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xamdam

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  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="OrangeKing" data-cite="OrangeKing" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I presume this is also the case for the world rankings? It's what I figured was going on when a new universe I created - with all fighters starting at the beginning of their careers with 0-0 records - hasn't yet populated a world rankings list a year or so into the game. Which is perfectly fine by me, but I was curious!</div></blockquote><p> Yup, that is definitely the case for world rankings. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  2. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alexgem" data-cite="alexgem" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Thanks, I'd looked everywhere but attributes!! <p> Strangely, none of the fighters involved had the "career: proper preparer" attribute but... I tried giving them the opposite (career: short notice) and it worked like a charm <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> Right on, I'm glad you were able to find a solution! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  3. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="alexgem" data-cite="alexgem" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>The hype for TEW 2020 led me to ... buy WMMA5 <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /> and I'm having a blast so far!<p> </p><p> Having last played WMMA3 a few years back I'm stil relearning the game, I have a small problem with fighters availabilty: I noticed that some fighters (a minority) ,after advancing just one day, move directly from "Available full camp fighters" to "Unavailable fighters" without transitioning to "Available quick camp fighters".</p><p> I can't figure out what stat or option governs it, it's surely realistic but I'm more for a sandbox/fantasy booking playing style so I'd like to be able to edit or at least control it. Any help would be appreciated <img alt=":cool:" data-src="//content.invisioncic.com/g322608/emoticons/cool.png.f00d2562b2c1d873a09323753efdb041.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p></div></blockquote><p> There is an attribute called "proper preparer" or something similar, iirc. My best guess is that those fighters have that attribute. You could do a mass removal of that attribute through the mass editor if you wanted to clean them all out before starting a game, or adjust each one individually through the regular editor after a game has already started.</p>
  4. Had to add some attributes today...<p><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_04/461324827_TJEPO.JPG.e036211b6d23df8a9a44d057142832ca.JPG" data-fileid="3497" data-fileext="jpg" rel=""><img data-fileid="3497" class="ipsImage ipsImage_thumbnailed" alt="461324827_TJEPO.JPG.e036211b6d23df8a9a44d057142832ca.JPG" data-src="<fileStore.core_Attachment>/monthly_2019_04/461324827_TJEPO.JPG.e036211b6d23df8a9a44d057142832ca.JPG" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p>
  5. I have another game going where I've started fresh in 1993 with real world fighters, except I've adjusted everyone to enter the pro ranks when they're 18-20 years old. It's really weird seeing Cung Le and Rich Franklin doing battle with Royce Gracie and Dan Henderson in the middleweight title tournament. Or Herschel Walker squaring off with Dan Severn. Lol
  6. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Overdose" data-cite="Overdose" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>How do I end my first Reality TV season ? Team Struve beat Team Davis and has two fighters left. Do I just match them during any event and after the match ends I can start a new season ??? What about the coaches, do they need to fight also ? My Reality TV season has been over for 5 months or so..... the last two members of the season are set to fight at a event I have planned in a month and a half.</div></blockquote><p> Yes, the season will end once that match between the two finalists occurs. It's not necessary to have the coaches fight each other.</p><p> EDIT - there's also a waiting period before you can start the next season. I think it's one month after that final fight but can't remember for sure. Might be as many as three months.</p>
  7. <p>My latest save is an original work based on stories starting in the 1988 Olympics with entirely fictional characters. I set up the medal winners and some other competitors in several (but not all) sports across six male divisions, from featherweight to heavyweight. I opened the UFC in 1989 with a roster of 180 fighters - 30 per division with a quality range of average to world class.</p><p> </p><p> I've turned off fighter generation, instead opting to introduce new sets of fighters manually every year or two. I imported the Xtreme Fighting League (XFL) in January of 1993 and ran them into the ground with debt until they eventually accepted a takeover attempt near the end of 1994. I keep the UFC limited to the top 30 fighters in each division, with all other fighters being filtered through local shows or the XFL as they attempt to earn their way into the UFC. I try to keep all UFC fighters as active as I can with each fighting three times per year whenever possible. The one key exception here is pound-for-pound king "The Monster" Maximus Mack, who prefers to fight at least 6 times each year and is always willing to go on short notice to make that happen.