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Would an online wrestling Tycoon game be successful?


Capelli King

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Depends on how you define 'success'. As folks who have played MMOs for more than 10 years can tell you, that definition has changed drastically over the last 5-6 years. By some people's estimation, Grey Dog isn't successful, after all.

 

A Tale in the Desert is a very successful MMO, even if it doesn't have the sheer numbers of World of Warcraft (as an example of scale).

 

I think this could be successful in a 'profitable' sense. As long as it finds a following of people willing to pay for it, it'll do fine.

 

I am not really thinking of the scale of WoW (obviously), if i can have some fun and make a good regular income from it i will be happy, making a game like this could take a year or more to code (judging from my current game) and a good 30k in costs (minimum), so it will need to generate around 2-3k monthly to worth looking into it

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Link to the wrestling game thread in the dog pound

http://www.greydogsoftware.com/forum/showthread.php?t=25773

 

i played that game and that is not what i mean, that is not a wrestling game really, i mean it does not play similar to real wrestling, it is really just a fighting game where you train your guy, very time consuming.

 

mine will be slow paced and feel like wrestling, with booking and ratings, hype and so on

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I am not really thinking of the scale of WoW (obviously), if i can have some fun and make a good regular income from it i will be happy, making a game like this could take a year or more to code (judging from my current game) and a good 30k in costs (minimum), so it will need to generate around 2-3k monthly to worth looking into it

 

It would do that easily. If you could get it onto an emerging platform (say Facebook), it would do 10-20x that. With all the various distribution channels available to small/indy games nowadays, that figure might be a bit low IMO.

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