chris hbk Posted January 19, 2010 Share Posted January 19, 2010 grades #2: User Preferences Different people choose to play in different ways, and so the new User Preferences has been introduced to maximise your ability to customise the gameplay experience. Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices. Below are eleven of the fourteen (the remaining three refer to features yet to be announced, and so will be discussed at a later date): - Show all stats as grades rather than number personally I'll be keeping the grades (letters A-whatever) as I don't think a head booker could look at two wrestlers and say: Wrestler A has a technical ability of 86, but wrestler B has a technical ability of 89! You can look at real life performers and say a guy is about a grade A etc... but to nitpick in real life by a few % would surely be impossible. Theres a similar topic with a football game called pro evo. Can you say a guy has a dribbling ability of 94 or should it be 96? Just give him an A* and be done with it! I believe some folk use spreadsheets though and this sort of feauture will probably excite them as they can be more thorough and accurate and detailed. Link to comment Share on other sites More sharing options...
chris hbk Posted January 19, 2010 Share Posted January 19, 2010 all looks pretty good! #5: The Dirt Sheet should be great for guys like me who don't take it TOO seriously (purely down to other commitments such as work - not a personal preference!) as I'd love to simply know how to make some matches and events better etc... seems like a good improvement for me and the hardcore gamers. Basically what Adam said! Personal favourites: #17: Outside Media Opportunities #4: National Trends #20: Promotion Momentum #32: Dojos (2) #37: Chemistry Store - saves me from writin it in shorthand into the notebook all the time! #49: Gimmick Type Effects Hair: Workers have a hair statistic, which keeps track of the length. This is set via the editor, and obviously allows for bald wrestlers. This stat is used in conjunction with a new Shave Head road agent note that allows wrestlers to lose their hair. Once shaved, hair can grow back slowly over time. Wrestlers will also eventually start going naturally bald as they age. Um, not a gamebreaker in the slightest, but I presume not all guys will go bald eventually, or at the same exact time in their lives! My grandad still has a full head of hair at 93! My mate needed hair plugs at 24! Like I said though, not a gamebreaker, although it would be cool if a lack of hair maybe automatically lowered a guys sex appeal! Basically, the gist I get is that the game is more realistic and has more depth, but also will be easier for casual gamers such as myself who wanted 08 to be slightly more forgiving - (yet I could also see why guys investing huuuge amounts of time would also want the original difficulty of 08 to be maintained.) All looks damn good. Roll on2moro! Link to comment Share on other sites More sharing options...
praguepride Posted January 19, 2010 Share Posted January 19, 2010 I'm still holding out hope for playable development territories & umbrella orgs, but I'd consider those big enough to be mentioned before release and not one of those features to just "discover" on our own. HOWEVER I'm still super excited about the game, especially the .xls export feature. This has got me marking out hard as I think about all the hours I spent making spreedsheets for '05, '07, and '08. What I'm thinking about doing is pulling those .xls sheets into an access database of my own so I can do even more advanced searches and pull out the super SQL 1337 5k1llz Link to comment Share on other sites More sharing options...
justtxyank Posted January 19, 2010 Share Posted January 19, 2010 I don't want to dash your hopes, but I believe Adam specifically shot down the idea of the umbrella orgs in this thread or somewhere else as not being very "doable" or something like that. Link to comment Share on other sites More sharing options...
Oyaji Posted January 19, 2010 Share Posted January 19, 2010 Yes, that is an unfortunate shortcoming of the code. It would have been implemented long ago if possible. The promotion relationships do help, though. The main problem is the traveling champion and title. Link to comment Share on other sites More sharing options...
TeemuFoundation Posted January 19, 2010 Share Posted January 19, 2010 I have no earthy idea why so many people were so convinced that there was going to be an NWA style umbrella system in TEW. People were hyping it as if it had been confirmed or something. Never made any sense to me. Link to comment Share on other sites More sharing options...
praguepride Posted January 19, 2010 Share Posted January 19, 2010 Please keep suggestions in the correct forum. For reference, the NWA system has been discussed to death, repeatedly, and is not "very do-able" - otherwise it'd be in the game. Ah, I missed this point. I can still hope for playable devopment territories Link to comment Share on other sites More sharing options...
Sons of Kohral Posted January 19, 2010 Share Posted January 19, 2010 8 - Nobody cares what you are doing while waiting for the game to be released. We do not need a thread on it. Did anyone else lol at this, or was it just me? Link to comment Share on other sites More sharing options...
djthefunkchris Posted January 19, 2010 Share Posted January 19, 2010 I think one of my favorite features is going to be Starting Storylines: although I don't know how many modder's are going to take the time to really put alot of these in there, it could be conveniant for starting a new game as well... Then if you don't like where you went, can start over quicker with some things already in place how you wanted them to start with. Link to comment Share on other sites More sharing options...
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