</p><p> </p><p> Prior to the start of XFL I was able to import a dozen world caliber fighters in 1990 and leave them unsigned so they'd compete in the 1992 Olympics. I would love to continue to have Olympic athletes in '96, '00, etc, but now that XFL exists I can't think of a way to keep world class fighters unsigned/available for long enough to pursue Olympic glory. Even when only signed to standard contracts they seem to have zero interest in the Olympics. I wish we had a way to add achievements to existing fighters after a game has started so I could assign medals the way I did with the first batch. It would also be super cool to have more interaction with the Olympics and other championships. Even with their current limitations, the Olympics and other championships really help flesh out the stories and create a greater sense of immersion. I might be especially fascinated with this aspect since the US Olympic training center is less than a mile from my house. Hahaha.</p><p> </p><p> Anyway, we're down to the last few cards of 1995 as we near completion of our 7th year, and the first watch over the budding sport of MMA is reaching the point where the rising stars threaten to change the guard for good. Remarkable outliers have risen to the top of most divisions and made amazing runs defending their titles, but now may be the time when they start to slip into the shadows as the new blood from the 1992 Olympic Games showcases their even greater and more well-rounded talent.</p><p> </p><p> George "The Giant" Gumble (31-4), the 1988 kickboxing gold medalist, used his powerful strikes and well-rounded MMA game to maintain an iron grip on the heavyweight crown, defending the title 14 times over two reigns. The one loss during that time, which came by way of controversial split decision, was immediately avenged by brutal KO. In the final card of 1994 he lost the title by dominant unanimous decision to the 1992 pankration bronze medalist "Thunderbolt" Darryl Vedder. Denied his request for an immediate rematch, the UFC instead (somewhat cruelly) paired Gumble against the 1992 karate gold medalist "Robocop" Benji Radebe. After a back and forth battle that saw both fighters hit the deck, Gumble succumbed to TKO via strikes in round 4. Given a rebuilding fight against a relatively soft touch in +950 underdog Lewis "Unpredictable" Burton, Gumble shockingly lost via rear naked choke in round 5 after controlling the fight for the first 4 rounds. Burton, meanwhile, certainly lived up to his nickname. Will Gumble, who is still only 29, rebound and make another run at the title? Or is this the beginning of the long descent into obscurity for the UFC's first heavyweight champ? Only time will tell.</p><p> </p><p> Jiu jitsu master Juanito "Jaguar" Jones (34-5) amassed a total of 10 defenses over two reigns, separated by three years in the middle during which "The Monster" wreaked havoc upon any contender brave enough to climb into a cage with him. Jones, who lost to Mack 3 times during that reign, was the only one to truly give Maximus a competitive challenge in the cage. "Jaguar" has shown remarkable tenacity against the featherweight division's biggest hitters, getting clipped and looking nearly done on several occasions, only to come roaring back to secure victory by way of submission. But while Jones was making what was expected to be his 8th consecutive defense against "The Beatle" Bartleby Bach (whom he'd already defeated twice), he got dropped in round 2 by a beautiful head kick and for once could not manage to mount a comeback. He regained the title by 5th round KO in a great rematch 4 months later, but then he met up with rising 1992 Olympic alumni Kinzo "Ninja" Arita and got obliterated by a ferocious assault of strikes in a little over 1 minute. Now in a similar position to former heavyweight champ Gumble, the still-just-28-year-old Jones looks to rebuild his career and see if he can mount another run at the featherweight title.</p><p> </p><p> Thiago "Smash" Santos (32-5) was on a remarkable run of 8 consecutive lightweight title defenses before "The Monster" moved up from featherweight and did what monsters do. Seen by many as Juanito Jones 2.0, Santos quickly smashed nearly every title contender on more than one occasion during his 3+ year reign. He was expected to give Mack his greatest challenge to date, but instead "The Monster" haunted Santos' nightmares during all four of their fights. 3 years after initially losing the title to Mack, after Mack moved his way north to welterweight, Santos was the favorite in the 8-man grand prix held to determine the new lightweight champ. But instead of meeting up with one of the 1992 Olympic alumni in the finals as expected. "Smash" got strangled via 2nd round guillotine at the hands of former rival Jim Jardine, the tough-as-nails freestyle wrestler against whom he'd previously defended the title twice. Having rebounded with a dominant victory over a lower-top-20 contender, one more rebuilding fight is all that stands between Santos and an early 1996 title rematch he so desperately craves.