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People picture pack (162 workers with pics, 544 pics including alts and agers total)

 

To get it to work just delete your old people pictures folder, replace it with this one and then go to:

 

1. Mass edit

2. Picture becomes their name

3. Select all

4. Mass edit

 

^^ This will assign all of the pictures. I don't think it does this with contracts, which is something I'll have to go through and do in the near future. Most of the pictures already had their names identical to the default workers, however.

 

I'm sure I missed a few/didn't include certain pictures in the pack. Just let me know and I'll add them/correctly name them. ^_^

 

Also, some of the 20+ pictures listed as community renders have already been claimed. I just left them with that assignation because the person that claimed them didn't assign them yet. Whenever they get assigned I'll rename them. :)

 

If someone else wants to edit the data then just let me know and I'll send it your way. I currently want to finish stat balancing (with an eye towards promotion size, product type and particular worker request/essentials regarding stats when editing). I'm also going to add a local Japanese and small Australian promotion. Also going to continue to do bio work and get the workers in the data with nothing some sort of blurb until others that want to add to bio-less workers remove/improve those place holders. All of these are ongoing processes, however, so if someone else wants the data just drop me a line. ^_^

 

http://www.sendspace.com/file/unf9du

 

^^ 14ish MB (18-19ish unzipped.)

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Can't think of the guys name straight off but its the manager that accompanies the workers loyal to Rejiendo. And for him it would work like this instead of being in a suit now that I think about it.

 

Accidentally named it Rejiendo. Will rename it/list it as community until I figure out the managers name. ^_^

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http://img707.imageshack.us/img707/3356/josphinedemers.jpg

http://img835.imageshack.us/img835/7314/community1.jpg

http://img839.imageshack.us/img839/3782/community2.jpg

http://img59.imageshack.us/img59/9389/community3q.jpg

 

^^ Haven't added these yet. Third one is still unclaimed and the others I haven't done agers for yet. :)

 

P.S. I also missed the last render posted in the thread and some of the butterfly girl masked alts. If I missed any others just link me. :)

 

Going to do some light reading be back later. ^_^

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I've been so wrapped up in things today that after downloading the file shortly after it was posted its took me till now to get a chance to look through it. :D

 

Just got back into town from the weekend and I'm spent. I'll go through all the stuff I missed in the morning/afternoon tomorrow.

 

Fair enough. ^_^

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Haven't gotten around to tweaking any athletic stats yet but some of the best athletes in the game are in their 40's at the moment. I imagine time has slowed them down a little at this point, so I'll probably trend scaling down the older workers in the athletics department first.

 

Camera stats look mostly okay. Star Quality is a little too high for our current data size but I'll probably mostly leave it alone for now.

 

Entertainment still too high across the data set as a whole. Younger workers (under 25) have lots of room to improve so I'll probably err towards lowering their entertainment stats before anyone elses to get us towards game balance.

 

Workers with B's or better in all three core entertainment stats younger than 25 years old:

 

Alexis Gold, Amanda Knight, El Nospheratu, Emma Granger, Gemini, Hellspawn, Jacurutu, Tammy Stone and The Prototype

 

^^ Some of those workers have already taken substantial hits so I will probably leave those alone. Others will probably get dropped a bit (while still keeping them at a place supported by their bio i.e. Amanda Knight probably being the 1st or 2nd best female talent in the game bio wise).

 

Our data also could use a young Tommy Cornell type guy and a couple young Dan Stone/Sean McFly types. Guys who aren't top 5-10 guys yet but who already have the sort of once in a generation talent to eventually be perennial wrestler of the year winners.

