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chm39

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Posts posted by chm39

  1. 22 minutes ago, redwalrus said:

    For the first 3 years of my fictional company's history, I used handshake deals. Then when I started to sign people to iron clad written deals. It has been over 40 game days and wrestlers are working for other companies and I cannot run house shows. what have I done wrong? I have more than 20 wrestlers on written deals and 1 referee. Do the referees, broadcasters, and the road agents need to be on written deals?

    Are they on Exclusive deals? Iron Clad doesn't mean Exclusivity. 

  2. On 11/30/2020 at 11:56 PM, liontamer said:

    A couple of ideas..

     

    WCW did have cruiserweight tag and I think a canadian title near the end, which could spice up a few feuds

     

    Bischoff has said the nWo was going to lead to a brand split, so that's an option, a cruiserweight show also makes sense

     

    My roster is around 130. I have similar issues, a few things I've done in the past.....

     

    Full brand split. Nitro and Thunder like what you suggested

     

    Partial split A workers - If you are top heavy, split the main guys across brands, leave the others unassigned so they can job on both shows.

     

    Partial B split - opposite of the above to split the lower card to prevent unused workers from getting mad and force you to use some of them more by limiting options

     

    AB split - put less used workers into a B brand for WCW Saturday night and book small feuds there

     

    Dev route- , start something like NXT and send workers there and call them up as needed. Or save ECW and use them as your dev. I'm not sure the specifics, but there was a WCW Japan, you could send people there if unused

     

    lots of random tags to look for chemistry might help you find some good teams.

     

    Remember you don't need people in matches every week to keep feuds hot, they can just do angles to save spots for other workers

    Ok I like the Idea of a Partial brand Split going to  try the B  Split.

  3. 7 minutes ago, awesomenessofme1 said:

    I'm going to assume you mean "What does UC mean?" because I already explained who it is. UC means User Character, as in the person who you're playing as.

    Ah I got you. So these are candidates to be your User Character.

    Well you could go with Garry the Entertainer, Read his background and liked the Monkey in his Picture. The monkey can be his side kick, meeting with Garry's opponents making stipulations and instigating on Garry's behalf. You can have the opponent, or who ever the Monkey is talking to, understand and take the monkey serious even though the monkey is speaking in monkey talk. They could also not take the monkey serious and question Garry's sanity for talking back and forth with a monkey.

    IDK if the UC will be owner or not but, Zippy Deverell can be "Son of the Mystery Owner." He goes around doing what he wants getting what ever he wants like a spoiled brat. Sometimes he goes too far and his "Mysterious Father" has to punish him a bit or make something more fair than Zippy wanted..

  4. 23 hours ago, awesomenessofme1 said:

    Restarting a game I tried to do a while back. I actually mentioned it in this thread, but never got a response.

    I'm doing a custom company in the CVerse. The product is Comic Book Light with a strict face/heel divide and integrated wrestling. I'm starting with Tiny size and $50,000 in the bank. The UC is a custom non-wrestler with good entertainment skills. I think I'm going to start right away with a short TV show and may or may not also do events.

    What is The UC?

  5. 1 minute ago, awesomenessofme1 said:

    I'm confused about what you're saying here. Both Regular and Highlights focuses use the same number of angles, the top 3 rated.

    Highlights: Average of the top 3 angles.

    Regular: 70% of the highest angle, 20% of the second, and 10% of the third.

    Since, by definition, the highest rated angle is going to be better than any of the others, Regular just seems straight-up better. If you have three high-rated angles, then yeah, they'll be about the same, but Highlights will literally never actually be better.

    My apologies, I had Highlights confused for Tight focus. Yeah Highlights suck unless you are at the point where many of your upper roster can bust out a 90+ promo with ease.

  6. 2 hours ago, mharmon99 said:

    Hey everyone, I am curious if there is a reason for this but I have noticed that a lot of my younger works seem to cap their brawling skills as regular works. I have a lot that just don't increase but everything else does. Is there a reason this is happening? I know that there's the cap but does the cap stop one specific skill and always the same skill? 

     

    For example I am playing a game where Prime Time Jack Pryde's development has be stuck at 45 as a regular wrestler for over a year, but he is on excursion with Pro wrestling Saisho. Everything else has gone up beyond that 45 limit.

    Maybe that's their cap. I remember looking for a wrestler with at least 80 Brawling and only a hand full popped up. Not a lot of wrestlers in my world are top tier brawlers I guess. Flyers and Technicians are plenty though. I guess you can change the era to add more brawlers but you'll have to wait a decade or so for them to develop.

    • Like 1
  7. 22 hours ago, awesomenessofme1 said:

    Is Highlights just straight-up worse than Regular when it comes to angle focus? Reading the handbook, that's what it sounds like. Both of them are based on the top 3 angles, but Regular focus makes it so that the higher-rated angle is worth more in the calculation, so it will give better (or at least equal) results every single time.

    Well If you have two to three angles around the same rating on the high end it really doesn't matter. With Highlight only one angle matters so you can make what ever angles you want and not have worry about anything.

     

    I'm guessing this is a Promotion wrestling focused?

