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Vinsmoker

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Everything posted by Vinsmoker

  1. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="TeemuFoundation" data-cite="TeemuFoundation" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Tag team wrestling is the best kind of wrestling there is tbh. Just because real life WWE doesn't know how to take advantage of that fact doesn't change the fact.</div></blockquote><p> </p><p> This. With tag-team matches can basically give you four singles matches in one bout. You just have to book the transitions (in irl) well enough and you have the best matches possible + great tag-team wrestling</p>
  2. "Fog of War" is what you're looking for in TEW 16 and "Scouting" in TEW 20
  3. Which is something completely different, than having a crowd being simulated of actually sitting through all of that. You can have a 3 hour Main Event right before a 3 hour Raw without tiring the crowd. By counting that as a singular 6 hour taping, things would simulate reality more
  4. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="BaxterV" data-cite="BaxterV" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Shouldn't match lengths and Match Intensity be included in the calculation of how much matches a referee can do on a night? Saying that small companies = smaller workload seems odd.</div></blockquote><p> </p><p> In smaller companies referees don't have someone constantly screaming into their ears and smaller mistakes are overlooked and forgiven.</p><p> </p><p> But yeah. I imagine "Workload" does infact entrail match lengths and match intensity, similar to how it affects wrestlers on the roster.</p>
  5. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="nerodragomir1" data-cite="nerodragomir1" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>So are you saying RW shows go 8 hours? I have to respectfully disagree. A quick WrestlingData check shows their cards being much lower than that. Take the last WK for example. It was just shy of 3 hours. Their smaller shows being anywhere from 1 hour 30 minutes. to medium shows going around 2 hours. If you add video packages & random stuff in-between matches. That would make their longest shows a bit over 3 hours.</div></blockquote><p> That's only the television/NJPW World portion of the actual events.</p><p> Attending them live is a different experience. Same with WWE show, where a Raw taping is 4+, with WWE Main Event stuff and dark matches, etc.</p><p> </p><p> It's something that hasn't been simulated in the TEW series, afaik, but it is definitely something that happens. In Japan "dead-air" before the show is barely a case.</p>
  6. A lot of NJPW shows last ~8 hours, with the first few matches having a very low attendance and no importance really. Mostly them being Young Lions and Legends in matches lasting ~20 minutes. Then there are many video packages inbetween each match and 3 hours in the main-card start. Obviously we will have to see how that would translate into the game
  7. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>In previous games it was sometimes difficult to spot when a company was in financial trouble until they had already gone bust. There is now the option to be e-mailed whenever a company reaches the stage of getting financial warnings from the bank, making them easier to identify and exploit.</div></blockquote><p> </p><p> YES! No longer will ROH, TNA and CZW close down after a year in 2001 mods, because of missing them being in trouble!</p>
  8. Correct except the last part. WWE simply had him on so much that any increase and decrease of ratings happened with Cena somewhere involved. Like....Zack Ryder's US title chase increased ratings. WWE inserted John Cena in it and that pretty much killed the angle in the long run. Everything else you listed also applies to Reigns, who also moves merch, etc. Obviously ratings are down all across the board, so comparing them wouldn't work
  9. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Rayelek" data-cite="Rayelek" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>So with editing chemistry mid game, does that mean that once the game is loaded, we can just go in and look at all the randomly generated chemistry?</div></blockquote><p> </p><p> Isn't the Chemistry only generated "on the spot"?</p><p> Beause otherwise the game would have to create alot of data during the loading. Potentially 1000^1000 possible chemistry ratings would need to be calculated and listed</p>
  10. Nothing is worse than getting half a decade deep into a 1995 mod, only to realize that The Hardyz have no chemistry whatsoever while teaming together. Or Paul Heyman not working as Brock Lesnars manager, since there is no way to overcome bad manager chemistry.