 

Have earmarked Amanda Knight, Hellspawn, Tom Hunt, Ryan Hawk, Cazadore, Wolfgang Wunderkind (will tick him back up in a few places) and the three storms as the future cornerstone types based on bios/starting stats so I'm leaving them alone where reasonable. There are another dozen guys and girls that are in that Rich Money/Kane zone of quality future upper carders. Am I missing someone? Let me know. ^_^

 

Workers over 40 with a B+ or above in both athleticism and stamina:

 

Death Metal

German Beef

Jan Skopgraaf

Kuro Dengen

Mathias Writzen

Piramiddo

Rejiendo

Ryu Doragon

Saafin Dateoko

Sokudo Akuma

 

Either Sokudo Akuma, Ryu Doragon or Eiyuu are also going to get a minor entertainment dip just so Kokka isn't too stacked on the entertainment and wrestling ends alike. Not too worried about it those since all of their big stars on are the way out. They will need to start growing the new guys soon, which is it's own unique challenged to incur when playing the number one promotion in the world.

 

Also would like to note that our top row brawlers are still a little too high. Aside from that top row stats look pretty good right now. Hmm... basics amongst workers under the 30 probably need to go down across the board as well. Respect is high amongst younger workers but that's probably an issue of the game auto generator not controlling for age when workers are generated in the editor. No problem to edit that. I've done it with a few workers so far but will look more closely next weekend. I'll also find quartile 1, 2, 3 and 4 for our database in every stat next weekend when controlling for age, gender and possibly activity (retired, semi-active etc.). That should allow for a much more close reading of the data.

 

Again, not looking to hit any rigid numbers like "15% of Cverse is this so we must be at 15%!!!" Just generally looking at where our data is unusually high in places when controlling for distribution of grades and age. If workers start off too good then the data ends up scaling towards having too much talent over time, and I'm also keeping in mind that no one is the best wrestler in the world at "X" when they first enter the business. Makes more sense to first drop workers who logically should be dropped in places with too much talent.

 

Just noting all of this in the topic so if there's a worker in a certain group I'm likely to target for something (but for bio/whatever reasons you want them at X stat) you can let me know. I know that people spend a lot of time making their promotions just right and I want to be respectful of that as I edit the data. ^_^

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These are the logos I have in my folder. Can anyone post the others for me?

 

Also claimed the third unclaimed render in my post above for Faye Redd (re-bioed as a redhead).

 

 

http://img137.imagevenue.com/loc200/th_47853_BSW_122_200lo.jpghttp://img24.imagevenue.com/loc205/th_47854_BWA_122_205lo.jpghttp://img214.imagevenue.com/loc1187/th_47854_BWA3_122_1187lo.jpg

http://img286.imagevenue.com/loc463/th_47854_CLAW_122_463lo.jpghttp://img240.imagevenue.com/loc4/th_47855_LSSWL_122_4lo.jpghttp://img132.imagevenue.com/loc76/th_47858_OUTLAW_122_76lo.jpg

http://img188.imagevenue.com/loc566/th_47862_OUTLAW2_122_566lo.jpghttp://img224.imagevenue.com/loc882/th_47862_OUTLAW3_122_882lo.jpghttp://img140.imagevenue.com/loc189/th_47863_PEIPW3_122_189lo.jpg

http://img124.imagevenue.com/loc518/th_47864_PUSA_122_518lo.jpghttp://img274.imagevenue.com/loc101/th_47864_PUSA2_122_101lo.jpghttp://img238.imagevenue.com/loc440/th_47865_SAW_122_440lo.jpg

http://img252.imagevenue.com/loc251/th_47865_TLP_122_251lo.jpghttp://img229.imagevenue.com/loc502/th_47866_twa_122_502lo.jpghttp://img201.imagevenue.com/loc379/th_47867_twa2_122_379lo.jpg

http://img290.imagevenue.com/loc392/th_47867_twa3_122_392lo.jpghttp://img238.imagevenue.com/loc505/th_47868_US_A2_122_505lo.jpghttp://img279.imagevenue.com/loc214/th_47868_US_A3_122_214lo.jpg

http://img238.imagevenue.com/loc96/th_47869_US_AFlag_122_96lo.jpghttp://img153.imagevenue.com/loc357/th_47870_USSR_122_357lo.jpg

 

I e-mailed you a file with them in it. You didn't get it?

