Blackman Posted October 25, 2016 Share Posted October 25, 2016 I remember having fun with the Fresh Start mod that did exactly that in the past. 1989 might be a little extreme to start from imo, but I guess you can always jump in later after the AI takes care of things. I'm finally into TEW now after all this time of not playing it, so I won't be doing databases no more, but if someone were to 'fix' the default db... I'm talking to you. Yes, you, attentive reader/lurker! You too can contribute to the community! Link to comment Share on other sites More sharing options...
BHK1978 Posted October 25, 2016 Share Posted October 25, 2016 In regards to fighting histories I might be talking out of my ass here but I wonder if it would slow the game down had Adam added fully fleshed out fighting histories. I mean I have no clue if that is the case or not but it seems like it might be the case. Link to comment Share on other sites More sharing options...
Blackman Posted October 25, 2016 Share Posted October 25, 2016 <p>Why would it slow the game down? It's basically just there. The AI only takes it into account when naming events (unless I'm talking out of my ass here <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" />). We're talking about a cosmetic aspect here that is mainly for the human player's viewing pleasure. Adding companies and workers, now THAT would slow the game down as it constantly checks for employment opportunities, local fights, etc. I'm pretty sure he didn't add it either out of time constraints or simply because he thinks the majority of the players wouldn't care (an assessment that is probably correct). But a few of us do care, damn it. <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/tongue.png.ceb643b2956793497cef30b0e944be28.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p><p> </p><p> The file size might increase a tiny bit, yes, but other than that? <img alt="" data-src="//content.invisioncic.com/g322608/emoticons/confused.png.d4a8e6b6eab0c67698b911fb041c0ed1.png" src="<___base_url___>/applications/core/interface/js/spacer.png" /></p> Link to comment Share on other sites More sharing options...
Munit Posted October 27, 2016 Share Posted October 27, 2016 I loved this mod, was this the one where you start in 93 and can sign Ali, Frazier, James Toney, etc? They had a lot of real life fighters from other sports and made the game so much fun. Is anyone working on this mod? Link to comment Share on other sites More sharing options...
Blackman Posted October 27, 2016 Share Posted October 27, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Munit" data-cite="Munit" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38859" data-ipsquote-contentclass="forums_Topic"><div>I loved this mod, was this the one where you start in 93 and can sign Ali, Frazier, James Toney, etc? They had a lot of real life fighters from other sports and made the game so much fun. Is anyone working on this mod?</div></blockquote><p> </p><p> This is the C-verse version. Afaik in real life mods there's just historical mods. Sometimes there's people like Tyson included for kicks 'n giggles.</p> Link to comment Share on other sites More sharing options...
AlexB Posted October 27, 2016 Share Posted October 27, 2016 <p>Cheers for sending this through: initial thoughts...</p><p> </p><p> I've got a hurdle I can't overcome: all fighters in the original DB have their skills based in 2001, and even though the clock has been dialled back to 1991, they don't lose skills. So I'm concerned that loads of fighters will be absolute beasts if they get another 10 years of training to further improve.</p><p> What I would like to do is reduce everyone's ability by 33% I think, but there is no easy way of doing this...</p><p> </p><p> I've deleted all companies not in the starting default DB so that they don't appear and randomly spawn fighters not in the original game, and will reimport them in 2001 to minimise the new fighters in the game to rival the main players.</p><p> </p><p> Otherwise I can edit companies, fighter momentum, heat, esperience, cage/ring comfort, aura, etc to reflect 0 fights, reduce belt prestige to work how I would like.</p><p> </p><p> But the overall skill levels is difficult - I tried just reducing everything by 15, but it nerfs the lower level fighters far too much, which is why a percentage decrease would have been better.</p><p> </p><p> If anyone has any ideas of how to effectively and relatively easily reduce skills to reflect 10 years less training I'm all ears, as the idea of this DB is really attractive.</p> Link to comment Share on other sites More sharing options...
Judoku1819 Posted November 1, 2016 Author Share Posted November 1, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AlexB" data-cite="AlexB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38859" data-ipsquote-contentclass="forums_Topic"><div>Cheers for sending this through: initial thoughts...<p> </p><p> I've got a hurdle I can't overcome: all fighters in the original DB have their skills based in 2001, and even though the clock has been dialled back to 1991, they don't lose skills. So I'm concerned that loads of fighters will be absolute beasts if they get another 10 years of training to further improve.</p><p> What I would like to do is reduce everyone's ability by 33% I think, but there is no easy way of doing this...</p><p> </p><p> I've deleted all companies not in the starting default DB so that they don't appear and randomly spawn fighters not in the original game, and will reimport them in 2001 to minimise the new fighters in the game to rival the main players.</p><p> </p><p> Otherwise I can edit companies, fighter momentum, heat, esperience, cage/ring comfort, aura, etc to reflect 0 fights, reduce belt prestige to work how I would like.</p><p> </p><p> But the overall skill levels is difficult - I tried just reducing everything by 15, but it nerfs the lower level fighters far too much, which is why a percentage decrease would have been better.</p><p> </p><p> If anyone has any ideas of how to effectively and relatively easily reduce skills to reflect 10 years less training I'm all ears, as the idea of this DB is really attractive.</p></div></blockquote><p> </p><p> Yeah, I never touched skills at all. The only problem with decreasing skills levels is that I'm not sure the potential stat is set on many (if any) fighters so those who still want to play a game where a lot of the top guys still reach the top would be frustrated unless the potential stats all got an overhaul too.</p><p> </p><p> Like I said in my initial post this mod (as stands) is just meant to be an idea. Id love to put more effort into it and make it a fully developed mod but I definitely don't have the time to do it on my own.</p><p> </p><p> EDIT: Keep us updated on the changes you make to your database and what does and does not work</p> Link to comment Share on other sites More sharing options...
