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LloydCross

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Posts posted by LloydCross

  1. Throughout my game (of 2 years so far) I've been having a problem and that is that I have too many Major Stars, how do I prevent this? Is this something that will go away with my continued expansion? Do I have to job them out to lower their perception?

     

    Is that so much a problem as it is the goal of the game? If you want to keep people down you'll have to...well...keep them down. Or release guys if they get to big for you.

     

    Perception is relative to your company popularity, so if you're not growing very fast then you'll see a lot of perception increases.

  2. If I am a Japanese company and I hire an American with good pop in his home area and no pop in Japan, his perception will be Unimportant.

     

    If I run a show in America where he is by far the most popular worker, will he be considered Unimportant for the show, and if so would I receive penalities that go along with that perception i.e. the used too much note?

     

    Yes. He'll count as unimportant. I assume you're asking because you're worried about the fans being unhappy at an Unimportant vs Unimportant match and he would be subject to that. I've noticed it's not that bad, especially for a card filler match that's more aimed at getting the people over rather than making the show rating.

     

    It has some advantages in that he'll be happy to put over someone who is a Major Star on your roster but doesn't have pop in America yet even at a show in America. Also, if pop affects match ratings in your product at all, he can get star-level ratings in a match that takes place in America and if you broadcast the event in Japan it helps them get over pretty quick.

     

    My advice: Hire 3-4 such Americans, use them in pre-show matches in Japan to build some momentum and the baseline popularity, then have them fight each other in your American shows and broadcast them in Japan. Give most/all wins to the ones you want to keep long term and then have the others job to your other workers that you want to get over in America.

     

    After all these years of playing this game I’ve never thought to ask this question:

     

    How do you combat/deal with the “not enough selling shown” note. Is there a road agent instruction you should give to mitigate someone not being great at selling?

     

    I don't think there's anything that does that. I'm not even sure what such a thing would be ("You're bad at selling kid, but do it good today"). If it's dragging your match down tons, maybe Protect.

     

    I believe it's a relative note, in the sense that it's the combined selling in the match versus the overall match rating. So if it's a match where you're shooting for a high rating but has someone bad at selling, make sure they are against someone (or multiple people) that are good at it.

  3. Know this will have been asked and answered before so apologies for re-asking but I'm a bit of a newbie!

    I'm putting on 2 1/2 - 3hr shows. Whatever I do, the main event always has a note that the crowd is burned out. I've booked 'calm the crowd' matches before it - sometimes even to the extent that I'll have the following structure:

     

    Calm

    Reg match

    Calm

    Reg match

    Calm

    Main Event

     

    Even with 3 calms in the preceding 5 matches I cannot stop the crowd from being burned out. Is there any way at all to mitigate this or is it simply that anything over 2 hours is inevitably going to result in burnout?

     

    Appreciate any help, sorry for repeating a question!

     

    Burn out has its own section in the handbook. In short, the cut off is 3 hours, but it counts pre/post-show time and any shows you run in the same day add up.

