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Just an help with this product


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Hi,

 

I have create a new Fed in CVerse with this product:

 

Traditional KEY FET.

Mainstream KEY FET

Comedy VERY LOW

Cult VERY LOW

Risque NONE

Modern HEAVY

Realism VERY LOW

Hyper realism NONE

Hardcore LOW

Lucha VERY LOW

Pure HEAVY

Daredevil VERY LOW

 

My idea is to create a fed who got importance for cruiser and technical wrestler but in the same time with storylines. This product got the benefit to be qute favorable for sponsor.

 

Now I would like to know: is a spot monkey a good choise in this Fed? Or sport monkey wrestler are too risky taker? Is brawler ok?

I'm quite sure psycophat aren't (no hardcore at all)

 

Do you find some nosense or contraddiction to this product??

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That product is.....ummm. I have a couple questions.

 

First, why the Pure? What I mean is, why do you have Pure in the product and why do you have so much pure?

 

Secondly, do you have a reason for every part of that product definition? Why Cult? Why Comedy? Why Hardcore?

 

What I'm trying to say is, you should have a specific reason for putting anything in your product because it's going to have an impact on the types of fans you draw and what they expect. For example, if you want more sponsorship money or lower intensity/danger, you'd add a sponsor friendly (or lower impact/risk) component (like Mainstream). If you want a performance over popularity bias, you'd add features that put more emphasis on performance (like modern or pure or realism). If you don't have a reason, take it out. If you have a reason but aren't sure whether the product feature fulfills your requirement, take it out until you find out whether it does or not.

 

EDIT: And no, spot monkeys will struggle in that product. You'd need more Daredevil combined with the Modern, to help the spot monkey style flourish.

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About PURE is becouse I really like techincal wreslter and pure is about this (if I understood well :) )

 

As I said I simply want to produce wrestling with focused on technique and cruiser (high flying), but in the same time I don't want to do something for "cultist" specialist, but for family who likes storylines, techique and agility. So no risque - no comedy. Of course I don't mind about hyper realism at all so I put at NONE. I honestly don't like hardcore (I think sometimes is made just to cover the fact that they lack wrestling basis) and HC must be linked with more risque.

I can maybe change LUCHA, but I honestly don't know it so well, and Daredevil, but I think it must be linked with more risque...

 

Just to make an example, think about a product based on people like AJ STYLE - MCMG - DESMOND WOLF - KURT ANGLE....

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About PURE is becouse I really like techincal wreslter and pure is about this (if I understood well :) )

 

As I said I simply want to produce wrestling with focused on technique and cruiser (high flying), but in the same time I don't want to do something for "cultist" specialist, but for family who likes storylines, techique and agility. So no risque - no comedy. Of course I don't mind about hyper realism at all so I put at NONE. I honestly don't like hardcore (I think sometimes is made just to cover the fact that they lack wrestling basis) and HC must be linked with more risque.

I can maybe change LUCHA, but I honestly don't know it so well, and Daredevil, but I think it must be linked with more risque...

 

Just to make an example, think about a product based on people like AJ STYLE - MCMG - DESMOND WOLF - KURT ANGLE....

 

I'm totally not understanding where you're getting your ideas on 'links'. There is nothing in TEW that forces a "link" between product types. Nothing. Hardcore is hardcore, it has nothing to do with risque. I think you're mistaking 'risque' the product feature with 'content risk' and they're not the same thing. The help file would be, well, helpful in explaining the differences.

 

As I said, if you're not sure about a product feature, don't put it in. Or, put it in and then wonder why your shows aren't doing as well as you think they should be (which is probably the more common occurrence).

 

Designing a product is only partly about what YOU want. What's more important is what the fans want. The product definitions allow you to specify what kind of fans you'll draw and what they'll expect to see from your shows. There are often concessions that must be made in the process that make it less about you and more about what you need to accomplish what you're planning. Your love of 'pure' is going to paint you into a corner since you won't be able to effectively use anything but clean finishes. You won't be able to effectively use gimmicks either (pure + realism is a double whammy).

 

Here, you want a TNA-esque product, here's one:

 

Traditional - Heavy or Key

Mainstream - Heavy or Key

Modern - Heavy or Key

Lucha - Medium

Daredevil - Medium

everything else at 'none'

 

I think you might be getting hung up on perceived styles rather than skillsets without knowing what the various stats mean. For example, Kurt Angle right now (and always, to be honest) is a technically oriented regular wrestler. He has always been very capable of working well with all styles. From brawlers to cruisers to spot monkeys to technicians, Angle has always been widely versatile. In recent times, he has highlighted his aerial ability a bit more but he's always had that (he's just never chosen/needed to showcase it). But he didn't JUST learn how to do a moonsault last year. Nigel McGuinness (aka Desmond Wolfe) has also been widely versatile. Part of the role of the (top row) stats in TEW is determining how well a worker works a match oriented that way (rumble, technical, aerial). This is a problem that cropped up in the past with mod design. Awesome Kong would have a fair amount of aerial skill (but little flashiness) because she spent the early part of her career working almost exclusively against aerial style workers (AJW being a prime example). It doesn't mean she pops off shooting star presses every match (that would be largely the purview of flashiness) though she has done her share of moonsaults and springboard maneuvers. So Kurt would have higher technical skill than aerial or rumble, but he'd still be pretty good to great in all three groupings.

 

The fanbase you're looking to attract would not take well to a typical pure style match. I use this example a lot but Regal-Finlay at the Great American Bash 2006 was a 'pure' match. How well did that go over with the fans? Technicians do fine in the above product. Lucha is at medium because luchador is as key to an aerial focused product as spot monkeys are. It's also a sponsor and gimmick friendly product feature. Storyline and angle tolerance is determined by the match ratio, not the product appeal. You could have an angle-heavy UFC product with high hyper realism and a low match ratio.

 

But this is easy enough to find out yourself. Set your product (from the original post), hire your desired wrestlers and before running a show, clone the savegame. In the copy, change your product to the one I suggested and then book the same matches you wanted. Compare the results.

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Also, let's just make sure Pure is what you really want before you go adding tons of it into your product... It's not just about technical wrestling.

 

Very low intensity, very low danger. (Loves me some Alan Sarjeant).

 

Could Angle, Benoit, Guerrero, Malenko, etc have done that in the WWE? Sure, and it'd be awesome. Did they? No. Why? Because that's not what the promotion's product calls for. It's not what the fans want from them.

 

What the fans want from them is this:Angle/Benoit at Wrestlemania (deserves extra credit for Heyman's "this is as excited as a man can get with his clothes on!"). Or this: Guerrero/Malenko in ECW (one of my favourite matches of all time).

 

Traditional, with a touch of modern.

 

It's not simply a case of "I want technical wrestlers to do well so I'll take Pure in my product". Technical wrestlers can do just as well in highly modern or traditional (or even lucha) products too, provided they have the right actual skills (for a technical wresler to do will in a lucha fed he'd probably need high chain wrestling skills and flashiness, which he may not necessarily need to do well in a traditional fed. In a pure fed he'd need mat wrestling and chain wrestling which, for a technician, is his bread and butter anyway).

 

I'm not saying "don't have pure! It's evil!" :p I'm just saying, make sure it's what you want. A low intensity, low danger style of highly technical, scientific wrestling. AJ Styles vs. Low Ki this is not.

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