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So... how do I go about editting my stuff in the data?

 

If you want the data now then I can e-mail/sendspace it to you and you can do whatever you want to edits wise before sending it back to me (take your time, I've had the data for a while now and will pick up where I left off whenever I get it back).

 

So yeah, I'm sending it your way now. ^_^

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Haven't gotten around to tweaking any athletic stats yet but some of the best athletes in the game are in their 40's at the moment. I imagine time has slowed them down a little at this point, so I'll probably trend scaling down the older workers in the athletics department first.

 

Camera stats look mostly okay. Star Quality is a little too high for our current data size but I'll probably mostly leave it alone for now.

 

Entertainment still too high in the data set as a whole. Younger workers (under 25) have lots of room to improve so I'll probably err towards lowering their entertainment stats before anyone elses to get us towards game balance.

 

Workers with B's or better in all three core entertainment stats younger than 25 years old:

 

 

 

^^ Some of those workers have already taken substantial hits so I will probably leave those alone. Others will probably get dropped a bit (while still keeping them at a place supported by their bio i.e. Amanda Knight probably being the 1st or 2nd best female talent in the game bio wise).

 

Workers over 40 with a B+ or above in both athleticism and stamina:

 

 

 

Also would like to note that our top row brawlers are still a little too high. Aside from that top row stats look pretty good right now. Hmm... basics amongst workers under the 30 probably need to go down across the board as well. Respect is high amongst younger workers but that's probably an issue of the game auto generator not controlling for age when workers are generated in the editor. No problem to edit that. I've done it with a few workers so far but will look more closely next weekend. I'll also find quartile 1, 2, 3 and 4 for our database in every stat next weekend when controlling for age, gender and possibly activity (retired, semi-active etc.). That should allow for a much more close reading of the data.

 

Again, not looking to hit any rigid numbers like "15% of Cverse is this so we must be at 15%!!!" Just generally looking at where our data is unusually high in places when controlling for distribution of grades and age. If workers start off too good then the data ends up scaling towards having too much talent over time, and I'm also keeping in mind that no one is the best wrestler in the world at "X" when they first enter the business. Makes more sense to first drop workers who logically should be dropped in places with too much talent.

 

Just noting all of this in the topic so if there's a worker in a certain group I'm likely to target for something (but for bio/whatever reasons you want them at X stat) you can let me know. I know that people spend a lot of time making their promotions just right and I want to be respectful of that as I edit the data. ^_^

 

 

First off, What the hell? Over half of whats above wasn't there when I clicked on it. :p

 

Second, a lot of those guys in their 30's and early 40's are in their prime. With scaling down the guys under 30 and the ones in their late 30's and up we could impact that. Not everyone peaks from 30-35. ;)

 

Some peak early, some peak later. :D

 

 

A rare few are Ric Flair. :p

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First off, What the hell? Over half of whats above wasn't there when I clicked on it. :p

 

Second, a lot of those guys in their 30's and early 40's are in their prime. With scaling down the guys under 30 and the ones in their late 30's and up we could impact that. Not everyone peaks from 30-35. ;)

 

Some peak early, some peak later. :D

 

 

A rare few are Ric Flair. :p

 

Lol I have a terrible terrible habit of making a post and then making a dozen edits to it that are spelling/length/message/whatever related (you'll probably see with this one. ;)). Sorry about that. ^_^

 

As for guys peaking in their 40's I agree with you. For cases like that one in most cases I'm using bios as a guide for stat balancing going forward, which is why I'm going to read everything in the data in its entirety and am trying to get bio information on anyone without it before I go any further. If any workers need to be ticked back up/should be ticked down before others based on what's there I'll fix it with guidance from everyone else. :)

 