  11. Well...I've been working on some Real World renders every now and then over the last three years, but stopped, when Real Life took over... Figured might aswell post the stuff here as well. Pardon if this ends up looking awful. My internet connection is kinda shaky as of late and I don't want to jinx it. Backgrounds used (Me being an idiot stored random stuff of this awesome community in the same folder as my edits, so I won't post them here, but if requested I can post the requested ones, which are the same as...) (...this one. Which is one I wanted to use for my pics.) Random Real World Examples Full Album Random OC/Generic Pictures Full Album Other Images LET HIM IN
  12. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Dolfanar" data-cite="Dolfanar" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Ive accepted the weird TEW lunar calendar, BUT in what universe do most sim games use a 28 day calendar? <strong>Almost every sim game out there use a real world calendar.</strong> There are tons of code libraries out there to integrate a real world calendar and nearly all sports games dynamically generate schedules with them.<p> </p><p> I'm not saying TEW2020 has to do this but 99.99999% of professional software that integrates calendars use a real world calendar, including most sports games.</p></div></blockquote><p> </p><p> Only those that don't have to account for 20, 30 or 50 years into one save and the same playthrough. Football Manager, for example, gets auto-thinking really fast, where you get the same outcomes after 16+ (4 World Cups) years. Or the regular FIFA and PES games rarely change from a year to year basis and stop making sense after 8 years max.</p><p> </p><p> NBA games are even worse. Some games have a hard cut, where your career just ends by 2030, others will keep going, with everyone in the league being 50+ years old, while looking 20</p>
  13. <p>Btw...Do tag-teams and Stables have collective Merchandise aswell?</p><p> Ergo...Bullet Club shirts, nWo shirts, etc.</p>
  14. Are you a touring promotion? Because "touring" shows generally create less of a crowd than Major events
  15. Some people might want to do that for a territory system, since the Alliance system doesn't give you as much control over everything
  16. <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="DarK_RaideR" data-cite="DarK_RaideR" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="46105" data-ipsquote-contentclass="forums_Topic"><div>Cool suggestion, though taking away the decline penalties sounds a bit too much. Maybe give them a shot "nostalgia" pop/skill boost instead?</div></blockquote><p> </p><p> They should still take a bigger physical toll on the body. Maybe even be forced</p><p> to shift into a different style of wrestling. Just...some of the more recent bumps</p><p> PCO took, are straight up brutal and he does moves that he never did in his</p><p> prime. So it would be kinda weird if he still performed worse in performance</p><p> based companies.</p>
  17. <p><strong>Company:</strong> Emerald Ring</p><p> <strong>Name:</strong> Starborn Min</p><p> <strong>Age:</strong> 25</p><p> <strong>Debut:</strong> May 2007</p><p> <strong>Gender:</strong> Male</p><p> <strong>Nationality:</strong> South Korea</p><p> <strong>Size:</strong> Lightweight</p><p> <strong>Style:</strong> High Flyer</p><p> <strong>Role:</strong> Active Wrestler</p><p> <strong>Gimmicks:</strong> Underdog / Happy-Go-Lucky</p><p> <strong>Active Areas:</strong> Japan / Mexico</p><p> <strong>Finisher:</strong> Starborn Star Press (Shooting Star Press) / Running Starburst (Shining Wizard)</p><p> <strong>Appearance:</strong> Lean face; Long hair, dyed blond and skyblue</p><p> <strong>Additional infos:</strong></p><p> MoonStar (Tag-Team with Moonborn Son)</p><p> Bloodrelatives (Moonborn Son; -> Brother)</p><p> Bloodrelatives (Dao Feng-Young; -> Father/Manager)</p><p> <strong>Personality:</strong> Rather conservative, Slightly Egoistical & Naive)</p><p> <strong>Bio:</strong> <em>Min Feng-Young is a second generation wrestler, born in </em></p><p><em> Busan, South Korea. He has a older brother, who also wrestlers under the </em></p><p><em> name Moonborn Son, and the two are mostly known for being a Tag-Team in </em></p><p><em> ERing in Japan, often being managed by their father Dao.