Blackman Posted November 1, 2016 Share Posted November 1, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Judoku1819" data-cite="Judoku1819" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38859" data-ipsquote-contentclass="forums_Topic"><div>Yeah, I never touched skills at all. The only problem with decreasing skills levels is that I'm not sure the potential stat is set on many (if any) fighters so those who still want to play a game where a lot of the top guys still reach the top would be frustrated unless the potential stats all got an overhaul too.</div></blockquote><p> </p><p> That is indeed true. I remember tinkering with the potential stat for this mod in WMMA3 but I failed to program fighters like Hassan to become stars. Even with potential 100 he still sometimes turned out to be a total can. If we can't guarantee he will be who he is now, I'd rather have the stats untouched too. Don't worry: you won't get a database full of 100-stat fighters. The destiny stat will take care of that.</p><p> </p><p> But don't waste your time. All the potential stat does is limit potential. It still depends on destiny, which is out of our reach.</p> Link to comment Share on other sites More sharing options...
Judoku1819 Posted November 1, 2016 Author Share Posted November 1, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Blackman" data-cite="Blackman" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38859" data-ipsquote-contentclass="forums_Topic"><div>That is indeed true. I remember tinkering with the potential stat for this mod in WMMA3 but I failed to program fighters like Hassan to become stars. Even with potential 100 he still sometimes turned out to be a total can. If we can't guarantee he will be who he is now, I'd rather have the stats untouched too. Don't worry: you won't get a database full of 100-stat fighters. The destiny stat will take care of that.<p> </p><p> But don't waste your time. All the potential stat does is limit potential. It still depends on destiny, which is out of our reach.</p></div></blockquote><p> </p><p> Yeah, thats a good point. Also I have played fairly far into this mod and haven't really had any balancing issues to note.</p> Link to comment Share on other sites More sharing options...
AlexB Posted November 1, 2016 Share Posted November 1, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="Judoku1819" data-cite="Judoku1819" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38859" data-ipsquote-contentclass="forums_Topic"><div>Yeah, thats a good point. Also I have played fairly far into this mod and haven't really had any balancing issues to note.</div></blockquote><p> </p><p> That's encouraging to hear. I ended up creating a fictional start DB, which got me the rubbish early fighters I was looking for, but there's no life or character to the fighters, which is what appealed with your modded DB. Will fire this up again!</p> Link to comment Share on other sites More sharing options...
Judoku1819 Posted November 2, 2016 Author Share Posted November 2, 2016 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="AlexB" data-cite="AlexB" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38859" data-ipsquote-contentclass="forums_Topic"><div>That's encouraging to hear. I ended up creating a fictional start DB, which got me the rubbish early fighters I was looking for, but there's no life or character to the fighters, which is what appealed with your modded DB. Will fire this up again!</div></blockquote><p> </p><p> Awesome. Make sure to let me know if their are any glaring issues and i'll update them for a future release</p> Link to comment Share on other sites More sharing options...
thiagofjv Posted February 22, 2017 Share Posted February 22, 2017 Anybody please upload this? I'm really curious about this mod. Link to comment Share on other sites More sharing options...
Judoku1819 Posted February 22, 2017 Author Share Posted February 22, 2017 <blockquote data-ipsquote="" class="ipsQuote" data-ipsquote-username="thiagofjv" data-cite="thiagofjv" data-ipsquote-contentapp="forums" data-ipsquote-contenttype="forums" data-ipsquote-contentid="38859" data-ipsquote-contentclass="forums_Topic"><div>Anybody please upload this?<p> </p><p> I'm really curious about this mod.</p></div></blockquote><p> </p><p> PM me an email address and I will send you a copy</p> Link to comment Share on other sites More sharing options...
Judoku1819 Posted February 23, 2017 Author Share Posted February 23, 2017 Just sent this mod out to three new people. I would love to hear feedback from everyone who has received the game so far. How can I improve the starting game? What sort of things positive/negative occur 5 years into game? 10 years? etc? Link to comment Share on other sites More sharing options...
robsoccerpro Posted February 23, 2017 Share Posted February 23, 2017 I would love a copy of this mod too Link to comment Share on other sites More sharing options...
Munit Posted February 24, 2017 Share Posted February 24, 2017 Id like to test this please Link to comment Share on other sites More sharing options...
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