Off the top of my head, from promotions I've created there are a few workers in SAW (Eric Troy/Matthew Pitt and either George Ross or more likely Jack Depp) and PUSA (Emma Granger--breaking my heart. :o) that will go the other way stats wise now that I've acclimated myself with the data a bit better and understand just how everyone should stand up against everyone else. :)

 

Side note:

 

Cadillac Hughes had a 95 athleticism. I loved the idea of it and was totally going to leave it that way when I saw the real life person he was based off of, but then I saw some old footage of Shelton Benjamin the other day and I was like "There's no way that guy at 400+ pounds moves like that." and then I dropped it (probably too much). That's the biggest stat edit I made in the data so I just felt like telling that story to explain it. I think that's your character hellshock so let me know. ^_^

 

Again, I want to be respectful of everyone's contributions and don't want anyone to feel like I'm giving there promotion/favorite worker the short end of the stick as far as talent. Just trying to do what's best for the data.

 

And now, for my book (really this time). :)

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Haven't gotten around to tweaking any athletic stats yet but some of the best athletes in the game are in their 40's at the moment. I imagine time has slowed them down a little at this point, so I'll probably trend scaling down the older workers in the athletics department first.

 

Camera stats look mostly okay. Star Quality is a little too high for our current data size but I'll probably mostly leave it alone for now.

 

Entertainment still too high in the data set as a whole. Younger workers (under 25) have lots of room to improve so I'll probably err towards lowering their entertainment stats before anyone elses to get us towards game balance.

 

Workers with B's or better in all three core entertainment stats younger than 25 years old:

 

 

 

^^ Some of those workers have already taken substantial hits so I will probably leave those alone. Others will probably get dropped a bit (while still keeping them at a place supported by their bio i.e. Amanda Knight probably being the 1st or 2nd best female talent in the game bio wise).

 

Workers over 40 with a B+ or above in both athleticism and stamina:

 

 

 

Also would like to note that our top row brawlers are still a little too high. Aside from that top row stats look pretty good right now. Hmm... basics amongst workers under the 30 probably need to go down across the board as well. Respect is high amongst younger workers but that's probably an issue of the game auto generator not controlling for age when workers are generated in the editor. No problem to edit that. I've done it with a few workers so far but will look more closely next weekend. I'll also find quartile 1, 2, 3 and 4 for our database in every stat next weekend when controlling for age, gender and possibly activity (retired, semi-active etc.). That should allow for a much more close reading of the data.

 

Again, not looking to hit any rigid numbers like "15% of Cverse is this so we must be at 15%!!!" Just generally looking at where our data is unusually high in places when controlling for distribution of grades and age. If workers start off too good then the data ends up scaling towards having too much talent over time, and I'm also keeping in mind that no one is the best wrestler in the world at "X" when they first enter the business. Makes more sense to first drop workers who logically should be dropped in places with too much talent.

 

Just noting all of this in the topic so if there's a worker in a certain group I'm likely to target for something (but for bio/whatever reasons you want them at X stat) you can let me know. I know that people spend a lot of time making their promotions just right and I want to be respectful of that as I edit the data. ^_^

 

 

First off, What the hell? Over half of whats above wasn't there when I clicked on it.

 

Second, a lot of those guys in their 30's and early 40's are in their prime. With scaling down the guys under 30 and the ones in their late 30's and up we could impact that. Not everyone peaks from 30-35.

 

Some peak early, some peak later.

 

 

A rare few are Ric Flair.

 

 

 

Oh, yeah. Now I remember what I was going to post about. :p

 

Reputation:

 

Certain events are going to drastically affect this. For example, the Steroid 13 will probably have lower reps.

 

A 2nd, 3rd or 4th generation star would have a higher than normal reputation for their level from their family history unless they've done something to tarnish it or they're not good enough to live up to it.

 

Drugs, alcohol, run-ins with the law are going to drag it down.

 

Being religious may bring it up.

 

Being reformed may have an effect depending on how long they've been clean. Also being reformed may have a more positive effect if it's combined with being religious.