</em></p><p> </p><p> <strong>Company:</strong> Emerald Ring</p><p> <strong>Name:</strong> Moonborn Son</p><p> <strong>Age:</strong> 28</p><p> <strong>Debut:</strong> August 2006</p><p> <strong>Gender:</strong> Male</p><p> <strong>Nationality:</strong> South Korea</p><p> <strong>Size:</strong> Lightweight</p><p> <strong>Style:</strong> High Flyer</p><p> <strong>Role:</strong> Active Wrestler</p><p> <strong>Gimmicks:</strong> Underdog / Happy-Go-Lucky</p><p> <strong>Active Areas:</strong> Japan / Mexico / USA (formerly)</p><p> <strong>Finisher:</strong> Heavy Moon (Powerbomb) / Moonbuster (Bulldog)</p><p> <strong>Appearance:</strong> Lean face; short hair, dyed blond and black; Smug smile</p><p> <strong>Additional infos:</strong></p><p> MoonStar (Tag-Team with Starborn Ming)</p><p> Bloodrelatives (Starborn Ming; -> Brother)</p><p> Bloodrelatives (Dao Feng-Young; -> Father/Manager)</p><p> Is known to have used Steroids in the past</p><p> <strong>Personality:</strong> Rather conservative, Egoistical & Slightly Manipulative)</p><p> <strong>Bio:</strong> <em>Son Feng-Young is a second generation wrestler, born in </em></p><p><em> Busan, South Korea. He has a younger brother, who also wrestlers under the </em></p><p><em> name Starborn Ming, and the two are mostly known for being a Tag-Team in </em></p><p><em> ERing in Japan, often being managed by their father Dao. He went for some</em></p><p><em> additional training to the US, but had to leave, when he was caught being in</em></p><p><em> the possession of Steroids.</em></p><p> </p><p> <strong>Company:</strong> Emerald Ring</p><p> <strong>Name:</strong> Dao Feng-Young</p><p> <strong>Age:</strong> 58</p><p> <strong>Debut:</strong> September 1980</p><p> <strong>Gender:</strong> Male</p><p> <strong>Nationality:</strong> South Korea</p><p> <strong>Size:</strong> Flabby Light Heavyweight</p><p> <strong>Style:</strong> Retired Wrestler</p><p> <strong>Role:</strong> Manager</p><p> <strong>Gimmicks:</strong> Family Tradition / Sports Agent</p><p> <strong>Active Areas:</strong> Japan</p><p> <strong>Finisher:</strong> Diving Lariat</p><p> <strong>Appearance:</strong> Wrinkled face; Smug smile; loose, grey hair, covered up by green hat</p><p> <strong>Additional infos:</strong></p><p> Alter Ego - "Dao, of Korea" (Previously; when he was a wrestler on a National level in Japan)</p><p> Manager of MoonStar</p><p> Bloodrelatives (Moonborn Son; -> Older Son)</p><p> Bloodrelatives (Starborn Min; -> Younger Son)</p><p> <strong>Personality:</strong> Conservative; Driven; Bold; Slightly Egoistical</p><p> <strong>Bio:</strong> <em>Dao, of Korea was a household name of the Japanese scene</em></p><p><em> in the late 80's to mid 90's. He competed as a Junior Heavyweight, building</em></p><p><em> up a reputition as a hardboiled war veteran, caught in between two sides of</em></p><p><em> a conflict (as his father allegedly came from North Korea), he made a living</em></p><p><em> as a wreslter, before retiring in 2003 and becoming a mainstay manager for</em></p><p><em> upcoming talent in the industry. Due to his old age, he has stopped taking</em></p><p><em> bookings outside of Japan.</em></p>
  18. <p>Finally giving this a try, using a 2001 RL mode.</p><p> </p><p> <img alt="M8fAMH7.png" data-src="https://i.imgur.com/M8fAMH7.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> <img alt="zeyn6Ii.png" data-src="https://i.imgur.com/zeyn6Ii.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> Starting in Japan. I guess this goes better than my trial run, in which I left the year 2002 on the unemployment list.</p><p> </p><p> First End of the Year roll was a 44. She's now a Skinny Lightweight</p>
  19. Funnily enough...A month later Stephanie was founded cheating on Randy Orton with Drew Galloway.
  20. <span>http://fs5.directupload.net/images/170115/trsqtzge.png</span>
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