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TEW10 Render Thread


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He wants it for his screen on 05 I would imagine.

 

*slaps myself on forehead*

 

I meant, use the splash screen as a texture for the shorts or the Jersey (because I just think it looks cool, d'ur), with the GDS logo instead of the Red Wings logo and the back saying TEW (or Ryland) and 05 or 10 (...or something). :p:D:o

 

Stupid internet, screwing up the syntax and context...:mad::confused:

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A Japanese dude I'm hoping gets used as a C-Verse Re-Render, once I figure out who he'll replace:

http://i752.photobucket.com/albums/xx166/FullMetalitia/Miscellaneous/JapaneseMale01b.png

http://i752.photobucket.com/albums/xx166/FullMetalitia/Miscellaneous/JapaneseMale01c.png

http://i752.photobucket.com/albums/xx166/FullMetalitia/Miscellaneous/JapaneseMale01.png

 

PERMISSION FOR USE OF THIS RENDER FOR PERSONAL AND PUBLIC MODS IS PENDING.

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A Japanese dude I'm hoping gets used as a C-Verse Re-Render, once I figure out who he'll replace:

 

PERMISSION FOR USE OF THIS RENDER FOR PERSONAL AND PUBLIC MODS IS PENDING.

 

Have you considered softer lighting? a spotlight with a deep shadow map maybe?

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So here's what I was thinking...

 

About a month and a half ago, I lost my computer. Entirely. Kaput. Data from hard drive was irretrieveable, and thus all the cuts I was working on for PWO, OVW, CHIKARA, SHIMMER & ROH are all gone, as are my folders full of resources. :eek:

 

Anyway, as I was browsing the Cornellverse rerender thread and this thread, a thought occurred to me; I like these graphics alot more than photographs.

 

Now that's an issue for me because my skills with Daz are subpar at best. Try as I might, I just can't get a handle on it. What I can do, however, is write, organize and categorize. Professionally I write and in my spare time I'm an admitted baseball geek so statistics are second nature to me.

 

So, here is my thought. I have downloaded a good number of the renders in this thread and wish to put them in a DB with full backgrounds, move sets, tag teams and the options for federations. By releasing this as a partial mod (work credited to ALL of the wonderful designers in this community of course) players will have a pool of pre-made wrestlers, teams, feds, etc. that they can import into their games from the DB. My opinion is that it will add variety and increase the playability of TEW 10 by increasing thte talent pool as well as decreasing the number of reused worker cuts seen when new workers are generated.

 

Naturally, I will only release this partial mod so long as there are no objections to the use of the artwork. Otherwise I'll be content to use it for my own private game.

 

Thoughts?

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http://i752.photobucket.com/albums/xx166/FullMetalitia/Miscellaneous/JapaneseMale01.png

 

PERMISSION FOR USE OF THIS RENDER FOR PERSONAL AND PUBLIC MODS IS PENDING.

 

This guy looks like he could be the brother of a render I did for the Board Effort mod :)

http://img824.imageshack.us/img824/2883/randomasianmale001.jpg

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So here's what I was thinking...

 

About a month and a half ago, I lost my computer. Entirely. Kaput. Data from hard drive was irretrieveable, and thus all the cuts I was working on for PWO, OVW, CHIKARA, SHIMMER & ROH are all gone, as are my folders full of resources. :eek:

 

Anyway, as I was browsing the Cornellverse rerender thread and this thread, a thought occurred to me; I like these graphics alot more than photographs.

 

Now that's an issue for me because my skills with Daz are subpar at best. Try as I might, I just can't get a handle on it. What I can do, however, is write, organize and categorize. Professionally I write and in my spare time I'm an admitted baseball geek so statistics are second nature to me.

 

So, here is my thought. I have downloaded a good number of the renders in this thread and wish to put them in a DB with full backgrounds, move sets, tag teams and the options for federations. By releasing this as a partial mod (work credited to ALL of the wonderful designers in this community of course) players will have a pool of pre-made wrestlers, teams, feds, etc. that they can import into their games from the DB. My opinion is that it will add variety and increase the playability of TEW 10 by increasing thte talent pool as well as decreasing the number of reused worker cuts seen when new workers are generated.

 

Naturally, I will only release this partial mod so long as there are no objections to the use of the artwork. Otherwise I'll be content to use it for my own private game.

 

Thoughts?

 

You'll have to individually PM all of the artists for permission to use their work, if you're planning to release the mod. I imagine a lot of them will be fine with it, but you still have to ask. I've long since stopped caring what happens to my work, so feel free to use any of my renders in any way you see fit.