 

Attitude will have an effect no matter what.

 

There are a lot of intangibles to look at that may not be apparent in the bios.

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Side note:

 

Cadillac Hughes had a 95 athleticism. I loved the idea of it and was totally going to leave it that way when I saw the real life person he was based off of, but then I saw some old footage of Shelton Benjamin the other day and I was like "There's no way that guy at 400+ pounds moves like that." and then I dropped it (probably too much). That's the biggest stat edit I made in the data so I just felt like telling that story to explain it. I think that's your character hellshock so let me know. ^_^

 

Again, I want to be respectful of everyone's contributions and don't want anyone to feel like I'm giving there promotion/favorite worker the short end of the stick as far as talent. Just trying to do what's best for the data.

 

And now, for my book (really this time). :)

 

You would be surprised then, because I wrestled Corey Edsel (the guy Cadillac Hughes is based off of) and he did a standing moonsault at 425 lbs.

 

And he was 16 at the time (8 years ago).

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A rare few are Ric Flair. :p

 

Oh, yeah. Now I remember what I was going to post about. :p

 

Reputation:

 

Certain events are going to drastically affect this. For example, the Steroid 13 will probably have lower reps.

 

A 2nd, 3rd or 4th generation star would have a higher than normal reputation for their level from their family history unless they've done something to tarnish it or they're not good enough to live up to it.

 

Drugs, alcohol, run-ins with the law are going to drag it down.

 

Being religious may bring it up.

 

Being reformed may have an effect depending on how long they've been clean. Also being reformed may have a more positive effect if it's combined with being religious.

 

Attitude will have an effect no matter what.

 

There are a lot of intangibles to look at that may not be apparent in the bios.

 

Are you talking about the respect stat or the reputation stat? I haven't touched the reputation stat and probably won't except for workers that have an A* but their bios say they should have trouble finding work.

 

As far as respect, I think it's based on stuff known about the worker so if they have drug issues for instance and no one knows about them then it wouldn't affect their respect stat. I'll have to pay close attention to religious bg/other stuff that might not be in bios though. Thanks for the heads up on that as it's something that's easy to overlook if you aren't thinking about it.

 

Also:

 

You would be surprised then, because I wrestled Corey Edsel (the guy Cadillac Hughes is based off of) and he did a standing moonsault at 425 lbs.

 

And he was 16 at the time (8 years ago).

 

^^ Are you okay??? :) I don't think I could stat still to let someone do that to me. ^_^

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Oh, yeah. Now I remember what I was going to post about. :p

 

Reputation:

 

Certain events are going to drastically affect this. For example, the Steroid 13 will probably have lower reps.

 

A 2nd, 3rd or 4th generation star would have a higher than normal reputation for their level from their family history unless they've done something to tarnish it or they're not good enough to live up to it.

 

Drugs, alcohol, run-ins with the law are going to drag it down.

 

Being religious may bring it up.

 

Being reformed may have an effect depending on how long they've been clean. Also being reformed may have a more positive effect if it's combined with being religious.

 

Attitude will have an effect no matter what.

 

There are a lot of intangibles to look at that may not be apparent in the bios.

 

 

And what is the Reformed tick box out beside religion supposed to be for?

 

Is he formerly religious? Is he eastern orthodox or something? Is he a Satanist?

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And what is the Reformed tick box out beside religion supposed to be for?

 

Is he formerly religious? Is he eastern orthodox or something? Is he a Satanist?

 

Reformed just means that they did whatever (drugs etc.) and now they don't. The "known" check box is what would affect if someone in the industry knows about their habit or not. If a workers respect or reputation level has taken a hit as a result of whatever habit then it's known.

 

Concerning religious stuff that could be a positive or a negative (satanist/overly religious) as you said. If it's something unusual I imagine it would be in a bio (otherwise why have it in at all? :)) although there may be a few special cases. :)

 

I have an internet addiction problem, btw.

