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Repetitive Booking Penalty


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Anyone know if this will be altered in any way in 2010?

 

I understand that, back in the day of 4 PPV's a year and nothing but squash matches on TV this could work. But the game represents the era of monthly PPV's and (if you want your company to grow) high profile, competitive matches on weekly TV.

 

A perfect example is the WWE, where the same handful of main eventers have wrestled each other for the past few years, because it takes time to raise someone to the top of the card. Which is something else the game makes use of, what with pushing someone too hard, too fast often creating an ego maniac.

 

I am not arguing that it should be removed, just tweaked perhaps, or, adding the option to remove it should the user desire to.

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<p>From the Developer's Journal:</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25377" data-ipsquote-contentclass="forums_Topic"><div><strong>#2: User Preferences</strong><p> </p><p> Different people choose to play in different ways, and so the new User Preferences has been introduced to maximise your ability to customise the gameplay experience.</p><p> </p><p> Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices. Below are eleven of the fourteen (the remaining three refer to features yet to be announced, and so will be discussed at a later date):</p><p> </p><p> - Show all stats as grades rather than number (see note 1 below)</p><p> - Owner goals are turned on</p><p> - Penalties for small rosters are turned on</p><p> - <strong>Penalties for repetitive booking are turned on</strong></p><p> - "Perfect Show Theory" is turned on</p><p> - Characters can become stale over time</p><p> - Worker morale effects are turned on</p><p> - Momentum effects are turned on</p><p> - Time limits on negotiations are turned on</p><p> - Advance bookings cannot be deleted</p><p> - Industry and economy effects are turned on</p><p> </p><p> Any of these features can be turned on or off at any point during the game. These features only apply to situations directly related to the player in question; for example, if you turn off the industry and economy effects it means that you will not see workers looking for more money during "boom periods" when they are negotiating with you - however, it will still apply to AI promotions. This is because in multiplayer games, users can have contradictory preferences (i.e. one player can have the effects turned on while another has them turned off).</p><p> </p><p> This feature replaces the more rigid Straight Edge vs Free Style choice that was in TEW08.</p><p> </p><p> Note 1: If grades are turned off, all stats are shown as numbers on a scale of 0 to 100. They do not show percentages (i.e. you will see 1% and 2%, but not 1.5%). These numbers are graphical 50x50 icons, and so fit directly onto screens where grades are used.</p><p> </p></div></blockquote>
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<p>From the Developer's Journal.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25377" data-ipsquote-contentclass="forums_Topic"><div><p> </p><p> Different people choose to play in different ways, and so the new User Preferences has been introduced to maximise your ability to customise the gameplay experience.</p><p> </p><p> Each player in the game has access to their own User Preferences screen, from which they can enable or disable any of the fourteen choices. </p><p> </p><p> <strong>- Penalties for repetitive booking are turned on</strong></p><p> </p><p> </p></div></blockquote>
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<p>Cool beans. I know it isn't a major thing but it was my one big disappointment with 2008. Even back in the era of using TV to promote house shows, if two wrestlers were feuding, they'd run the loop around the territory wrestling multiple times for weeks or months. </p><p> </p><p>

Any way, thanks. Guess I'll be buying 2010 afterall.</p>

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<blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Antithesis" data-cite="Antithesis" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25377" data-ipsquote-contentclass="forums_Topic"><div>Cool beans. I know it isn't a major thing but it was my one big disappointment with 2008. Even back in the era of using TV to promote house shows, if two wrestlers were feuding, they'd run the loop around the territory wrestling multiple times for weeks or months. <p> </p><p> Any way, thanks. Guess I'll be buying 2010 afterall.</p></div></blockquote><p> </p><p> I've seen that argument made before too, but those events would be house shows basically. The same show being run all over the place and all that. <img alt=":)" data-src="//content.invisioncic.com/g322608/emoticons/smile.png.142cfa0a1cd2925c0463c1d00f499df2.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p><p> </p><p> But yeah, as pointed out above you can now turn off the penalty and whatnot so I won't even launch into my stock rant about good booking. I should have one of those prepared... copying and pasting would be so much easier than typing it out each time. <img alt=":D" data-src="//content.invisioncic.com/g322608/emoticons/biggrin.png.929299b4c121f473b0026f3d6e74d189.png" src="<___base_url___>/applications/core/interface/js/spacer.png"></p>
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<p>This has been argued about like a thousand times before. But the thing is that people are missing the point of the penalty: the matches need to improve in order to maintain the crowd's interest. It DOES NOT mean that you can't book the same match for a hundred times if you so desire. People tend to think that the penalty means it's three matches and that's it. But that's not it at all.</p><p> </p><p>

You can book a series of matches between, say, Randy Orton and Triple H, but after the third match, the matches need to score higher than the average score of the three previous matches. So, let's say you want to have the fourth match to be the blowoff. Just have the third match to be a non-all out match that ends with a DQ or count-out, setting up the fourth match that could be inside a cage, for example. Then have them go all out and the match scores higher and voilá, you have the blowoff match.</p><p> </p><p>

You mentioned it that a lot of the current main eventers in WWE go at it month after month after month and you're correct. But it's lazy, boring and repetitive booking that has at least me just changing the channel. I honestly couldn't be bothered with Randy Orton vs. Triple H, part 7,912 because they are always the same. They don't offer me any reason to get interested in their matches.</p><p> </p><p>

Now, if the two workers in a long series of matches was a duo like Ricky Steamboat and Ric Flair, I would watch because those two were able to up their game every time they stepped into the ring together. At least in my eyes they were. The matches were always a work of art and it was a pleasure to watch them. A modern day example would be that of Angle vs. Benoit. In their feud in 2002 their matches weren't decisive and had tainted wins until the final blowoff match at the 2003 Royal Rumble, which was an amazing match and worthy of being the blowoff. Better than the average of the previous matches, thus, in TEW terms, it would have not been hurt by the booking penalty.</p><p> </p><p>

One of the main reasons I stopped watching RAW this year was because every time I turned on to see what's going on, it seemed to have Triple H and Orton wrestling each other.</p>

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