</p><p> </p><p> Middleweight and light heavyweight have been a bit of a different story. In those two divisions we've seen games of musical chairs continue to play out for years as one top fighter after another takes their brief turn atop the throne. Though no title reign has lasted more than two defenses to date, the high level of competition has led to a ton of "great" and "fantastic" title fights, with even a couple "excellent" battles along the way. </p><p> </p><p> Light heavyweight has seen 9 different champions over the past 7 years, with Hector "He-Man" Hugo and Jack "Man of" Stone each having held the title twice during that span. The middleweight title has been wrapped around 5 different waists during that time and has seen a surprisingly large number of repeat champions. "The Juice" Ronnie Richards has captured the title on 4 occasions, while "Public Enemy" Wade Whitworth, "King Arthur" Arthur King, "Titan" Michael McMahon, and Carter "The Leprechaun" Conklin have each held the title two separate times. Now the rising stars of the 1992 Olympic Games are nearing the tops of those divisions and seeking to change the patterns of the past.</p><p> </p><p> The greatest current rivalry in the sport is between pound-for-pound king "The Monster" Maximus Mack and #2 PFP "Lights Out" Leonard Lawson. The two competed in legendary sparring sessions during their time at the Olympic training center and only avoided a heated battle in the trials because they chose to compete in different weight classes. Mack went on to do the unthinkable by winning gold in multiple Olympic sports. Lawson, meanwhile, had to "settle" for "only" a gold in wrestling. </p><p> </p><p> Mack, a freakishly tall and shredded multi-art stylist from Colorado, has raced out to an astounding pro record of 46-0, dominating all viable competition in the featherweight and lightweight divisions as he defended the titles 13 and 17 times, respectively. Now he sits atop the welterweight throne, having freshly separated Lawson from the title (and his senses). Lawson, a Philadelphia native who specializes in jiu jitsu to aid his obvious wrestling pedigree, compiled a record of 33-0 and fought every viable contender more than once as he defended the welterweight title 15 times before being paired against his nemesis in their fateful title clash. </p><p> </p><p> After getting knocked out in round 2 of the "fantastic" and dynamic battle with Mack, Lawson finally gave in to nature and allowed his large frame to expand to middleweight in pursuit of a title in a second weight class. Citing the weight cut as the primary factor in his loss to Mack, "Lights Out" swears he will one day avenge his loss. Whether that means going through one more brutal cut to welterweight or waiting for Mack to make an unprecedented jump to a fourth weight class remains to be seen. Regardless, their long history and the explosive results of their first pro fight have fans salivating at the thought of a potential rematch down the road.</p>
  8. I would love to see an option that allows us to create our own child organizations after a game has started, similar to the option we have for creating our own broadcasters.
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="VBigB" data-cite="VBigB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>This has been asked many times. It’s not the amount in debt, it’s the length of time in relation to company size (and there may be other factors) so unfortunately there is no way to force it to go faster. It could be months or years.<p> </p><p> Edit: post 925 by Adam in this thread:</p></div></blockquote><p> Ah, I see. Thank you. My apologies for not finding the previous answer(s). <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  10. Anyone know a good method of using the editor to force a company into allowing a takeover? I imported a company with the intention of making them into a child organization, but even when I put them $50 million in debt and advance a couple weeks they are still unwilling to sell.
  11. Nope. In fact I've kind of seen the opposite. With a company's scheduling style set to saturation and recuperation turned off, most of my fighters in their primes fight 2-3 times per year. Prospects sometimes maybe as many as 5 times per year. But the champs get into a rhythm of only fighting once per year. Which is disappointing and I wish I could figure out why it's going that way. It should be noted, though, that my testing has occurred in a universe where my company has many, many options that are strong enough to headline their own shows. Perhaps if there were fewer viable options the company would schedule the champs more often.
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Unless Adam reveals them some time later Goldeneye64-style (they waited years) I don't think there are any. It's mostly used to help with bug reports and you're not supposed to disclose them. <img alt=":p" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> Aww, too bad. Thanks for the reply. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  13. I noticed that there are cheat codes for TEW2016, and now I see where we can input them in WMMA5. Are there any known cheat codes for WMMA5?