  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="bigtplaystew" data-cite="bigtplaystew" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div><p> So you could have 7 total jabronis in an angle thats rated 100 if you have a prime Rock being rated on entertainment.</p><p> </p><p> The real world application of this had been debated for years. I would say it would be like maybe early Nation of Domination promos where Farooq came out and talked and everyone else just kinda stood there looking mean but by being present and identified clearly to the audience it did... to a point anyway... get them over. Would those promos be considered worthy of a 100 rating? Probably not but I like to think of it like it's possible that a promo like that COULD be that good with the right guy doing the talking. I dont know. Is it gamey? Totally. But thats what that would mean.</p></div></blockquote><p> </p><p> So I guess you can do that, but why should you? The other Nation members should be rated on Menace there (or SQ or Overness). You literally said they "stood there looking mean" in your description. It might be in your best interest to have them not rated, but if they are actually a part of the angle they should be rated on something. Even the other person's interviewer example should be rated on something (maybe Microphone/Acting or Sex Appeal).</p><p> </p><p> I guess maybe a pull apart brawl would have people on screen where it only matters that there's a bunch of them and not who they are, but in TEW terms I'd say they shouldn't even actually be in the angle and the text should just say "a whole ton of people come to the ring and break up the fight" because the individual workers literally don't matter.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="chm39" data-cite="chm39" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>This sounds a lot like a Thread I saw on here about crowd Management. It had picture but the never understood how hot the Crowd could get before burning out.<p> </p><p> So the there are only 2 levels right, How long can they stay at Level 2?</p></div></blockquote><p> </p><p> I think more or less indefinitely. The burn out mechanic is separate and starts to apply if you make the crowd sit through more than 3 hours of stuff at a time.</p><p> </p><p> I've seen people on here say something bad happens if you run Steal the Show twice in a row, but that's never been something I wanted to do or thought sounded like a good idea, so I don't actually know what happens. I do know a card along the lines of the following doesn't have any problems, short of only having one optimal opportunity (second segment) to run a Masterclass/Spectacle type match if desired.</p><p> - Steal the Show (Main Event)</p><p> - Angle</p><p> - Regular/Storytelling Match</p><p> - Angle</p><p> - Steal the Show</p><p> - Angle</p><p> - Regular/Storytelling Match</p><p> - Angle</p>
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thadian" data-cite="thadian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47568" data-ipsquote-contentclass="forums_Topic"><div>I have a question about using Epic and Spectacle for Main Event matches, and setting them up properly. This is my normal formula leading into a main event:<p> </p><p> <strong>Main Event</strong> (Spectacle/Epic)</p><p> -90+ rated angle.</p><p> <strong>Story Telling</strong></p><p> -70 range rated angle</p><p> <strong>Lift the crowd</strong></p><p> -55 rated angle</p><p> <strong>Calm the Crowd or Comedy (Is it just me or do they have same effect?)</strong></p><p> -80 rated angle</p><p> <strong>Steal The Show</strong></p><p> </p><p> So, what I am doing to set up my Main Event is starting my endcard with Steal The Show, "Star" angle, Calm/Comedy, "Recognizable" angle, Lift Crowd, "Star" angle, Story Telling, Major Star angle, Main Event.</p><p> </p><p> How could I move this around to get better ratings? I believe I don't really understand when to use these aims (and Technical Masterclass), and specifically - what aim to use BEFORE technical/spectacle/epic. I am blaming myself for not understanding the game, and would like to get better at this fault of mine. I've always struggled with using Spectacle and Epic and Masterclass aims.</p><p> </p><p> My old formula for the end-card just went:</p><p> </p><p> Main Event Steal The Show</p><p> -90 Angle</p><p> Story Telling</p><p> -90 Angle</p><p> Calm Crowd</p><p> -55-70 Angle</p><p> Steal The Show</p><p> ...</p><p> ...</p><p> </p><p> </p><p> And I would just set that up to rinse/repeat the entire card. So, I would open with a major star angle, straight to Steal The Show, then calm the crowd, story telling, regular, steal the show, calm the crowd - and pop in high rated angles after everything EXCEPT calm the crowd, where I follow with an angle for my Recognizable and Unrecognizable workers.</p><p> </p><p> So, any advice, folks?</p><p> </p><p> What is the most optimal means to set up a Masterclass, Spectacle, or Epic in the main event? Better yet, where are these matches best used on the card? Should I just give up on main eventing these matches and look for other areas in the card to use them?</p></div></blockquote><p> </p><p> I think of the crowd heat as 0/+1/+2. It goes up 1 whenever you see "...made the crowd hotter" note in the report, which is pretty much any strong match/angle that doesn't have an aim specifically to do something else to the crowd. There's also a negative state, but it's pretty easy to avoid so I've not really gotten a hang of it, but if you have a complete bomb of a match that kills the crowd, you want to use Lift as a match aim to get out of it.</p><p> </p><p> Pretty much every match gets a bonus for crowd heat, so something exciting like Steal the Show/Wild Brawl/Car Crash/High Spots will all do the best they can at +2.</p><p> </p><p> Comedy/Eye Candy/Calm all drop the heat back to 0, so you should use them right after the exciting match to start the cycle over (you can do other stuff between the two, but not another exciting match).</p><p> </p><p> Technical/Spectacle (and maybe Epic, I've never tried it) are ideal at +1 so it fits best as either the second segment of the show, or the second segment after the reset. I think they work okay at 0, but they benefit from a little bit of crowd heat.</p><p> </p><p> Storytelling is unique in that it's essentially just the same as Regular, but with a different calculation structure and lower stamina requirements. It gets a bonus from crowd heat and will raise it if the match is good.</p><p> </p><p> There are lots of ways to get to the same points and the show length and product requirements will strongly influence the best path for you, but an example show structure that would set up the ideal conditions for a Spectacle main event might be:</p><p> - Spectacle (Main Event)</p><p> - Hot angle (to +1)</p><p> - Calm the Crowd (Back to 0)</p><p> - Post-match angle (capitalize on the heat one more time))</p><p> - Steal the Show (Buzzing)</p><p> - Angle (to +2 if it's good)</p><p> - Story Telling (to +2 if it's good)</p><p> - Angle (to +2 if it's good)</p><p> - Regular/Work the Crowd (0 -> +1)</p>
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Historian" data-cite="Historian" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="47811" data-ipsquote-contentclass="forums_Topic"><div>If you’re going to script one person, i always say script all of them — otherwise you run the risk of the non scripted person making the scripted look bad.</div></blockquote><p> </p><p> I think the question was about which participants it even applies to. If you mark someone rated on Overness as scripted or don't it doesn't actually affect anything. Entertainment it does (and yeah, don't mix scripted and non-scripted). I believe Microphone and Acting would care about scripting also, but I never use those.</p><p> </p><p> Basically, the script only applies to anyone who's actually talking.</p>
  8. That's a fair point.