  8. 8 minutes ago, SomeLazyMagic said:

    I'm currently in a long-term game save with a brand split, so my actual number of overall wrestlers is stupidly high. That being said, I've found that having 25-35 wrestlers per brand does make things pretty smooth as a whole and next game I try, I might just work harder at keeping things to this size for a single promotion.

    I usually keep things structured so I have an even number of main eventers, whether that's 4, 6 or 8 depending on my company size, and this pattern follows with a select group of upper midcarders that can hang with the major stars, especially with whoever my top champion is. Below that is the rest of my card ranging from solid hands, developing future stars, and jobber to the stars/general lower midcard, taking up 10-14 spaces usually. My tag team scene tends to be counted outside of these groupings and numbers, but for the most part I try to stick with 6 teams at least to have a competitive division, and like their popularity to range from midcard to upper midcard usually for variety in matchups.

    Unofficially, there are also a rotating group of jobbers I keep around on 6 month deals, sometimes they have a future, sometimes they don't, but as long as they can take a beating I'll take em in.

    The idea of a brand split always comes to mind but I don't go through with it because I don't feel like dealing with Titles and extra Stories or the champ going back and forth.

  9. 5 hours ago, Self said:

    I vastly prefer smaller rosters.

    A show with 5-7 matches needs 14-20 wrestlers on the card, plus a few in reserve to mix things up and add some options. 24 is ideal. I'll add a few Special Attractions from time to time.

    If I'm running a televised promotion, when I don't want people wrestling every week, it's more like 4-6 matches, times two so people wrestle every-other-week, so 26-30 wrestlers. I really cut out the multi-man nonsense on TV. 

    I use a revolving door policy, where half of the roster is one short term 3-6 month deals. They come in, get a lot of focus and work, then move on. Monsters of the Week villains. Rookie babyfaces gaining experience. Nostalgia acts good for a quick story. I like shopping for new talent as much as the next guy, but I don't want to clog up my roster with acts I'm going to get bored of once the dopamine hit fades. 

    The Short term deals is a good one. I have people on my roster that I forget about until something happens involving them. I was going to let One person's contract run out but the damn owner resigned her personally, now I have to ignore her some more.

  10. 6 hours ago, Zero said:

    I keep about 70-80 on my active roster with 20-30 rotating through vacations and everyone is signed to 1-2 year deals MAX (I edit length if I'm in a battle).  My goal is to have a 10 Main Event, 20 Upper Card, 30 mid, and the rest are lower.  That way I'm always building new talent.  Have fresh main events etc. 

    Damn. How many shows are you usually running?

     

  11. 1 hour ago, PaperMachete said:

    Curious about the note "Suffered from a lack of psychology" and what I can do to help it.

    Just had a match between Wrestler A and Wrestler B, both 84 psychology. Road Agent has 87 psychology. 15 minute match, standard with no extra notes.

    What is making this note pop?

    Hell I just eat those penalties. Majority of my top guys have mid 80s Psychology I script matches with RA with 100 Psychology. I have 1 or 2 with high 80s but I can't use them all of the time. another penalty I get at the Main Event is a Lack of selling. (Big men don't like selling for some reason.)

    1. Jack DeColt has been in Decline for a while but I really started to notice until his stamina reached 41. He doesn't want to retire or change to an Occasional role but, he is willing to put on muscle. My kind of guy. 😎
    2. Remo's Reign of Terror as World Champ just finished year 2 (Technically year 1 since I replaced the World Title early in the year for a fresh start.) Currently in a 3 way feud with Killer Karson and American Demolition(mainly Findlay O'Farrady)
    3. Recently hired Johnny Bloodstone and let him Feud with NA Champ Aaron Knight.
    4. Fuyuko Higa returned after being gone for 9 months and I put her right back at the Top.
    5. I'm currently using my Loyal friend Nadia Snow to elevate Simony Sentinel.
    6. Have no idea what I'm going to do with Sunshine inc. I've been using them as Fodder for Knight and Yasuda. I really need something for Danny Draper until his Mic skills get where I need them.
    7. Diablo Duvak and his stable beat the hell out Skip Beau and Princeston Pryce, and I sent Pryce on Vacation so that he can comeback as a heel. IDK how I let his Momentum get so low but that's the business.
    8. The Elite are Feuding with Craig Allen until Zyon Zayn returns to continue his war with them.
    • Like 4
  12. 4 hours ago, justtxyank said:

    A couple of questions that are probably obvious to many who've been playing a while, but I haven't played in a long time and these are confusing me now:

    1) Do workers gain popularity from segments? Like for example, if a worker has 50 pop but is in 90 rated segments, does it help their overness?

    2) If so, is there still the old rule about a segment needing to be a certain length for it impact popularity?

    I don't know about lengths but, they can get popularity from being in segments.

  13. On 1/15/2023 at 1:07 PM, d12345 said:

    Well it is of the utmost importance in your absolute top guy figurehead. This I haven't confirmed but I also think SQ goes into Merchandise sales. Oh and of course if you have battles turned on than high SQ + high pop guys can win you a regional/area battle.

    Oh yeah I forgot about the Battles.

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