p>
  23. Wild brawl is pretty much the only match aim I've ever got to work well for me. I can never quite place the technical ones correctly on the card to maximize them, and epic or spectacle nearly always fall way, way short of expectations and fail spectacularly.
  24. Call in ring, slow build, winner, and decisive. I tend to just keep the match aim as regular aside from the required wild brawl and storytelling.
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