     

    Admittedly the first issue that came to mind (wrestling-related) was CM Punk, but that was something like 6 years ago. It seems to be a more common occurrence in regular sports where medical staff i.e. physios and sports scientists are on hand every day during training, but maybe there could be something in botching estimated return dates and beginning a stage in the recovery process too early. You could maybe even throw nutritionists into this bracket too if you really want to go more in-depth (which could play a role in wrestling if you're wanting somebody to trim down or put on some extra muscle). For example we've seen in the past when workers have been taken off TV for a few months, even up to a year until they trim off some of the weight.

     

    I think the big catch is a larger company could have more perks available to them and more specialized options that can help a worker's progress along faster due to the level of expertise on standby, whereas a smaller independent company has the basics at their disposal and more guesswork is involved, which of course would come with its own risks.

     

    I'd argue the CM Punk situation is already represented in the game. It seems less a situation of medical workers not having being skilled enough and more a case of them all being employed by an organization whose goal was to get him working as soon as possible to the detriment of long term health. To that end, TEW already has the ability to put workers that aren't fully recovered into tons of matches and cause them longer term harm.

  9. <p>I'm not convinced Medical Staff has ever been a particularly good inclusion in simulation games. Like it rarely costs enough more money to have a good one to be a tough decision, you get the best one available and your guy who's rating is 98 makes all your other guys magically heal faster regardless of their injury and maybe makes their bones sturdier somehow also.</p><p> </p><p>

    There's probably a nuanced way to do it that would make sense where certain stats impact certain aspects of certain types of injuries, but if it was done in a way to make sense it probably wouldn't be impactful enough to feel worthwhile.</p>

  10. Comedy, Spectacle, Epic, and Technical - for me, anyway - perform best when I use "Calm the crowd" then a hot angle first.

     

    From purely a crowd heat mechanics perspective

    • Comedy doesn't really belong in that group. It's basically the same as Calm the Crowd.
    • Calm the Crowd/Comedy/Eye Candy + hot angle creates the same circumstances mechanically as just starting the show with a hot angle

     

    If the Spectacle/Masterclass isn't my main event and the show isn't so long I'd have to do so anyway, I generally don't bother trying to heat the crowd and cool it down again just for the sake of putting that match later in the show.