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I started playing around with bump maps and displacement a bit today and came up with this, based off an old render of El Ladron...

New - with bump & displacement

http://i263.photobucket.com/albums/ii145/jtlant/Random/ElLadron.png

Old - no bump or displacement

http://i263.photobucket.com/albums/ii145/jtlant/Random/ElLadron2.png

 

I'm still working out the details on it, but I figured I'd share it with everyone. I'd never really played around with either setting much, but I'm pretty impressed with the way it simulated the raised portions of the mask.

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Thanks.

 

One more test. The effects come out a little better on this one...

 

Without Bump/Displacement

http://i263.photobucket.com/albums/ii145/jtlant/Random/MaskedPatriot2.png

 

With Bump/Displacement

http://i263.photobucket.com/albums/ii145/jtlant/Random/MaskedPatriot.png

 

Thoughts? Preferences? :D

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The bumps look far more realistic, not that the original version looked bad. But with the bumps it makes it look more like a real mask.

 

Also, for all the new renderers out there, (or the people who don't make masks as often) can you talk about how you got those weird ear bumps to go away?

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Have you considered softer lighting? a spotlight with a deep shadow map maybe?

It was my first TEW render using the "Elite" textures, which is why it looks so vastly different than one of my "default M4 texture" renders. I may have to play around with lighting on future renders with the Elite-o's to get it to look a little less...well, I'm not exactly sure what you were leaning towards there. (shrug)

 

To be fair, I DID render him WITHOUT shadow maps because I was testing it out (the texture) and I didn't want to suddenly crash FFRender due to my tenuous USB connection. I'll probably do another trio of renders with him and use Shadow Maps this time. :)

 

Anyways, here's a re-render I did of a previous generic female render (that I've dubbed "Veronica Vegas"):

http://i752.photobucket.com/albums/xx166/FullMetalitia/Miscellaneous/TestGirl202.png

http://i752.photobucket.com/albums/xx166/FullMetalitia/Miscellaneous/TestGirl204.png

http://i752.photobucket.com/albums/xx166/FullMetalitia/Miscellaneous/TestGirl203.png

VERONICA VEGAS MAY BE USED IN ANY AND ALL PRIVATE AND PUBLIC MODS.

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I totally agree. The bump/displaced mask looks REAL. Maybe the judicious use of "seams" (stitching, yanno?) in the regular would've been able to fake the "realness" of the mask, but the bump/displacement (combo? or just one of them?) on the second looks like it can actually hang with the Rey Mysterio mask in a 20-minute epic.

Can't wait to see more. :cool:

 

Thanks.

 

One more test. The effects come out a little better on this one...

 

Without Bump/Displacement

http://i263.photobucket.com/albums/ii145/jtlant/Random/MaskedPatriot2.png

 

With Bump/Displacement

http://i263.photobucket.com/albums/ii145/jtlant/Random/MaskedPatriot.png

 

Thoughts? Preferences? :D

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<p>I reworked a bunch of renders so I figured I would repost them. Just did clickable thumbnails for it so as to not destroy the thread.</p><p> </p><p> </p><blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="25993" data-ipsquote-contentclass="forums_Topic"><div><div style="text-align:center;"><a href="http://s102.photobucket.com/albums/m88/nlw2006/Renders/?action=view&current=34.png" rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_34.png</span></a><a href="http://s102.photobucket.com/albums/m88/nlw2006/Renders/?action=view&current=ref4.png" rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_ref4.png</span></a><a href="http://s102.photobucket.com/albums/m88/nlw2006/Renders/?action=view&current=40.png" rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_40.png</span></a><a 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rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_09.png</span></a><a href="http://s102.photobucket.com/albums/m88/nlw2006/Renders/?action=view&current=08.png" rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_08.png</span></a></p><p> </p><p> <a href="http://s102.photobucket.com/albums/m88/nlw2006/Renders/?action=view&current=07.png" rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_07.png</span></a><a href="http://s102.photobucket.com/albums/m88/nlw2006/Renders/?action=view&current=06.png" rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_06.png</span></a><a href="http://s102.photobucket.com/albums/m88/nlw2006/Renders/?action=view&current=05.png" rel="external nofollow"><span>http://i102.photobucket.com/albums/m88/nlw2006/Renders/th_05.png</span></a><a 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Nice work Effin.

 

I just had to post to vent a little bit. For anyone whose ever gotten a new computer for rendering or lost a hard drive I now feel your pain. I'm into my second week of re-installing my runtimes...this is taking forever (4 years worth of data).

 

On the plus side I'm doing it in a more structured fashion than I used to, and my runtimes will all be on an external drive so it will be easier to move from computer to computer :).

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