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Are you talking about the respect stat or the reputation stat? I haven't touched the reputation stat and probably won't except for workers that have an A* but their bios say they should have trouble finding work.

 

As far as respect, I think it's based on stuff known about the worker so if they have drug issues for instance and no one knows about them then it wouldn't affect their respect stat. I'll have to pay close attention to religious bg/other stuff that might not be in bios though. Thanks for the heads up on that as it's something that's easy to overlook if you aren't thinking about it.

 

Also:

 

 

 

^^ Are you okay??? :) I don't think I could stat still to let someone do that to me. ^_^

 

Respect.

 

I saw some where that Adam mentioned that almost everyone has a good starting rep for some reason.

 

 

I was fine after the match, he landed light as a feather. But the ring couldn't stand up to a Rock Bottom I delivered later. ;)

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The way to do the steroid 13 would be:

 

1. Give them an appropriate hit to their reputation (B+ or so is probably sufficient, although it would be lower if they are literally pariahs).

 

2. Check the "known" box delegating that they took steroids. Also raise the bar to affect how much they used them in the past (if the number gets really high the worker tends to die early in sims a lot - just something to keep in mind).

 

3. If they are reformed then check that box. If a worker had a bad history of steroid abuse they will sometimes stop being reformed over time, however.

 

4. If they are less respected in the locker room as a result of the scandal you could drop their respect as well, although that's up to the person who came up with the storyline to decide on an individual/worker to worker basis, I suppose.

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Respect.

 

I saw some where that Adam mentioned that almost everyone has a good starting rep for some reason.

 

 

I was fine after the match, he landed light as a feather. But the ring couldn't stand up to a Rock Bottom I delivered later. ;)

 

Everyone should have a 100 reputation, to start. The reputation stat is basically supposed to be a 100 all the time unless you did something negative to lower it (for instance if you walked out on a show Stone Cold Steve Austin style/no showed for a lot of events/broke kayfabe due to drug related or other issues etc.).

 

The respect stat is correlated with three things iirc:

 

1. How many years you've been in the business.

2. How much you've accomplished in the business.

3. How well you're liked back stage and looked up too.

 

So a guy like The Rock was probably pushing an A (90+) respect in his early 30's wear as there are many 30 year vets who may only be in the 60's ©. Respect is not promotion specific. It's tied to the industry as a whole and how respect one is within it.

 

Genadi's 2002 mod is a really good mod to look at if you want an idea of how to appropriate respect imo.

 

P.S. You need to tell me about your wrestling career one day. I know very little about it but am curious. :)

 

Btw are you in the mod? :)

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Everyone should have a 100 reputation, to start. The reputation stat is basically supposed to be a 100 all the time unless you did something negative to lower it (for instance if you walked out on a show Stone Cold Steve Austin style/no showed for a lot of events/broke kayfabe due to drug related or other issues etc.).

 

The respect stat is correlated with three things iirc:

 

1. How many years you've been in the business.

2. How much you've accomplished in the business.

3. How well you're liked back stage and looked up too.

 

So a guy like The Rock was probably pushing an A (90+) respect in his early 30's wear as there are many 30 year vets who may only be in the 60's ©. Respect is not promotion specific. It's tied to the industry as a whole and how respect one is within it.

 

Genadi's 2002 mod is a really good mod to look at if you want an idea of how to appropriate respect imo.

 

P.S. You need to tell me about your wrestling career one day. I know very little about it but am curious. :)

 

Btw are you in the mod? :)

 

 

Now this is where we run into something on respect.

 

Triple H for example. He has a lot of respect from a lot of people in the business and from the fans. But he has a negative from past antics as well as from some people who feel he's sleeping his way to the top in his later years.

 

George South for a second example. To the fans, he was a Saturday Night jobber to the main roster of WCW guys. To the workers, he was generally the guy the main talent wanted to wrestle the most. (Ric Flair made a public statement on this at one time.)

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