  11. What does Signature Open mean?

     

    I've been opening with matches a lot lately with VWA just because I've loaded my roster with good workers and that's a good way to help get some of the better midcard guys over. The main exceptions have been if I've booked a Spectacle or Technical Masterclass that isn't the main event. Then the easiest way to work it into the show is to book it as segment 2, so I like to start with an Angle in that case.

     

    In general I don't like having it be the same thing every time, so I have deliberately tried to alternate between the two at times as well.

  12. That's absolutely the way it should be, too, so that's good to hear. Thanks Showtime!

     

    Edit: Another question, because "whatever gets the best grade" feels too gamey. Is a beatdown rated on Fighting or Menace?

     

    In this case that's kind of the answer though, at least in the sense that the answer is however you would actually present the angle, which should be based on what the people involved are best at.

     

    If the point is that someone terrifying comes to the ring and destroys fools (Maybe think Kane in the weeks/months after his debut) Menace would make the most sense (and either selling or overness for the other guy).

     

    If it's sort of a competitive fight that the attacker gets the better of, then Fighting would fit the bill better (with probably also fighting for the other guy).

     

    If it's not really competitive but not really dominant or compelling either (like sneak attack + throwing someone into the wall and kicking them a few times) then I'd argue for Overness, but you could probably make a case for Fighting too.

     

    If you envision it with significant amounts of trash-talking during the otherwise normal beatdown, you might think about Entertainment instead.

  13. Yup, it doesn't mention anything on Spectacle or Epic so I wanted to know if it was still included like it was in 2016

     

    I run Spectacle matches fairly often. I tried adding Slow Build as well once and was pretty sure it generated additional dirt sheet feedback than the other times. I haven't been in a situation where I wanted to do it again, so there's the chance I'm misremembering it or just didn't look closely enough.

  14. I've never played as a big company and I don't need to grow per say I just feel like I'm leaving money on the table going through broadcasters when I have enough to make my own and obviously I don't want free to air, but the others ones I'm not exactly sure .

     

    I'm not sure what the cutoff point for self-owned commercial is, but I tried it once as a Small company and made no money on broadcast revenue.

     

    Somewhat paradoxically, if you're small enough, your best bets are probably Pay Per View or Free to Air depending on whether you want more money in the short term or the long run.

  15. I haven't done nearly enough to verify this, but I was getting this too and it seemed like I needed to have enough Major Stars not just on the shows but actually in matches. Specifically I think I had 4 Major Stars for a long time and I'd get this if I had an event where only two were wrestling but the other two were just in angles.
  16. That is working as intended, yes. There's nothing in the attribute that says anything about generating values, it's there to guarantee someone takes a specific role - the intention is that you'd have already given them the necessary skill. I'm not keen on the idea of generating an announcing skill automatically as there's nothing to base it on (unlike Colour), but I'll consider it.

     

    I have no real opinion on this, but if that's what's stopping you, Microphone seems like an obvious choice.

  17. Child Company Man: "Worker is happy to work in child companies and will never complain about living there."

     

    In the real world, we know there are guys like Ciampa who've gone on record saying they don't want the main roster. In fact, many don't. WWE hires a lot of guys to go to NXT, for the purpose of "Working in NXT'. Is Finn Balor getting a bunch of penalties for being in developmental to his morale? Since we use "real world" as an example when it comes to "menace angles", let's also use real world thinking in that some people want to be in the child company.

     

    I think there could be mechanics that cover those two guys, but the one you've proposed here suggests that they both want to be in NXT because it's a child company which isn't really the situation for either. Ciampa has chronic injury issues and doesn't want the full WWE schedule and to my understanding Balor was fed up with his main roster booking. Both are significantly more nuanced situations than just "I love child companies."

     

    In theory, Ciampa's situation could be represented by contract role demands based on physical health and Balor's by something that causes a worker to request a move to a child company if their morale is low on the main roster.

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