  14. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>i've copied the database and pasted it into the other reopened the game and the copied database is still empty. so i dunno what im doing wrong</div></blockquote><p> So the new database shows up in game but there's nothing in it? I can only imagine that would happen if the database you copied in the first place was empty. I've attached an image of how the database folder should look if, for example, you had only the default database and then made a copy and renamed it to make a UFC database.</p><p><a class="ipsAttachLink ipsAttachLink_image" href="<fileStore.core_Attachment>/monthly_2019_03/Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" data-fileid="3493" data-fileext="jpg" rel=""><img data-fileid="3493" class="ipsImage ipsImage_thumbnailed" alt="Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" data-src="<fileStore.core_Attachment>/monthly_2019_03/Capture.JPG.b463490f5e34020a0ac2c00f01991ba2.JPG" src="<___base_url___>/applications/core/interface/js/spacer.png" /></a></p>
  15. +1 in favor of creating your own broadcaster(s). I do it in every universe and always like the results.
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WMMAA1" data-cite="WMMAA1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44606" data-ipsquote-contentclass="forums_Topic"><div>Damn 15 years! And what a record!</div></blockquote><p> Haha yeah. I want to find out how many more companies and fighters I can add before the game hits molasses sim speed. Then I'll base my next active play universe around whatever numbers are in that sweet spot. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WMMAA1" data-cite="WMMAA1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44606" data-ipsquote-contentclass="forums_Topic"><div>My plan is that once I get enough money and momentum I'm going to purchase these smaller companies, but keep them open. I run a contender series which is basically an international show that allows me to check the local talent. I keep the good ones and release the cans.<p> </p><p> So I may purchase these companies and rebrand them, as UFA company. Let them control theirselves but then steal their talent in what I like to think of as 'a promotion' Haha. Think like NXT and WWE.</p></div></blockquote><p> Sounds like a cool plan. Good luck!</p>
  17. Anyone have ideas on what might be leading to my champions only fighting once every 10-11 months in a save I'm simming rather than actively playing? They'll often fight 2-3 times per year when they first get the title, but within a year or two the company seems to settle into a rhythm of only scheduling title defenses once every 10-11 months. Most if not all of the contenders below them continue to fight several times per year. But even with recuperation, suspensions, and injuries turned off, and the company set to "saturation" scheduling, the champs are rarely getting scheduled to defend their belts. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  18. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="iverbure" data-cite="iverbure" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>how do i copy the default database? i want to make changes to the database but want to keep the current one in case i want to go back to the default later. forgive me for what might be a stupid question</div></blockquote><p> There's no way to do it from within the game itself. You'll need to find the database folder on your computer and copy the file there, then rename it. When you go back into the game you'll see the copied database with the new name. My file path to the database folder is:</p><p> C:\Program Files (x86)\GDS\WMMA5\Databases</p>
  19. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="WMMAA1" data-cite="WMMAA1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44606" data-ipsquote-contentclass="forums_Topic"><div>I feel bad for SIGMA because I steal their talent all the time... but I also like that they build it up for me. Haha</div></blockquote><p> Hahaha. I do that all the time too. It's nice having these feeder organizations to build up fighters.</p><p> </p><p> My latest playing has been focused on experimenting with the numbers of fighters and companies I can have in a database while still allowing my particular computer to simulate quickly for long periods of time. Managed to sim 15 years last night while I slept. Haha. Saw the emergence of a lightweight champ from Pittsburgh, PA by the name of Marc "Dazzling" Speed (one of the best-fitting nicknames I've seen from auto generation) who has so far defended the title 19 consecutive times in compiling a record of 39-1.</p>
  20. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Overdose" data-cite="Overdose" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>Are there spinning backfist, superman punch's,flying knees's etc..... when it comes to the simulated fights ??? Or perhaps a mod/mdb file that gives the fight simulator just a tad bit more depth ?</div></blockquote><p> I've seen the spinning back fist wording during a fight, and I <em>think</em> a flying knee as well, but can't recall seeing a superman punch. None of the three are listed in the fight engine's skills or calculations sections (unless I still managed to miss them after scanning twice).</p>
  21. Sounds like a great card. Hope it turns out well! <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />
  22. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="shawn michaels" data-cite="shawn michaels" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44604" data-ipsquote-contentclass="forums_Topic"><div>I have been playing this game for ages and I still don't know how the auto-renewal helps. Can't seem to find much help about it either. I haven't had a chance to test it. What kind of deal does it offer? Does it work if there is a bidding war? How does it actually work?</div></blockquote><p> I think by default it offers a contract to match their base pay rate, but I'm not sure how it sets the number of fights, etc. I use it all the time with a set of custom contract templates. The templates can be set to be automatically offered to fighters whose base pay falls in a certain range. For example, I have one set to offer a $30,000 contract to any fighter whose base pay is between $10,001 and $20,000. I have templates to cover the entire range of potential base pay. When bidding wars occur, assuming your settings are set to notify you, you'll receive an email indicating a rival has made or modified a bid. You can then check how the fighter is considering the bids and adjust your offer accordingly if needed. Usually, with a template set to offer them 1.5x their base pay, 5 or more guaranteed fights, 100% win bonus, and at least 15% other bonuses, I see the "yours is the only offer he/she is seriously considering" wording in the negotiation screen even when rivals modify their bids. This is with the default setting for rival-bid aggressiveness. Using auto renewals with full delegation has saved me <em>countless</em> hours of clicking. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
  23. <p>Oops! I could have sworn I replied yesterday but apparently I failed. Lol. </p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44606" data-ipsquote-contentclass="forums_Topic"><div>True! I have the main card pretty much set up now. I'll probably post the card here in full before it happens, give like a quick explanation and let y'all see it unfold a day later or so. <img alt=";)" data-src="//content.invisioncic.com/g322608/emoticons/wink.png.686f06e511ee1fbf6bdc7d82f6831e53.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></div></blockquote><p> I'd like to see it! <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44606" data-ipsquote-contentclass="forums_Topic"><div>You probably tried this already but the problem couldn't be that you have pic requirement on and everything is used up? Probably way to obvious and you tried that already...</div></blockquote><p> Indeed. Checked that, checked organic biographies since they can slow things down, messed with fighter generation numbers, changed the length of time for which post-fight reports are stored, etc. It always seems to fail during the 'creating weekly backup' portion of the process. Since the other save using the same database started acting weird around the same time I've stopped playing that one as well. Which sucks, but also kinda fits my pattern with most games. I'll play one save a ton, then eventually get bored and start all over again. Lol. Only this time the restart is not due to boredom. So now I'm actively playing a database with about 300 fighters and one active company while trying to decide how I want to set up another sim-only game. Oh well.</p>
  24. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44606" data-ipsquote-contentclass="forums_Topic"><div>Yeah I really hope I can build a good one but making the other cards around good enough is also a challenge. I'm already at a Mid International size but I could take a step back or two since I'm not really worried about money anyway or popularity... <p> </p><p> ...And the Ramos vs. Monroe fight happend now. Sadly it was a quick one. Monroe got his revenge in just 2 min and 35 seconds. Had a good rating but I was hoping for a little more action. After all these stories I'm hearing about momentum I probably build Ramos up carefully after this loss though. He's just 26 and I want him in major fights for several more years. He could also move up to LHW if Monroe dominates the match up or if Monroe goes balistic I possibly could move him up and try to let him go crazy against those LHW. Will be interesting...</p></div></blockquote><p> Yup, it's really tricky to balance those mega cards with other cards near them. Hard to not just make them black holes that absorb every good match nearby, haha. Aww, too bad that fight ended quickly. Hopefully they'll meet again and deliver more action the next time.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="raisingtheBANNER" data-cite="raisingtheBANNER" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="44606" data-ipsquote-contentclass="forums_Topic"><div>Man that sucks. What does failing mean in that sence? That it breaks the simulation for no reason or does it crash basically and you gained no progress at all? And was that one company save with the same database size or a smaller database? Definitly seems messed up though...</div></blockquote><p> Failing in this case means I return home (or wake up) to find an error message indicating the program has "lost connection to the drive", failed to save, and now has to close. So I wind up losing whatever progress had simulated during that work day or sleep period. The one-company save is with a substantially smaller database. Roughly 300 active fighters (all working for one company) versus 1500 active fighters (working for various companies or unemployed). Now I need to find the sweet spot between 300 and 1500 to see where it starts to get funky. It's fairly logical that the one with 300 fighters simulates more than 5 times as fast, but not that I can sim 5 years on the smaller database while the larger database is creating a temporary file so large after less than a month of simulation that it fails to save on a hard drive with ample space. It's weird. <img alt=":(" data-src="//content.invisioncic.com/g322608/emoticons/frown.png.e6b571745a30fe6a6f2e918994141a47.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p>
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